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	<title>News &#8211; IndieGameBusiness®</title>
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		<title>Small Indie Game Studio: 5 Honest Truths About Why Smaller Teams Are Outperforming AAA Studios Right Now</title>
		<link>https://indiegamebusiness.com/small-indie-game-studio-outperforming-aaa/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 11 May 2026 10:29:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[Small Indie Teams]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=6016</guid>

					<description><![CDATA[Why Small Indie Game Studio are the future : The games industry spent roughly two decades chasing scale. Bigger teams, bigger budgets, bigger worlds. The result was a generation of massive productions that left very little room for creative risk, with thousands of people working [&#8230;]]]></description>
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<h2 class="wp-block-heading">Why Small Indie Game Studio are the future :</h2>



<p>The games industry spent roughly two decades chasing scale. Bigger teams, bigger budgets, bigger worlds. The result was a generation of massive productions that left very little room for creative risk, with thousands of people working on individual components of something so large that no single person could hold the whole vision in their head at once.<br><br><strong><a href="https://www.linkedin.com/in/alexandre-amancio-2250b42/" data-type="link" data-id="https://www.linkedin.com/in/alexandre-amancio-2250b42/" target="_blank" rel="noopener">Alexandre Amancio</a></strong> has lived that reality firsthand. As a former creative director at Ubisoft, he worked on titles including Assassin&#8217;s Creed and Far Cry 2, and was part of teams that reached a thousand people. Now he runs <strong><a href="https://www.linkedin.com/company/studioellipsis/" data-type="link" data-id="https://www.linkedin.com/company/studioellipsis/" target="_blank" rel="noopener">Studio Ellipsis</a></strong> in Lisbon, Portugal, and he joined <br><strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> on the IndieGameBusiness podcast to talk about why he believes the future of games belongs to smaller teams, what that actually looks like in practice, and what developers building studios today need to get right from the start.</p>



<h2 class="wp-block-heading">From Physics to Ubisoft:</h2>



<p>Alexandre&#8217;s path into games was anything but direct. He started studying physics and assumed that his creative side would remain a hobby. That changed when Jurassic Park came out and he saw what CGI was capable of. The idea that a filmmaker could reconstruct extinct animals through synthetic environments that looked genuinely real was enough to convince him to leave his physics program and enroll in a 3D modeling course.<br><br>Getting into games from there was not straightforward either. Montreal had no games industry at the time, so he started his career building flight simulators for commercial and military clients. When Ubisoft eventually opened a studio in Montreal, he applied and was rejected. He landed instead at a small indie studio, and he credits that experience as the foundation of everything that came after.<br><br>At that small studio, he had to do everything. There was no division of labor narrow enough to confine him to one task. He did art, design, writing, and whatever else needed doing. That breadth of exposure opened up the possibility of creative direction in a way that a specialized role at a large studio never would have. Eventually he did make it to Ubisoft, where he art directed Far Cry 2 and went on to creative direction work on Assassin&#8217;s Creed Revelations before Assassin&#8217;s Creed Unity.<br><br>The contrast between those two environments shaped how he thinks about team size and creative output in ways that still inform how he runs Studio Ellipsis today.</p>



<h2 class="wp-block-heading">Why the Industry Hit a Saturation Point:</h2>



<p>To understand why Alexandre believes smaller teams represent the future, it helps to understand how he reads the last twenty years of the industry&#8217;s history. The games business grew from a niche into a dominant entertainment industry. That growth was real and substantial, but it came with a side effect: the practices that developed during a boom period got treated as permanent best practices even after the conditions that created them changed.<br><br>The response to growth was to get bigger. Games became more expensive. The more expensive they became, the less risk anyone was willing to take, because the stakes attached to each release were too high to gamble on something unproven. Studios returned repeatedly to formulas that had worked before. The result was a plateau where technically impressive, enormously ambitious games existed in abundance, but genuinely original experiences became rare.<br><br>Players noticed. There are games so large you could spend years inside them. But after enough of those, players started looking for something different, something that felt surprising and personal rather than optimized and familiar. Alexandre&#8217;s observation is that those original experiences are currently coming from smaller studios with less to lose, teams that can afford to try something unusual because a failure does not cost them hundreds of millions of dollars.</p>



<h2 class="wp-block-heading">What a Team of a Thousand People Actually Feels Like:</h2>



<p>Alexandre described his experience directing a game with a thousand people working on it, and the description is worth sitting with. His job at that scale felt less like creative direction and more like a stage magician running between spinning plates, catching whichever one was about to fall and giving it enough momentum to keep going before sprinting to the next.<br><br>The problem with that kind of work is not that the people involved are not talented. It is that at sufficient scale, a coherent creative vision becomes genuinely difficult to maintain. Work gets segmented. People own a piece of something and execute it well in isolation, but the connective tissue between those pieces, the sense that everything is part of a single unified thing, becomes harder and harder to preserve. The person who only animates fingers is very good at animating fingers, but may never fully understand how those fingers connect to the emotional experience the game is trying to create.<br><br>Smaller teams do not have that problem in the same way. Everyone knows what everyone else is doing. When something needs to get done and no one else is going to pick it up, the person who notices it tends to handle it. The game becomes a living thing built collectively rather than assembled from parts. That intimacy at the production level tends to create intimacy in the product itself.</p>



<h2 class="wp-block-heading">Creative Constraint as a Design Tool:</h2>



<p>One of the most practically useful ideas Alexandre shared is the concept of creative constraint, which he treats not as a limitation but as a deliberate design tool. He described it as defining the lens through which every decision in a game gets evaluated.<br><br>The specific form this takes can vary. It might be the player fantasy, the central experience the game is built around. It might be a single defining question: what is this game fundamentally about? Whatever form it takes, having that anchor matters because game development involves an enormous number of decisions made under conditions of constant change. Without a fixed reference point, even smart people with good instincts will get roughly half of those decisions wrong, simply because there are too many shifting variables to track without something to align toward.<br><br>With a clear creative constraint established, decisions become faster and more coherent. You hold each choice up to the lens and ask whether it fits. The decisions that do not fit get cut or reworked. The decisions that do fit reinforce the game&#8217;s identity. Over time, that coherence is what separates games that feel intentional from games that feel like a collection of features that never quite added up to something.<br><br>He was careful to say this does not require having every detail planned out in advance. The constraint is not a detailed design document. It is a high-level understanding of what the game is and what experience it is trying to create. Everything else can remain exploratory, as long as exploration keeps returning to that anchor.</p>



<h2 class="wp-block-heading">How to Think About Game Festivals When You Are Just Starting Out:</h2>



<p>A question came in during the live session from a small studio about to show their first game publicly. They asked whether it made more sense to start with smaller regional festivals to build credibility before approaching larger ones like IGF, or whether it was worth targeting the bigger events directly.<br><br>Alexandre&#8217;s answer was honest about the limits of general advice here: both approaches can work, and the right answer depends on the specific game, what the studio has to show, and what outcome they are trying to create. He has seen studios go the regional route and build momentum gradually. He has also seen studios go directly to a major festival and create real noise with their first appearance. Neither path is universally correct.<br><br>His actual recommendation was to trust your own instincts more than external frameworks. The developer who built the game knows the game better than anyone giving advice from the outside. The quiet internal voice that is already leaning toward one answer or the other is usually reading the situation more accurately than the louder voices of received wisdom about what the correct strategy should be.</p>



<h2 class="wp-block-heading">What Alexandre Would Tell Developers Starting Out Today:</h2>



<ul class="wp-block-list">
<li><strong>Remember that you are making games for a living, and that means fun is not optional.</strong> When pressure builds, when money gets tight, when things are not going the way you expected, the developers who keep a connection to why they got into this work in the first place tend to navigate those periods better than those who lose it. </li>



<li><strong>Know your creative constraint before you go deep into production.</strong> You do not need to have every system mapped out. But you do need to know what your game is at a fundamental level, what experience it is creating and for whom. That clarity will protect you from a significant amount of rework and help your team make consistent decisions even when you are not in the room. </li>



<li><strong>Accept that exploring novelty means accepting iteration.</strong> If you are genuinely trying to create something that has not been done before, you will have to try things that do not work and redo things that seemed right but were not. That is not a failure of process. It is what the process of finding something new actually looks like. The goal is not to avoid that iteration but to use your creative constraint to make sure the iteration stays pointed in the right direction.</li>
</ul>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/">IndieGameBusiness Deep Dive</a></strong>, taking place on <strong>May 27th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Alexandre and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img fetchpriority="high" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="Small indie game studio" class="wp-image-5280" style="width:453px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="(max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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		<title>MeetToMatch: How One Brilliant Platform Transformed Game Industry Networking and What Developers Need to Know in 2026</title>
		<link>https://indiegamebusiness.com/meettomatch-transformed-industry-networking/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 27 Apr 2026 10:17:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5992</guid>

					<description><![CDATA[Building MeetToMatch and Game Industry Networking &#8211; A Conversation With Fedor van Herpen: Some of the most useful businesses in the games industry did not start with a grand vision. They started with someone trying to solve an immediate, practical problem. That is more or [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Building MeetToMatch and Game Industry Networking &#8211; A Conversation With Fedor van Herpen:</h2>



<p>Some of the most useful businesses in the games industry did not start with a grand vision. They started with someone trying to solve an immediate, practical problem. That is more or less the origin story of MeetToMatch, the matchmaking platform that has become a fixture of major games industry conferences around the world.<br><br><strong><a href="https://www.linkedin.com/in/fjvanherpen/" data-type="link" data-id="https://www.linkedin.com/in/fjvanherpen/" target="_blank" rel="noopener">Fedor van Herpen</a></strong>, one of <strong><a href="https://www.linkedin.com/company/meettomatch/" data-type="link" data-id="https://www.linkedin.com/company/meettomatch/" target="_blank" rel="noopener">MeetToMatch</a></strong>&#8216;s co-founders, joined <strong><a href="https://www.linkedin.com/in/jaypowell/" data-type="link" data-id="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong> on the IndieGameBusiness podcast for a candid conversation about how the platform came to be, what the acquisition by ONESP means for the company&#8217;s future, how conferences have shifted since COVID, and what developers need to understand about networking and pitching in the current market.</p>



<h2 class="wp-block-heading">How MeetToMatch Started From an Intern and a Spreadsheet:</h2>



<p>Fedor did not plan to be in the games industry. His original goal was a corporate internship at Shell, the oil company. When that fell through, he scrambled to find something else and landed at a Dutch conference called the Festival of Games in Utrecht. He went in with no expectations and found that he genuinely liked the work.<br><br>The problem he encountered there was a familiar one for anyone who has tried to coordinate meetings at a large event. The first year the conference attempted to facilitate networking between attendees, they did it in an Excel spreadsheet. It did not go well. Fedor and his eventual co-founder Ansgar, who was his manager at the time, built a matchmaking platform to replace the spreadsheet and solve the problem properly.<br><br>That solution became MeetToMatch. Years later, Ansgar and Fedor are still running it together, with Ansgar occasionally reminding Fedor that he used to be the intern. The platform has since become one of the standard tools used at major games conferences to connect developers, publishers, investors, and service providers.</p>



<h2 class="wp-block-heading">The ONESP Acquisition and What It Actually Changed:</h2>



<p>Earlier this year, MeetToMatch was acquired by ONESP, which stands for One Shared Passion. ONESP is a group of companies focused on games and consumer technology, with operations spanning PR and marketing, VR development, retail marketing, and influencer management. The acquisition took MeetToMatch from a team of ten to being part of a five hundred person organization.<br><br>Fedor was candid about what that transition has and has not changed. The day to day operation of MeetToMatch remains largely the same. ONESP has been hands off, telling Fedor and his team to keep running the business and focus on growth. What has genuinely shifted is the access to people and ideas. Directors from other companies within the group reach out regularly now with collaboration proposals or requests for help. And perhaps more importantly, Fedor and Ansgar are no longer two founders on an island when they need to think through a difficult decision. They now have a network of other company leaders within ONESP they can speak to in confidence.<br><br>That shift from isolated ownership to being part of a broader organization, while still retaining operational control, is a meaningful change for anyone who has run a small company. The business decisions are still theirs, but the support structure around those decisions is significantly deeper.</p>



<h2 class="wp-block-heading">How Game Industry Conferences Changed After COVID:</h2>



<p>Jay asked Fedor to reflect on how the conference and event market has evolved from pre-pandemic to now, and the answer was more nuanced than a simple return to normal.<br><br>On attendee behavior, Fedor said things look largely the same as pre-pandemic. People want to meet in person. Virtual conferences, which had a genuine moment during the COVID years, have largely lost their appeal now that in-person events are accessible again. The appetite for online-only professional events has dropped significantly.<br><br>What has changed is the type of event people prefer. Fedor observed that attendees are gravitating toward smaller, more intimate conferences over the massive shows. The big events still have value, particularly for building broad visibility and meeting a wide range of contacts in a short period. But the preference for focused, relationship-driven gatherings has grown noticeably.<br><br>He also noted that the business model around conferences has shifted. Sponsors are more cautious and more selective. They are not writing checks for conferences just to have their name attached. They want to see clear evidence of return on investment. This has created real pressure on conference organizers, who have to demonstrate value to sponsors in concrete terms rather than relying on the general goodwill and promotional instincts that used to drive sponsorship decisions.</p>



<h2 class="wp-block-heading">The Real Value of In-Person Networking for Indie Developers:</h2>



<p>One of the most instructive parts of the conversation was the dynamic between Jay and Fedor themselves. Jay told Fedor on the podcast that MeetToMatch had effectively ended one of his early business lines. He and his team used to be hired by government agencies and other organizations to coordinate their meetings at GDC and Gamescom. When MeetToMatch became widely used, the need for that service evaporated.<br><br>Rather than any tension in that story, it illustrated something important about how the games industry actually operates at the conference level. Jay&#8217;s reaction at the time was not frustration but pragmatism: why would anyone pay for something that a better tool now does automatically? That kind of honest market assessment is what professional networking in this industry tends to look like.<br><br>The conversation also touched on what makes games industry networking distinct. Fedor and Jay described a culture where developers, publishers, and service providers are genuinely rooting for the broader industry to succeed. A developer without a publishing deal is more likely to be pointed toward a publisher that is a good fit than to be left without help. There is competitive tension at the business level, but at the conference floor level, the prevailing attitude is collaborative.<br><br>That culture is part of what makes the games conference circuit worth investing in for indie developers. It is not a scene where you are competing against everyone in the room. It is one where most people in the room have some interest in seeing good games find their audience.</p>



<h2 class="wp-block-heading">When Should Developers Start Submitting Games to Festivals and Events?:</h2>



<p>A question came in during the live session from the IndieGameBusiness Discord asking about the right moment to submit a game to festivals and what level of polish those events actually expect. Both Fedor and Jay addressed it directly.<br><br>Fedor&#8217;s position was that developers need at minimum a playable demo or vertical slice, something that lets people experience the core game loop with actual design in place. Not placeholder art, not a prototype held together with concept sketches, but something that communicates what the game actually is and feels like to play.<br><br>Jay added an important distinction between two different audiences: publishers and investors on one hand, and the public on the other. A build that crashes or has visible bugs can be acceptable when you are showing it to a publisher or investor who understands the development process and can look past surface issues to evaluate the core concept. The same build shown to players at a public event is a different situation entirely. Your audience at a public showcase does not have the context to look past instability. They need something that is fun and stable enough to represent the game honestly.<br><br>His overall recommendation was to submit often, across the many events and festivals available throughout the year on and off Steam. The opportunity to get your game in front of people is too valuable to wait for perfection. But whatever you submit publicly needs to have a genuinely fun core loop and be stable enough that it does not damage the impression a player forms in those first few minutes with the game.</p>



<h2 class="wp-block-heading">What Happens When Developers Acquire Existing IP:</h2>



<p>The second Discord question touched on acquiring intellectual property from an original creator, which is a situation that comes up more often than many developers expect, particularly with retro or dormant game properties.<br><br>Fedor&#8217;s core point was that when you take on existing IP, the audience attached to that IP comes with it and brings expectations. The new game needs to respect what players loved about the original property. If your reimagined version strips out the elements that defined the original and only keeps the name and visual brand, you have the IP but you do not have the goodwill that was supposed to come with it.<br><br>Jay reinforced this from the publishing perspective. There are many examples of classic games being relaunched or reimagined that bear little resemblance to what made the original work. Players who show up for a beloved IP and find that the new version has discarded everything they cared about do not become fans of the new game. They become critics of it. If you are going to acquire and build on existing IP, faithfulness to the core experience of the original is not optional.</p>



<h2 class="wp-block-heading">The Broader Case for Conferences as a Business Tool:</h2>



<p>One thread running through the entire conversation was that conferences, done right, are not just networking opportunities. They are a place where real business relationships form over time, where candid conversations happen that would not happen over email, and where the informal moments often produce more value than the scheduled meetings.<br><br>Fedor and Jay&#8217;s own friendship is a product of years of showing up at the same events. They have competed for the same contracts without animosity, supported each other through difficult periods in their businesses, and built the kind of trust that only comes from repeated in-person contact over a long time.<br><br>For indie developers trying to find publishers, investors, co-developers, or simply mentors who have navigated similar challenges, that model of sustained conference presence is worth taking seriously. A single GDC or Gamescom trip is rarely transformative. But a developer who shows up consistently, has something worth showing, and treats every conversation as a long-term relationship investment will build a network that pays off in ways that are hard to manufacture any other way.</p>



<h2 class="wp-block-heading">Where to Find MeetToMatch:</h2>



<p>MeetToMatch is available through the conferences and events that use the platform for attendee matchmaking. Developers looking to get the most out of their conference presence can use MeetToMatch to pre-schedule meetings and identify the right contacts before they arrive, rather than spending the first day of an event figuring out who they need to talk to.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/">IndieGameBusiness Deep Dive</a></strong>, taking place on <strong>May 27th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Fedor and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="MeetToMatch" class="wp-image-5280" style="width:537px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">Fireside Chat with Fedor van Herpen | Building MeetToMatch and Game Industry Networking</media:title>
			<media:description type="html"><![CDATA[In this IndieGameBusiness Fireside Chat, Jay Powell sits down with Fedor van Herpen, Co-founder and Partnership Director at MeetToMatch, for a conversation a...]]></media:description>
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		<title>Web Gaming for Indie Developers: 5 Honest Truths About Money, Audience and Publishing on the Web</title>
		<link>https://indiegamebusiness.com/web-gaming-for-indie-developers/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 20 Apr 2026 10:45:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Broswer Games]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[Poki]]></category>
		<category><![CDATA[Web Gaming]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5947</guid>

					<description><![CDATA[Why Indies Should Care About Web Gaming: Most indie developers think about Steam. Some think about mobile. Very few think about the web, and that gap represents a real missed opportunity that Romy Halfweeg, a developer relations specialist at Poki, laid out clearly on the [&#8230;]]]></description>
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<h2 class="wp-block-heading">Why Indies Should Care About Web Gaming:</h2>



<p>Most indie developers think about Steam. Some think about mobile. Very few think about the web, and that gap represents a real missed opportunity that<strong> <a href="https://www.linkedin.com/in/romyhalfweeg/" data-type="link" data-id="https://www.linkedin.com/in/romyhalfweeg/" target="_blank" rel="noopener">Romy Halfweeg</a></strong>, a developer relations specialist at <strong><a href="https://www.linkedin.com/company/poki/" data-type="link" data-id="https://www.linkedin.com/company/poki/" target="_blank" rel="noopener">Poki</a></strong>, laid out clearly on the Indie Game Business podcast with host<strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener"> Dan Long</a></strong>.<br>Poki is the current market leader in web gaming, with <strong>90 million monthly players and 100 billion gameplays each month</strong>. That is not a niche audience. That is a platform with serious reach, and most indie developers are not paying attention to it.<br></p>



<h2 class="wp-block-heading">What Poki Is and Why Web Gaming Is Growing:</h2>



<p>Poki is a Dutch company based in Amsterdam. It operates poki.com, a platform where players can play HTML5 games directly in the browser, no download required, no account needed. Poki made the switch from Flash to HTML5 in 2015, three years before the Flash shutdown in 2018, which put them in a strong position when the rest of the web scrambled to catch up.<br></p>



<p>Beyond dedicated gaming platforms, HTML5 games are being integrated into apps and services that were never primarily about gaming. WeChat in China has built gaming into its all-in-one app. A banking app in Korea lets players run a quick game while waiting for a payment to process. DiDi, China&#8217;s ride-hailing app, offers players an HTML5 game while they wait for their car to arrive.<br><br>The growth is being driven by a younger audience that is used to instant access to content. Downloading an app, watching an ad, and then trying a game is not how this generation consumes content. They expect to click a link and be playing within seconds. Browser games fit that expectation perfectly.</p>



<h2 class="wp-block-heading">Is Web Gaming Actually Right for Your Game?:</h2>



<p>Romy was direct about this: web gaming is not the right fit for every developer or every game. Before you port anything or start a new project for the web, you need to be honest about what you are making.<br><br><strong>Web gaming is a strong fit if your game has these characteristics:</strong></p>



<ul class="wp-block-list">
<li>Simple, accessible mechanics that players can grasp within seconds</li>



<li>Short session lengths, where a player can get value from a two to five minute play</li>



<li>Low file size that loads quickly in a browser</li>



<li>Broad genre appeal such as casual, arcade, puzzle, idle, or hyper-casual</li>



<li>No need for extended narrative, complex controls, or deep progression systems</li>
</ul>



<p><strong>Web gaming is a poor fit if your game requires:</strong></p>



<ul class="wp-block-list">
<li>Elaborate story systems or narrative depth</li>



<li>Complex control schemes that do not translate to browser play</li>



<li>Long session investment before the player gets value</li>



<li>Heavy file sizes that create slow load times</li>
</ul>



<p>If your concept requires players to commit significant time and attention before it pays off, the web audience will not wait for that. They will click away within the first few minutes.</p>



<h2 class="wp-block-heading">How Much Money Can Indie Developers Actually Make on Web?:</h2>



<p>This is the question every developer wants a real answer to, and Romy gave one. The honest version is that revenue on web depends heavily on genre, update frequency, and how long the game has been live. But for a first web game, developers can realistically expect somewhere between five hundred and three thousand dollars per month.<br><br>That is not the same ceiling as a breakout Steam release. A hit game on Steam can generate millions in a matter of months. On web, hitting that level takes longer and typically requires multiple successful games building a cumulative audience over time.<br><br><strong>The revenue model on platforms like Poki is advertising-based. Developers earn through revenue share on ads shown during gameplay, which means:</strong></p>



<ul class="wp-block-list">
<li>High session time drives higher revenue</li>



<li>Games that retain players and get replayed accumulate more ad impressions</li>



<li>Genre matters significantly, since casual games tend to have higher replay rates than single-run experiences</li>



<li>Updates that bring players back extend the earning period of a game</li>
</ul>



<p>Poki also offers licensing deals, where they pay a developer upfront or on an ongoing basis to have a game exclusively or primarily on their platform. These deals are not publicly standardized, but they represent an option beyond pure ad revenue share for games that Poki wants to feature prominently.</p>



<h2 class="wp-block-heading">What Poki Actually Looks for When Reviewing Games:</h2>



<p>Romy explained that Poki reviews every game submitted to their platform before it goes live. They are not running an open marketplace where anything gets published. The team plays the game and evaluates it against a set of standards that prioritize player experience.<br><br><strong>The things that matter most to Poki during review:</strong></p>



<ul class="wp-block-list">
<li><strong>Retention</strong>: Do players stay? Do they come back? This is the single most important metric.</li>



<li><strong>First-session experience</strong>: Can a player understand and enjoy the game within the first three minutes without dying or failing?</li>



<li><strong>File size</strong>: Games need to load fast. Large files are a dealbreaker for browser-based audiences.</li>



<li><strong>Polish</strong>: The game should feel complete, not like a prototype. That does not mean it needs to be complex, but what is there should feel intentional and finished.</li>



<li><strong>Mobile compatibility</strong>: Poki&#8217;s audience plays significantly on mobile browsers, so touch controls matter.</li>
</ul>



<p>On the retention point, Romy stressed that the first three minutes of a game are critical. Players who die or fail within those first minutes will not stick around to give the game another chance. They will simply move on to the next one. The web audience has no patience for a steep early learning curve.<br><br>Her specific advice: in the first three minutes, players should not be able to die. Hand-holding at the start is not a design weakness for web games, it is a necessity. Once a player is past that initial window and has decided they like the game, difficulty can increase. But during those first few minutes, the game should be convincing the player to stay, not punishing them for being new.</p>



<h2 class="wp-block-heading">The File Size Problem Most Developers Underestimate:</h2>



<p>One of the most practical pieces of advice Romy shared is something developers often overlook until it becomes a problem: file size.<br><br>The web audience expects instant play. If a game takes more than a few seconds to load, a significant portion of potential players will leave before they ever see the title screen. This is not a user experience preference, it is a behavioral pattern baked into how people use the web.</p>



<ul class="wp-block-list">
<li>Keep total game file size under 30 MB where possible</li>



<li>Optimize all assets aggressively before export</li>



<li>Test load times on a standard connection, not just your developer machine</li>



<li>Prioritize loading the core gameplay loop first so players can start playing before all assets are fully loaded if possible</li>
</ul>



<h2 class="wp-block-heading">Audience Demographics and What They Tell You About Game Design:</h2>



<p>Romy described some of the audience behaviors and preferences that affect what games succeed on the platform:</p>



<ul class="wp-block-list">
<li>The audience is accustomed to short-form content and instant gratification. Games that deliver fun quickly outperform games that require setup time.</li>



<li>Girl-skewing audiences on Poki respond well to creativity and self-expression. Dress-up games, character customization, and games with no win condition but open creative space perform well with this segment.</li>



<li>Multiplayer games benefit significantly from avatar customization. Players want to express themselves and be recognized within the game.</li>



<li>Puzzle games work on web, but not overly complex ones. The puzzle difficulty curve should stay accessible for longer than it might on a platform where the audience has made a deliberate, high-investment choice to be there.</li>
</ul>



<p>Understanding the audience means understanding that web players have not necessarily decided they want to play a game when they land on it. Many of them arrived through a link, a search, or a recommendation and are still deciding whether to commit. The game has to earn that commitment quickly.</p>



<h2 class="wp-block-heading">Where Web Gaming Is Headed:</h2>



<p>Romy&#8217;s view on the near future of web gaming is that the pattern already visible in 2024 and 2025 will continue and accelerate. More platforms and apps will integrate HTML5 games as a natural part of their user experience, not as a gaming product but as a utility. Games to fill waiting time, games embedded in apps, games triggered by real-world events like being on hold with customer service or waiting for a delivery.<br><br>At the same time, dedicated web gaming platforms like Poki and Crazy Games will continue to grow a player base that comes specifically to play games on the web. Romy sees the space splitting into two distinct player types:</p>



<ul class="wp-block-list">
<li>Players who encounter games incidentally through apps and platforms where gaming is not the primary purpose</li>



<li>Players who seek out web gaming specifically and want a deeper, more intentional experience from a dedicated platform</li>
</ul>



<p>Both represent audiences for indie developers. The first group rewards ultra-simple, frictionless games that require no context to enjoy. The second group is more willing to invest time in a game that has more going on, as long as the first-session experience is still smooth.<br><br>The international angle is worth noting for developers thinking about reach. Poki&#8217;s 90 million monthly players are globally distributed. Web games are inherently cross-platform and cross-region in a way that app store games are not. A game that performs on Poki has potential reach across markets that would require significant localization and platform investment to access through traditional publishing routes.</p>



<h2 class="wp-block-heading">Practical Advice for Your First Web Game:</h2>



<p>If you are building your first web game, Romy&#8217;s advice is consistent and practical: start small, keep the scope tight, and treat it as a learning exercise.<br><br>The bar to publish on web is lower than on Steam or in app stores, not in terms of quality, but in terms of what constitutes a complete experience. A game built around a single mechanic that is executed well is a legitimate web game. You do not need secondary gameplay loops, a progression system, or a narrative arc for a web game to succeed.<br><br><strong>Key principles for your first web game:</strong></p>



<ul class="wp-block-list">
<li>Build something you can finish in a month or less</li>



<li>Focus on one core mechanic and make it feel good</li>



<li>Add game feel through juice: effects, sound, responsive feedback when buttons are pressed or actions happen</li>



<li>Make sure the first three minutes do not punish the player</li>



<li>Keep file size as small as possible</li>



<li>Test on mobile before you submit</li>



<li>Ship a version that works, then update it based on player data</li>
</ul>



<h2 class="wp-block-heading">The Bottom Line for Indie Developers:</h2>



<p>Web gaming is not a replacement for Steam or mobile. It is its own platform with its own audience, its own standards, and its own revenue model. For developers who build the right kind of game, it represents a real distribution channel with 90 million monthly players and significantly less competition than established stores.<br><br>The barrier to entry is lower than most other platforms, both technically and in terms of what the audience expects from a first release. A small, polished, fast-loading game built around a single strong mechanic has a genuine shot at finding an audience on the web.<br></p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/">IndieGameBusiness Deep Dive</a></strong>, taking place on <strong>May 27th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Romy and other industry pros.</p>



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<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">Why Indies Should Care About Web Gaming | Romy Halfweeg, Poki</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Romy Halfweeg, Business Development Manager at Poki, to break down how indie developers can succeed in ...]]></media:description>
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	</item>
		<item>
		<title>Indie Game Press Coverage: 5 Critical Mistakes That Kill Your Chances With Journalists</title>
		<link>https://indiegamebusiness.com/indie-game-press-coverage-critical-mistakes/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 13 Apr 2026 09:38:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5912</guid>

					<description><![CDATA[Indie Game Press Coverage Getting Indie Game Press Coverage is one of the most common pain points for indie game developers. You&#8217;ve spent months or years building something you believe in, you send out press kits, and then nothing. No reviews, no previews, no mentions. [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Indie Game Press Coverage</h2>



<p>Getting Indie Game Press Coverage is one of the most common pain points for indie game developers. You&#8217;ve spent months or years building something you believe in, you send out press kits, and then nothing. No reviews, no previews, no mentions. Meanwhile, games that seem less polished are landing features on major outlets. What&#8217;s going on?<br><br>On a recent episode of the Indie Game Business podcast, host <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> sat down with <strong><a href="https://www.linkedin.com/in/michaelstrawjr/" data-type="link" data-id="https://www.linkedin.com/in/michaelstrawjr/" target="_blank" rel="noopener">Mike Straw</a></strong> of <strong><a href="https://www.linkedin.com/company/insider-gaming/" data-type="link" data-id="https://www.linkedin.com/company/insider-gaming/" target="_blank" rel="noopener">Insider Gaming</a></strong> for a candid conversation about how games media actually works, what journalists are looking for, and the specific things developers do that quietly kill their chances of getting coverage. Mike has been in games media for sixteen years and has worked his way from freelance writing to managing editorial roles, and he brought a refreshingly honest perspective to a topic that a lot of developers struggle to find straight answers on.</p>



<h2 class="wp-block-heading">How Games Media Actually Decides What Gets Published:</h2>



<p>One of the first things Mike addressed is something many developers assume but rarely understand clearly: the metrics behind coverage decisions. A lot of indie studios think there&#8217;s a data-driven formula, some algorithm that editors run press kits through to decide what&#8217;s worth their time. The reality is messier and, in some ways, more encouraging.<br><br>Large outlets do look at traffic data and audience interest, but individual journalists often have significant editorial latitude. Mike explained that he personally picks games he&#8217;s genuinely interested in covering alongside titles he knows will resonate with Insider Gaming&#8217;s audience. His audience skews toward extraction shooters, story games, and action RPGs, so he weights his selections accordingly. But he also reserves space for games that speak to him personally, including his love of roguelikes and turn-based strategy.<br><br>What this means for developers is that coverage isn&#8217;t purely a numbers game. A journalist&#8217;s personal taste and editorial instincts matter. Your goal isn&#8217;t just to hit metrics; it&#8217;s to connect with the right person who genuinely wants to tell your story.</p>



<h2 class="wp-block-heading">The Single Biggest Mistake Developers Make With Press Outreach:</h2>



<p>When asked directly what kills coverage opportunities, Mike&#8217;s answer was immediate: being unresponsive.<br><br>This might sound obvious, but it&#8217;s far more common than developers realize. A studio will send out a press blast, generate genuine interest from a journalist, and then go silent when that journalist follows up with a question or request. By the time the developer responds a week later, the story window has closed. Games journalism runs on timing. If a journalist can&#8217;t get the clarity they need quickly, they move on to something they can actually publish.<br><br>Mike put it plainly: when developers send out a press blast, they should expect people to email them back. If you&#8217;re not ready to be responsive to media inquiries, you&#8217;re not ready to run a press campaign. Responsiveness signals respect for the journalist&#8217;s time, and journalists notice when studios take that seriously.<br><br>Beyond responsiveness, having a solid press kit matters. But the press kit alone won&#8217;t carry you. Journalists work with dozens of press kits at any given time. What separates the games that get coverage from those that don&#8217;t often comes down to the relationship and communication around the kit, not just the assets inside it.</p>



<h2 class="wp-block-heading">Why Your Story Matters More Than Your Trailer:</h2>



<p>One of the most valuable things Mike shared is how much story drives coverage decisions, particularly for indie games. He talked about covering Steam Next Fest and how he approaches game selection. Even for games outside his personal taste, he&#8217;s looking for something that his audience will connect with. But more than that, he&#8217;s looking for games with a story worth telling.<br><br>He mentioned games currently out that aren&#8217;t getting the traction he believes they deserve, and how the upcoming Insider Gaming showcase is being built specifically to spotlight titles that need publisher support or funding to cross the finish line. The common thread in coverage he wants to do is the story behind the game, the context, the people making it, and the creative risks being taken.<br><br>This is where many indie developers miss an opportunity. A press kit has screenshots and a trailer. What it often lacks is a compelling narrative about why this game exists, what problem it&#8217;s solving, what risk the developer took that nobody else was willing to take. That narrative is what Mike is actually looking for when he decides whether to pitch a feature to his team.<br><br>He also made a pointed observation about where storytelling is succeeding right now on platforms like YouTube Shorts. The content that performs isn&#8217;t the polished, hook-optimized stuff. It&#8217;s developers telling an actual story about something in their game, a character, a mechanic, an unexpected moment during development. The human element is what cuts through.</p>



<h2 class="wp-block-heading">The AI Problem in Games Media and What It Means for Developers:</h2>



<p>Dan asked Mike about AI in games journalism, and the response was candid. Mike said the threat is real and something he thinks about seriously. AI tools are scraping content, misrepresenting quotes while still sourcing outlets, and showing up in search results in ways that pull traffic away from the journalists who did the original reporting. It&#8217;s not a hypothetical threat; it&#8217;s already affecting outlets.<br><br>But there&#8217;s a counterweight. Audiences are pushing back on AI-generated content. When Metacritic briefly hosted an AI-generated review for Resident Evil Requiem, the backlash was swift enough that Metacritic not only pulled the review but removed the outlet entirely. That kind of public reaction gives Mike some confidence that authentic journalism still has a strong place, but it also means journalists need to work harder to find angles and stories that AI aggregation can&#8217;t replicate.<br><br>For indie developers, this dynamic is actually good news. AI content farms can package up news about big-budget titles easily. What they can&#8217;t do is tell the specific, personal story of why a small studio in some city made a weird, risky game that shouldn&#8217;t work but somehow does. That kind of story requires a journalist who cares, and there are still plenty of those.</p>



<h2 class="wp-block-heading">Why Taking Creative Risks Helps You Get Covered:</h2>



<p>Mike closed the episode with a message directed at developers, speaking as a gamer rather than a journalist. He said flat out that indie games are keeping the industry alive because they&#8217;re the ones still willing to take risks. Big publishers optimize for safety. Indie studios are where the genuinely experimental stuff happens.<br><br>From a press coverage standpoint, this matters because risk creates story. A game that tries something no one else is trying is a game worth writing about. A safe, polished clone of an already-popular genre gives a journalist nothing interesting to say. When you make a bold creative choice, you&#8217;re not just making a better game. You&#8217;re giving a writer something to work with.<br><br>Mike&#8217;s specific advice: don&#8217;t play it safe. This wasn&#8217;t abstract encouragement. It was rooted in his experience that the stories he most wants to tell are the ones where a developer did something unexpected, something that required courage to ship. Those are the games he gets excited to cover, and that excitement comes through in the coverage.</p>



<h2 class="wp-block-heading">What the Insider Gaming Showcase Tells Us About What Journalists Actually Want to Amplify:</h2>



<p>Mike shared details about the first-ever Insider Gaming showcase, scheduled for May 28, which received nearly three hundred submissions and ultimately selected fifty-four games. The curation criteria are worth paying attention to: no games with large publisher backing, no hundred-million-dollar budgets. The showcase is exclusively for games that need funding or publisher support to reach their next milestone.<br><br>This is a direct signal about what Mike and his team believe in. They&#8217;re building a platform specifically to serve the games that get overlooked by traditional press cycles. Several of the fifty-four selected titles are already out but not getting the attention they warrant. Others are still in early development and looking for Kickstarter support or investor interest.<br><br>The goal is to run it twice a year, continually surfacing games that most players have never heard of. For developers wondering whether press is still accessible to small studios without PR budgets, initiatives like this one are evidence that there are journalists actively building structures to cover exactly those games.</p>



<h2 class="wp-block-heading">How to Actually Get on a Journalist&#8217;s Radar:</h2>



<p>So what should developers actually do differently? Based on everything Mike shared, a few practical patterns stand out.<br><br><strong>First, build your press campaign around a story, not just assets</strong>. Before you send anything to a journalist, be able to answer the question: why does this game exist? What would have been lost if you hadn&#8217;t made it? What creative risk did you take that the market told you not to? Those answers are the foundation of a story worth covering.<br><br><strong>Second, when you send outreach, be ready to respond the same day</strong>. Treat incoming journalist emails the way you&#8217;d treat a message from a potential publisher. If someone is interested enough to follow up, that interest is perishable. Every day you don&#8217;t respond is a day closer to them moving on.<br><br><strong>Third, know which outlets actually cover games like yours</strong>. Insider Gaming&#8217;s audience, as Mike described it, leans toward action games and extraction shooters. If you&#8217;re making a farming sim or a narrative adventure, that outlet might not be the right fit, and sending to the wrong press contact wastes everyone&#8217;s time. Do the research before you build the list.<br><br><strong>Fourth, don&#8217;t overlook journalists who cover adjacent topics</strong>. Mike came from sports media and stumbled into games coverage because of personal passion. Some of the most enthusiastic coverage for indie games comes from writers who aren&#8217;t assigned to the beat but find a title that genuinely excites them. Those organic discoveries often lead to better, more personal coverage than a targeted pitch to a senior games editor.</p>



<h2 class="wp-block-heading">Burnout Is Real in Journalism Too, and It Affects Coverage:</h2>



<p>One of the more unexpected threads in the conversation was Mike&#8217;s openness about burnout. After twelve years in the industry, including six years as managing editor at Sports Gamers Online, he hit a wall. He stepped away entirely, tried something different, and was eventually pulled back by a conversation with Tom Henderson at Insider Gaming about the gaps he saw in existing games coverage.<br><br>What brought him back wasn&#8217;t money or obligation. It was a specific editorial vision: fewer filler articles, more in-depth features and deep-dive reporting where readers could actually learn something. He came back with a renewed sense of what he wanted games journalism to be.<br><br>This matters for developers because it&#8217;s a reminder that the people on the other end of your press outreach are human beings who care deeply about the quality of their work. Journalists who have fought through burnout to stay in the field are usually there because they love the craft of storytelling. A pitch that respects that, that gives them real material to work with rather than a bullet-pointed feature list, will always land better than one that treats them like a distribution channel.</p>



<h2 class="wp-block-heading">The Bottom Line for Devs Seeking Indie Game Press Coverage:</h2>



<p>Indie Game Press Coverage is genuinely achievable, but it requires thinking about journalism the way journalists think about it. Not as a slot to fill or a checkbox in a marketing plan, but as a collaboration between a storyteller and someone who has a story worth telling.<br><br>Mike Straw&#8217;s perspective from sixteen years in the industry comes down to a few core things: be reachable, have a real story, take creative risks that give journalists something interesting to say, and understand that the journalists who will give your game the best coverage are the ones who actually want to be there writing about it.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/">IndieGameBusiness Deep Dive</a></strong>, taking place on <strong>May 27th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Mike and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt=" Indie Game Press Coverage" class="wp-image-5280" style="width:499px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">Why Your Game Isn’t Getting Covered By Press | Mike Straw, Insider Gaming</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Mike Straw, Executive Editor at Insider Gaming, to talk about the current state of games media and how ...]]></media:description>
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		<title>Larry Kuperman: 25 Years of Passion and Innovation in Gaming</title>
		<link>https://indiegamebusiness.com/larry-kuperman-25-years-in-gaming/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Wed, 01 Apr 2026 10:22:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5888</guid>

					<description><![CDATA[Larry Kuperman&#8217;s Farewell Fireside Chat &#8211; Celebrating a Legacy in Gaming: In an era where the gaming industry is both thriving and tumultuous, Larry Kuperman’s farewell chat stands as a beacon of reflection, gratitude, and insight. Hosted by Jay Powell and Mario Kroll, this heartfelt [&#8230;]]]></description>
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<h2 class="wp-block-heading">Larry Kuperman&#8217;s Farewell Fireside Chat &#8211; Celebrating a Legacy in Gaming:</h2>



<p>In an era where the gaming industry is both thriving and tumultuous, <strong><a href="https://www.linkedin.com/in/larrykuperman/" data-type="link" data-id="https://www.linkedin.com/in/larrykuperman/" target="_blank" rel="noopener">Larry Kuperman’s </a></strong>farewell chat stands as a beacon of reflection, gratitude, and insight. Hosted by <strong><a href="https://www.linkedin.com/in/jaypowell/" data-type="link" data-id="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong> and <strong><a href="https://www.linkedin.com/in/mariokroll/" data-type="link" data-id="https://www.linkedin.com/in/mariokroll/" target="_blank" rel="noopener">Mario Kroll</a></strong>, this heartfelt conversation encapsulates Kuperman&#8217;s thirty-year journey in gaming, his experiences, and the lessons learned along the way. As we delve into this conversation, we will explore the evolution of the gaming industry, the significance of mentorship, and the future of gaming as envisioned by its veterans.</p>



<h2 class="wp-block-heading">A Special Occasion:</h2>



<p>The podcast opens with the hosts celebrating a special day: Larry Kuperman’s retirement. Jay Powell expresses a mix of admiration and disbelief, noting that Kuperman is one of the few who has successfully navigated retirement in an industry known for its relentless pace. The conversation quickly turns into an emotional tribute as Kuperman reflects on his journey, discussing both the highs and lows of his career.</p>



<h2 class="wp-block-heading">The Dark Times:</h2>



<p>Kuperman shares a poignant story about his professional journey, particularly the challenges he faced before joining Night Dive Studios. He recalls feeling lost and rejected after being laid off from GameStop, a dark moment in his career that many in the industry can relate to. The candidness with which he discusses ageism in hiring practices resonates deeply, highlighting the hurdles faced by seasoned professionals in a rapidly evolving landscape.</p>



<h2 class="wp-block-heading">The Power of Connection:</h2>



<h3 class="wp-block-heading">Acknowledging the Industry</h3>



<p>As Kuperman expresses gratitude for the gaming industry that has been “very, very good” to him, he emphasizes the importance of connections made along the way. He recognizes the role of Mario Kroll and Jay Powell during his challenging times, underscoring the value of support systems in the workplace. This sentiment resonates with many in the industry, where collaboration often leads to innovative ideas and enduring friendships.</p>



<h3 class="wp-block-heading">Building a Legacy</h3>



<p>Kuperman’s contributions to the industry are noteworthy. From his early career to his tenure at Night Dive, he reflects on the projects he’s been part of, including significant titles that have shaped the gaming landscape. His belief in the power of mentorship and fostering creativity within teams is evident as he discusses how Night Dive became a model for remote work during the COVID-19 pandemic.</p>



<h2 class="wp-block-heading">The Future of Gaming:</h2>



<h3 class="wp-block-heading">Embracing Change</h3>



<p>The conversation shifts to the current state of the gaming industry and its future. Kuperman highlights the challenges faced by newcomers, emphasizing the importance of passion and resilience. He urges young professionals to be cautious when entering the industry, advising them to pursue their love for gaming while being aware of the harsh realities that often accompany it.</p>



<h3 class="wp-block-heading">Opportunities for Growth</h3>



<p>Despite the challenges, Kuperman remains optimistic about the future. He discusses the rise of indie games and the potential for smaller companies to thrive in a landscape dominated by mega-corporations. Kuperman’s vision for the future encourages a return to the roots of creativity and innovation, where passion drives the development of games that resonate with players.</p>



<h2 class="wp-block-heading">The Importance of Mentorship:</h2>



<h3 class="wp-block-heading">Sharing Knowledge</h3>



<p>Throughout the podcast, the importance of mentorship becomes a recurring theme. Kuperman reflects on the mentors who shaped his career and emphasizes the need for experienced professionals to guide the next generation. This call to action serves as a reminder that knowledge transfer is crucial for the continued evolution of the gaming industry.</p>



<h3 class="wp-block-heading">Creating Communities</h3>



<p>Kuperman’s commitment to community-building is evident as he discusses his involvement with the International Game Developers Association (IGDA) and other initiatives aimed at fostering collaboration among developers. His belief in the power of community is a testament to the idea that together, industry professionals can navigate challenges and celebrate successes.</p>



<h2 class="wp-block-heading">Reflections on Retirement:</h2>



<h3 class="wp-block-heading">A New Chapter</h3>



<p>As Kuperman transitions into retirement, he reflects on the mixed emotions of leaving behind a career that has defined him for decades. He acknowledges the bittersweet nature of saying goodbye but remains committed to staying active in the industry through mentorship and speaking engagements. This transition marks not an end, but a new beginning filled with opportunities to inspire and educate others.</p>



<h3 class="wp-block-heading">Leaving a Legacy</h3>



<p>In his farewell, Kuperman emphasizes the importance of leaving a positive legacy in the industry. He encourages current and future game developers to embrace their passion, strive for excellence, and build meaningful connections. His parting words serve as a rallying cry for those still in the trenches, reminding them that their work matters and that they have the power to shape the future of gaming.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Larry Kuperman&#8217;s farewell fireside chat is more than just a goodbye; it is a celebration of a lifetime spent in the gaming industry. His insights, experiences, and lessons learned provide valuable guidance for both seasoned professionals and newcomers alike. As the gaming landscape continues to evolve, Kuperman’s legacy will undoubtedly inspire future generations to pursue their passions and contribute to the vibrant world of gaming.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/">IndieGameBusiness Deep Dive</a></strong>, taking place on <strong>May 27th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Larry and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/10/igb_powell.png" alt="Larry Kuperman" class="wp-image-5067" style="width:517px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/10/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/10/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/10/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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		<title>Spellmasons: 5 Strategies That Helped This Indie Game Succeed Years After Launch</title>
		<link>https://indiegamebusiness.com/spellmasons-game-succeed-years-after-launch/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 09:18:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5851</guid>

					<description><![CDATA[A Game Launch Is Not the End of the Story: Many indie developers assume that a game&#8217;s fate is decided during launch week. If sales are slow or wishlists do not convert, the common belief is that the game is finished. Developers move on to [&#8230;]]]></description>
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<h2 class="wp-block-heading">A Game Launch Is Not the End of the Story:</h2>



<p>Many indie developers assume that a game&#8217;s fate is decided during launch week. If sales are slow or wishlists do not convert, the common belief is that the game is finished. Developers move on to the next project, leaving the original game behind.</p>



<p>The experience of Jo from JoGameDev tells a very different story.</p>



<p>During an episode of the IndieGameBusiness podcast hosted by <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong>, Jo explained how his game <strong>Spellmasons</strong> found new life years after release. The game launched modestly, experienced slow sales, and appeared to settle into a quiet existence on Steam. Then something unexpected happened. Through deliberate marketing efforts, social media storytelling, and an understanding of how discovery works, the game experienced a surge in attention that dramatically increased sales.</p>



<p>The lesson is clear. A launch is only the beginning. If a game is good and developers are willing to learn how to reach players, interest can grow long after release.</p>



<p>This article explores the strategies Jo used to turn an aging indie title into a success and what other developers can learn from his experience.</p>



<h2 class="wp-block-heading">The Early Days of Spellmasons:</h2>



<p>Spellmasons began as a passion project inspired by tactical strategy games and spell combination mechanics. Development lasted years and the game launched with limited marketing preparation.</p>



<p>Jo started building Spellmasons roughly five years before the marketing breakthrough that changed its trajectory. His inspiration came from two games he loved. One was <em>Into the Breach</em>, a tactical strategy title built around small grid based battles. The other was <em>Magicka</em>, known for its chaotic spell combinations.</p>



<p>Jo wanted to combine those ideas into a tactical game where spells could interact in creative ways. The concept grew rapidly during development. What started as a small grid based prototype expanded into a larger physics driven system with complex spell interactions.</p>



<p>Development lasted two years while Jo worked a full time job. Most of the work happened during evenings and weekends. As the project neared completion, he decided to leave his job temporarily to finish the game and push it toward release.</p>



<p>However, marketing started very late.</p>



<p>Jo began promoting Spellmasons only about three months before launch. This limited the time available to build a following or gather wishlists. The game eventually launched with around ten to twelve thousand wishlists, helped by coverage from content creators such as Retromation and Splattercat Gaming.</p>



<p>Even with that support, launch week was stressful. Bugs appeared due to the complexity of the custom game engine and multiplayer systems. Jo spent long days releasing patches while trying to stabilize the game.</p>



<p>Despite the rocky start, players saw potential in the design and reviews remained positive. That early goodwill would later become extremely important.</p>



<h2 class="wp-block-heading">The Long Quiet Period After Launch:</h2>



<p>For several years Spellmasons continued receiving updates, but sales were modest and development returned to a part time effort.</p>



<p>After the initial release period, Spellmasons entered a phase familiar to many indie developers. The game generated occasional bursts of sales during discounts, but overall revenue was not enough to support full time development.</p>



<p>Jo returned to traditional work while continuing to update the game during spare time. For a while he released updates every month, slowly expanding the game with new content.</p>



<p>The player community remained active but small. Feedback from players helped identify bugs and inspired new features. The Discord server allowed direct conversations with players who cared deeply about the game.</p>



<p>Still, the broader gaming audience had not discovered Spellmasons.</p>



<p>Many developers might consider this stage the end of the road. Instead, Jo decided to examine the situation more carefully.</p>



<h2 class="wp-block-heading">Identifying the Weakest Link:</h2>



<p>A major shift occurred when Jo analyzed where his time was going and realized marketing had received almost no attention.</p>



<p>Jo asked himself a critical question.</p>



<p>Where could his effort create the biggest impact?</p>



<p>Up to that point, nearly all of his time had been spent improving the game itself. While improvements were valuable, they were unlikely to convince completely new players to discover the game. If people did not know Spellmasons existed, additional gameplay features would not change that.</p>



<p>The real weakness was exposure.</p>



<p>Jo realized that even a small improvement in marketing effort could dramatically increase visibility because the game had received so little promotion previously.</p>



<p>This realization changed everything.</p>



<h2 class="wp-block-heading">The Short Form Content Experiment:</h2>



<p>A challenge from a marketing focused friend led Jo to begin producing short videos daily. These videos eventually became the main driver of discovery.</p>



<p>In October of the year before Spellmasons experienced its sales surge, Jo accepted a challenge from a friend who worked in marketing.</p>



<p>The challenge was simple but demanding. Create short videos every day until Christmas.</p>



<p>Jo negotiated slightly and committed to producing five short videos per day across platforms such as TikTok, YouTube Shorts, and Instagram.</p>



<p>The workload was intense. Early videos were rough and attracted little attention. Editing even a forty second clip could take six hours while Jo learned the process.</p>



<p>But something important happened during this period. Jo began studying storytelling.</p>



<p>Instead of posting random gameplay clips, he started presenting small narratives about development decisions, character changes, or interesting gameplay interactions. These short stories gave viewers a reason to watch until the end.</p>



<p>Eventually several videos began gaining traction. Then one went viral on TikTok. Soon after, videos began spreading on Instagram and YouTube as well.</p>



<p>That sudden visibility created a chain reaction.</p>



<h2 class="wp-block-heading">How Viral Content Triggered Steam Visibility:</h2>



<p>Increased traffic from social media generated new sales which attracted attention from the Steam algorithm.</p>



<p>The viral videos did not only produce views. They generated real sales.</p>



<p>Steam pays close attention to revenue trends. When a game begins earning more money in a short period of time, the platform often increases visibility through store promotions.</p>



<p>After the social media spike, Jo received an unexpected message from Steam offering a Daily Deal promotion on the store homepage.</p>



<p>Daily Deals appear in a prominent location and reach millions of users. For an indie developer this exposure can be enormous.</p>



<p>Jo prepared carefully for the promotion by releasing a major update that added a new wizard class along with additional spells and mechanics. The update gave returning players a reason to revisit the game while also improving its appeal to new audiences.</p>



<p>The result exceeded expectations. Sales during the promotion were far stronger than previous events.</p>



<p>More importantly, the increased activity changed how Steam treated the game.</p>



<p>Jo described this as reaching what some developers call real Steam. Once the platform sees consistent demand, it continues recommending the game to more players.</p>



<p>Spellmasons had finally reached that stage years after launch.</p>



<h2 class="wp-block-heading">The Three Pillars of Game Success:</h2>



<p>Jo identified three major areas developers must evaluate when trying to grow their audience.</p>



<p>During the podcast conversation Jo explained a framework he uses to evaluate where effort should go. He divides the problem into three categories.</p>



<p><strong>The game itself</strong></p>



<p>The game must be genuinely enjoyable. Validation should come from players who have no personal connection to the developer. Honest feedback from strangers provides the clearest signal.</p>



<p><strong>Presentation</strong></p>



<p>Store page quality matters. Screenshots, trailers, logos, and descriptions must clearly communicate what the game offers. If potential players cannot quickly understand the genre or gameplay, many will leave without investigating further.</p>



<p><strong>Exposure</strong></p>



<p>Even a great game with excellent presentation cannot succeed if people never see it. Marketing, creator coverage, and social media are methods of placing the game in front of potential players.</p>



<p>When one of these areas falls behind the others, it becomes the most important place to focus effort.</p>



<p>For Spellmasons, exposure was the missing piece.</p>



<h2 class="wp-block-heading">Why Storytelling Works for Game Marketing:</h2>



<p>Short videos became effective when Jo shifted from simple clips to stories about development and design.</p>



<p>Many developers assume marketing means repeatedly showing gameplay footage.</p>



<p>Jo found that approach rarely holds attention.</p>



<p>Instead he framed each video as a small story. For example, rather than simply announcing a change to an enemy character, he explained the problem the character created during gameplay and how redesigning the ability improved the experience.</p>



<p>This structure triggers curiosity.</p>



<p>Viewers begin wondering why the change was necessary or how the solution works. That curiosity encourages them to continue watching.</p>



<p>The goal is not tricking viewers into clicking. It is giving them something interesting or entertaining during a short period of time.</p>



<p>Developers have a huge supply of stories because game development constantly involves solving problems, experimenting with mechanics, and adjusting designs based on player feedback.</p>



<p>Learning how to share those moments in an accessible format can turn development progress into compelling content.</p>



<h2 class="wp-block-heading">The Role of Community During Development:</h2>



<p>A small but dedicated community provided critical feedback and motivation throughout development.</p>



<p>The Spellmasons Discord server played an important role during the game&#8217;s growth.</p>



<p>While thousands of players joined the server over time, only a small percentage participated regularly. This is typical for most communities. A small group of dedicated fans often drives discussions and feedback.</p>



<p>Those players helped identify bugs, suggested new ideas, and even tested experimental changes. Their enthusiasm also motivated Jo during difficult development periods.</p>



<p>Watching someone stream the game for ten hours during launch week confirmed that the core concept resonated with players.</p>



<p>Direct conversations with fans allowed Jo to understand which features mattered most and which improvements would have the greatest impact.</p>



<p>Community feedback did not replace design decisions, but it provided valuable perspective.</p>



<h2 class="wp-block-heading">Lessons for Indie Developers:</h2>



<p>The Spellmasons story highlights several important lessons about long term success.</p>



<p>First, a game can grow years after release. If the game is enjoyable and continues receiving updates, renewed attention can transform its trajectory.</p>



<p>Second, marketing deserves the same level of dedication as development. Treating it as a secondary task limits a game&#8217;s potential audience.</p>



<p>Third, short form video content can reach massive audiences if it communicates clearly and tells a story that holds attention.</p>



<p>Fourth, algorithms respond to results. When social media traffic leads to increased sales, storefronts may amplify that success through additional visibility.</p>



<p>Finally, community interaction provides both technical feedback and emotional support. Developers who stay connected with their players often create stronger games.</p>



<h2 class="wp-block-heading">Building the Next Project With These Lessons:</h2>



<p>Jo is applying these insights to his next game by starting marketing earlier and launching the Steam page as soon as possible.</p>



<p>Jo&#8217;s new project titled Some of You May Die is already benefiting from lessons learned during the Spellmasons journey.</p>



<p>The Steam page was created early in development rather than waiting until the game was nearly complete. Even if the page begins with placeholder assets or early screenshots, it allows developers to collect wishlists immediately.</p>



<p>Jo also began producing short form marketing content far earlier in the development process.</p>



<p>Another advantage comes from technical experience. The new game uses systems developed for Spellmasons, allowing faster development because many complex problems were already solved.</p>



<p>Building multiple smaller games can accelerate learning and reduce development risk compared to focusing on a single massive project.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>The story of Spellmasons challenges a common assumption in indie development. A slow launch does not mean failure.</p>



<p>With persistence, thoughtful marketing, and consistent updates, a game can reach players long after release. Visibility often depends less on timing and more on how effectively developers communicate what makes their game interesting.</p>



<p>For indie creators, the message is encouraging.</p>



<p>If players enjoy the experience and developers continue learning how to reach their audience, the opportunity for success remains open long after launch day.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/">IndieGameBusiness Deep Dive</a></strong>, taking place on <strong>May 27th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Jo and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="Spellmasons" class="wp-image-5280" style="width:463px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">How to Make Your Game Blow Up Years After Launch | Jo, Owner, JoGameDev</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Jo from JoGameDev, the developer behind the tactical spell crafting roguelike Spellmasons. The game has...]]></media:description>
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		<title>Indie Game Community Marketing: How Developers Build Loyal Players Before Launch in 2026</title>
		<link>https://indiegamebusiness.com/indie-game-community-marketing/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 09 Mar 2026 10:22:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Community Marketing]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5798</guid>

					<description><![CDATA[Why Indie Game Community Marketing Is the Foundation of Indie Game Success: Indie developers often focus most of their time on building the game itself. Mechanics, art direction, performance, and polish usually dominate the development process. While those elements are critical, they are only part [&#8230;]]]></description>
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<h2 class="wp-block-heading">Why Indie Game Community Marketing Is the Foundation of Indie Game Success:</h2>



<p>Indie developers often focus most of their time on building the game itself. Mechanics, art direction, performance, and polish usually dominate the development process. While those elements are critical, they are only part of the equation when it comes to a successful launch.</p>



<p>In a recent IndieGameBusiness podcast, host<strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener"> Dan Long</a></strong> spoke with marketing journalist and agency founder <a href="https://www.linkedin.com/in/junaebennett/" data-type="link" data-id="https://www.linkedin.com/in/junaebennett/" target="_blank" rel="noopener">Junae Benne</a> about the role community plays in indie game marketing. Their conversation explored how developers can build authentic communities, where to find their audience, and why community engagement matters long before a game launches.</p>



<p>For indie developers working with small teams and limited marketing budgets, community is not just helpful. It is often the most reliable path to visibility.</p>



<p>This article breaks down the key lessons from that conversation and shows how developers can turn community engagement into a practical marketing strategy.</p>



<h2 class="wp-block-heading">What a Real Community Looks Like:</h2>



<p>A real community is defined by interaction and shared culture, not by follower counts.</p>



<p>Many developers assume that a large number of followers on social media automatically means they have a community. In practice, those two things are very different.</p>



<p>A follower may occasionally see your post while scrolling through their feed. A community member actively seeks out your content, participates in discussions, and shares your work with others.</p>



<p>According to Junae Benne, real communities are often defined by small signals that outsiders might not understand. Inside jokes, recurring memes, or shared references become markers of belonging. These signals indicate that members feel connected to the group and invested in its growth. </p>



<p>Community members become advocates. They tell friends about your game, recommend it in conversations, and help spread awareness organically. This type of support cannot be purchased through ads or created overnight.</p>



<p>For indie developers, cultivating these relationships is far more valuable than collecting passive followers.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-d21e3b9e"><h2 class="uagb-heading-text">Why Indie Developers Often Ignore Indie Game Community Marketing:</h2></div>



<p>Developers focus on building the product and overlook the people who will eventually play it.</p>



<p>Many indie developers underestimate the role of community because their skills and priorities are centered around development. Programming, art creation, and design require intense concentration. Marketing and communication can feel secondary to the technical work.</p>



<p>Developers may worry about bugs, performance, and platform compatibility while assuming that the audience will appear once the game is complete. Unfortunately, that approach rarely works.</p>



<p>As Benne explains, developers often become so focused on building the game that they forget about the players who will experience it. </p>



<p>Successful launches require both sides of the process. The game must be good, but people also need a reason to care about it. Community building ensures that players are aware of the project and emotionally invested in its progress.</p>



<p>Without that foundation, even excellent games can struggle to gain attention.</p>



<h2 class="wp-block-heading">When Developers Should Start Building Community:</h2>



<p>Community building should begin as early as possible.</p>



<p>One of the most common questions developers ask is when they should start marketing their game. The answer from experienced marketers is simple. Start immediately.</p>



<p>Developers do not need finished artwork, trailers, or polished gameplay footage to begin sharing their progress. Early updates can focus on development stories, small improvements, and behind the scenes decisions.</p>



<p>Benne recommends documenting progress throughout development, even if those updates are not posted right away. Screen recordings, notes, and small clips can later be turned into posts that show how the game evolved over time. </p>



<p>This approach allows developers to build a narrative around the creation of the game. Audiences enjoy seeing how projects grow from early prototypes into finished products. Following that journey makes players feel connected to the development process.</p>



<p>Starting early also helps developers discover who their audience is and what interests them most.</p>



<h2 class="wp-block-heading">Finding Your Audience:</h2>



<p>Developers must research where their players spend time online.</p>



<p>Many developers ask how to get more attention for their game on social media. The answer is rarely about posting more often. Instead, it involves understanding the audience.</p>



<p>Benne emphasizes the importance of studying player personas. Developers should consider who their ideal players are and where those people spend time online. </p>



<p>For example, if a game appeals to fans of a particular genre or theme, those players likely gather in specific communities. They might follow certain creators, participate in genre forums, or interact in niche subreddits.</p>



<p>Once developers identify those spaces, they should participate in conversations before promoting their game. Engagement should come first.</p>



<p>This means commenting on discussions, sharing ideas, and contributing to conversations without immediately advertising. Over time, people begin to recognize the developer as part of the community.</p>



<p>When the developer eventually shares their project, it feels like a natural extension of those relationships.</p>



<h2 class="wp-block-heading">Choosing the Right Platforms:</h2>



<p>Not every platform works for every audience.</p>



<p>Many developers feel pressure to maintain accounts on every major social platform. In reality, that approach often leads to burnout.</p>



<p>Instead of spreading efforts too thin, developers should focus on one or two platforms where their audience is most active.</p>



<p>Some communities thrive on visual platforms such as Instagram or TikTok. Others prefer text based conversations on forums, Reddit, or professional networks like LinkedIn.</p>



<p>Benne notes that different platforms also encourage different behaviors. Some spaces prioritize discussion and personal storytelling, while others revolve around quick visual content. </p>



<p>Developers should study how their audience communicates and match their content to that environment.</p>



<p>Posting the same content everywhere rarely produces strong results. Repurposing content for different audiences is far more effective.</p>



<h2 class="wp-block-heading">Building an Engaging Discord Community:</h2>



<p>Healthy communities talk about more than the game itself.</p>



<p>Discord servers are a popular way for indie developers to connect with their audience. However, many servers struggle with inactivity because discussions revolve exclusively around the game.</p>



<p>Community spaces should feel like social environments, not marketing channels.</p>



<p>Benne suggests introducing topics that relate to player interests rather than focusing solely on the game. Conversations about hobbies, memes, pets, or favorite shows can encourage people to interact more frequently. </p>



<p>Events can also help maintain activity. Weekly discussions, small games, and shared challenges give members reasons to return regularly.</p>



<p>The goal is to create a place where people enjoy spending time. Once that atmosphere exists, discussions about the game happen naturally.</p>



<h2 class="wp-block-heading">Organic Indie Game Community Marketing Without a Budget:</h2>



<p>Developers without marketing budgets must rely on engagement and persistence.</p>



<p>Many indie developers assume they cannot market their games effectively without paid advertising. While budgets certainly help, they are not the only option.</p>



<p>Benne explains that developers without marketing budgets must focus on organic growth. This involves participating in discussions, responding to comments, and building relationships with potential players. </p>



<p>Engagement should happen consistently across platforms. Developers should interact with posts from other creators, contribute to conversations, and gradually introduce their own content.</p>



<p>Even small advertising budgets can still provide useful insights. Running inexpensive promotional posts can reveal valuable data about audience demographics and interests. That information can guide future marketing decisions.</p>



<p>Ultimately, organic marketing requires persistence and consistent effort.</p>



<h2 class="wp-block-heading">Collaborating With Other Developers:</h2>



<p>Supporting similar games can strengthen community growth.</p>



<p>Some developers hesitate to mention games that resemble their own. They worry that acknowledging competitors might reduce interest in their project.</p>



<p>In reality, collaboration often benefits everyone involved.</p>



<p>Benne encourages developers to recognize similar projects and even celebrate them. When creators support each other, communities overlap and expand. </p>



<p>Developers can organize joint events, collaborate on promotions, or participate in shared discussions. These activities strengthen relationships within the indie ecosystem.</p>



<p>Players often appreciate developers who demonstrate respect for others in the industry.</p>



<h2 class="wp-block-heading">Common Indie Game Community Marketing Building Mistakes:</h2>



<p>Several mistakes frequently limit community growth.</p>



<p>One major mistake is assuming that a large wishlist count equals an active community. Wishlists represent interest, but they do not guarantee long term engagement. </p>



<p>Another mistake is waiting too long to begin marketing. Developers who start community outreach late in development often struggle to gain momentum.</p>



<p>Some creators also try to maintain complete control over player feedback. While criticism can be difficult to hear, constructive feedback is essential for improvement.</p>



<p>Developers should listen carefully, evaluate suggestions thoughtfully, and decide which changes align with their vision.</p>



<p>Not every request from the community should be implemented, but thoughtful consideration builds trust.</p>



<h2 class="wp-block-heading">The Importance of Persistence:</h2>



<p>Both publishing and self publishing require determination.</p>



<p>Developers often wonder whether they should pursue a publishing deal or self publish their game. Both paths require effort and patience.</p>



<p>Finding a publisher involves pitching the project repeatedly and facing potential rejection. Self publishing demands consistent marketing work and community engagement.</p>



<p>Benne emphasizes that the deciding factor is persistence. Developers must decide how much time and effort they are willing to invest in either path. </p>



<p>Regardless of the approach, success rarely happens without sustained effort.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Indie Game Community Marketing is often viewed as a separate task that begins near the end of development. In reality, it should be part of the entire process.</p>



<p>Building a community early allows developers to understand their audience, refine their messaging, and develop relationships with players who care about the project.</p>



<p>As Junae Benne explains, successful indie marketing is built on interaction, authenticity, and consistent engagement. Developers who invest in those relationships often discover that their community becomes their most powerful marketing resource. </p>



<p>For indie teams navigating a crowded industry, community is not optional. It is the foundation that helps great games find the players who will love them.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/">IndieGameBusiness Deep Dive</a></strong>, taking place on <strong>May 27th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Junae and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="indie game community marketing" class="wp-image-5280" style="width:555px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">How Community Drives Indie Game Marketing | Junae Benne, Benne Media Solutions</media:title>
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		<title>Production Secrets: Why Some Games Fail and How to Avoid the Same Mistakes in 2026</title>
		<link>https://indiegamebusiness.com/production-secrets-why-some-games-fail/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 02 Mar 2026 14:05:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[production]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5744</guid>

					<description><![CDATA[Why Games Fail (And Why It’s Usually Not the Idea): When indie developers ask why some games fail while others succeed, the conversation often drifts toward marketing budgets, genre trends, or bad luck. In this candid fireside chat, Jay Powell, CEO and Founder of The Powell [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Why Games Fail (And Why It’s Usually Not the Idea):</h2>



<p>When indie developers ask why some games fail while others succeed, the conversation often drifts toward marketing budgets, genre trends, or bad luck. In this candid fireside chat, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong> and veteran producer <strong><a href="https://www.linkedin.com/in/heathermakesgames/" data-type="link" data-id="https://www.linkedin.com/in/heathermakesgames/" target="_blank" rel="noopener">Heather Chandler</a></strong> make something very clear: failure in game development usually comes down to production.</p>



<p>Poor coordination. Undefined scope. Weak prioritization. Unrealistic forecasting. Broken communication.</p>



<p>Heather Chandler brings over thirty years of industry experience, from Activision and Ubisoft to Epic Games (where she led production on Fortnite) and Arrowhead Studios (Helldivers 2), and her perspective is grounded in hands-on production across AAA and indie teams alike.<br><br>This conversation isn’t theoretical. It’s practical, sometimes uncomfortable, and extremely relevant for indie teams trying to ship successfully in today’s market.</p>



<h2 class="wp-block-heading">What a Producer Actually Does (Especially on Small Teams):</h2>



<p>One of the biggest misconceptions in indie development is not understanding the role of a producer. Heather explains that at its core, production is about facilitating a team to accomplish a goal and launch the game they set out to make.</p>



<p>On small indie teams, this role expands dramatically. A producer might:</p>



<ul class="wp-block-list">
<li>Establish development processes</li>



<li>Align the creative vision</li>



<li>Manage storefront setup</li>



<li>Coordinate QA</li>



<li>Solve team conflicts</li>



<li>Oversee scheduling and budgeting</li>
</ul>



<p>Unlike artists or engineers, producers can’t point to a specific texture or line of code and say, “I made that.” Instead, they make sure all those pieces work together.</p>



<p>For indie developers, this distinction is critical. If no one owns coordination, alignment, and prioritization, production gaps form quickly, and that’s often where failure begins.</p>



<h2 class="wp-block-heading">The Real Reason Small Multiplayer Games Fail:</h2>



<p>When asked why small multiplayer games fail, Heather identified two major pitfalls:</p>



<ol class="wp-block-list">
<li>Technical instability (lag, backend issues, poor UX flow)</li>



<li>Insufficient player base to sustain matchmaking</li>
</ol>



<p>Indie teams often underestimate how complex multiplayer systems are. Online infrastructure, server optimization, and user experience need to work seamlessly. If onboarding isn’t frictionless, players leave.</p>



<p>Even more dangerous: launching multiplayer without enough concurrent players to create meaningful matches. An empty server kills momentum instantly.</p>



<p>Multiplayer isn’t just a feature. It’s a commitment.</p>



<h2 class="wp-block-heading">Volunteer Teams and Limited Budgets &#8211; The Hidden Production Trap:</h2>



<p>Many indie projects begin with enthusiasm and unpaid contributors. But Heather notes that early excitement fades when projects enter the “middle phase”, the less glamorous polish and bug-fixing stage.</p>



<p>If volunteers feel like:</p>



<ul class="wp-block-list">
<li>The project is floundering</li>



<li>Their contributions don’t move the needle</li>



<li>There’s no clear path forward</li>
</ul>



<p>They disengage.</p>



<p>The solution isn’t pressure, it’s clarity. Define goals clearly. Give contributors agency in estimating timelines. Keep progress visible. Momentum protects morale.</p>



<h2 class="wp-block-heading">The Worst Production Problems Aren’t Technical:</h2>



<p>One of the most important takeaways from the chat: production problems are rarely technical at their core.</p>



<p>Heather described situations where teams found reasonable solutions, only to have stakeholders override them for political reasons. She also emphasized the importance of consensus, not compromise.</p>



<p>Compromise waters down ideas so no one is happy.</p>



<p>Consensus means the team may not fully agree, but they commit to supporting the chosen direction.</p>



<p>For indie teams, this is vital. Lingering resentment or unresolved conflict quietly destroys productivity.</p>



<h2 class="wp-block-heading">How to Prioritize When Everything Feels Urgent:</h2>



<p>Heather lives by one essential production tool: the roadmap.</p>



<p>A roadmap outlines:</p>



<ul class="wp-block-list">
<li>Development milestones</li>



<li>Marketing deliverables</li>



<li>QA windows</li>



<li>Business needs</li>



<li>Release goals</li>
</ul>



<p>When someone claims their task is urgent, you point to the roadmap and evaluate it against the whole picture.</p>



<p>Indie teams without roadmaps often operate reactively. That leads to burnout, context switching, and stalled progress.</p>



<p>Visibility creates discipline.</p>



<h2 class="wp-block-heading">Budgeting and Forecasting &#8211; Why Indie Teams Underestimate Everything:</h2>



<p>One of the most painful truths shared: indie developers almost always underestimate how long development will take.</p>



<p>Heather recommends doubling, or even tripling, initial time estimates.</p>



<p>Why?</p>



<p>Because “playable” is not the same as “launch-ready.”</p>



<p>The final stretch includes:</p>



<ul class="wp-block-list">
<li>Optimization</li>



<li>Polish</li>



<li>Bug fixing</li>



<li>Stability testing</li>



<li>Store submission prep</li>



<li>Marketing asset finalization</li>
</ul>



<p>This is where many indie games collapse financially. Teams budget for development but forget the cost of finishing.</p>



<h2 class="wp-block-heading">Scope Creep &#8211; The Silent Killer of Indie Games:</h2>



<p>Scope creep is one of the top reasons games fail. Heather explains that teams must identify the true core of their game experience and protect it fiercely. </p>



<p>She uses a powerful analogy:</p>



<p>If you’re building a vehicle, you don’t start with a windshield and engine. You start with a skateboard—something that already works and gets you from point A to point B. Then you improve it incrementally. </p>



<p>Indie developers often try to build the car immediately.</p>



<p>The MVP mindset prevents catastrophic overreach.</p>



<h2 class="wp-block-heading">Protecting Morale When Things Go Wrong:</h2>



<p>When funding disappears or layoffs loom, morale can collapse. Heather stresses that transparency, when possible, is key to maintaining trust.</p>



<p>Small indie teams have an advantage here: they can communicate openly.</p>



<p>If you hide reality, trust erodes.</p>



<p>If you communicate clearly, even bad news becomes survivable.</p>



<h2 class="wp-block-heading">Tools That Help (And Tools That Hurt):</h2>



<p>Heather mentions tools like:</p>



<ul class="wp-block-list">
<li>Jira</li>



<li>Excel</li>



<li>Miro</li>



<li>Trello</li>



<li>Microsoft Project </li>
</ul>



<p>But she emphasizes something critical: tools are only helpful if they reduce friction.</p>



<p>If your team spends more time updating software than building the game, your process is broken.</p>



<p>Production tools should serve creativity, not suffocate it.</p>



<h2 class="wp-block-heading">Balancing Structure and Creativity:</h2>



<p>Game development is not engineering aircraft systems. It must be fun.</p>



<p>To protect creativity:</p>



<ul class="wp-block-list">
<li>Prototype ideas quickly</li>



<li>Playtest externally</li>



<li>Validate fun early</li>



<li>Avoid ego-driven decisions </li>
</ul>



<p>Creativity thrives inside structure, not chaos.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Production Is the Difference Between Shipping and Failing.</p>



<p>Heather Chandler’s thirty-year career reinforces a simple truth:</p>



<p>Games fail when teams:</p>



<ul class="wp-block-list">
<li>Lose alignment</li>



<li>Ignore scope</li>



<li>Underestimate time</li>



<li>Avoid hard conversations</li>



<li>Neglect production discipline</li>
</ul>



<p>They succeed when:</p>



<ul class="wp-block-list">
<li>Vision is clear</li>



<li>Scope is realistic</li>



<li>Roadmaps guide decisions</li>



<li>Teams commit to consensus</li>



<li>Transparency protects morale</li>
</ul>



<p>The indie dream isn’t killed by lack of talent. It’s usually killed by lack of structure.</p>



<p>And as this fireside chat makes clear, production isn’t bureaucracy.</p>



<p>It’s survival.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/" data-type="link" data-id="https://indiegamebusiness.com/resources/training/igb-deep-dive/">IndieGameBusiness Deep Dive</a></strong>, taking place on <strong>May 27th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Heather and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="Production" class="wp-image-5280" style="width:451px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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		<title>Indie game press: The Essential Honest Guide to Working with Games Media in 2026</title>
		<link>https://indiegamebusiness.com/indie-game-press-games-media-in-2026/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 09 Feb 2026 10:33:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Pitching]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5602</guid>

					<description><![CDATA[Why Indie Game Press Still Matters in 2026: In 2026, getting Indie Game Press coverage as an indie developer is harder than it has ever been. Thousands of games launch each year across Steam, console storefronts, and emerging platforms, while media teams shrink, attention spans [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Why Indie Game Press Still Matters in 2026:</h2>



<p>In 2026, getting Indie Game Press coverage as an indie developer is harder than it has ever been. Thousands of games launch each year across Steam, console storefronts, and emerging platforms, while media teams shrink, attention spans tighten, and algorithms increasingly dictate visibility. Yet despite these challenges, press coverage remains one of the most powerful credibility signals an indie game can earn.</p>



<p>In this episode of the <strong>IndieGameBusiness® podcast</strong>, host <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> sat down with <strong><a href="https://www.linkedin.com/in/jade-king-292a12101/" data-type="link" data-id="https://www.linkedin.com/in/jade-king-292a12101/" target="_blank" rel="noopener">Jade King</a></strong>, Lead Features Editor at <a href="https://www.linkedin.com/company/thegamer/" data-type="link" data-id="https://www.linkedin.com/company/thegamer/" target="_blank" rel="noopener"><strong>TheGamer</strong></a>, to pull back the curtain on how games journalists actually work, how indie games get noticed, and what developers can do today to dramatically improve their chances of coverage. The conversation offered rare, candid insight into the realities of modern games media and the mistakes indie developers continue to make when pitching the press.</p>



<h2 class="wp-block-heading">From Fan Blogs to Features Editor &#8211; Jade King’s Journey:</h2>



<p>Jade King’s path into games journalism didn’t begin with prestige outlets or industry connections. Like many journalists, it started young, contributing to small blogs, reviewing anime, covering niche JRPGs, and gradually building a portfolio. While studying journalism at university in Brighton, Jade began freelancing for tech and gaming sites, eventually taking on more responsibility, attending events, and building industry relationships.</p>



<p>That gradual climb shaped how Jade approaches coverage today. Journalists are not faceless gatekeepers. They are players, writers, and fans who care deeply about the craft. But they also operate under intense constraints: deadlines, traffic targets, limited staff, and constant content pressure. Understanding this human context is essential for developers hoping to build productive press relationships.</p>



<h2 class="wp-block-heading">What “Indie Game” Means in 2026:</h2>



<p>A decade ago, “indie game” generally meant a small, self-funded project without a publisher. Today, the term is far more fluid. Games with dozens of developers, sizable budgets, and publishing partners are still labeled “indie,” while solo developers struggle to compete for attention in the same category.</p>



<p>From a press perspective, this creates tension. Larger “indie” titles often receive priority because they drive traffic, already have visibility, or resemble AAA releases in scope. Smaller projects, even excellent ones, risk being overshadowed unless they find a way to stand out.</p>



<p>For developers, this means relying on the “indie” label alone is no longer enough. You must clearly communicate <strong>why your game matters</strong>, what makes it unique, and why it deserves attention <em>now</em>.</p>



<h2 class="wp-block-heading">How Indie Games Actually Reach Journalists:</h2>



<p>According to Jade, indie games most often land on a journalist’s radar through a combination of factors:</p>



<ul class="wp-block-list">
<li>Steam visibility (wishlists, trending demos, Next Fest traction)</li>



<li>Social media momentum</li>



<li>Recommendations from trusted colleagues or developers</li>



<li>Personal interest in a specific genre or theme</li>



<li>Previous relationships with creators</li>
</ul>



<p>Events like <strong>Steam Next Fest</strong> play a critical role, allowing journalists to quickly sample dozens of games without committing to full reviews. Demos that clearly communicate their appeal within minutes are far more likely to generate coverage than full releases buried in inboxes.</p>



<p>This reality underscores an important truth: press coverage is rarely a single moment. It’s the result of cumulative signals that tell journalists a game is worth their limited time.</p>



<h2 class="wp-block-heading">The Reality of Journalists’ Inboxes:</h2>



<p>One of the most eye-opening parts of the discussion was the sheer volume of emails journalists receive. Depending on the season, Jade may receive <strong>hundreds or even thousands of emails per day</strong>, many of them nearly identical press releases.</p>



<p>This makes it logistically impossible to read or respond to every pitch. Lack of response does not mean a journalist disliked your game. More often, it means they never saw it.</p>



<p>For developers, this means <strong>every detail matters</strong>:</p>



<ul class="wp-block-list">
<li>Subject lines</li>



<li>Timing</li>



<li>Brevity</li>



<li>Visual assets</li>



<li>Clarity of messaging</li>
</ul>



<p>Your pitch must earn attention in seconds, not minutes.</p>



<h2 class="wp-block-heading">Why Indie Pitches Fail Before They’re Read:</h2>



<p>According to Jade, some of the most common pitch mistakes include:</p>



<ul class="wp-block-list">
<li>Sending messages through personal social media accounts (Instagram, Facebook)</li>



<li>Writing overly long or unfocused emails</li>



<li>Using all caps or spam-triggering language</li>



<li>Failing to explain what the game <em>actually is</em></li>



<li>Assuming journalists “owe” coverage</li>
</ul>



<p>Journalists value professionalism and boundaries. Cold DMs outside professional platforms often backfire, even when intentions are good. Email, LinkedIn, or professional social channels are far more appropriate.</p>



<h2 class="wp-block-heading">What Makes a Pitch Stand Out:</h2>



<p>A successful pitch does three things immediately:</p>



<ol class="wp-block-list">
<li><strong>Explains the game clearly</strong></li>



<li><strong>Shows why it’s unique</strong></li>



<li><strong>Makes coverage easy</strong></li>
</ol>



<p>Jade emphasized the importance of:</p>



<ul class="wp-block-list">
<li>A compelling subject line</li>



<li>A short description with clear genre context</li>



<li>High-quality screenshots or GIFs</li>



<li>A trailer link</li>



<li>Estimated playtime</li>



<li>Demo availability</li>
</ul>



<p>Comparisons can help — <em>“X meets Y”</em> — as long as they’re accurate and not overused. Most importantly, pitches should be <strong>concise</strong>. Journalists do not want essays; they want clarity.</p>



<h2 class="wp-block-heading">Timing Is Everything:</h2>



<p>Many indie developers unknowingly sabotage their pitches by sending them at the wrong time. Emails sent late Friday, over weekends, or during major industry events are likely to be buried by Monday morning.</p>



<p>Developers should research:</p>



<ul class="wp-block-list">
<li>The journalist’s time zone</li>



<li>Typical working hours</li>



<li>Industry calendars</li>
</ul>



<p>A well-timed pitch can dramatically increase visibility, especially for smaller teams without PR support.</p>



<h2 class="wp-block-heading">Building Relationships Without Forcing Them:</h2>



<p>Developers often ask how to “build relationships” with Indie Game Press. Jade’s advice was clear: <strong>don’t force it</strong>. Commenting thoughtfully on articles, engaging professionally on LinkedIn or Bluesky, and respecting boundaries goes much further than aggressive outreach.</p>



<p>Once a relationship exists, through interviews, previews, or informal conversations, coverage becomes more natural. Journalists are more likely to champion games made by developers they trust and respect.</p>



<h2 class="wp-block-heading">Reviews, Criticism, and Emotional Reality:</h2>



<p>Negative reviews are difficult for developers, especially solo creators deeply invested in their work. But Jade emphasized that criticism is never personal. Journalists aim to be constructive, not cruel.</p>



<p>Importantly, many meaningful conversations happen <strong>before</strong> reviews are published,  during previews, demos, and informal feedback sessions. Developers who engage openly often gain insights that improve their games long before launch.</p>



<h2 class="wp-block-heading">Making Games “Fun” for Indie Game Press </h2>



<p>One recurring theme was reducing friction. The easier it is to understand, play, and write about a game, the more likely journalists are to cover it. That means:</p>



<ul class="wp-block-list">
<li>Clear press kits</li>



<li>Organized assets</li>



<li>Accessible demos</li>



<li>Honest communication</li>
</ul>



<p>Press coverage is not a favor,  it’s a collaboration. When developers respect journalists’ time, everyone benefits.</p>



<h2 class="wp-block-heading">Social Media Is Part of the Equation:</h2>



<p>While not every developer can manage multiple platforms, consistent social presence matters. Posting gameplay clips, GIFs, dev insights, and participating in indie spotlight hashtags can slowly build awareness.</p>



<p>Press coverage rarely exists in isolation, it’s amplified by community engagement, creator interest, and ongoing visibility.</p>



<h2 class="wp-block-heading">Why You Should Never Force Coverage:</h2>



<p>One of the fastest ways to lose a journalist’s interest is attempting to dictate coverage or headlines. Press autonomy matters. Developers should present their game, not script its narrative.</p>



<p>When coverage feels earned, it’s stronger, more authentic, and more impactful.</p>



<h2 class="wp-block-heading">Final Advice for Indie Developers in 2026:</h2>



<p>Jade’s closing advice to developers was simple but powerful:</p>



<ul class="wp-block-list">
<li>Be yourself</li>



<li>Be confident in your idea</li>



<li>Learn from rejection</li>



<li>Keep going</li>
</ul>



<p>Press coverage is unpredictable, but not impossible. Developers who treat journalists as collaborators rather than obstacles stand the best chance of being seen.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>The indie game landscape is crowded, competitive, and often discouraging. But as this conversation made clear, journalists still care deeply about discovering great games and sharing meaningful stories.</p>



<p>For developers willing to do the work, refining pitches, building relationships, and respecting the realities of modern media, press coverage remains a powerful tool for visibility and long-term success.</p>



<p>In 2026, indie games don’t just need to be good. They need to be <strong>understood</strong>, and that starts with how you tell your story.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/conference/">IndieGameBusiness Sessions</a></strong>, taking place on <strong>February 18th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Jade and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="Indie Game Press" class="wp-image-5280" style="width:449px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">How Indies Should Work with the Press in 2026 | Jade King, TheGamer</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Jade King, Lead Features Editor at TheGamer, to talk about what every indie developer should understand...]]></media:description>
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	</item>
		<item>
		<title>PC Game Distribution Beyond Steam: A Bold New Path for Indie Developers in 2026</title>
		<link>https://indiegamebusiness.com/pc-game-distribution/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 26 Jan 2026 11:41:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5511</guid>

					<description><![CDATA[Why PC Game Distribution Needs a Broader Strategy: For many indie developers, PC game distribution begins and ends with Steam. While Steam remains the dominant platform in the PC ecosystem, relying on a single storefront introduces real business risk, especially in an increasingly global and [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Why PC Game Distribution Needs a Broader Strategy:</h2>



<p>For many indie developers, PC game distribution begins and ends with Steam. While Steam remains the dominant platform in the PC ecosystem, relying on a single storefront introduces real business risk, especially in an increasingly global and competitive market.</p>



<p>In this episode of the IndieGameBusiness® podcast, host <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> sat down with <strong><a href="https://www.linkedin.com/in/vadim-andreev/" data-type="link" data-id="https://www.linkedin.com/in/vadim-andreev/" target="_blank" rel="noopener">Vadim Andreev</a></strong>, CEO and Co-Founder of <strong><a href="https://www.linkedin.com/company/rokky/" data-type="link" data-id="https://www.linkedin.com/company/rokky/" target="_blank" rel="noopener">Rokky</a></strong>, to discuss how indie developers can expand beyond Steam without sacrificing control, revenue, or visibility.</p>



<p>The conversation explored global PC distribution, emerging markets, gray-market misconceptions, regional pricing, localization, and why launching everywhere at once can be a strategic advantage, not a risk.</p>



<h2 class="wp-block-heading">The Origins of Rokky and the Evolution of PC Game Distribution:</h2>



<p>Understanding modern PC game distribution requires understanding where it came from, and why centralized platforms emerged in the first place.</p>



<p>Vadim Andreev entered the games industry in 2009, at a time when piracy dominated PC gaming and paid digital distribution was still viewed skeptically. Early work in telecom digital storefronts exposed him to the challenges of selling games, music, and software in an ecosystem that hadn’t yet earned consumer trust.</p>



<p>Over the next decade, those challenges evolved into opportunities. Steam helped normalize paid PC games, but in doing so, it also became the single point of dependency for most developers. Rokky was created to solve that imbalance, not by replacing Steam, but by <strong>layering distribution on top of it</strong>.</p>



<p>Today, Rokky connects more than 200 publishers to over 200 regional storefronts worldwide, creating a bridge between developers and markets many never reach.</p>



<h2 class="wp-block-heading">The Current State of PC Game Distribution for Indie Developers:</h2>



<p>Steam dominates PC game distribution, but dominance is not the same as completeness.</p>



<p>According to Rokky’s internal data, nearly <strong>88% of indie developers earn the majority of their revenue from Steam alone</strong>. While understandable, this concentration creates exposure to platform algorithm changes, visibility fluctuations, and regional blind spots.</p>



<p>Steam is not going away, nor should it be ignored. However, focusing exclusively on Steam means missing:</p>



<ul class="wp-block-list">
<li>Regional storefronts in Asia, LATAM, and MENA</li>



<li>Marketplace audiences equivalent to ~30% of Steam’s user base</li>



<li>Free marketing support from non-Steam stores</li>



<li>Additional revenue layers that require minimal effort</li>
</ul>



<p>The takeaway is clear: Steam should be your foundation, but not your ceiling.</p>



<h2 class="wp-block-heading">Is Steam a Monopoly or Just the Default?:</h2>



<p>Steam’s dominance is earned, but that doesn’t mean it should be the only option.</p>



<p>Vadim emphasized that Steam’s success is well deserved. It beat piracy, created trust in PC digital purchases, and built an unmatched infrastructure. However, from a business perspective, de facto monopoly creates dependency.</p>



<p>Developers who rely entirely on Steam surrender control over:</p>



<ul class="wp-block-list">
<li>Discovery algorithms</li>



<li>Promotional timing</li>



<li>Visibility prioritization</li>



<li>Policy changes</li>
</ul>



<p>Distribution diversification is not about rebellion, it’s about resilience.</p>



<h2 class="wp-block-heading">The Risks of Launching Only on Steam:</h2>



<p>Limiting your launch to Steam alone introduces risks many developers don’t recognize until it’s too late.</p>



<p>Key risks include:</p>



<ul class="wp-block-list">
<li><strong>Lost regional revenue</strong>: Players in China, LATAM, and MENA often use local platforms rather than Steam.</li>



<li><strong>Algorithm dependency</strong>: Visibility is unpredictable and uncontrollable.</li>



<li><strong>Single-point failure</strong>: Policy or algorithm changes can instantly impact revenue.</li>



<li><strong>Missed marketing support</strong>: Many external stores provide free promotional placement at launch.</li>
</ul>



<p>Launching elsewhere doesn’t dilute Steam performance, it complements it.</p>



<h2 class="wp-block-heading">Common Misconceptions About Distribution Beyond Steam:</h2>



<p>Fear, not facts, keeps many developers from expanding their distribution strategy.</p>



<p>Two misconceptions dominate:</p>



<ol class="wp-block-list">
<li><strong>“If my game is good, it will sell itself.”</strong><br>Quality is essential, but discovery requires proactive marketing and distribution.</li>



<li><strong>“Everything outside Steam is unsafe.”</strong><br>While gray markets exist, controlled distribution with region locking and pricing strategy eliminates most risk.</li>
</ol>



<p>Importantly, selling Steam keys through authorized partners often <strong>drives traffic back to your Steam page</strong>, increasing visibility rather than harming it.</p>



<h2 class="wp-block-heading">What Types of Games Benefit Most from Broader Distribution?:</h2>



<p>All games can benefit, but scale increases the upside.</p>



<p>Vadim noted that while any indie game can gain value from distribution, <strong>larger games see larger returns</strong>. On average, developers can expect <strong>10–20% additional revenue</strong> from distribution platforms layered on top of Steam.</p>



<p>This isn’t about replacing Steam sales, it’s about additive revenue.</p>



<h2 class="wp-block-heading">Understanding Distribution Platforms vs Storefronts:</h2>



<p>Rokky is not a storefront, it’s infrastructure.</p>



<p>Steam, GOG, and Epic are storefronts. Rokky operates differently by:</p>



<ul class="wp-block-list">
<li>Connecting publishers to hundreds of B2B storefronts</li>



<li>Selling Steam keys through authorized regional partners</li>



<li>Handling pricing, region locking, analytics, and marketing coordination</li>
</ul>



<p>This approach unlocks markets without fragmenting builds or increasing technical burden.</p>



<h2 class="wp-block-heading">The Power of Global Markets: China, LATAM, and MENA:</h2>



<p>Western markets are saturated, growth lies elsewhere.</p>



<p>China alone represents <strong>one-third of the global PC gaming market</strong>, yet many Western developers fail to account for:</p>



<ul class="wp-block-list">
<li>Local storefronts</li>



<li>Local influencers</li>



<li>Unique marketing ecosystems</li>



<li>Platform-specific discovery channels</li>
</ul>



<p>Rokky maintains local teams, partners, and marketing expertise in China and other regions, helping developers avoid costly cultural missteps.</p>



<h2 class="wp-block-heading">Localization &#8211; The Non-Negotiable Requirement:</h2>



<p>Without localization, your game may as well not exist.</p>



<p>Vadim stressed that <strong>text localization is the minimum requirement</strong> for international success. At a bare minimum, developers should localize into:</p>



<ul class="wp-block-list">
<li>Simplified Chinese</li>



<li>Spanish</li>



<li>Portuguese</li>
</ul>



<p>Arabic and Hindi were also highlighted as emerging priorities, particularly as India continues rapid growth.</p>



<h2 class="wp-block-heading">Gray Markets Explained &#8211; Behavior, Not Platforms:</h2>



<p>Gray markets are not inherently bad, they’re behavioral gaps.</p>



<p>Vadim reframed gray markets as a result of three exploitable gaps:</p>



<ol class="wp-block-list">
<li><strong>Regional arbitrage</strong> – selling cheaper regional keys globally</li>



<li><strong>Discount exploitation</strong> – bulk buying during sales</li>



<li><strong>Bundle leakage</strong> – unclaimed keys flooding resale markets</li>
</ol>



<p>These risks are preventable with:</p>



<ul class="wp-block-list">
<li>Region-locked keys</li>



<li>Thoughtful discount structures</li>



<li>Clear bundle key return policies</li>
</ul>



<h2 class="wp-block-heading">Practical Steps Developers Can Take Today:</h2>



<p>Distribution success doesn’t require massive budgets.</p>



<p>Key actions include:</p>



<ul class="wp-block-list">
<li>Region-locking Steam keys</li>



<li>Adjusting regional pricing strategically</li>



<li>Avoiding deep, short-term discounts</li>



<li>Asking bundle partners about unused keys</li>



<li>Launching globally at the same time</li>
</ul>



<p>Notably, Rokky offers pricing tools and advisory services <strong>for free</strong>, even before formal partnerships.</p>



<h2 class="wp-block-heading">Why Simultaneous Global Launches Matter:</h2>



<p>Launching everywhere at once unlocks free marketing.</p>



<p>When developers launch globally at the same time:</p>



<ul class="wp-block-list">
<li>Regional stores promote the game pre-release</li>



<li>Email campaigns and homepage banners are activated</li>



<li>Influencer campaigns align with launch timing</li>
</ul>



<p>Delayed regional launches miss this opportunity entirely.</p>



<h2 class="wp-block-heading">Subscription Models and Cloud Gaming &#8211; Reality Check:</h2>



<p>Not every trend is ready for prime time.</p>



<p>Vadim was candid about limitations:</p>



<ul class="wp-block-list">
<li>Subscription models struggle on PC due to Steam DRM</li>



<li>Cloud gaming remains capital-intensive and unprofitable</li>



<li>GPU costs alone can exceed monthly subscription revenue</li>
</ul>



<p>The recommended approach mirrors film distribution: <strong>sales first, subscriptions later</strong>.</p>



<h2 class="wp-block-heading">What a Healthy PC Distribution Mix Looks Like:</h2>



<p>Balance, not replacement, is the goal.</p>



<p>A healthy strategy includes:</p>



<ol class="wp-block-list">
<li>Steam as the primary platform</li>



<li>Simultaneous distribution via authorized partners</li>



<li>Regional pricing and localization</li>



<li>Marketplace participation with safeguards</li>
</ol>



<p>This layered approach reduces risk while increasing reach.</p>



<h2 class="wp-block-heading">Looking Ahead &#8211; The Future of PC Distribution:</h2>



<p>Distribution is evolving, and developers should evolve with it.</p>



<p>Vadim outlined several future trends:</p>



<ul class="wp-block-list">
<li>Silent key activation APIs replacing manual keys</li>



<li>Growth of India as a major PC market</li>



<li>Increased comfort with distribution partners</li>



<li>Greater revenue diversity for indie developers</li>
</ul>



<p>The message was clear: <strong>distribution should be proactive, not reactive</strong>.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>PC game distribution beyond Steam is no longer optional for developers seeking long-term sustainability. It’s a strategic multiplier, one that expands audience reach, strengthens revenue stability, and reduces platform dependency.</p>



<p>As Vadim Andreev emphasized throughout the conversation, Steam remains essential, but it shouldn’t be the only door your game walks through.</p>



<p>For indie developers willing to think globally, the opportunity is already there.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/conference/">IndieGameBusiness Sessions</a></strong>, taking place on <strong>February 18th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Vadim and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="PC game distribution" class="wp-image-5280" style="width:500px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
]]></content:encoded>
					
		
		
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			<media:player url="https://www.youtube.com/embed/Xqse44rrmh8" />
			<media:title type="plain">PC Game Distribution Beyond Steam | Vadim Andreev, Rokky</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Vadim Andreev, CEO and Co-Founder of Rokky, a PC game distribution platform focused on expanding how an...]]></media:description>
			<media:thumbnail url="https://indiegamebusiness.com/wp-content/uploads/2026/01/pc-game-distribution-beyond-stea.jpg" />
			<media:rating scheme="urn:simple">nonadult</media:rating>
		</media:content>
	</item>
		<item>
		<title>Indie game marketing: 5 Powerful Ways Games Successfully Break Through the Noise</title>
		<link>https://indiegamebusiness.com/indie-game-marketing-break-through-the-noise/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 20 Jan 2026 12:21:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5495</guid>

					<description><![CDATA[Indie game marketing: Breaking through the noise in today’s crowded games market is one of the hardest challenges indie developers face. Great games fail every year—not because they lack quality, but because players never hear about them. In an episode of the IndieGameBusiness® podcast, host [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How Indie Games Actually Get Noticed | Kyle Blessing, Apogee Entertainment" width="1200" height="675" src="https://www.youtube.com/embed/m1NwnSflttY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Indie game marketing: Breaking through the noise in today’s crowded games market is one of the hardest challenges indie developers face. Great games fail every year—not because they lack quality, but because players never hear about them. In an episode of the IndieGameBusiness® podcast, host <strong><a href="https://www.linkedin.com/in/jaypowell/" data-type="link" data-id="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong> sits down with <strong><a href="https://www.linkedin.com/in/kyleblessingvo/" data-type="link" data-id="https://www.linkedin.com/in/kyleblessingvo/" target="_blank" rel="noopener">Kyle Blessing</a></strong>, Brand Manager at <strong><a href="https://www.linkedin.com/company/apogee-entertainment/" data-type="link" data-id="https://www.linkedin.com/company/apogee-entertainment/" target="_blank" rel="noopener">Apogee Entertainment</a></strong>, to unpack how indie games <em>actually</em> get noticed in a modern marketing landscape.</p>



<p>Kyle brings a rare perspective to the conversation. His path into the industry spans radio, content creation, influencer culture, and now publishing—giving him firsthand insight into how attention is earned, lost, and converted. What follows is a grounded, practical look at indie game marketing without gimmicks, inflated budgets, or wishful thinking.</p>



<h2 class="wp-block-heading">From Radio Waves to Indie game marketing &#8211; Kyle Blessing’s Unconventional Path:</h2>



<p>Kyle’s journey into games didn’t start in development or publishing, it began in radio. Working on-air and behind the scenes taught him essential skills that many developers overlook: audience awareness, pacing, messaging, and consistency. These foundations later translated naturally into YouTube content creation, livestreaming, and eventually full-time work in the games industry.</p>



<p>As a content creator, Kyle experienced the volatility of platform algorithms firsthand. He learned that visibility isn’t permanent, audiences shift quickly, and momentum must be constantly rebuilt. That lived experience now informs how he approaches marketing at Apogee: with urgency, empathy for creators, and a deep understanding of how attention actually works.</p>



<h2 class="wp-block-heading">Why Most Indie Games Struggle to Be Seen:</h2>



<p>One of the most common mistakes indie developers make is assuming that a Steam page launch, a single tweet, or one trailer release is enough. Kyle is blunt about this reality: it isn’t.</p>



<p>Marketing is repetition, not announcement. Developers often underestimate how few people actually see a single post. Algorithms gate visibility, and unless developers consistently show up, their games vanish into the noise.</p>



<p>Indie marketing success comes from sustained presence, posting gameplay repeatedly, experimenting with formats, and learning what resonates over time.</p>



<h2 class="wp-block-heading">Content Creators Are Not Optional &#8211; They’re Essential:</h2>



<p>Few topics generate stronger opinions than content creators, and Kyle speaks from both sides of the relationship. He emphasizes that having someone play your game on Twitch or YouTube is <em>the most valuable free marketing</em> an indie developer can receive.</p>



<p>While some creators require paid activations, especially at the top tier, many are genuinely interested in discovering new games. The key is respect and relevance. Developers should never dismiss creators as “free promotion,” nor should they expect coverage without effort.</p>



<p>Marketing success often comes when a game organically spreads through creator ecosystems, especially when players begin creating content without being asked.</p>



<h2 class="wp-block-heading">Finding the Right Streamers Without a Budget:</h2>



<p>Kyle outlines a hands-on approach to creator outreach that doesn’t rely on costly platforms. By researching games with similar genres, tones, or audiences, developers can identify creators who already play content like theirs.</p>



<p>The process is time-consuming but effective:</p>



<ul class="wp-block-list">
<li>Research similar games</li>



<li>Identify creators who played them</li>



<li>Personalize outreach emails</li>



<li>Offer value without entitlement</li>
</ul>



<p>Personalization matters. A short, thoughtful opening line referencing a creator’s content can make the difference between a deleted email and a meaningful connection.</p>



<h2 class="wp-block-heading">Paid Activations vs. Organic Coverage:</h2>



<p>While paid creator campaigns have their place, Kyle cautions against assuming they’re required for success. Many indie hits grow through unpaid coverage, especially when the game naturally fits a creator’s content style.</p>



<p>Agencies often act as gatekeepers, sometimes blocking access unless payment is involved. Kyle calls this out as a growing industry issue—one that disproportionately harms indies with limited budgets.</p>



<p>Developers should understand that not every “no budget” response closes a door permanently. Honest communication builds long-term relationships that can pay off later.</p>



<h2 class="wp-block-heading">When Games Go Viral and Why That’s Not the Finish Line:</h2>



<p>Kyle shares examples of games that exploded on platforms like TikTok, generating hundreds of millions of views. But viral moments don’t always convert directly into sales.</p>



<p>Instead of chasing one-off hits, developers should analyze what worked and repeat it strategically:</p>



<ul class="wp-block-list">
<li>Repost successful clips</li>



<li>Change video starting points</li>



<li>Adjust captions and pacing</li>



<li>Repurpose content across platforms</li>
</ul>



<p>Sustained visibility, not a single viral post, is what turns attention into wishlists and long-term sales.</p>



<h2 class="wp-block-heading">Social Media Isn’t About Perfection:</h2>



<p>One of the most counterintuitive lessons Kyle shares is that lower-effort content frequently outperforms polished posts, especially on platforms like Twitter/X.</p>



<p>Developers often overthink captions, visuals, and tone. But audiences respond to immediacy and authenticity. Showing raw gameplay, imperfect clips, or experimental posts can outperform carefully curated marketing assets.</p>



<p>The key is consistency and experimentation, not perfection.</p>



<h2 class="wp-block-heading">Hashtags, Algorithms, and the Myth of Discovery:</h2>



<p>Kyle challenges the assumption that hashtags improve reach. In many cases, excessive hashtags box developers into insular dev-only circles, limiting broader discovery.</p>



<p>Instead, he recommends focusing on strong visuals, compelling hooks in the first few seconds, and clear gameplay moments that immediately communicate why a game is interesting.</p>



<p>Algorithms reward engagement, not categorization.</p>



<h2 class="wp-block-heading">Early Indie game marketing Starts Earlier Than You Think:</h2>



<p>For teams still building their first playable versions, Kyle recommends starting early:</p>



<ul class="wp-block-list">
<li>Create social accounts</li>



<li>Post gameplay clips regularly</li>



<li>Build an audience alongside development</li>



<li>Let brand voice evolve organically</li>
</ul>



<p>There’s no requirement to be perfect on day one. In fact, early-stage marketing allows developers to find what resonates before launch pressure sets in.</p>



<h2 class="wp-block-heading">The Real Takeaway &#8211; Indie Marketing Is a Long Game:</h2>



<p>Indie games don’t fail because they lack talent—they fail because they disappear. Kyle’s insights reinforce a core truth: marketing is not a single campaign, post, or trailer. It’s an ongoing process of showing up, learning, adapting, and engaging with players and creators alike.</p>



<p>Success comes from being scrappy, patient, and human. Developers who embrace that mindset dramatically increase their chances of being noticed, and remembered.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>The indie games that succeed aren’t always the ones with the biggest budgets. They’re the ones that understand attention, respect communities, and commit to consistent storytelling around their game.</p>



<p>As this IndieGameBusiness® conversation makes clear, getting noticed isn’t about luck, it’s about learning how visibility actually works and doing the work to earn it.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/conference/">IndieGameBusiness Sessions</a></strong>, taking place on <strong>February 18th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Kyle and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="Indie game marketing" class="wp-image-5280" style="width:600px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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		<title>IndieGameBusiness® 2026 Battle Pass: One Pass. One Year. Real Industry Growth</title>
		<link>https://indiegamebusiness.com/indiegamebusiness-2026-battle-pass/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 13 Jan 2026 12:17:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Pitching]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5473</guid>

					<description><![CDATA[The&#160;IndieGameBusiness® 2026 Battle Pass&#160;gives you access to the remaining 2026 lineup at a reduced price that continues to decrease as each event takes place. Originally, the pass covered four events and two Masterclasses for $189 USD, which was a 30% savings off the full $276 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image aligncenter size-full"><img loading="lazy" decoding="async" width="600" height="300" src="https://indiegamebusiness.com/wp-content/uploads/2026/01/IGB-Battle-Pass-4.png" alt="" class="wp-image-5488" srcset="https://indiegamebusiness.com/wp-content/uploads/2026/01/IGB-Battle-Pass-4.png 600w, https://indiegamebusiness.com/wp-content/uploads/2026/01/IGB-Battle-Pass-4-300x150.png 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></figure>



<p>The&nbsp;<a href="https://www.eventbrite.com/e/indiegamebusiness-deep-dive-building-strong-publishing-partnerships-tickets-1982889805787?aff=oddtdtcreator" data-type="link" data-id="https://www.eventbrite.com/e/indiegamebusiness-deep-dive-building-strong-publishing-partnerships-tickets-1982889805787?aff=oddtdtcreator" target="_blank" rel="noopener"><strong><u>IndieGameBusiness® 2026 Battle Pass</u></strong></a>&nbsp;gives you access to the remaining 2026 lineup at a reduced price that continues to decrease as each event takes place.</p>



<p>Originally, the pass covered four events and two Masterclasses for <strong>$189 USD</strong>, which was a 30% savings off the full $276 value. Since the February Session has already happened, the price now reflects the remaining events. As each event passes, the cost adjusts so you are only paying for what is left.&nbsp;<strong>Grab your ticket for just $152 USD Today!</strong></p>



<p>You’ll still receive full access to expert talks, practical workshops, and direct industry insight designed for developers, publishers, and service providers. You will also receive two days of&nbsp;<a href="https://www.meettomatch.com/" target="_blank" rel="noopener"><strong><u>MeetToMatch</u></strong></a>&nbsp;access during the September IGB Session to connect directly with industry professionals.</p>



<h2 class="wp-block-heading">What You Get with the IndieGameBusiness® 2026 Battle Pass:</h2>



<p>When you grab the Battle Pass, you unlock:</p>



<ul class="wp-block-list">
<li><strong>3 live IndieGameBusiness® events</strong></li>



<li><strong>2 professional Masterclasses</strong></li>



<li><strong>Two full days of MeetToMatch access</strong> during our September IGB Sessions</li>



<li>A full year of <strong>expert talks, actionable workshops, and direct industry insight</strong></li>
</ul>



<p>Everything is streamed online across <strong><a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">YouTube</a>, <a href="https://www.twitch.tv/indiegamebusiness" data-type="link" data-id="https://www.twitch.tv/indiegamebusiness" target="_blank" rel="noopener">Twitch</a>, and <a href="https://www.linkedin.com/showcase/indie-game-business/" data-type="link" data-id="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">LinkedIn</a></strong>, so you can attend from anywhere without burning travel money or PTO.</p>



<h2 class="wp-block-heading"><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 2026 Event Lineup at a Glance:</h2>



<h3 class="wp-block-heading">Included Events</h3>



<ul class="wp-block-list">
<li>IGB Session &amp; MeetToMatch | Feb 18  <strong><a href="https://www.youtube.com/playlist?list=PLoZS-4WQ8F2STEzjB7-8FO3hEt9XNI1O9" data-type="link" data-id="https://www.youtube.com/playlist?list=PLoZS-4WQ8F2STEzjB7-8FO3hEt9XNI1O9" target="_blank" rel="noopener">COMPLETED</a></strong><br><em>From Pitch to Partnership</em></li>



<li><strong>Deep Dive | May 27</strong><br><em>Building Strong Publishing Partnerships</em></li>



<li><strong>IGB Session &amp; MeetToMatch | Sept 30</strong><br><em>The Path from Storefront to Success</em></li>



<li><strong>Deep Dive | Dec 9</strong><br><em>Game Marketing That Works</em></li>
</ul>



<h3 class="wp-block-heading">Included Masterclasses</h3>



<ul class="wp-block-list">
<li><strong>June 17, 2026</strong> — <em>The Production Toolkit Every Game Team Needs</em><br><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f399.png" alt="🎙" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <strong><a href="https://www.linkedin.com/in/heathermakesgames/" data-type="link" data-id="https://www.linkedin.com/in/heathermakesgames/" target="_blank" rel="noopener">Heather Chandler</a></strong></li>



<li><strong>October 20, 2026</strong> — <em>Community Management: The Basics</em><br><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f399.png" alt="🎙" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <strong><a href="https://www.linkedin.com/in/ashcason/" data-type="link" data-id="https://www.linkedin.com/in/ashcason/" target="_blank" rel="noopener">Ash Cason</a></strong></li>
</ul>



<h2 class="wp-block-heading">IndieGameBusiness® Sessions &#8211; From Pitch to Partnership:</h2>



<p>February 18, 2026</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="IndieGameBusiness® Sessions: From Pitch to Partnership | Feb 18th, 2026" width="1200" height="675" src="https://www.youtube.com/embed/videoseries?list=PLoZS-4WQ8F2STEzjB7-8FO3hEt9XNI1O9" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><strong>Event Details</strong></p>



<ul class="wp-block-list">
<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Lectures: February 18, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> MeetToMatch: February 18–19, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f3ab.png" alt="🎫" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Ticket Price: $0–$60 USD</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f558.png" alt="🕘" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Time: 9am–5pm ET</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4cd.png" alt="📍" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Platforms: <strong><a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">YouTube</a></strong>, <a href="https://www.twitch.tv/indiegamebusiness" data-type="link" data-id="https://www.twitch.tv/indiegamebusiness" target="_blank" rel="noopener"><strong>Twitch</strong></a>, <a href="https://www.linkedin.com/showcase/indie-game-business/" data-type="link" data-id="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener"><strong>LinkedIn</strong></a></li>



<li><strong>Event completed</strong></li>
</ul>



<h2 class="wp-block-heading">IndieGameBusiness® Deep Dive &#8211; Building Strong Publishing Partnerships:</h2>



<p>May 27, 2026</p>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="512" src="https://indiegamebusiness.com/wp-content/uploads/2026/01/May-Deep-Dive-Banner-1-1024x512.png" alt="" class="wp-image-5476" style="width:641px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2026/01/May-Deep-Dive-Banner-1-1024x512.png 1024w, https://indiegamebusiness.com/wp-content/uploads/2026/01/May-Deep-Dive-Banner-1-300x150.png 300w, https://indiegamebusiness.com/wp-content/uploads/2026/01/May-Deep-Dive-Banner-1-768x384.png 768w, https://indiegamebusiness.com/wp-content/uploads/2026/01/May-Deep-Dive-Banner-1-1536x768.png 1536w, https://indiegamebusiness.com/wp-content/uploads/2026/01/May-Deep-Dive-Banner-1-2048x1024.png 2048w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>Good publishing partnerships don’t happen by accident! They’re built on trust, transparency, and knowing when to walk away.</p>



<p>This <strong>free, one-day Deep Dive</strong> focuses on helping developers navigate the publishing process without getting burned.</p>



<h3 class="wp-block-heading">Topics Include:</h3>



<ul class="wp-block-list">
<li>Finding the right publisher for <em>your</em> game</li>



<li>Setting expectations early and clearly</li>



<li>Negotiating fair, realistic terms</li>



<li>Knowing when a deal isn’t worth it</li>



<li>Strengthening collaboration after signing</li>
</ul>



<p>This is essential viewing whether you’re exploring publishing for the first time or managing existing partnerships.</p>



<p><strong>Event Details</strong></p>



<ul class="wp-block-list">
<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> May 27, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f3ab.png" alt="🎫" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <strong><a href="https://www.eventbrite.com/e/indiegamebusiness-deep-dive-building-strong-publishing-partnerships-tickets-1982889805787?aff=oddtdtcreator" data-type="link" data-id="https://www.eventbrite.com/e/indiegamebusiness-deep-dive-building-strong-publishing-partnerships-tickets-1982889805787?aff=oddtdtcreator" target="_blank" rel="noopener">Get your Free ticket today or upgrade to a battle pass!</a></strong></li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f558.png" alt="🕘" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 9am–5pm ET</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4cd.png" alt="📍" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <strong><a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">YouTube</a></strong>, <strong><a href="https://www.twitch.tv/indiegamebusiness" data-type="link" data-id="https://www.twitch.tv/indiegamebusiness" target="_blank" rel="noopener">Twitch</a></strong>, <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" data-type="link" data-id="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">LinkedIn</a></strong></li>
</ul>



<h2 class="wp-block-heading">Masterclass &#8211; The Production Toolkit Every Game Team Needs:</h2>



<p>June 17, 2026</p>



<figure class="wp-block-image size-full is-resized"><img loading="lazy" decoding="async" width="600" height="300" src="https://indiegamebusiness.com/wp-content/uploads/2026/01/Heather-June-17-Masterclass.png" alt="" class="wp-image-5478" style="width:620px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2026/01/Heather-June-17-Masterclass.png 600w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Heather-June-17-Masterclass-300x150.png 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></figure>



<p>Led by <strong><a href="https://www.linkedin.com/in/heathermakesgames/" data-type="link" data-id="https://www.linkedin.com/in/heathermakesgames/" target="_blank" rel="noopener">Heather Chandler</a></strong>, a veteran producer with 25+ years of experience on titles like <em>Helldivers 2</em> and <em>Fortnite</em>, this Masterclass cuts through over-engineered systems and focuses on what actually works.</p>



<p>Heather breaks down:</p>



<ul class="wp-block-list">
<li>The core production tools every team needs</li>



<li>How to spot problems <em>before</em> they explode</li>



<li>How to course-correct when things slip</li>



<li>Building production habits that support the team, not slow it down</li>
</ul>



<p>If development chaos feels familiar, this Masterclass gives you clear, practical steps you can use immediately.</p>



<p><strong>Masterclass Details</strong></p>



<ul class="wp-block-list">
<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> June 17, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f3ab.png" alt="🎫" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <a href="https://www.eventbrite.com/e/the-production-toolkit-every-game-team-needs-tickets-1984159782321?aff=oddtdtcreator" target="_blank" rel="noopener"><a href="https://www.eventbrite.com/e/the-production-toolkit-every-game-team-needs-tickets-1984159782321?aff=oddtdtcreator" target="_blank" rel="noreferrer noopener">Grab your ticket today!</a></a></li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f558.png" alt="🕘" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 11:00am–12:30pm ET</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f399.png" alt="🎙" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Heather Chandler — Head of Production, The Powell Group</li>
</ul>



<h2 class="wp-block-heading">IndieGameBusiness® Sessions &#8211; The Path from Storefront to Success:</h2>



<p>September 30, 2026</p>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="512" src="https://indiegamebusiness.com/wp-content/uploads/2026/01/Sept-IGBS-Banner-2-1-1024x512.png" alt="" class="wp-image-5493" style="width:625px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2026/01/Sept-IGBS-Banner-2-1-1024x512.png 1024w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Sept-IGBS-Banner-2-1-300x150.png 300w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Sept-IGBS-Banner-2-1-768x384.png 768w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Sept-IGBS-Banner-2-1-1536x768.png 1536w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Sept-IGBS-Banner-2-1-2048x1024.png 2048w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>Launching on a storefront is only the beginning. Turning visibility into sales takes planning, data, and execution.</p>



<p>This one-day Session focuses on helping developers understand how storefronts work — and how to make them work <em>for</em> you.</p>



<h3 class="wp-block-heading">You’ll Learn:</h3>



<ul class="wp-block-list">
<li>How to optimize your store page for conversion</li>



<li>How platform algorithms and sales cycles work</li>



<li>Managing discounts and promotions strategically</li>



<li>Tracking analytics that actually matter</li>



<li>Building long-term sales momentum post-launch</li>
</ul>



<p>Perfect for teams preparing a launch or trying to improve performance after release.</p>



<p><strong>Event Details</strong></p>



<ul class="wp-block-list">
<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Session: September 30, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> MeetToMatch: September 30 – October 1, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f3ab.png" alt="🎫" class="wp-smiley" style="height: 1em; max-height: 1em;" /> $0–$60 USD</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f558.png" alt="🕘" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 9am–5pm ET</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4cd.png" alt="📍" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <strong><a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">YouTube</a></strong>, <strong><a href="https://www.twitch.tv/indiegamebusiness" data-type="link" data-id="https://www.twitch.tv/indiegamebusiness" target="_blank" rel="noopener">Twitch</a></strong>, <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" data-type="link" data-id="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">LinkedIn</a></strong></li>
</ul>



<h2 class="wp-block-heading">Masterclass &#8211; Community Management, The Basics:</h2>



<p>October 20, 2026</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="600" height="300" src="https://indiegamebusiness.com/wp-content/uploads/2026/01/Masterclass-102026-Ash-Cason.png" alt="" class="wp-image-5480" srcset="https://indiegamebusiness.com/wp-content/uploads/2026/01/Masterclass-102026-Ash-Cason.png 600w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Masterclass-102026-Ash-Cason-300x150.png 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></figure>



<p>In this Masterclass, <strong><a href="https://www.linkedin.com/in/ashcason/" data-type="link" data-id="https://www.linkedin.com/in/ashcason/" target="_blank" rel="noopener">Ash Cason </a></strong>breaks down what community management <em>actually</em> looks like for indie teams.</p>



<p>This isn’t theory, it’s real-world insight into:</p>



<ul class="wp-block-list">
<li>Community 101 fundamentals</li>



<li>Building safe, inclusive player spaces</li>



<li>Supporting community team mental health</li>



<li>Hiring the right community manager for your project</li>



<li>Avoiding common (and expensive) mistakes</li>
</ul>



<p>If your community is growing or is about to, this is required knowledge.</p>



<p><strong>Masterclass Details</strong></p>



<ul class="wp-block-list">
<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> October 20, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f3ab.png" alt="🎫" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <a href="https://www.eventbrite.com/e/community-management-the-basics-tickets-1984159221644?aff=oddtdtcreator" data-type="link" data-id="https://www.eventbrite.com/e/community-management-the-basics-tickets-1984159221644?aff=oddtdtcreator" target="_blank" rel="noopener">Grab your ticket today!</a></li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f558.png" alt="🕘" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 10:00am–11:30am ET</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f399.png" alt="🎙" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Ash Cason — Marketing &amp; Community Lead, IndieGameBusiness®</li>
</ul>



<h2 class="wp-block-heading">IndieGameBusiness® Deep Dive &#8211; Game Marketing That Works:</h2>



<p>December 9, 2026</p>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="512" src="https://indiegamebusiness.com/wp-content/uploads/2026/01/Dec-26-DeepDive-Banner-2-1024x512.png" alt="" class="wp-image-5482" style="width:599px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2026/01/Dec-26-DeepDive-Banner-2-1024x512.png 1024w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Dec-26-DeepDive-Banner-2-300x150.png 300w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Dec-26-DeepDive-Banner-2-768x384.png 768w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Dec-26-DeepDive-Banner-2-1536x768.png 1536w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Dec-26-DeepDive-Banner-2-2048x1024.png 2048w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>Great games still fail without the right marketing strategy.</p>



<p>This <strong>free, one-day Deep Dive</strong> focuses on helping developers build marketing plans that drive real results!  Without wasting time, money, or sanity.</p>



<h3 class="wp-block-heading">Topics Include:</h3>



<ul class="wp-block-list">
<li>Marketing strategies for every stage of development</li>



<li>Building authentic, engaged communities</li>



<li>Messaging that sells without overselling</li>



<li>Working with influencers and media effectively</li>



<li>Using analytics to guide smarter decisions</li>
</ul>



<p>Whether you’re launching your first game or refining your next campaign, this event gives you tools you can actually use.</p>



<p><strong>Event Details</strong></p>



<ul class="wp-block-list">
<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> December 9, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f3ab.png" alt="🎫" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Free</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f558.png" alt="🕘" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 9am–5pm ET</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4cd.png" alt="📍" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener"><strong>YouTube</strong></a>, <a href="https://www.twitch.tv/indiegamebusiness" data-type="link" data-id="https://www.twitch.tv/indiegamebusiness" target="_blank" rel="noopener"><strong>Twitch</strong></a>, <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" data-type="link" data-id="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">LinkedIn</a></strong></li>
</ul>



<h2 class="wp-block-heading">Why the IndieGameBusiness® 2026 Battle Pass Matters:</h2>



<p>When you purchase the <strong><a href="https://www.eventbrite.com/e/indiegamebusiness-sessions-from-pitch-to-partnership-tickets-1829363759249?aff=oddtdtcreator" data-type="link" data-id="https://www.eventbrite.com/e/indiegamebusiness-sessions-from-pitch-to-partnership-tickets-1829363759249?aff=oddtdtcreator" target="_blank" rel="noopener">IndieGameBusiness® 2026 Battle Pass</a></strong>, you’re not just investing in your own growth.</p>



<p>You’re helping IndieGameBusiness® continue offering <strong>free and deeply discounted education</strong>, supporting developers and professionals who might not otherwise have access to these resources.</p>



<p>Together, we’re building a <strong>stronger, more accessible, and more sustainable game industry</strong>.  One well-informed team at a time!</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="IndieGameBusiness® 2026 Battle Pass" class="wp-image-5280" style="width:469px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –&nbsp;<a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">News &bull; IndieGameBusiness®</media:title>
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		<title>IndieGameBusiness 2026: Driving a Stronger, Smarter Future for Indie Developers</title>
		<link>https://indiegamebusiness.com/indiegamebusiness-2026-future-for-indie-devs/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 12 Jan 2026 12:00:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Pitching]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5460</guid>

					<description><![CDATA[A New Chapter for IndieGameBusiness®: The IndieGameBusiness® community is entering its next phase, focused on deeper education, broader access, and long-term sustainability for indie developers worldwide. In the first podcast episode of the year, Jay Powell sat down with Ash Cason to outline what’s next [&#8230;]]]></description>
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<h2 class="wp-block-heading">A New Chapter for IndieGameBusiness®:</h2>



<p>The IndieGameBusiness® community is entering its next phase, focused on deeper education, broader access, and long-term sustainability for indie developers worldwide.</p>



<p>In the first podcast episode of the year, <strong><a href="https://www.linkedin.com/in/jaypowell/" data-type="link" data-id="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong> sat down with <strong><a href="https://www.linkedin.com/in/ashcason/" data-type="link" data-id="https://www.linkedin.com/in/ashcason/" target="_blank" rel="noopener">Ash Cason</a></strong> to outline what’s next for IndieGameBusiness® and The Powell Group. What followed was a candid, detailed conversation about growth, lessons learned, and a major evolution in how IndieGameBusiness® serves the global game development community.</p>



<p>From restructuring flagship events to expanding free educational resources, IndieGameBusiness® is doubling down on its core mission: breaking down barriers, removing gatekeeping, and giving developers access to the same insights and connections typically locked behind expensive conferences.</p>



<h2 class="wp-block-heading">Rethinking Events &#8211; A Smarter, More Accessible Format:</h2>



<p>IndieGameBusiness® is restructuring its events to reduce conflicts, increase value, and improve the attendee experience.</p>



<p>One of the biggest announcements centered on a fundamental shift in how IndieGameBusiness® events are run. Instead of overlapping lectures and networking sessions, events will now follow a clearer structure: one full day of talks, followed by dedicated days for MeetToMatch networking.</p>



<p>This change directly addresses a common frustration among developers—being forced to choose between learning and networking. By separating these components, attendees can fully engage in both without missing critical opportunities.</p>



<p>The goal is simple: maximize value while minimizing stress, decision fatigue, and scheduling conflicts.</p>



<h2 class="wp-block-heading">Introducing Competitive Pitching with Real Incentives:</h2>



<p>A new<a href="https://indiegamebusiness.com/resources/pitch-your-game-live/" data-type="link" data-id="https://indiegamebusiness.com/resources/pitch-your-game-live/"> </a>pitching event adds tangible rewards while encouraging developers to refine their presentation skills.</p>



<p>A standout addition to the 2026 lineup is a competitive pitch event offering <strong>three $1,000 USD prizes</strong>. Unlike traditional pitch reviews, this event requires polished decks and live presentations, mirroring real-world pitching environments.</p>



<p>Awards will be given across multiple categories, such as best pitch deck, strongest presentation, and most anticipated game. Importantly, no single team can win all categories—ensuring broader recognition and opportunity.</p>



<p>Beyond the prizes, this event serves as high-impact practice, helping developers sharpen their pitch before meeting publishers and investors in the following days.</p>



<h2 class="wp-block-heading">From Pitch to Partnership &#8211; A Clear Development Path:</h2>



<p>Each event builds logically on the last, creating a structured roadmap for indie success.</p>



<p>Rather than isolated topics, IndieGameBusiness® events are now designed as a progression. After pitching fundamentals comes a session focused entirely on publisher relationships—how to find the right partners, negotiate effectively, and avoid common pitfalls.</p>



<p>Later sessions tackle storefront optimization, sales strategy, and long-term visibility. This “stepping ladder” approach reflects the real lifecycle of a game studio, helping developers focus on what matters most at each stage of growth.</p>



<p>It’s education with intention, not noise.</p>



<p><strong>Save the date:</strong></p>



<p><img decoding="async" alt="&#x1f4c5;" src="https://fonts.gstatic.com/s/e/notoemoji/16.0/1f4c5/32.png">&nbsp;|<strong>&nbsp;Lectures</strong>&nbsp;&#8211;&nbsp;<strong>February 18th, 2026</strong><br><img decoding="async" alt="&#x1f4c5;" src="https://fonts.gstatic.com/s/e/notoemoji/16.0/1f4c5/32.png">&nbsp;|&nbsp;<strong>MeetToMatch</strong>&nbsp;&#8211;&nbsp;<strong>February 18th &amp; 19th, 2026</strong></p>



<p><img decoding="async" alt="&#x1f3ab;" src="https://fonts.gstatic.com/s/e/notoemoji/16.0/1f3ab/32.png">&nbsp;|&nbsp;<strong>$0-$60 USD</strong><br><img decoding="async" alt="&#x1f558;" src="https://fonts.gstatic.com/s/e/notoemoji/16.0/1f558/32.png">&nbsp;|&nbsp;<strong>9am &#8211; 5pm ET</strong><br><img decoding="async" alt="&#x1f4cd;" src="https://fonts.gstatic.com/s/e/notoemoji/16.0/1f4cd/32.png">&nbsp;|&nbsp;<a href="https://u4t1cd.fh75.fdske.com/e/c/01kehff1wzezccbcb9d3b5b31p/01kehff1wzezccbcb9e601t946" target="_blank" rel="noreferrer noopener"><strong><u>YouTube</u></strong></a>,&nbsp;<a href="https://u4t1cd.fh75.fdske.com/e/c/01kehff1wzezccbcb9d3b5b31p/01kehff1wzezccbcb9e6qzb52w" target="_blank" rel="noreferrer noopener"><strong><u>Twitch</u></strong></a>, and&nbsp;<a href="https://u4t1cd.fh75.fdske.com/e/c/01kehff1wzezccbcb9d3b5b31p/01kehff1wzezccbcb9e8ynnj9m" target="_blank" rel="noreferrer noopener"><strong><u>LinkedIn</u></strong></a></p>



<h2 class="wp-block-heading">Free Deep Dives with High-Impact Knowledge:</h2>



<p>Free, single-day deep dives provide focused learning without financial barriers.</p>



<p>In addition to multi-day sessions, IndieGameBusiness® will continue offering free deep dive events. These are designed to go deep on one topic—such as publishing partnerships or marketing strategies—without networking components or ticket costs.</p>



<p>By keeping these events free, IndieGameBusiness® ensures that developers at every stage, regardless of budget, can access expert knowledge that would otherwise be locked behind paywalls.</p>



<h2 class="wp-block-heading">Masterclasses and the Battle Pass Model:</h2>



<p>The new <strong><a href="https://view.flodesk.com/emails/69414d5841fc00a4e1f76038" target="_blank" rel="noopener">Battle Pass</a></strong> unlocks full access while simplifying participation.</p>



<p>A major operational improvement comes in the form of a Battle Pass. Instead of registering individually for each session, developers can unlock all IndieGameBusiness® sessions and masterclasses with a single purchase.</p>



<p>This includes guaranteed access to two premium masterclasses led by industry veterans, covering production workflows and community management fundamentals.</p>



<p>For busy developers, this removes friction and uncertainty—once you’re in, you’re in.</p>



<h2 class="wp-block-heading">Year-Round Support Beyond Events:</h2>



<p>IndieGameBusiness® continues to provide free weekly and monthly resources.</p>



<p>Events are only part of the ecosystem. IndieGameBusiness® also offers:</p>



<ul class="wp-block-list">
<li>Weekly pitch deck reviews inside <a href="https://discord.gg/indiegamebusiness" data-type="link" data-id="https://discord.gg/indiegamebusiness" target="_blank" rel="noopener"><strong>Discord</strong></a></li>



<li>Monthly legal discussions with a game-focused attorney</li>



<li>Live <strong><a href="https://youtube.com/playlist?list=PLoZS-4WQ8F2RpGuj5Dnv7VKOXCsMGWhhV&amp;si=pKg84L6alogkioX4" data-type="link" data-id="https://youtube.com/playlist?list=PLoZS-4WQ8F2RpGuj5Dnv7VKOXCsMGWhhV&amp;si=pKg84L6alogkioX4" target="_blank" rel="noopener">YouTube pitch reviews</a></strong> for public feedback</li>



<li>Affordable one-on-one pitch consulting</li>
</ul>



<p>These resources remain free or deeply discounted, reinforcing the organization’s commitment to accessibility and developer advocacy.</p>



<h2 class="wp-block-heading">The Power of Community and Real Outcomes:</h2>



<p>Success stories from publishing deals to studio acquisitions, prove the model works.</p>



<p>One of the most powerful moments in the conversation was the reflection on real outcomes. Over the years, IndieGameBusiness® has helped developers secure publishing deals, funding, jobs, and even acquisitions.</p>



<p>These aren’t abstract metrics. They’re real studios, real people, and real careers shaped by access to better information and stronger networks.</p>



<p>Hearing these stories remains one of the biggest motivators for the team.</p>



<h2 class="wp-block-heading">Data That Tells a Bigger Story:</h2>



<p>IndieGameBusiness® has grown into a global platform with measurable impact.</p>



<p>The numbers paint a clear picture of sustained growth:</p>



<ul class="wp-block-list">
<li><strong>471</strong> <a href="https://indiegamebusiness.com/resources/podcast/" data-type="link" data-id="https://indiegamebusiness.com/resources/podcast/">podcast </a>episodes</li>



<li><a href="https://open.spotify.com/show/2RJj7I87MsmEKInqFvSZRy?si=a2859e2d77134195" data-type="link" data-id="https://open.spotify.com/show/2RJj7I87MsmEKInqFvSZRy?si=a2859e2d77134195" target="_blank" rel="noopener">Spotify</a> : 50,793 plays, 6,171 hours, Streams &amp; Downloads: 113.4k</li>



<li><a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">YouTube</a> : 336.6k views, 59.3k hours watchtime, 8009 subscribers</li>



<li>Over <strong>10,500+</strong> <a href="https://discord.gg/indiegamebusiness" data-type="link" data-id="https://discord.gg/indiegamebusiness" target="_blank" rel="noopener">Discord</a> members</li>



<li>Nearly <strong>10,000</strong> active <a href="https://indiegamebusiness.com/subscribe/" data-type="link" data-id="https://indiegamebusiness.com/subscribe/">newsletter</a> subscribers</li>



<li><strong>9,986</strong> <a href="https://indiegamebusiness.com/resources/training/conference/" data-type="link" data-id="https://indiegamebusiness.com/resources/training/conference/">event</a> registrations</li>



<li><strong>143</strong> Decks reviewed between Discord and YouTube</li>



<li><a href="https://linktr.ee/indiegamebusiness" data-type="link" data-id="https://linktr.ee/indiegamebusiness" target="_blank" rel="noopener">Social Media</a> Reach of <strong>17k+</strong></li>
</ul>



<p>What started as a small Twitch experiment has become one of the most trusted indie-focused business education platforms in the industry.</p>



<h2 class="wp-block-heading">A Philosophy Rooted in Anti-Gatekeeping:</h2>



<p>IndieGameBusiness® exists to remove barriers, not create them.</p>



<p>At its core, IndieGameBusiness® was founded out of frustration with inaccessible conferences and expensive passes that excluded the very developers who needed the information most.</p>



<p>By offering free streams, open Discord discussions, and transparent education, the platform challenges traditional industry gatekeeping. Knowledge should be shared, not hoarded.</p>



<p>That philosophy continues to guide every decision moving forward.</p>



<h2 class="wp-block-heading">Looking Ahead &#8211; Growth with Purpose:</h2>



<p>The future is about sustainability, feedback, and meaningful impact.</p>



<p>As IndieGameBusiness® looks ahead, the focus is not just growth for growth’s sake—but sustainable impact. Community feedback, topic requests, and real developer needs will continue to shape programming and content.</p>



<p>Whether through new event formats, expanded educational resources, or partnerships with organizations like Make-A-Wish, the mission remains clear: support developers, elevate voices, and make the game industry more accessible.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>IndieGameBusiness® is evolving—but its values remain unchanged.</p>



<p>What’s next for IndieGameBusiness® isn’t a departure from its roots—it’s a refinement. More structure, more clarity, more opportunity, and the same commitment to openness and community.</p>



<p>For indie developers navigating an increasingly crowded and complex industry, IndieGameBusiness® remains a steady, reliable resource—one built by developers, for developers.</p>



<p>And this next chapter is just getting started.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/conference/">IndieGameBusiness Sessions</a></strong>, taking place on <strong>February 18th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Jay, Ash, and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="IndieGameBusiness" class="wp-image-5280" style="width:605px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">What’s Next for IndieGameBusiness and The Powell Group | Jay Powell Live Q&amp;A</media:title>
			<media:description type="html"><![CDATA[In this special live episode of IndieGameBusiness, Jay Powell, Founder and CEO of The Powell Group and IndieGameBusiness, is joined by Ash Cason to talk abou...]]></media:description>
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		<title>AAA to Indie: A Powerful Journey from Call of Duty to Independent Game Development in 2026</title>
		<link>https://indiegamebusiness.com/aaa-to-indie-a-powerful-journey/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 15 Dec 2025 15:11:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5404</guid>

					<description><![CDATA[Podcast Recap &#8211; From Call of Duty to Indie Dev : In this episode of the IndieGameBusiness® podcast, host Dan Long sits down with Jess Feidt, Owner of Underwater Fire Games and creator of Particle Hearts. Jess shares an unfiltered look at what it truly [&#8230;]]]></description>
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<iframe loading="lazy" title="From Call of Duty to Indie Dev | Jess Feidt, Underwater Fire Games" width="1200" height="675" src="https://www.youtube.com/embed/E3-6IivGGJY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Podcast Recap &#8211; <em>From Call of Duty to Indie Dev</em> :</h2>



<p>In this episode of the IndieGameBusiness® podcast, host <a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a> sits down with <strong><a href="https://www.linkedin.com/in/jess-feidt-0233842/" data-type="link" data-id="https://www.linkedin.com/in/jess-feidt-0233842/" target="_blank" rel="noopener">Jess Feidt</a></strong>, Owner of <strong><a href="https://www.linkedin.com/company/underwater-fire-games/" data-type="link" data-id="https://www.linkedin.com/company/underwater-fire-games/" target="_blank" rel="noopener">Underwater Fire Games</a></strong> and creator of <em>Particle Hearts</em>. Jess shares an unfiltered look at what it truly means to leave AAA game development—specifically a long career working on <em>Call of Duty</em>—and step into the unpredictable, demanding, and deeply personal world of indie game creation.</p>



<p>This conversation explores the realities behind creative freedom, the hidden risks of solo development, the emotional and financial challenges of launching a first indie title, and the lessons Jess learned the hard way. It is a candid, experience-driven discussion that offers invaluable insight for developers considering a similar leap.</p>



<h2 class="wp-block-heading">Breaking Into the Industry &#8211; From Art School to AAA Games :</h2>



<p>Jess’s path into the games industry began with a strong artistic foundation. After attending art school, they made a bold decision: load up the family van and drive to California because “that’s where video games are made.” With no computer and very little money, Jess relied on public libraries to apply for jobs—a risky move in hindsight, but one that ultimately paid off.</p>



<p>Their first major break came at <strong>Sony</strong>, working on pre-rendered cinematics for first-party titles. This early role helped Jess understand large-scale production pipelines and cinematic storytelling, skills that would later influence their indie work. From Sony, Jess moved on to <strong>Treyarch</strong>, where they would spend more than a decade contributing to some of the most recognizable games in the world.</p>



<h2 class="wp-block-heading">Life Inside AAA &#8211; The Call of Duty Years :</h2>



<p>At Treyarch, Jess worked on multiple <em>Call of Duty</em> titles, including extended time on the <strong>Zombies mode</strong>. Their role as a <strong>Lead Destruction Artist</strong> involved building and animating environmental destruction—exploding buildings, collapsing structures, animated props, and vehicles. Over time, this expanded into design work and art direction for Zombies modes.</p>



<p>Working on <em>Call of Duty</em> offered undeniable benefits: financial stability, industry prestige, massive production resources, and the experience of shipping games on immovable deadlines. Jess highlights how AAA studios excel at scale, specialization, and efficiency, producing enormous amounts of polished content year after year.</p>



<p>However, that specialization came at a cost.</p>



<h2 class="wp-block-heading">The Turning Point &#8211; Why Leave AAA? :</h2>



<p>After more than a decade on the same franchise, Jess reached a creative crossroads. While <em>Call of Duty</em> remained a dream job by many standards, the work became increasingly managerial and narrowly focused. Creative exploration gave way to people management, meetings, and specialization.</p>



<p>Jess describes a growing desire to <strong>be a generalist again</strong>—to touch every part of the game, from visuals to gameplay to storytelling. They also wanted more control over what stories were told and how they were expressed. Location flexibility played a role too; remaining tied to Los Angeles was no longer appealing.</p>



<p>Ultimately, the move to indie development was about reclaiming creative ownership and curiosity rather than escaping AAA due to burnout or dissatisfaction.</p>



<h2 class="wp-block-heading">Becoming a Generalist Again &#8211; The Indie Mindset Shift :</h2>



<p>In AAA development, problems are distributed across departments. In indie development, <strong>every problem is your problem</strong>.</p>



<p>Jess explains how this shift required a complete mental reset. There were no UI specialists, localization teams, or technical departments to lean on. Every decision—engine choice, art style, feature scope—carried ripple effects across the entire project.</p>



<p>This reality forced a new way of thinking: assessing every feature not just by how cool it was, but by whether it was worth the risk, time, and long-term maintenance. Even seemingly small details—like character pupils—became strategic decisions rather than aesthetic defaults.</p>



<h2 class="wp-block-heading">The Birth of <em>Particle Hearts</em> &#8211; A Long-Held Idea Takes Shape :</h2>



<p>The concept behind <em>Particle Hearts</em> traces back to Jess’s time working on particle effects during <em>Call of Duty: World at War</em>. While optimizing effects to fit strict performance budgets, Jess had a thought that stuck for years: <em>What if the entire game budget was just particles?</em></p>



<p>That idea became the foundation for <em>Particle Hearts</em>. The game’s striking visual identity—worlds built almost entirely from particles—was both an artistic statement and a practical constraint. As a solo developer, Jess needed an art style that avoided the escalating costs of realism, animation complexity, and asset pipelines.</p>



<p>The result was a visually unique experience that didn’t rely on trends or templates, but instead emerged from technical curiosity and creative experimentation.</p>



<h2 class="wp-block-heading">Visual Identity as Gameplay Foundation :</h2>



<p>Rather than separating visuals and mechanics, <em>Particle Hearts</em> was designed so that <strong>gameplay and visuals informed each other</strong>. Movement, abilities, and exploration were all rooted in particle-based systems, ensuring cohesion between what players saw and how the game felt to play.</p>



<p>Jess emphasizes the importance of nailing moment-to-moment feel early. Just as shooting mechanics define <em>Call of Duty</em>, movement, jumping, and traversal defined <em>Particle Hearts</em>. Each action was reinforced through animation, sound, and particle feedback to ensure players felt rewarded at every step.</p>



<h2 class="wp-block-heading">Marketing Realities &#8211; When a Good Game Doesn’t Find Its Audience :</h2>



<p>While <em>Particle Hearts</em> succeeded creatively and critically, it struggled commercially. Jess is transparent about the emotional weight of working on a game for years only to see it fail to gain traction.</p>



<p>Several marketing lessons emerged from this experience:</p>



<p>Influencer marketing can work—but only if the influencer’s audience aligns with the game’s audience. In this case, high-profile coverage did not translate into meaningful conversions.</p>



<p>Giveaways can inflate wishlist numbers without increasing actual sales. Many wishlists came from users interested in prizes, not the game itself.</p>



<p>Marketing has no universal formula. What works for one game may fail for another, and repeating ineffective tactics due to sunk cost can compound losses.</p>



<p>Jess underscores that marketing is not an assembly line—and believing “if you build it, they will come” is one of the most dangerous myths in game development.</p>



<h2 class="wp-block-heading">Mistakes That Mattered &#8211; UI, Localization, and Timing :</h2>



<p>Among the biggest underestimated challenges were <strong>UI implementation</strong> and <strong>localization</strong>. While publishers handled translation, implementation was entirely on Jess—requiring significant technical work late in development.</p>



<p>Jess also reflects on revealing the game too early. While early exposure helped build a small following, it eliminated opportunities for a major “first reveal” moment at showcases or platform events. In hindsight, delaying the announcement might have enabled stronger press coverage.</p>



<h2 class="wp-block-heading">Production Lessons from AAA That Still Matter :</h2>



<p>Despite the differences, Jess carried valuable AAA lessons into indie development. Chief among them was deadline discipline and a pragmatic approach to cutting features.</p>



<p>At Treyarch, teams used a simple rule: <strong>Fix it, hide it, or cut it</strong>. That mindset helped Jess avoid perfection paralysis and make tough decisions when time and resources ran thin.</p>



<p>Jess also learned the importance of personal health—recognizing that burnout, poor sleep, and neglecting physical well-being directly impact creative output.</p>



<h2 class="wp-block-heading">Building the Right Indie Team :</h2>



<p>Although <em>Particle Hearts</em> began as a solo project, Jess quickly identified areas that required collaboration. A programmer, a composer, and design support were brought in strategically, each elevating the project beyond what one person could achieve alone.</p>



<p>The game’s soundtrack, in particular, pushed Jess to raise the quality bar across the entire experience—demonstrating how strong collaborators can improve more than just their assigned discipline.</p>



<h2 class="wp-block-heading">Looking Forward &#8211; Confidence, Risk, and the Next Project :</h2>



<p>Having shipped a full indie game, Jess approaches their next project with less fear—but not less ambition. With hard-earned experience in localization, UI, porting, and production planning, they feel better equipped to take creative risks.</p>



<p>The next game will be larger, mechanically bolder, and more experimental, including time-based mechanics and deeper systems. While details remain under wraps, Jess makes one thing clear: being nervous is part of the process—and a sign that growth is happening.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections :</h2>



<p>Jess Feidt’s journey from <em>Call of Duty</em> to <em>Particle Hearts</em> is not a fairy tale—it’s a <strong>realistic indie success story</strong>. Success here is defined not by profit alone, but by creative ownership, growth, and the ability to keep making games.</p>



<p>For developers considering a similar leap, this episode offers clarity without romanticizing the struggle. Indie development is harder, riskier, and lonelier—but also deeply rewarding for those willing to embrace uncertainty and learn from failure.</p>



<p>Jess’s story is a reminder that there is no single path to success in games—only informed decisions, honest reflection, and the courage to try again.</p>



<h2 class="wp-block-heading">Want more insights like this? :</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/conference/" data-type="link" data-id="https://indiegamebusiness.com/resources/training/conference/">IndieGameBusiness Sessions</a></strong>, taking place on <strong>February 18th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Jess, and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="AAA" class="wp-image-5280" style="width:559px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">From Call of Duty to Indie Dev | Jess Feidt, Underwater Fire Games</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Jess Feidt, Owner of Underwater Fire Games. Jess shares his journey from working on massive AAA franchi...]]></media:description>
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		<title>Make-A-Wish International: 5 Powerful Ways Game Studios Can Get Involved in Changing Lives</title>
		<link>https://indiegamebusiness.com/make-a-wish-international-changing-lives/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 03 Nov 2025 11:01:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5272</guid>

					<description><![CDATA[How Games Bring Hope to Kids – Insights from April Stallings of Make-A-Wish International: As video games continue to evolve as both art and community, they’re also becoming a powerful force for good. In a recent IndieGameBusiness® podcast, Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness®, [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">How Games Bring Hope to Kids – Insights from April Stallings of Make-A-Wish International:</h2>



<p>As video games continue to evolve as both art and community, they’re also becoming a powerful force for good. In a recent IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, sat down with <strong><a href="https://www.linkedin.com/in/aprilstallings/" data-type="link" data-id="https://www.linkedin.com/in/aprilstallings/" target="_blank" rel="noopener">April Stallings</a></strong>, Charitable Gaming Program Manager at <strong><a href="https://www.linkedin.com/company/make-a-wish-international/" data-type="link" data-id="https://www.linkedin.com/company/make-a-wish-international/" target="_blank" rel="noopener">Make-A-Wish International</a></strong>, to talk about how gaming brings connection, comfort, and joy to children with critical illnesses. From wish-granting collaborations with AAA studios to indie partnerships, April shares how games are helping kids around the world find hope and healing through play.</p>



<h2 class="wp-block-heading">From Arcades to Advocacy &#8211; April’s Journey into Gaming and Giving:</h2>



<p>April Stallings’ love of gaming started long before her work with Make-A-Wish. Her father owned a local arcade called <em>Wizard World</em>, where she and her sisters spent hours playing classics like <em>Pac-Man</em> and <em>Pole Position</em>. That early spark turned into a lifelong connection to games — and today, she’s helping children around the world experience that same joy.</p>



<p>After earning a degree in marine biology, Stallings’ path led her to nonprofit work, where she eventually found her way to Make-A-Wish. “I finally get to combine my passion for games with making the world a better place,” she said. Her enthusiasm for gaming is still going strong — from <em>Borderlands 4</em> to cozy indie titles like <em>Blueprints</em>, she stays connected to the medium that shaped her childhood.</p>



<h2 class="wp-block-heading">Inside the Mission,  How Make-A-Wish International Changes Lives:</h2>



<p>Make-A-Wish international grants life-changing wishes to children facing critical illnesses. With chapters in more than <strong>50 countries</strong>, Make-A-Wish International alone will grant an estimated <strong>17,000 wishes this year</strong>, while Make-A-Wish America grants a similar number. Since its founding, the organization has granted <strong>over 600,000 wishes worldwide</strong>, giving children unforgettable experiences that improve both mental and physical health.</p>



<p>“Kids who receive wishes often have better treatment outcomes,” April explained. “It helps their mental health, their family’s emotional wellbeing, and gives them something to look forward to.” These wishes fall into four categories:</p>



<ul class="wp-block-list">
<li><strong>I wish to meet</strong> (celebrities and idols like John Cena)</li>



<li><strong>I wish to be</strong> (a firefighter, zookeeper, or game developer for a day)</li>



<li><strong>I wish to have</strong> (items such as gaming PCs or consoles)</li>



<li><strong>I wish to go</strong> (travel-based wishes like theme park visits or studio tours)</li>
</ul>



<h2 class="wp-block-heading">The Rise of Gaming Wishes:</h2>



<p>During the pandemic, gaming wishes surged dramatically — Make-A-Wish saw a <strong>200% year-over-year increase</strong> in requests for gaming-related experiences and itemsHow Games Bring Hope to Kids _ …. For many children undergoing treatments like chemotherapy or immunotherapy, isolation and limited mobility make gaming their main source of connection.</p>



<p>“Gaming became a lifeline,” Stallings said. “It helps them stay connected with friends and the world when their reality feels very small.”</p>



<p>Even as the world reopens, gaming wishes remain the <strong>fastest-growing category</strong> at Make-A-Wish. Whether it’s a console, a streaming setup, or meeting a favorite content creator, these experiences give children something positive to hold onto during treatment.</p>



<h2 class="wp-block-heading">Memorable Gaming Wishes:</h2>



<p>Some of the most unforgettable wishes blend creativity, community, and compassion:</p>



<ul class="wp-block-list">
<li><strong>A child losing his vision</strong> wished to play <em>Clash Royale</em> with his favorite creators. Make-A-Wish arranged a private session through <strong>Supercell</strong>, along with exclusive in-game rewards before his sight faded.</li>



<li><strong>A Minecraft fan from Ohio</strong> visited <strong>Mojang Studios</strong> in Sweden, where developers crowned him “King for a Day,” gave him a tour of secret projects, and filled his visit with gifts and surprises.</li>



<li><strong>A Helldivers fan</strong> unable to travel due to his condition enjoyed a virtual hangout with the game’s developers, who spent hours answering questions and sharing laughs.</li>
</ul>



<p>These stories highlight how game studios — big and small — can make an enormous difference in a child’s life.</p>



<h2 class="wp-block-heading">Indies, Inclusion, and Impact:</h2>



<p>While many wishes involve AAA studios, April emphasized that indie developers often shine the brightest when it comes to <strong>personal connection and flexibility</strong>.</p>



<p>“Indie studios are closer to the heart of gaming,” she said. “They’re nimble, passionate, and often more willing to say, ‘Yeah, let’s do this!’”</p>



<p>From small studios granting mentorship sessions for kids who wish to become game developers, to cozy indie games being featured in charity bundles, indie creators are making a measurable difference through community-driven generosity.</p>



<h2 class="wp-block-heading">Partnerships That Make a Difference:</h2>



<p>Corporate partnerships play a huge role in Make-A-Wish’s ability to grant wishes worldwide. Companies like <strong>Secretlab</strong> donate gaming chairs and desks for wish kids who want a dream gaming setup, while studios like <strong>Blizzard</strong> have raised millions through in-game charity pets in <em>World of Warcraft</em>.</p>



<p>April also shared Make-A-Wish’s <strong>Infinite Wishes initiative</strong>, which invites game studios to become annual partners through donations ranging from $5,000 to $50,000 — making collaboration accessible at every scale.</p>



<p>Even without deep pockets, studios can contribute through <strong>Steam key donations</strong>, <strong>in-game activations</strong>, or <strong>charity bundles</strong>. These efforts don’t just raise funds — they foster goodwill, visibility, and lasting emotional impact.</p>



<h2 class="wp-block-heading">Why the Games Industry Needs Heart:</h2>



<p>April noted a cultural shift in the games industry: while charitable work still happens, many studios are quieter about it due to public image concerns. “The grind has overtaken the giving,” she said. “But indies are changing that. They’re where the creativity — and the heart — of gaming really lives.”</p>



<p>She encourages developers to reframe giving not as a marketing tactic, but as a reflection of shared values. “You don’t need a massive budget to make a difference,” she said. “Even your time, your skills, or a few game codes can change a child’s life.”</p>



<h2 class="wp-block-heading">How Developers and Studios Can Get Involved:</h2>



<p>Whether it’s a global publisher or a two-person indie team, there are countless ways to help Make-A-Wish international:</p>



<ul class="wp-block-list">
<li><strong>Donate Steam keys or console codes</strong> to be used for wish grants.</li>



<li><strong>Volunteer your expertise</strong> to teach a child game design or development.</li>



<li><strong>Join or host a game bundle</strong> where proceeds support wish funding.</li>



<li><strong>Run in-game charity activations</strong> tied to community milestones.</li>



<li><strong>Partner through Infinite Wishes</strong> for larger-scale collaborations.</li>
</ul>



<p>Developers interested in collaborating can reach April directly at <strong><a>astallings@worldwish.org</a></strong> or connect on <strong><a href="https://www.linkedin.com/in/aprilstallings/" data-type="link" data-id="https://www.linkedin.com/in/aprilstallings/" target="_blank" rel="noopener">LinkedIn</a></strong>.</p>



<h2 class="wp-block-heading">The Bigger Picture &#8211; Games as a Force for Good:</h2>



<p>For April, gaming is more than entertainment — it’s empowerment. It gives children a sense of control, adventure, and hope in moments where they have little of any.</p>



<p>“Video games let them do things they can’t do in real life,” she said. “It’s not just play. It’s healing, imagination, and connection.”</p>



<p>From D&amp;D fundraisers to Minecraft studio visits, Make-A-Wish continues to show that the gaming community has the power to create joy even in life’s hardest battles.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>April Stallings’ work stands as a reminder that games can be a lifeline — a bridge between imagination and healing. Through Make-A-Wish International, she’s helping children reclaim moments of happiness and connection, one wish at a time.</p>



<p>For developers and studios, the takeaway is simple: <strong>you don’t need to be big to make a big difference.</strong> Every partnership, every donation, every wish fulfilled proves that the gaming community can use its creativity for something truly meaningful.</p>



<h2 class="wp-block-heading">Want more insights like this? :</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/" data-type="link" data-id="https://indiegamebusiness.com/resources/training/igb-deep-dive/">Deep Dive</a></strong> that is taking place on <strong>December 10th from 9am &#8211; 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with April, and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="Make-A-Wish International" class="wp-image-5280" style="width:473px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
		<media:content url="https://www.youtube.com/embed/nUjfLsdAGgc" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/nUjfLsdAGgc" />
			<media:title type="plain">How Games Bring Hope to Kids | April Stallings, Make-A-Wish International</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by April Stallings, Charitable Gaming Program Manager at Make-A-Wish International. April shares how the p...]]></media:description>
			<media:thumbnail url="https://indiegamebusiness.com/wp-content/uploads/2025/11/how-games-bring-hope-to-kids-apr.jpg" />
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		<title>Global Teams in Indie Development: 5 Inspiring Insights on Scaling Sustainably</title>
		<link>https://indiegamebusiness.com/global-teams-in-indie-development/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 27 Oct 2025 10:44:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5215</guid>

					<description><![CDATA[Building Global Teams Without Losing Heart: As indie studios continue to evolve and expand, many are learning that growth doesn’t always mean opening another local office—it can mean going global. In a recent IndieGameBusiness® podcast, Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness®, sat down [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How Indies Can Scale with Global Development | Brad Hendricks" width="1200" height="675" src="https://www.youtube.com/embed/sOMUVw2-lyo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Building Global Teams Without Losing Heart:</h2>



<p>As indie studios continue to evolve and expand, many are learning that growth doesn’t always mean opening another local office—it can mean going global. In a recent IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, sat down with <strong><a href="https://www.linkedin.com/in/bradhendricks/" data-type="link" data-id="https://www.linkedin.com/in/bradhendricks/" target="_blank" rel="noopener">Brad Hendricks</a></strong>, Founder and CEO of <strong><a href="https://www.linkedin.com/company/blind-squirrel-games/" data-type="link" data-id="https://www.linkedin.com/company/blind-squirrel-games/" target="_blank" rel="noopener">Blind Squirrel Games</a></strong>, to discuss how his studio built a sustainable, international development model. From managing hybrid teams to balancing creative and technical demands across continents, Hendricks shared hard-earned lessons on how indies can scale successfully in today’s volatile industry.</p>



<h2 class="wp-block-heading">From Plastic Molds to Pixels &#8211; Brad Hendricks’ Unexpected Start:</h2>



<p>Before leading one of the industry’s most trusted co-development studios, Hendricks’ career started in an unlikely place—<strong>plastics manufacturing</strong>. His journey into games began when his employer acquired <strong>Gravis</strong>, a company known for its iconic gamepads and joysticks.</p>



<p>That opportunity opened the door to his first role in gaming, working directly with developers and publishers to integrate peripherals into their titles. From there, Hendricks moved through roles at <strong>GameSpy</strong>, <strong>Gamebryo</strong>, and other companies that taught him every angle of the industry—from engineering and production to business development.</p>



<p>When he finally founded <strong>Blind Squirrel Games</strong>, Hendricks’ experience across multiple disciplines gave him the tools to lead a studio capable of tackling AAA remasters and original IP alike.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“We’ve been doing this since the mid-90s,” Hendricks shared. “I’ve seen the industry shift, crash, and rebuild itself. Every evolution brings new challenges—but also new opportunities for developers willing to adapt.”</p>
</blockquote>



<h2 class="wp-block-heading">Adapting to a Changing Industry:</h2>



<p>The last few years have tested even the most stable studios. With publishers tightening budgets and becoming more <strong>risk-averse</strong>, Hendricks and his team at Blind Squirrel had to rethink how they operated.</p>



<p>Work-for-hire became their focus, with large co-development projects taking priority over original IP. As Hendricks put it, “There’s not a lot of appetite right now for new IP that doesn’t have an established audience.”</p>



<p>Their long-standing partnership with <strong>Microsoft on State of Decay 3</strong> exemplifies this approach—high-value collaborations that leverage Blind Squirrel’s technical depth while maintaining stability in uncertain times.</p>



<h2 class="wp-block-heading">Creating Global Teams &#8211; Why Blind Squirrel Expanded to Colombia and New Zealand:</h2>



<p>When COVID-19 forced the world into remote work, Blind Squirrel didn’t scramble—they were ready. Hendricks’ leadership team had already planned for a hybrid environment, setting up tools and processes to keep production seamless.</p>



<p>But as publishers began demanding lower costs and on-site staff, the studio made a bold move: <strong>expanding internationally.</strong></p>



<p>They acquired a studio in <strong>Colombia</strong> and opened a new branch in <strong>New Zealand</strong>, allowing them to maintain quality while lowering operational costs.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“We realized we couldn’t compete with global price pressures if we stayed domestic,” Hendricks said. “So we went where the talent was—and made sure our culture traveled with us.”</p>
</blockquote>



<p>Today, Blind Squirrel operates out of <strong>Irvine (CA), Texas, Colombia, and New Zealand</strong>, blending physical offices with remote talent across the globe.</p>



<h2 class="wp-block-heading">Culture Without Borders &#8211; Building a Connected Global Team:</h2>



<p>For Hendricks, scaling globally isn’t just about logistics—it’s about <strong>preserving company culture</strong>. Blind Squirrel’s unique solution involves tracking employee wellbeing and morale through subtle, ongoing surveys that measure everything from job satisfaction to burnout risk.</p>



<p>Using internal tools that analyze responses on a 1-to-5 scale, leadership can spot issues <strong>before</strong> they affect project velocity or morale.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“We measure not just project health, but people’s health,” Hendricks explained. “When someone’s struggling, we want to know why. It’s not about punishment—it’s about understanding.”</p>
</blockquote>



<p>This data-driven empathy has become a cornerstone of Blind Squirrel’s operations. Their HR and management teams step in early to resolve conflicts, prevent burnout, and maintain transparency across departments.</p>



<h2 class="wp-block-heading">The Human Side of Remote Work:</h2>



<p>Despite the data-driven systems, Hendricks recognizes the human challenges behind distributed teams. Cultural differences, time zones, and fear of “speaking up” are all hurdles that take time to overcome.</p>



<p>He stressed the importance of <strong>honesty and trust</strong> between leadership and staff—especially when feedback might be uncomfortable.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“We want blunt honesty,” Hendricks said. “We can’t fix what we don’t know. This only works if everyone feels safe to be transparent.”</p>
</blockquote>



<p>Regular <strong>all-hands meetings</strong>, <strong>quarterly celebrations</strong>, and <strong>transparent financial updates</strong> keep everyone connected and invested in the company’s goals—no matter where they are.</p>



<h2 class="wp-block-heading">Preventing Burnout &#8211; Lessons in Balance:</h2>



<p>Like many studios, Blind Squirrel had to face its own shortcomings. Six years ago, burnout was common and work-life balance was nearly nonexistent. Hendricks admits the company had to overhaul its leadership structure to survive.</p>



<p>By hiring experienced executives such as <strong>COO Steve Sardegna</strong> and <strong>Chief Development Officer Matthew Fawcett</strong>, Blind Squirrel redefined how it managed people and projects.</p>



<p>Their new approach emphasizes <strong>planning, velocity tracking</strong>, and <strong>reasonable work hours</strong>—all aimed at preventing the endless crunch cycles that plague many studios.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“We’re not perfect,” Hendricks said candidly. “But we’ve made huge strides. You can’t ignore burnout—it kills creativity faster than anything.”</p>
</blockquote>



<h2 class="wp-block-heading">Adapting to Publisher Demands &#8211; Return to Office vs. Remote Reality:</h2>



<p>While Blind Squirrel thrives in a distributed model, publishers increasingly pressure developers to bring staff back into physical offices.</p>



<p>Hendricks acknowledges that in-person collaboration can boost creativity during early development stages—but it’s not without drawbacks.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“We’re seeing some positive velocity from in-office work,” he said, “but also a negative impact on mental health. It’s a double-edged sword.”</p>
</blockquote>



<p>Blind Squirrel’s hybrid strategy—maintaining both local offices and remote teams—allows them to accommodate client needs while protecting employee wellbeing.</p>



<h2 class="wp-block-heading">Business Development in a Global Team Market:</h2>



<p>On the business side, Hendricks says the industry has changed dramatically since 2020. Traditional trade shows like <strong>E3</strong> have lost relevance, while events like <strong>Gamescom</strong> and <strong>regional developer conferences</strong> are now prime hunting grounds for partnerships.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“We’re finding the best opportunities at smaller, regional shows,” he said. “The people there are decision-makers, not just attendees.”</p>
</blockquote>



<p>Blind Squirrel’s <strong>Business Development Director, Charles Milano</strong>, travels globally to expand partnerships and source projects. The goal isn’t just growth—it’s sustainable diversification across work-for-hire, co-development, and remastering.</p>



<h2 class="wp-block-heading">The Art and Challenge of Remastering Classics:</h2>



<p>Blind Squirrel’s reputation for <strong>high-quality remasters</strong>—like <em>Bioshock: The Collection</em> and <em>Mass Effect Legendary Edition</em>—wasn’t planned. The <em>Bioshock</em> remaster, for instance, started as a simple port until Hendricks’ team rebuilt a key scene to modern visual standards.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“When 2K saw it, they said, ‘What the hell did you do?’” Hendricks laughed. “Then they asked us to do the whole series.”</p>
</blockquote>



<p>The process taught them invaluable lessons about <strong>technical precision</strong>, <strong>artistic respect</strong>, and <strong>managing publisher expectations</strong>—skills that now inform every project they take on.</p>



<h2 class="wp-block-heading">Looking Ahead &#8211; Global Teams, Local Heart:</h2>



<p>When asked where he sees the industry heading, Hendricks predicts a <strong>continued global expansion</strong> of development—especially as cost pressures and talent shortages persist.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“Studios that figure out how to balance cost, quality, and culture across borders will thrive,” he said. “The future isn’t about where your office is—it’s about where your people are.”</p>
</blockquote>



<p>For Blind Squirrel Games, that philosophy has become a guiding principle: build smart, stay human, and let global talent drive creative success.</p>



<h2 class="wp-block-heading">5 Key Takeaways:</h2>



<p><strong>Adaptability is survival:</strong> Shifting focus from original IP to co-development allowed Blind Squirrel to stay profitable through market downturns.</p>



<p><strong>Global Teams growth requires cultural strategy:</strong> Expansion only works when communication, trust, and transparency are prioritized.</p>



<p><strong>Employee health predicts project health:</strong> Tracking well-being is as essential as tracking milestones.</p>



<p><strong>Hybrid models can work—if done intentionally:</strong> Flexibility must serve both client demands and team well-being.</p>



<p><strong>Remasters teach more than tech:</strong> Revisiting classics like <em>Bioshock</em> and <em>Mass Effect</em> gave the studio the precision and discipline to handle complex new projects.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Brad Hendricks’ story is proof that scaling a studio doesn’t have to mean sacrificing culture or creativity. From plastics manufacturing to leading a globally recognized development powerhouse, his journey reflects the adaptability that defines successful indie studios today.</p>



<p>For developers striving to grow beyond local borders, the message is clear: sustainable expansion starts with empathy, structure, and trust. The future of indie development isn’t about size — it’s about strength, connection, and the people behind every project.</p>



<h2 class="wp-block-heading">Want more insights like this? :</h2>



<p>Watch the full episode on <strong><a href="https://www.youtube.com/watch?v=sOMUVw2-lyo" data-type="link" data-id="https://www.youtube.com/watch?v=sOMUVw2-lyo" target="_blank" rel="noopener">YouTube</a></strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Brad, and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/10/igb_powell-1.png" alt="global teams" class="wp-image-5224" style="width:559px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/10/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/10/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/10/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">How Indies Can Scale with Global Development | Brad Hendricks</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Brad Hendricks, Founder and CEO of Blind Squirrel Games. Brad shares why globally distributed developme...]]></media:description>
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		<title>Games as Platforms: 5 Inspiring Lessons from Look North World’s Alex Seropian</title>
		<link>https://indiegamebusiness.com/games-as-platforms/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 06 Oct 2025 10:48:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5059</guid>

					<description><![CDATA[Games as Platforms: The Future of Player-Created Worlds – Insights from Alex Seropian of Look North World : As game development continues to evolve, the concept of games as platforms is reshaping how creators build, players engage, and studios sustain their futures. In a recent [&#8230;]]]></description>
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<iframe loading="lazy" title="Why Games as Platforms Are the Future | Alex Seropian" width="1200" height="675" src="https://www.youtube.com/embed/MFu4xAW7b1w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Games as Platforms: The Future of Player-Created Worlds – Insights from Alex Seropian of Look North World :</h2>



<p>As game development continues to evolve, the concept of <em>games as platforms</em> is reshaping how creators build, players engage, and studios sustain their futures. In a recent IndieGameBusiness® podcast,  <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, sat down with <strong><a href="https://www.linkedin.com/in/alexanderseropian/" data-type="link" data-id="https://www.linkedin.com/in/alexanderseropian/" target="_blank" rel="noopener">Alex Seropian</a></strong>, CEO and Founder of <strong><a href="https://www.linkedin.com/company/looknorthworld/" data-type="link" data-id="https://www.linkedin.com/company/looknorthworld/" target="_blank" rel="noopener">Look North World</a></strong> and co-founder of <strong>Bungie</strong>, to discuss why games built as platforms represent the next major shift in the industry — from Roblox and Fortnite to the growing opportunities for indie developers to thrive within these ecosystems.</p>



<h2 class="wp-block-heading">The Origins of a Gaming Pioneer :</h2>



<p>Alex Seropian’s journey began in college, where his passion for creating games led him to co-found Bungie and later develop <em>Halo</em>, one of the most iconic franchises in gaming history. From his early experiments on the Mac with <em>Pathways into Darkness</em> to leading Disney’s game division and founding Industrial Toys, Seropian’s career has always centered around innovation and accessibility in game development</p>



<p>His newest studio, Look North World, continues this mission — focusing on building games inside creator ecosystems like <strong>Roblox</strong> and <strong>UEFN (Unreal Editor for Fortnite)</strong>.</p>



<h2 class="wp-block-heading">The Shift Toward Games as Platforms :</h2>



<p>When asked what inspired Look North World, Seropian explained that he sees these emerging ecosystems as the future of interactive entertainment. Unlike traditional standalone games, <em>platform games</em> thrive within shared worlds where communities create, share, and monetize content together.</p>



<p>Platforms like Roblox, Minecraft, and Fortnite have redefined what it means to play — blurring the line between player and creator. Seropian noted, “There’s a whole generation growing up that’s not just playing games, but <em>creating</em> them.” He referred to this new wave of users as the “<em>player-creators</em>,” emphasizing that they’re shaping the future of interactive entertainment.</p>



<p>This evolution mirrors what MTV did for music in the ‘80s — transforming passive consumption into active participation. Roblox and Fortnite, Seropian argued, are this generation’s <em>digital malls</em>, where players hang out, build, and socialize.</p>



<h2 class="wp-block-heading">Opportunities for Developers in the Platform Age :</h2>



<p>For indie developers struggling to stand out on Steam or console stores, these new ecosystems offer an alternative path. Seropian pointed out that building on creator platforms comes with several advantages:</p>



<ul class="wp-block-list">
<li><strong>Lower development costs</strong> – No need for massive budgets or server infrastructure.</li>



<li><strong>Rapid prototyping</strong> – Developers can launch a playable version within days.</li>



<li><strong>Built-in audiences</strong> – Tens of millions of active players ready to discover new experiences.</li>
</ul>



<p>“Good still matters,” Seropian emphasized. “Quality, creativity, and understanding the platform’s culture are what help games stand out — not just production value.”</p>



<p>He compared discoverability on Roblox and UEFN to YouTube’s algorithmic model: success depends on smart metadata, clickable thumbnails, community engagement, and constant iteration.</p>



<h2 class="wp-block-heading">Learning Fast &#8211; The Power of Iteration :</h2>



<p>At Look North World, Seropian’s team has released over <strong>30 games in two years</strong> — a pace unheard of in traditional development cycles. He explained that the secret lies in rapid iteration: “If you can get something playable in a week, you can start learning right away. That’s the real power of these platforms.”</p>



<p>Instead of relying solely on large-scale investments, the studio treats every release as a learning opportunity. Roughly two-thirds of their titles have achieved positive ROI, and even the rest have provided valuable insights.</p>



<p>This approach mirrors the philosophy behind early Bungie projects — build, test, learn, and adapt.</p>



<h2 class="wp-block-heading">Balancing Original IP with Partnerships :</h2>



<p>While Look North World develops its own original games, the studio also collaborates with major entertainment brands like <strong>Hasbro</strong>, <strong>Bandai Namco</strong>, and <strong>Wildcard</strong>. These partnerships help sustain the company financially while building credibility and expanding reach.</p>



<p>Collaborations like the <em>Mighty Morphin Power Rangers</em> mod for <em>ARK: Survival Evolved</em> showed how external IP can blend with community-driven creativity. Meanwhile, their original projects explore new genres and social experiences designed specifically for player-driven ecosystems.</p>



<p>Seropian believes that, in the long run, we’ll see breakout hits emerging from these platforms — games that achieve mainstream recognition, film adaptations, or full-fledged transmedia franchises.</p>



<h2 class="wp-block-heading">Challenges of Discoverability and Monetization :</h2>



<p>While accessibility is a strength, the flood of content on these platforms presents a unique challenge. Thousands of new experiences launch every week, making visibility crucial.</p>



<p>Look North World approaches this by combining traditional marketing practices — like audience testing, analytics, and player retention strategies — with grassroots community engagement through <strong>Discord</strong>, <strong>TikTok</strong>, and <strong>in-game events</strong>.</p>



<p>Revenue generation also differs by platform:</p>



<ul class="wp-block-list">
<li><strong>UEFN (Fortnite)</strong> rewards developers through engagement-based payouts.</li>



<li><strong>Roblox</strong> offers both engagement and direct monetization options.</li>
</ul>



<p>Understanding these differences helps studios design smarter business models and sustain long-term growth.</p>



<h2 class="wp-block-heading">Advice for Indie Developers Entering Platform-Based Games :</h2>



<p>Seropian’s advice for indie creators? <em>Start small.</em></p>



<p><strong><em>“Ask yourself, ‘What’s the smallest thing we can make?’ Then cut that in half. Then cut it in half again. Build that.”</em></strong> He stressed that building and releasing a small, functional prototype is far more valuable than overplanning.</p>



<p>He also encouraged developers to apply for Look North World’s <strong>Creator Label</strong>, which supports new talent on these platforms with funding, tools, and mentorship — no massive budget required. “All you need is an idea and a pulse,” Seropian joked.</p>



<p>For new teams, joining communities like the <strong>IndieGameBusiness Discord</strong> and attending online industry events can also accelerate networking and growth.</p>



<h2 class="wp-block-heading">The Future of Games as Ecosystems :</h2>



<p>Seropian closed by reflecting on how these ecosystems are reshaping entertainment at large. In the near future, he envisions tools so accessible that individuals could generate personal, interactive experiences within minutes.</p>



<p>He believes this evolution will merge storytelling, film, and games — allowing anyone to participate in the creative process. “We’re at the start of something transformative,” he said. “These platforms aren’t just about games anymore — they’re about communities, creativity, and connection.”</p>



<h2 class="wp-block-heading">Anecdotes and Reflections :</h2>



<p>Alex Seropian’s perspective bridges decades of game industry evolution — from pioneering console shooters to shaping the next frontier of digital creation. <em>Games as platforms</em> represent a shift from ownership to participation, from consuming to creating.</p>



<p>For indie developers and studios willing to adapt, the message is clear: the next era of gaming isn’t just built by professionals — it’s built by everyone.</p>



<h2 class="wp-block-heading">Want more insights like this? :</h2>



<p>Watch the full episode on <strong><a href="https://www.youtube.com/watch?v=MFu4xAW7b1w" data-type="link" data-id="https://www.youtube.com/watch?v=MFu4xAW7b1w" target="_blank" rel="noopener">YouTube</a></strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Alex, and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/10/igb_powell.png" alt="Games as Platforms" class="wp-image-5067" style="width:533px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/10/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/10/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/10/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">Why Games as Platforms Are the Future | Alex Seropian</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Alex Seropian, CEO and Founder of Look North World. Alex shares lessons learned from launching UEFN exp...]]></media:description>
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		<title>Kickstarter Failure to Success: 10 Powerful Lessons from Julian Rice’s Journey with Shujinkou</title>
		<link>https://indiegamebusiness.com/kickstarter-failure-to-success/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 29 Sep 2025 11:59:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5036</guid>

					<description><![CDATA[From Kickstarter Failure to Successfully Shipping Shujinkou – Insights from Julian Rice of Rice Games Inc. : As indie game development continues to evolve, the road from concept to launch is rarely straightforward. In a recent IndieGameBusiness® podcast, Jay Powell, CEO and Founder of The [&#8230;]]]></description>
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<h2 class="wp-block-heading">From Kickstarter Failure to Successfully Shipping Shujinkou – Insights from Julian Rice of Rice Games Inc. :</h2>



<p>As indie game development continues to evolve, the road from concept to launch is rarely straightforward. In a recent IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/jaypowell/" data-type="link" data-id="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, sat down with <strong><a href="https://www.linkedin.com/in/julian-m-rice/" data-type="link" data-id="https://www.linkedin.com/in/julian-m-rice/" target="_blank" rel="noopener">Julian Rice</a>,</strong> Founder and CEO of<strong> <a href="https://www.linkedin.com/company/rice-games/" data-type="link" data-id="https://www.linkedin.com/company/rice-games/" target="_blank" rel="noopener">Rice Games Inc</a>.</strong>, to discuss how a failed Kickstarter campaign transformed into the successful release of <em>Shujinkou</em>. Their conversation dives deep into resilience, team management, and how one ambitious JRPG came to life against the odds</p>



<h2 class="wp-block-heading">Starting Out &#8211; A Student with a Big Idea :</h2>



<p>Julian Rice began working on <em>Shujinkou</em> while still a student at UCLA, balancing studies, part-time jobs, and game development. Initially tackling art and design alone, he quickly realized he needed a team to bring his vision to life. Using small savings and freelance income, he hired artists and programmers while keeping expenses minimal—sometimes surviving on a diet of bread, milk, broccoli, and dumplings to funnel nearly all resources into the game.</p>



<p><strong>Summary:</strong> From humble beginnings and personal sacrifices, Rice laid the foundation for what would become a multi-year project.</p>



<h2 class="wp-block-heading">The Kickstarter Setback :</h2>



<p>Like many indie developers, Rice turned to Kickstarter for funding. He hoped early showings of <em>Shujinkou</em> at the Tokyo Game Show would fuel momentum. However, the campaign fell short. At just 19 years old, Rice admitted he underestimated the preparation needed for crowdfunding. He learned that success requires more than enthusiasm—it demands a pre-built community, marketing strategy, and clear proof of progress.</p>



<p><strong>Summary:</strong> The failed Kickstarter was less a defeat and more a crash course in marketing, planning, and realistic goal-setting.</p>



<h2 class="wp-block-heading">Pivoting to RPG Development :</h2>



<p>Originally envisioned as a platformer, <em>Shujinkou</em> shifted into a first-person dungeon crawler after the crowdfunding setback. Rice and his team drew inspiration from titles like <em>Etrian Odyssey</em>, <em>Persona</em>, and <em>Fire Emblem</em>. This pivot played to the team’s strengths and allowed the game to stand out in a crowded indie market.</p>



<p><strong>Summary:</strong> Adapting to setbacks and focusing on team strengths proved critical to <em>Shujinkou</em>’s transformation.</p>



<h2 class="wp-block-heading">Personal Challenges Along the Way :</h2>



<p>The journey was not only professional but deeply personal. During development, Rice’s mother was diagnosed with stage four colon cancer. He balanced hospital visits, caregiving, a full-time software engineering job, and leadership of a globally distributed development team. Ultimately, he dedicated the game’s release to her memory, a reflection of the personal resilience woven into the project.</p>



<p><strong>Summary:</strong> Life’s hardships shaped both the game’s journey and the developer’s determination.</p>



<h2 class="wp-block-heading">Building and Managing a Global Team :</h2>



<p>Rice Games grew into a 20-person team spread across seven time zones. Contractors, interns, and QA testers collaborated through structured Sunday meetings, often requiring Rice to wake before dawn while living in Tokyo. Despite limited resources, he implemented professional workflows like detailed documentation, QA testing, and bug tracking—systems rarely seen in small indie studios.</p>



<p><strong>Summary:</strong> Professional project management practices helped keep a distributed indie team aligned and productive.</p>



<h2 class="wp-block-heading">Getting on Consoles &#8211; Negotiations with Nintendo and Sony :</h2>



<p>One of Rice’s standout achievements was securing development kits from both Nintendo and Sony—an unusual feat for a first-time developer. After repeated rejections from Nintendo of America, he successfully negotiated in Japanese with representatives in Kyoto, highlighting the educational potential of <em>Shujinkou</em>. Sony, meanwhile, approved the project after reviewing a detailed game design document, marking a major step toward multi-platform release.</p>



<p><strong>Summary:</strong> Determination, language skills, and persistence opened doors with major console publishers.</p>



<h2 class="wp-block-heading">Marketing Struggles and Media Lessons :</h2>



<p>Marketing proved to be one of the toughest hurdles. Rice personally handled outreach, manually sending dozens of emails to press and influencers. While <em>Shujinkou</em> received praise, its length (200+ hours of gameplay) made it difficult for reviewers to cover thoroughly. Some outlets published reviews after playing only a fraction of the game, prompting Rice to push back using in-game analytics to track reviewer playtime.</p>



<p><strong>Summary:</strong> Marketing and media relations were as challenging as development, especially for a long, complex RPG.</p>



<h2 class="wp-block-heading">Blending Language Learning with Gameplay :</h2>



<p>A unique feature of <em>Shujinkou</em> is its integration of Japanese language learning into combat and exploration. By fighting enemies and revealing characters in their names, players gradually pick up hiragana, katakana, and basic grammar rules. Yet, players uninterested in language study can disable the feature and experience <em>Shujinkou</em> purely as a JRPG.</p>



<p><strong>Summary:</strong> Innovative mechanics balance educational value with accessibility, appealing to both language learners and traditional RPG fans.</p>



<h2 class="wp-block-heading">Post-Launch Content and Community Feedback :</h2>



<p>Following launch, Rice Games prioritized quality-of-life updates, bug fixes, and requested features like quick travel. While day-one DLC stirred controversy among PC players, Rice emphasized that <em>Shujinkou</em> shipped with hundreds of hours of core content, with extras like costumes offered as optional additions.</p>



<p><strong>Summary:</strong> Continuous updates and transparent communication reinforced Rice’s commitment to players.</p>



<h2 class="wp-block-heading">Looking Ahead &#8211; What’s Next for Rice Games :</h2>



<p><em>Shujinkou</em> was always envisioned as a trilogy covering six nations. The current release covers the first two, with sequels planned to expand the story. Beyond that, Rice hopes to branch into anime, manga collaborations, and potentially mobile spin-offs to introduce new players to the series. His ultimate goal is to grow the IP while staying true to the creative vision.</p>



<p><strong>Summary:</strong> The future of <em>Shujinkou</em> lies in sequels, cross-media opportunities, and continued passion for storytelling.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections :</h2>



<p>Julian Rice’s journey from a failed Kickstarter to a successful multi-platform launch exemplifies the perseverance needed in indie game development. <em>Shujinkou</em> is not just a JRPG—it’s a testament to dedication, adaptability, and the power of turning setbacks into stepping stones. For aspiring developers, Rice’s story is both a cautionary tale and an inspiring roadmap.</p>



<h2 class="wp-block-heading">Want more insights like this? :</h2>



<p>Watch the full episode on <a href="https://www.youtube.com/watch?v=ogouwNl627E" data-type="link" data-id="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noopener"><strong>YouTube</strong> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Julian, and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/09/igb_powell-2.png" alt="kickstarter" class="wp-image-5042" style="width:519px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/09/igb_powell-2.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/09/igb_powell-2-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/09/igb_powell-2-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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			<media:title type="plain">From Kickstarter Failure to Successfully Shipping Shujinkou | Julian Rice</media:title>
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		<title>Transmedia and Games: 5 Powerful Insights from Fieldman Robinson</title>
		<link>https://indiegamebusiness.com/transmedia-and-games/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 08 Sep 2025 11:24:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4974</guid>

					<description><![CDATA[The Growing Role of Games in Expanding Story Universes:  As the entertainment industry looks for new ways to expand stories across multiple mediums, games are increasingly becoming the foundation of transmedia strategies. In a recent IndieGameBusiness® podcast, Dan Long sat down with Fieldman Robinson, Co-Founder and Co-Managing Partner [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">The Growing Role of Games in Expanding Story Universes:</h2>



<p> As the entertainment industry looks for new ways to expand stories across multiple mediums, games are increasingly becoming the foundation of transmedia strategies. In a recent IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> sat down with <strong><a href="https://www.linkedin.com/in/fieldmanr/" target="_blank" rel="noopener">Fieldman Robinson</a></strong>, Co-Founder and Co-Managing Partner at <strong><a href="https://www.linkedin.com/company/verticalvoyage/" target="_blank" rel="noopener">Vertical Voyage</a></strong>, to discuss why games are uniquely positioned to drive transmedia success, the opportunities and challenges of licensing IP, and how both large studios and indies can use storytelling beyond games to reach new audiences.  </p>



<h2 class="wp-block-heading">From Film to Games &#8211; Fieldman Robinson’s Career Path:</h2>



<p>Fieldman Robinson’s journey into gaming began in 2014 while working at Sony Pictures. His role managing accounts for PlayStation and Xbox’s video services opened doors at PlayStation itself, where he helped run <strong>PlayStation Video</strong> and <strong>PlayStation Music</strong>. Collaborating on projects that tied games to movies and music introduced him to the power of transmedia connections.</p>



<p>After stints at Lionsgate, Universal Pictures, and a telecom company where he built mobile gaming platforms across Europe and Asia, Robinson joined Yodo1 to focus on licensing and partnerships. That move cemented his place at the intersection of games, media, and IP.</p>



<h2 class="wp-block-heading">What Is Transmedia? :</h2>



<p>Robinson defines <strong>transmedia</strong> as adapting a single story into different experiences across multiple formats. Unlike <strong>cross-media</strong>, which retells the same story in different forms (e.g., a comic book adapted directly into a movie), transmedia builds <strong>new narratives within the same universe</strong>.</p>



<p>Examples include:</p>



<ul class="wp-block-list">
<li><em>Star Wars</em>: Films, animated series, novels, comics, and games all expand the canon.</li>



<li><em>The Witcher</em>: Originating as novels, later expanding into acclaimed games, Netflix series, and even stage performances.</li>



<li><em>Pokemon</em>: From handheld games to anime, movies, card games, VR, and merchandise, creating one of the most successful transmedia franchises ever.</li>
</ul>



<p>Transmedia isn’t just adaptation—it’s about expanding universes with fresh narratives.</p>



<h2 class="wp-block-heading">Why Games Are Perfect for Transmedia :</h2>



<p>According to Robinson, games stand out from other media because they allow <strong>player agency</strong>. Unlike passive media like film, games let players shape the experience. This interactivity fosters deep loyalty and community engagement.</p>



<p>He highlights several advantages:</p>



<ul class="wp-block-list">
<li><strong>Built-in lore</strong>: Games often come with rich backstories ready to be expanded.</li>



<li><strong>Explorable universes</strong>: Players can experience worlds from multiple angles.</li>



<li><strong>Engagement</strong>: Interactive storytelling keeps fans invested.</li>



<li><strong>Spin-off potential</strong>: Modular storytelling allows developers to create side stories that strengthen the universe.</li>
</ul>



<p>Franchises like <em>Fallout</em>, <em>Minecraft</em>, and <em>The Last of Us</em> prove how transmedia expansions fuel renewed interest in original games.</p>



<p>Games uniquely strengthen transmedia because they blend story, interaction, and community engagement.</p>



<h2 class="wp-block-heading">Common Pitfalls in Transmedia :</h2>



<p>Not every adaptation succeeds. Robinson cites examples where poor execution alienates fans:</p>



<ul class="wp-block-list">
<li><strong>Ignoring canon moments</strong>: The <em>Uncharted</em> film disappointed players by missing key sequences that made the games iconic.</li>



<li><strong>Rushed production</strong>: Studios forced by deadlines risk releasing lower-quality adaptations.</li>



<li><strong>Shovel media</strong>: Oversaturating the market with low-quality tie-ins weakens brand trust (<em>Transformers</em> films are a cautionary tale).</li>
</ul>



<p>The lesson? Respect the source material and prioritize quality over speed.</p>



<p>Transmedia fails when adaptations cut corners, ignore fan expectations, or focus on quantity over quality.</p>



<h2 class="wp-block-heading">Licensing and Monetization in Transmedia :</h2>



<p>Licensing is central to transmedia strategy. Robinson compares it to <strong>McDonald’s Happy Meal toys</strong>—an IP owner licenses characters or brands to another company for a set period.</p>



<h3 class="wp-block-heading">Common Licensing Models:</h3>



<ol class="wp-block-list">
<li><strong>Royalties:</strong> Payment based on sales.</li>



<li><strong>Royalties + Minimum Guarantee:</strong> Upfront payment plus revenue share (most common).</li>



<li><strong>Flat Fee:</strong> One-time payment for unlimited use (rare but ideal for developers).</li>
</ol>



<p>He also warns about <strong>split rights</strong>: franchises like <em>Terminator</em> or <em>The Walking Dead</em> may require negotiating with multiple rights holders for characters, likenesses, and even music.</p>



<p>Licensing opens doors for developers but requires careful navigation of rights, costs, and contracts.</p>



<h2 class="wp-block-heading">Opportunities for Small Studios :</h2>



<p>Indie developers might feel locked out of licensing, but Robinson points to opportunities:</p>



<ul class="wp-block-list">
<li><strong>Public domain IPs</strong> like <em>Steamboat Willie</em> or <em>Winnie the Pooh</em> (in non-Disney form) offer creative freedom without license fees.</li>



<li><strong>Lower-cost transmedia</strong> projects—webcomics, podcasts, or Discord RPGs—let smaller teams experiment without huge budgets.</li>



<li><strong>Niche platforms</strong> (like VR) can mean lower licensing fees than console or mobile.</li>
</ul>



<p>Originality is crucial. A unique concept can persuade licensors even when financial offers are modest.</p>



<p>Indies can compete in transmedia by targeting public domain IPs, smaller-scale formats, or innovative concepts.</p>



<h2 class="wp-block-heading">Strategies for Expanding into Transmedia :</h2>



<p>Robinson advises studios to focus on these pillars:</p>



<ol class="wp-block-list">
<li><strong>Identify the core story:</strong> Define what makes your universe unique—setting, magic systems, or conflicts.</li>



<li><strong>Expand the lore:</strong> Create spin-offs that add depth to the universe (<em>Destiny Rising</em> is one example).</li>



<li><strong>Character-driven focus:</strong> Narrow storytelling to characters that can anchor new audiences (like <em>Arcane</em> did with <em>League of Legends</em>).</li>



<li><strong>Pick the right platform:</strong> Don’t default to film—explore animation, AR/VR, or even audio dramas.</li>



<li><strong>Maintain consistency:</strong> Quality control ensures adaptations strengthen, not weaken, the IP.</li>
</ol>



<p>Successful transmedia begins with strong storytelling foundations, platform strategy, and consistency</p>



<h2 class="wp-block-heading">Is Your IP Ready for Transmedia? :</h2>



<p>Not every IP is instantly suited for expansion, but Robinson suggests there’s no strict formula. Strong sales help, but even underperforming IPs can find new life through fresh mediums—just as <em>The Walking Dead</em> comics exploded once adapted for TV.</p>



<p>The key is understanding your <strong>audience</strong>, <strong>regions</strong>, and <strong>target platforms</strong>. An overlooked IP could thrive if introduced to a new demographic or through a new format.</p>



<p>Market data helps, but sometimes the right platform can make an IP take off unexpectedly.</p>



<h2 class="wp-block-heading">Tips for Indie Developers :</h2>



<p>Robinson closes with practical advice:</p>



<ul class="wp-block-list">
<li><strong>Be creative:</strong> Originality stands out more than financial offers when approaching licensors.</li>



<li><strong>Use LinkedIn &amp; events:</strong> Direct networking often leads to licensing opportunities.</li>



<li><strong>Consider alternative IPs:</strong> Look beyond blockbuster franchises—smaller or dormant IPs may offer affordable deals.</li>



<li><strong>Start small:</strong> Explore comics, podcasts, or Discord-based experiences before aiming for larger formats.</li>
</ul>



<p>Creativity, persistence, and smart networking matter more than size when breaking into transmedia.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections :</h2>



<p>Fieldman Robinson’s insights underscore why games are central to the future of transmedia storytelling. Games don’t just tell stories—they immerse players, spark communities, and fuel engagement across multiple mediums. For developers, whether indie or AAA, considering transmedia isn’t optional anymore—it’s a roadmap to longevity and cultural impact.</p>



<h2 class="wp-block-heading">Want more insights like this? :</h2>



<p>Watch the full episode on <strong><a href="https://www.youtube.com/watch?v=zxXTX8uvT4g" target="_blank" rel="noopener">YouTube</a></strong> or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noopener">Discord</a></strong> to connect with Fieldman, and other industry pros. And don’t miss our next <strong><a href="https://indiegamebusiness.com/resources/training/conference/">IndieGameBusiness® Sessions</a></strong> this September 17th &amp; 18th —featuring expert talks on funding and running your indie studio!</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/09/igb_powell-1.png" alt="transmedia" class="wp-image-4979" style="width:475px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/09/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/09/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/09/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">Why Transmedia Needs Games | Fieldman Robinson</media:title>
			<media:description type="html"><![CDATA[In this episode, we’re joined by Fieldman Robinson, Co-Founder and Co-Managing Partner at Vertical Voyage, to explore the intersection of games and transmedi...]]></media:description>
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		<title>GOG on Preserving Classics: How the Platform Keeps Gaming History Alive in 2025</title>
		<link>https://indiegamebusiness.com/gog-on-preserving-classics/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 02 Sep 2025 10:47:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4953</guid>

					<description><![CDATA[Preserving Gaming History with GOG – Insights from Piotr Gnyp and Marcin Paczynski : &#160;As the conversation around game preservation grows louder, platforms like GOG.com are stepping up to ensure classic titles remain accessible to new generations of players. In a recent IndieGameBusiness® podcast,&#160;Jay Powell, [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Preserving Gaming History with GOG – Insights from Piotr Gnyp and Marcin Paczynski :</h2>



<p>&nbsp;As the conversation around game preservation grows louder, platforms like GOG.com are stepping up to ensure classic titles remain accessible to new generations of players. In a recent IndieGameBusiness® podcast,&nbsp;<strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong>, CEO and Founder of&nbsp;<strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener">The Powell Group</a></strong>&nbsp;and&nbsp;<strong>IndieGameBusiness®</strong>, sat down with&nbsp;<strong><a href="https://www.linkedin.com/in/toread/" target="_blank" rel="noopener">Piotr Gnyp</a></strong>, Senior PR, and&nbsp;<strong><a href="https://www.linkedin.com/in/marcin-paczynski/" target="_blank" rel="noopener">Marcin Paczynski</a></strong>, Senior Business Development at&nbsp;<strong><a href="https://www.linkedin.com/company/gogcom/" target="_blank" rel="noopener">GOG.com</a></strong>, to discuss the challenges of licensing, the technology behind keeping old games alive, and why preserving gaming’s past is just as important as supporting its future.</p>



<h2 class="wp-block-heading">GOG’s Mission &#8211; More Than a Storefront :</h2>



<p>When most people think of digital game distribution, they think of storefronts like Steam or Epic. But GOG.com is different. Founded in 2008 by the creators of CD Projekt Red, GOG was built around the idea that games should remain accessible long after their original release. Early on, the platform focused on classics that could no longer run on modern systems. Today, GOG combines a growing library of new releases with its ongoing mission to keep gaming history alive</p>



<p>GOG was created to solve a problem: preserving access to games that become unplayable as technology moves forward.</p>



<h2 class="wp-block-heading">Meet the Guests &#8211; Careers in PR and Business Development :</h2>



<p><strong>Marcin Paczynski</strong> has been with GOG for more than seven years, starting as a tester and eventually joining the business development team. His role now involves tracking down rights, negotiating with publishers, and convincing them to re-release forgotten titles.</p>



<p><strong>Piotr Gnyp</strong> began his career in tabletop RPGs before moving into game design, publishing, and eventually PR. At GOG, his goal is simple but ambitious: to make people care about game preservation.</p>



<h2 class="wp-block-heading">The GOG Preservation Program :</h2>



<p>Although GOG has been preserving games since its launch, the <strong>GOG Preservation Program</strong> formalized that mission in 2022. The initiative ensures that older titles not only run on modern PCs but also meet quality expectations like widescreen support, controller compatibility, and cloud saves.</p>



<p>Currently, about 200 titles are actively maintained under this program, with a goal of expanding to over 1,000 in the coming years.</p>



<p>The Preservation Program ensures older titles continue to run smoothly while also adapting them to modern standards.</p>



<h2 class="wp-block-heading">The Challenge of Licensing and Split Rights :</h2>



<p>Preserving games isn’t just about coding fixes. One of the biggest challenges is licensing. Rights can be split between publishers, developers, and even heirs of original creators. GOG has had cases where they hired private investigators to track down forgotten rights holders living off the grid.</p>



<p>For some titles, such as <em>Black &amp; White</em>, rights are split between Microsoft and EA, making negotiations especially complex.</p>



<p>Legal hurdles often delay or prevent classic games from being re-released, with split rights posing the toughest challenges.</p>



<h2 class="wp-block-heading">Community Involvement &#8211; The Dreamlist :</h2>



<p>To prioritize what games should come back, GOG created the <strong>Dreamlist</strong>, a voting platform where players nominate and support titles they want preserved. Not only does this guide GOG’s efforts, but publishers also use the data to gauge demand.</p>



<p>Surprisingly, some cult classics like <em>Digimon World</em> surged to the top of the list despite modest reviews at launch, proving the power of community nostalgia.</p>



<p>The Dreamlist empowers players to shape which titles GOG pursues for preservation.</p>



<h2 class="wp-block-heading">Technology Behind the Preservation :</h2>



<p>GOG has built specialized tools such as wrappers for DirectX, input, and modding integration. These allow classic games to gain modern features like alt-tab support, widescreen resolutions, and cloud saving.</p>



<p>Multiplayer, however, remains a hurdle. Because GOG rarely has access to original source code, most re-releases ship with only single-player content. That said, projects are underway to restore online play through LAN wrappers and VPN support</p>



<p>GOG uses proprietary tools to modernize classics, though restoring multiplayer remains a work in progress.</p>



<h2 class="wp-block-heading">What Counts as a “Classic” Game? :</h2>



<p>One fascinating discussion is how to define a classic. For older gamers, classics might mean 1990s PC titles like <em>Baldur’s Gate</em>. For younger players, <em>The Witcher 3</em> or <em>Fallout 4</em>—games already a decade old—carry nostalgic weight.</p>



<p>GOG uses a practical benchmark: around ten years or two console generations old. This evolving definition ensures the preservation of not just retro titles, but also beloved modern classics.</p>



<p>The definition of “classic” is subjective, but GOG treats ten-year-old games or two generations back as preservation-worthy.</p>



<h2 class="wp-block-heading">One-Click Mods &#8211; Extending Game Life :</h2>



<p>Mods are another way to keep games alive. Recognizing how intimidating mod installation can be, GOG launched <strong>One-Click Mods</strong>, which bundle mods into safe, tested packages. Players can install major overhauls like <em>Skyblivion</em> or <em>Heroes of Might and Magic III: Horn of the Abyss</em> with a single click.</p>



<p>One-Click Mods make community-created content accessible to everyone, no technical expertise required.</p>



<h2 class="wp-block-heading">Marketing and Support for Developers :</h2>



<p>Unlike Steam, GOG is a <strong>curated platform</strong>. Each release is supported with:</p>



<ul class="wp-block-list">
<li>A front-page feature</li>



<li>Social media promotion</li>



<li>Newsletter inclusion</li>



<li>Optional deeper campaigns like page takeovers or streams</li>
</ul>



<p>For indie developers, the value isn’t just sales but exposure to GOG’s highly engaged, core gamer community.</p>



<p>GOG provides built-in marketing support, ensuring every release gets visibility with its audience.</p>



<h2 class="wp-block-heading">Looking Ahead &#8211; Preserving Games for Future Generations :</h2>



<p>Piotr and Marcin emphasized that GOG’s mission goes beyond business. It’s about cultural preservation—making sure games that shaped players’ lives remain accessible. With new technologies, expanding partnerships in Japan, and ongoing community involvement, GOG aims to be the first stop for anyone seeking back-catalog games.</p>



<p>GOG wants to be recognized as the go-to platform for preserving both retro and modern classics for future generations.</p>



<h2 class="wp-block-heading">How to Get Involved :</h2>



<p><strong>Vote on the Dreamlist:</strong> Share your favorite games and memories to influence preservation.</p>



<p>Follow GOG: Stay updated on new releases, preservation updates, and cultural projects through their Twitter, Discord, and newsletters.</p>



<p><strong>Support Preservation:</strong> Buying from GOG directly funds their ability to restore more games.</p>



<h2 class="wp-block-heading">Want more insights like this? :</h2>



<p>Watch the full episode on&nbsp;<strong><a href="https://www.youtube.com/watch?v=uNvoyHjxKEI" target="_blank" rel="noopener">YouTube</a></strong>&nbsp;or hop into the&nbsp;<strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noopener">IndieGameBusiness® Discord</a></strong>&nbsp;to connect with Piotr and Marcin, and other industry pros. And don’t miss our next&nbsp;<a href="https://indiegamebusiness.com/resources/training/conference/"><strong>IndieGameBusiness® Sessions</strong></a>&nbsp;this September 17th &amp; 18th —featuring expert talks on funding and running your indie studio!&nbsp;&nbsp;</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/09/igb_powell.png" alt="GOG" class="wp-image-4960" style="width:529px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/09/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/09/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/09/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –&nbsp;<a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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			<media:player url="https://www.youtube.com/embed/uNvoyHjxKEI" />
			<media:title type="plain">Preserving Gaming History with GOG | Piotr Gnyp &amp; Marcin Paczynski</media:title>
			<media:description type="html"><![CDATA[In this episode, we&#039;re joined by Piotr Gnyp, Senior PR, and Marcin Paczynski, Senior Business Development at GOG.com, to explore the critical importance of g...]]></media:description>
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		<title>Indie Game Sound Design: 7 Powerful Ways to Create Immersive Worlds with Sam Striker of Native Darkness</title>
		<link>https://indiegamebusiness.com/indie-game-sound-design/</link>
					<comments>https://indiegamebusiness.com/indie-game-sound-design/#comments</comments>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 11 Aug 2025 11:04:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4888</guid>

					<description><![CDATA[Indie Game Sound Design and Immersive Worlds &#8211; Insights from Sam Striker of Native Darkness: As game development continues to push creative and technical boundaries, sound design plays a crucial role in building immersive worlds. In a recent IndieGameBusiness® podcast, Jay Powell, CEO and Founder [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Immersive Worlds and Indie Soundscapes | Sam Striker" width="1200" height="675" src="https://www.youtube.com/embed/gkzNOrADUlg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Indie Game Sound Design and Immersive Worlds  &#8211; Insights from Sam Striker of Native Darkness:</h2>



<p>As game development continues to push creative and technical boundaries, sound design plays a crucial role in building immersive worlds. In a recent IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of&nbsp;<strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong>&nbsp;and&nbsp;<strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, spoke with <a class="" href="https://www.linkedin.com/in/samstriker/" target="_blank" rel="noopener">Sam Striker</a>, Co-Founder and CEO of <a class="" href="https://www.linkedin.com/company/native-darkness-productions/" target="_blank" rel="noopener">Native Darkness</a>, about crafting memorable indie soundscapes, collaborating with studios of all sizes, and making high-quality audio accessible to every developer.</p>



<h2 class="wp-block-heading">From Music Producer to Game Audio Entrepreneur:</h2>



<p>Sam Striker’s career began in music production long before his first steps into the game industry. A chance collaboration in 2016 with Hunter Shaw—already an audio director in games—sparked a shift toward game audio work. Their early project, <em>Seven Days to Die</em>, became a pivotal moment. After the game’s Kickstarter success, the team was invited to replace some music. The result resonated so well that it led to new clients, recognition at events like PAX South, and a decision to fully pursue game audio as a business.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Key takeaway:</strong> Seize early opportunities and lead with your strongest work—sometimes recognition opens more doors than a polished sales pitch.</p>
</blockquote>



<h2 class="wp-block-heading">Lessons Learned Through Trial and Error:</h2>



<p>Striker openly acknowledges missteps in the early days, from mismanaging client relationships to learning the hard way about cold email best practices. Key lessons included:</p>



<ul class="wp-block-list">
<li><strong>Client Retention Over Acquisition:</strong> Focus on delivering exceptional service to existing clients—creating a “Disneyland” level experience.</li>



<li><strong>Effective Cold Outreach:</strong> Understand technical aspects like DMARC, DKIM, and email deliverability. Avoid obvious sales language and always include a way for recipients to explore your work.</li>



<li><strong>Qualifying Leads:</strong> Apply the BANT method (Budget, Authority, Need, Timing) to ensure time is spent on high-potential prospects.</li>
</ul>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Pro tip:</strong> Distinguish between “nurturing a lead” and simply hanging out. Real nurturing moves a conversation closer to a deal.</p>
</blockquote>



<h2 class="wp-block-heading">Collaborating with Development Teams:</h2>



<p>Once a contract is signed, Native Darkness aims to work as seamlessly as an internal team member:</p>



<ul class="wp-block-list">
<li><strong>Integration into Communication Channels:</strong> Joining studio Discords or other direct channels keeps feedback loops short.</li>



<li><strong>Flexible Collaboration Models:</strong> Some clients have a dedicated audio director, others rely on a small committee.</li>



<li><strong>Typical Workflow:</strong> New audio assets go through integration, QA review, and final approval before being pushed live.</li>
</ul>



<p><strong>Music</strong> is ideally addressed early to establish a sonic brand. <strong>Sound design</strong> typically occurs in production or post-production once animations and environments are more defined.</p>



<h2 class="wp-block-heading">When to Bring in External Audio Specialists:</h2>



<p>While team size and budget are big factors, Striker notes that outsourcing to an audio studio can speed production significantly because:</p>



<ul class="wp-block-list">
<li>Multiple specialists can work in parallel.</li>



<li>Foley, sound design, and integration can happen simultaneously.</li>



<li>Teams of 30–50 developers are often the sweet spot for collaboration.</li>
</ul>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Bottom line:</strong> Outsourcing is most valuable when timelines are tight and in-house staff are stretched thin.</p>
</blockquote>



<h2 class="wp-block-heading">Building Accessible Indie Game Sound Design Resources &#8211; The Ovani Sound Story:</h2>



<p>In 2023, after losing several clients due to industry funding cuts, Native Darkness launched <strong>Ovani Sound</strong>—a royalty-free audio library aimed at smaller studios, students, and solo developers. A Humble Bundle collaboration helped them reach a wide audience and keep the business afloat during a turbulent period.</p>



<p>Ovani now serves as a lower-cost alternative to fully bespoke services, giving indie developers access to professional-grade sounds without breaking the budget.</p>



<h2 class="wp-block-heading">Creativity Behind the Sounds:</h2>



<p>Some of Native Darkness’ most memorable creations come from unconventional methods:</p>



<ul class="wp-block-list">
<li><strong>Sci-Fi Slinky:</strong> Stretching a slinky between two posts, miking it, and striking it with a drumstick for a unique, futuristic tone.</li>



<li><strong>Gun Drop via Lamp Smash:</strong> Discovering that dropping an actual gun sounds unimpressive—so a lamp was used instead.</li>



<li><strong>Horror’s Unique Demands:</strong> Horror often pushes the limits of sound experimentation, using tools like the <em>apprehension engine</em> and even goose recordings to create unsettling effects.</li>
</ul>



<h2 class="wp-block-heading">Designing a Game’s Soundscape:</h2>



<p>The process typically begins with:</p>



<ol class="wp-block-list">
<li><strong>Key Music Motifs:</strong> Memorable themes that players instantly associate with the game.</li>



<li><strong>Signature Sounds:</strong> Unique audio cues tied to the game’s core identity.</li>



<li><strong>Character &amp; Environment Audio:</strong> Crafting believable character noises and ambient loops that subtly immerse players.</li>
</ol>



<p>Silence, Striker points out, is also a powerful tool—its rarity in real life makes it unnerving when used intentionally.</p>



<h2 class="wp-block-heading">Affordable Indie Game Sound Design Solutions for Indie Teams:</h2>



<p>For studios with little or no Indie Game Sound Design budget:</p>



<ul class="wp-block-list">
<li>Start with curated royalty-free libraries like Ovani Sound.</li>



<li>Use free resources such as <a class="" href="https://freesound.org" target="_blank" rel="noopener">freesound.org</a>, though be prepared to filter heavily.</li>



<li>Understand that audio integration takes time and should be treated as a priority from the start.</li>
</ul>



<h2 class="wp-block-heading">Trends in Game Audio:</h2>



<p>Striker highlights two current shifts:</p>



<ul class="wp-block-list">
<li><strong>Frequency Trends:</strong> Emphasis on warm, liquid tones in the lower midrange (~200 Hz).</li>



<li><strong>Ray-Traced Occlusion:</strong> More indies are adopting this tech, which simulates how sound changes as it passes through spaces and obstacles.</li>
</ul>



<h2 class="wp-block-heading">Networking and Business Development at Events:</h2>



<p>For large industry gatherings like Gamescom or GDC:</p>



<ul class="wp-block-list">
<li><strong>Plan Ahead:</strong> Reach out to potential contacts before the event.</li>



<li><strong>Focus on Relationships:</strong> Engage in genuine conversations rather than hard selling.</li>



<li><strong>Leverage Non-Decision Makers:</strong> Building rapport with marketing staff or booth reps can lead to introductions later.</li>



<li><strong>Follow Up Promptly:</strong> Schedule calls during the event to keep momentum going.</li>
</ul>



<h2 class="wp-block-heading">Final Advice for Indie Developers:</h2>



<ul class="wp-block-list">
<li><strong>Prioritize Indie Game Sound Design Early:</strong> It’s half of the player experience but often gets minimal attention.</li>



<li><strong>Be Willing to Experiment:</strong> Some of the best sounds come from unexpected sources.</li>



<li><strong>Invest in Relationships:</strong> Whether it’s a client, collaborator, or industry contact, trust and familiarity go a long way.</li>
</ul>



<h2 class="wp-block-heading">Connect with Native Darkness and Ovani Sound:</h2>



<ul class="wp-block-list">
<li><strong>Native Darkness:</strong> Bespoke Indie Game Sound Design design for games of all sizes.</li>



<li><strong>Ovani Sound:</strong> Affordable, royalty-free sound libraries for indie developers.</li>



<li><strong>Discord Community:</strong> Share your projects, get feedback, and connect with other developers.</li>
</ul>



<p>Visit <a>Ovani Sound</a> or explore <a>Native Darkness</a> to learn more.</p>



<h2 class="wp-block-heading">Want more insights like this?</h2>



<p>hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Yves and other industry pros. And don’t miss our next<strong><a href="https://indiegamebusiness.com/resources/training/conference/"> IndieGameBusiness® Sessions </a></strong>this September—featuring expert talks on funding and running your indie studio!</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/08/igb_powell-1.png" alt="indie game sound design" class="wp-image-4899" style="width:596px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/08/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/08/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/08/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:player url="https://www.youtube.com/embed/gkzNOrADUlg" />
			<media:title type="plain">Immersive Worlds and Indie Soundscapes | Sam Striker</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we sit down with Sam Striker, Co-Founder and CEO of Native Darkness, to unpack the journey of building immersive audio-...]]></media:description>
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			<media:rating scheme="urn:simple">nonadult</media:rating>
		</media:content>
	</item>
		<item>
		<title>The State of Pitching in 2025: Proven Strategies to Pitch a Stand-Out Game</title>
		<link>https://indiegamebusiness.com/state-of-pitching-in-2025/</link>
					<comments>https://indiegamebusiness.com/state-of-pitching-in-2025/#comments</comments>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 16 Jun 2025 11:06:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4780</guid>

					<description><![CDATA[The State of Pitching in 2025 &#8211; Insights from Yves Le Yaouanq: As the gaming industry evolves, so too does the state of pitching games in 2025 to publishers. In a recent IndieGameBusiness® podcast, Jay Powell, CEO and Founder of&#160;The Powell Group&#160;and&#160;IndieGameBusiness® sat down with [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">The State of Pitching in 2025 &#8211; Insights from Yves Le Yaouanq:</h2>



<p>As the gaming industry evolves, so too does the state of pitching games in 2025 to publishers. In a recent IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of&nbsp;<strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong>&nbsp;and&nbsp;<strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong> sat down with <a href="https://www.linkedin.com/in/yves-le-yaouanq-b6539420/" data-type="link" data-id="https://www.linkedin.com/in/yves-le-yaouanq-b6539420/" target="_blank" rel="noopener"><strong>Yves Le Yaouanq</strong></a>, Chief Content Officer at <strong><a href="https://www.linkedin.com/company/focusentertainment/" data-type="link" data-id="https://www.linkedin.com/company/focusentertainment/" target="_blank" rel="noopener">Focus Entertainment</a></strong>, to discuss what’s changed, what’s working, and how developers can better position themselves for success in 2025.</p>



<h2 class="wp-block-heading">A Veteran’s Perspective &#8211; The Industry Isn’t in Crisis, It’s Normalizing:</h2>



<p>First things first—don’t panic. Yves emphasized that what we’re seeing in the industry today isn’t unprecedented. From the PC &#8220;death&#8221; scares in the early 2000s to the market collapses of 2008 and 2012, the industry has always recovered and come out stronger. What we’re witnessing post-COVID is a correction, not a collapse.</p>



<p>During the pandemic, money flowed fast, and everyone scaled up. But now? We’re back to reality—and that’s not necessarily a bad thing.</p>



<h2 class="wp-block-heading">Focus Entertainment’s Contrarian Success During Industry Downturn:</h2>



<p>While many publishers have shrunk their funding pools and tightened their belts, Focus Entertainment has been doing the opposite. Since 2021, they’ve experienced their best years on record, with hits like <em>Warhammer 40,000: Space Marine</em> and <em>Void Crew</em> fueling their momentum.</p>



<p>Why the success? Focus stayed in its lane—supporting indie, double-A, and “triple-I” games. Instead of chasing Metaverse fantasies or bloated battle royales, they stuck with what they do best: helping unique, story-driven games reach their potential.</p>



<h2 class="wp-block-heading">Identity and Maturity -The Cornerstones of a Strong Pitch:</h2>



<p>If you’re pitching a game in 2025, you need two things: <strong>identity</strong> and <strong>maturity</strong>.</p>



<ul class="wp-block-list">
<li><strong>Identity</strong> means knowing what makes your game special. It’s not about jumping on trends—it&#8217;s about vision. What makes your art, gameplay, or narrative stand out?</li>



<li><strong>Maturity</strong> means understanding the business. Developers need to know the basics of funding models, platforms, economics, and publisher expectations. If you don’t grasp the industry’s moving parts, you’re not ready to pitch.</li>
</ul>



<h2 class="wp-block-heading">The Decline of Paper Pitches &#8211; What Publishers Expect in 2025:</h2>



<p>The days of signing deals off a PowerPoint are gone. Publishers now expect a playable prototype—ideally with both core mechanics and a polished visual style (“beauty corner”).</p>



<p>In fact, some publishers won’t even look at a project unless it’s nearing vertical slice or post-alpha. Why? Risk aversion. Too many failed veteran studios and underwhelming triple-A launches have made publishers wary. Showing—rather than telling—is how you cut through the noise.</p>



<h2 class="wp-block-heading">Understanding Publisher Fit &#8211; Doing Your Homework:</h2>



<p>Yves dropped a sobering stat: Focus receives between 3,000 and 4,000 pitches per year. The majority? Completely off the mark. Mobile, NFT, pixel-art games—none of which Focus supports.</p>



<p>Before you pitch, <strong>research the publisher’s portfolio</strong>. If they don’t publish your genre, platform, or aesthetic, you’re wasting everyone’s time (especially yours).</p>



<h2 class="wp-block-heading">Standout Pitches &#8211; What Publishers Are Really Looking For:</h2>



<p>Beyond the game, publishers are investing in teams. They’re looking for:</p>



<ul class="wp-block-list">
<li>A strong human connection—can we see ourselves working with this studio for years?</li>



<li>A unique angle—whether that’s gameplay, tone, or visual style.</li>



<li>A sense of professionalism and structure—does this team know how to finish a game?</li>
</ul>



<p>In fact, sometimes a good-but-not-great game will get signed simply because the team is <em>that</em> strong.</p>



<h2 class="wp-block-heading">The Importance of Personal Connections and Conferences:</h2>



<p>Here’s a bombshell: <strong>Focus has never signed a game based solely on a cold email.</strong></p>



<p>Most deals originate at events—GDC, Gamescom, or even smaller local conferences. Yves stressed that in-person interactions remain the best way to stand out. Developers who can clearly express their vision face-to-face often have the edge.</p>



<p>Can’t make it to LA? Don’t worry. There are viable events in nearly every region—from Peru to South Africa to Romania. Don’t overlook local opportunities.</p>



<h2 class="wp-block-heading">Red Flags and Mistakes to Avoid in Your Pitch Deck:</h2>



<p>Yves called out some major missteps:</p>



<ul class="wp-block-list">
<li><strong>Misaligned pitches</strong>: Emailing 200 publishers with “Dear Jay” and referencing the wrong company or game.</li>



<li><strong>Bad financials</strong>: If your deck suggests you’ll keep 100% of sales revenue, you clearly don’t understand platform fees, VAT, or currency conversion.</li>



<li><strong>Terrible benchmarks</strong>: Comparing your indie game to <em>Elden Ring</em> is laughable. Use realistic comparables—one successful, one average, and one failure (with reasons why yours won’t fail).</li>
</ul>



<h2 class="wp-block-heading">Post-Launch Strategy, Why It Matters to Publishers:</h2>



<p>Publishers want to know what happens <strong>after</strong> launch—especially in the first 3 months. That’s when QA, bug fixes, and patches matter most. Planning for post-launch polish isn’t optional.</p>



<p>Not every game needs long-term live content, but if yours does (e.g., roguelikes, sandbox titles), your pitch should reflect realistic content pipelines—without crunching your team into burnout.</p>



<h2 class="wp-block-heading">Competition Mapping, How to Benchmark Like a Pro:</h2>



<p>The “Competition &amp; Benchmark” slide is where most studios fail—and where the best ones shine.</p>



<ul class="wp-block-list">
<li>Compare your game only to titles with similar genre, scope, and audience.</li>



<li>Include examples that sold well, averaged out, and flopped—and analyze <em>why</em>.</li>



<li>Be honest about your game’s weaknesses and how you’ll overcome them.</li>
</ul>



<p>Doing this well shows business savvy and situational awareness—both rare and valuable traits.</p>



<h2 class="wp-block-heading">Realistic Sales Forecasts, Going Beyond Hope and Hype:</h2>



<p>Your projections need to be grounded. Use a vertical and horizontal approach:</p>



<ul class="wp-block-list">
<li><strong>Vertical</strong>: Are you meeting core expectations for your genre?</li>



<li><strong>Horizontal</strong>: How do you compare to 2–3 peer games in terms of art, marketing, and innovation?</li>
</ul>



<p>If you claim your game will sell 20 million copies based on “melee combat like Elden Ring,” you’ve already lost the pitch.</p>



<h2 class="wp-block-heading">Service Providers, How to Stand Out in a Crowded Market:</h2>



<p>Yves acknowledged the uphill battle service providers face. The market is saturated, and most publishers already have a shortlist.</p>



<p>His advice?</p>



<ul class="wp-block-list">
<li><strong>Expand your outreach</strong>—target self-publishing developers, not just big publishers.</li>



<li><strong>Prove your value</strong>—show work samples, case studies, and how you’ve helped similar games succeed.</li>



<li><strong>Build relationships</strong>—volume matters, but trust matters more.</li>
</ul>



<h2 class="wp-block-heading">The Art of the Long Game, Building Relationships with Publishers:</h2>



<p>One of Focus’s upcoming releases began as a pitch… in <strong>2020</strong>. The studio changed, the game changed, and even the publisher contact changed (Yves wasn’t at Focus yet!). But persistence paid off.</p>



<p>Good publishers don’t forget promising teams. Sometimes it just takes time—and a better version of your game—to close the deal.</p>



<h2 class="wp-block-heading">Innovation and Humility, Lessons from Industry Legends:</h2>



<p>Yves shared one of the best pitches he’s ever seen: a project led by <strong>Warren Spector</strong>. Despite his legendary status, Warren credited a younger team member for a groundbreaking idea—and had the humility to be overruled.</p>



<p>Lesson? No matter your experience, <strong>good ideas can come from anywhere</strong>, and teamwork is the real magic behind innovation.</p>



<h2 class="wp-block-heading">Conclusion, State of Pitching in 2025 Requires More Than Just a Good Idea:</h2>



<p>The state of pitching in 2025 is more demanding—but also more rewarding. You can’t just roll in with a concept and charm. You need:</p>



<ul class="wp-block-list">
<li>A compelling vision.</li>



<li>A polished prototype.</li>



<li>Realistic financials.</li>



<li>Competitive benchmarks.</li>



<li>And above all, a team that publishers trust and want to support.</li>
</ul>



<p>Pitching isn’t just about your game—it’s about your professionalism, preparedness, and persistence. Do your homework, show your passion, and be ready for the long game.</p>



<h2 class="wp-block-heading">Want more insights like this?</h2>



<p>Watch the full episode on <strong><a href="https://www.youtube.com/watch?v=gQB_S_KQYIY&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=gQB_S_KQYIY&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">YouTube </a></strong>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" data-type="link" data-id="https://discord.gg/indiegamebusiness" target="_blank" rel="noopener">Discord</a></strong> to connect with Yves and other industry pros. And don’t miss our next<strong><a href="https://indiegamebusiness.com/resources/training/conference/" data-type="link" data-id="https://indiegamebusiness.com/resources/training/conference/"> IndieGameBusiness® Sessions </a></strong>this September—featuring expert talks on funding and running your indie studio!</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/06/igb_powell-2.png" alt="State of Pitching in 2025" class="wp-image-4797" style="width:543px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/06/igb_powell-2.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/06/igb_powell-2-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/06/igb_powell-2-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –&nbsp;<a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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		<media:content url="https://www.youtube.com/embed/gQB_S_KQYIY" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/gQB_S_KQYIY" />
			<media:title type="plain">State of Pitching in 2025 | Yves Le Yaouanq</media:title>
			<media:description type="html"><![CDATA[In this episode we’re joined by Yves Le Yaouanq, Chief Content Officer at Focus Entertainment, for a deep dive into the current state of pitching, publishing...]]></media:description>
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		<item>
		<title>Indie Game Marketing Strategies: How to Effectively Do More with Less in 2025 and Crush Your Launch</title>
		<link>https://indiegamebusiness.com/indie-game-marketing-strategies/</link>
					<comments>https://indiegamebusiness.com/indie-game-marketing-strategies/#comments</comments>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 09 Jun 2025 11:32:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4722</guid>

					<description><![CDATA[How Indie Devs Can Do More With Less: In the ever-changing world of indie game development, one thing remains constant: limited budgets and endless ambition. In the latest episode of the IndieGameBusiness® podcast, Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness® sits down with Mike [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Doing More with Less: Sustainable Indie Marketing Strategies | Mike Gallagher" width="1200" height="675" src="https://www.youtube.com/embed/4mKVu1x9pq0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading"><strong>How Indie Devs Can Do More With Less</strong>:</h2>



<p>In the ever-changing world of indie game development, one thing remains constant: limited budgets and endless ambition. In the latest episode of the IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong> sits down with <a href="https://www.linkedin.com/in/michaelbriangallagher/" data-type="link" data-id="https://www.linkedin.com/in/michaelbriangallagher/" target="_blank" rel="noopener"><strong>Mike Gallagher</strong></a>, founder of <a href="https://untitledadlab.com/" data-type="link" data-id="https://untitledadlab.com/" target="_blank" rel="noopener"><strong>Untitled Advertising Lab</strong></a>, to unpack realistic, sustainable Indie game marketing strategies for indie studios. With decades of combined industry experience, Jay and Mike dive into what it really takes to market a game in 2025 without burning out or burning through your budget.</p>



<h2 class="wp-block-heading"><strong>From Film to Games: Mike&#8217;s Marketing Journey</strong>:</h2>



<p>Mike Gallagher didn’t start in games. His roots were in film and production, slogging through the rainy sets of Vancouver until he shifted to PR, eventually landing at EA. After leading marketing at studios like Hyper Hippo and Hothead Games, he founded Untitled Advertising Lab, a boutique agency helping small to mid-sized studios with practical, ROI-driven marketing support.</p>



<h2 class="wp-block-heading"><strong>Start With What You Have &#8211; Internal Resources Matter</strong>:</h2>



<p>Mike’s first piece of advice? Audit your internal capabilities. Before spending a dime externally, understand what your team can already do. Have an art team? Great—train them to create marketing assets. Have someone savvy with Discord or social media? Start building a community early. Every team is different, but identifying strengths (and gaps) is key to stretching your budget.</p>



<p>&#8220;The more efficient you are with internal resources, the more you can focus outside help on the things your team truly can’t handle,&#8221; Mike notes.</p>



<h2 class="wp-block-heading"><strong>Community is Not Optional</strong>:</h2>



<p>Community isn’t just a buzzword; it’s a foundational pillar of Indie game marketing strategies. Whether it&#8217;s Discord, your Steam page, or app store comments, every player touchpoint matters. Studios that prioritize engagement—early and consistently—see better results at launch.</p>



<p>&#8220;The wider your funnel, the more likely you are to convert,&#8221; Mike explains. &#8220;That starts with strong community engagement across all channels.&#8221;</p>



<h2 class="wp-block-heading"><strong>Steam Next Fest &#8211; One Shot, Use It Wisely</strong>:</h2>



<p>Next Fest can be a game-changer—but it can also be a wasted opportunity. Mike warns that too many studios enter unprepared, launching demos without the infrastructure to build on the momentum. If you’re not planning to release soon after Next Fest, you risk losing your only free marketing beat.</p>



<p>&#8220;It’s like using your one bullet before the boss fight,&#8221; Jay jokes. Mike agrees. The key is planning: have a solid indie game marketing strategies push pre-Fest, leverage the momentum during, and be ready to act on the data and community interest that follows.</p>



<h2 class="wp-block-heading"><strong>Why Indie Devs Often Struggle with Marketing</strong>:</h2>



<p>Most indies underestimate timelines. They plan to announce in September, but the trailer isn’t ready until late August. That leaves barely any time to build hype. Worse, many don’t budget enough time for marketing assets—even though these take almost as much care as game development itself.</p>



<p>&#8220;Marketing isn’t just a press release and a tweet,&#8221; Mike says. &#8220;It’s a process that takes time, iteration, and testing.&#8221;</p>



<h2 class="wp-block-heading"><strong>Virality Is a Hope, Not a Strategy</strong>:</h2>



<p>Can you go viral through social media alone? Technically, yes. But counting on it is risky. Organic reach is throttled, and even posts with thousands of followers often get shown to just a tiny fraction of your audience. Paid boosts help, but need to be highly targeted.</p>



<p>Instead of chasing trends, Mike advises devs to focus on consistency, clarity, and community. Your early posts may only reach a handful of people, but if they’re the <em>right</em> people—influencers, early adopters, tastemakers—they can help you grow authentically.</p>



<h2 class="wp-block-heading"><strong>The Ideal Timeline for Next Fest Prep</strong>:</h2>



<p>Mike recommends at least a six-month campaign from announcement to launch. If you’re targeting October Next Fest, announce your game by July or August. Your three major beats should be: Announcement, Next Fest, and Launch. And don’t blow all your resources upfront—leave some gas in the tank for post-launch promotion.</p>



<p>&#8220;Launch isn’t the end; it’s the midpoint,&#8221; Mike warns. &#8220;You need a post-launch plan just as much as a pre-launch one.&#8221;</p>



<h2 class="wp-block-heading"><strong>Early Access &#8211; Pros and Pitfalls</strong>:</h2>



<p>Early Access can help manage expectations, but only if you’re truly planning to grow the game after launch. Without meaningful updates, players will feel misled. If Early Access is part of your strategy, communicate clearly what’s coming next.</p>



<p>&#8220;Don&#8217;t call it Early Access unless there’s actually more coming,&#8221; Mike advises.</p>



<h2 class="wp-block-heading"><strong>Building a Pre-Announcement Community</strong>:</h2>



<p>Worried that devlogs only attract other devs? That’s fine at first. Early followers help you build social proof. Start with a transparent “glass box” approach, sharing your journey. Over time, shift the focus to the game itself, drawing in a broader player audience.</p>



<p>&#8220;You need the first few people through the door,&#8221; Mike explains. &#8220;They make it safe for others to follow.&#8221;</p>



<h2 class="wp-block-heading"><strong>Can You Overshare? Yes and No</strong>:</h2>



<p>Oversharing isn’t about volume; it’s about <em>what</em> you share. Avoid giving away narrative spoilers or key gameplay mechanics. Show, don’t tell. Give players a taste, not the whole meal.</p>



<h2 class="wp-block-heading"><strong>Out-of-the-Box Tactics That Worked</strong>:</h2>



<p>Mike shares two smart, budget-conscious campaigns:</p>



<ul class="wp-block-list">
<li><strong>Spy vs. Spy Cross-Promotion:</strong> At Hyper Hippo, two games with opposing ideologies were cross-promoted through comic-style gags, eliminating the need for remarketing spend.</li>



<li><strong>Local Influencer Scavenger Hunt:</strong> For EA’s NHL series, they worked with small-town hockey influencers to create real-world scavenger hunts that exploded on social media.</li>
</ul>



<p>Both succeeded because they leaned into the culture of the community, not just traditional Indie game marketing strategies playbooks.</p>



<h2 class="wp-block-heading"><strong>Self-Publishing &#8211; Start With a Plan</strong>:</h2>



<p>Not sure if you should self-publish? You can make it manageable by starting with strategy. Know your timelines, budget, and goals. Pick key beats. Assign someone to manage marketing assets. And be realistic: marketing takes time and money, just like development.</p>



<p>&#8220;Set your major beats, get your assets ready, and assign clear roles,&#8221; Mike says. &#8220;You don’t need to do everything, but you need a plan.&#8221;</p>



<h2 class="wp-block-heading"><strong>Key Takeaways for Indie Marketing in 2025</strong>:</h2>



<ul class="wp-block-list">
<li>Start marketing six months before launch</li>



<li>Prioritize community engagement early</li>



<li>Be smart with your Next Fest timing</li>



<li>Treat Indie game marketing strategies timelines like dev milestones</li>



<li>Don&#8217;t chase virality—build consistency</li>



<li>Early Access should <em>mean</em> something</li>



<li>Choose tactics that reflect your community’s culture</li>



<li>Have a realistic post-launch plan</li>
</ul>



<p>Want more insights? Catch the full episode on <strong><a href="https://www.youtube.com/watch?v=4mKVu1x9pq0&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=4mKVu1x9pq0&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">YouTube</a></strong> or join the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" data-type="link" data-id="https://discord.gg/indiegamebusiness" target="_blank" rel="noopener">Discord</a></strong> to connect with Mike and other industry experts.</p>



<p><strong>About the Speaker</strong> Mike Gallagher is the founder of Untitled Advertising Lab and a former marketing leader at EA, Hyper Hippo, and Hothead Games. He specializes in helping indie studios build sustainable Indie game marketing strategies that actually make sense for their size and budget.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/06/igb_powell-1.png" alt="Indie Game Marketing Strategies" class="wp-image-4733" style="width:479px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/06/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/06/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/06/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
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			<media:title type="plain">Doing More with Less: Sustainable Indie Marketing Strategies | Mike Gallagher</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Mike Gallagher, Founder of Untitled Advertising Lab, to talk about the evolving marketing landscape for...]]></media:description>
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		<title>Women in Games International: Leading Powerful Change Through Advocacy and Access in 2025</title>
		<link>https://indiegamebusiness.com/women-in-games-international-leading-change/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 02 Jun 2025 10:41:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4699</guid>

					<description><![CDATA[Inside WIGI &#8211; How Women in Games International is Shaping the Future of the Gaming Industry: Women in Games International (WIGI) has been a driving force in the effort to build a more inclusive, equitable, and sustainable games industry. In a recent episode of the [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Inside WIGI &#8211; How Women in Games International is Shaping the Future of the Gaming Industry:</h2>



<p><strong><a href="https://www.linkedin.com/company/women-in-games-international/" data-type="link" data-id="https://www.linkedin.com/company/women-in-games-international/" target="_blank" rel="noopener">Women in Games International</a></strong> (WIGI) has been a driving force in the effort to build a more inclusive, equitable, and sustainable games industry. In a recent episode of the IndieGameBusiness® podcast, CEO <strong><a href="https://www.linkedin.com/in/joanie-kraut/" data-type="link" data-id="https://www.linkedin.com/in/joanie-kraut/" target="_blank" rel="noopener">Joanie Kraut</a></strong> joined hosts <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> and <strong><a href="https://www.linkedin.com/in/tom-haynes-mcp-5b46a763/" data-type="link" data-id="https://www.linkedin.com/in/tom-haynes-mcp-5b46a763/" target="_blank" rel="noopener">Tom Haynes</a></strong> for an in-depth discussion on the state of the industry, WIGI’s mission, and the real challenges marginalized communities still face in games.</p>



<h2 class="wp-block-heading">What Is Women in Games International?:</h2>



<p>WIGI is more than a support network—it’s an active agent of change. Originally founded in 2005, Women in Games International has evolved into a powerful advocacy organization supporting women, nonbinary professionals, and other underrepresented groups across the global gaming industry. With a focus on actionable resources and direct impact, WIGI develops programs that help people break into games, grow sustainable careers, and rise into leadership roles.</p>



<p>Joanie Kraut, WIGI’s CEO, has helped reshape the organization’s direction to be more data-driven, community-focused, and proactive. Under her leadership, WIGI has implemented programs that serve thousands of individuals across various career stages.</p>



<h2 class="wp-block-heading">Prioritizing Access Over Visibility:</h2>



<p>Visibility is important—but visibility alone doesn’t change lives. During the conversation, Kraut explained that WIGI’s mission centers around access. That means providing concrete tools like professional development resources, leadership training, mentorship opportunities, and real-world experience.</p>



<p>Kraut notes that being “seen” in the industry without having the tools or entry points to participate is not enough. WIGI fills that gap by creating pathways—especially for people who don’t have existing industry connections, generational wealth, or built-in safety nets.</p>



<p>This is especially critical in a space where economic gatekeeping often prevents marginalized talent from thriving. WIGI’s programs are deliberately low-barrier, frequently free or stipend-supported, and designed for long-term career development—not just short-term optics.</p>



<h2 class="wp-block-heading">Changing the Culture, Not Just the Numbers:</h2>



<p>Kraut emphasized that building a diverse team is only step one. Retaining and supporting that team requires real cultural change inside companies. Too often, diversity hires are brought into toxic work environments without the structural support they need to succeed.</p>



<p>According to Kraut, retention is one of the clearest indicators of whether a studio’s DEI initiatives are meaningful or performative. If marginalized employees are consistently leaving, the problem isn’t the pipeline—it’s the culture.</p>



<p>WIGI’s research and outreach programs collect real-time data from community members to identify systemic issues across the industry. That data then informs the organization’s recommendations to studios, partners, and other stakeholders.</p>



<h2 class="wp-block-heading">The Economic Realities of Marginalized Developers:</h2>



<p>One of the most impactful parts of the discussion centered on financial barriers. Many aspiring developers—especially women, LGBTQIA+ individuals, and BIPOC professionals—don’t have the resources to volunteer, intern for free, or absorb the costs of industry networking events.</p>



<p>Kraut explained that WIGI aims to close that gap. The organization provides stipends, travel support, hardware, software licenses, and paid opportunities that allow people to focus on skill-building without added financial strain.</p>



<p>This focus on economic equity is a core value at WIGI. The nonprofit is clear about the fact that unpaid labor often excludes the very people the industry claims to support.</p>



<h2 class="wp-block-heading">Programs That Make an Impact:</h2>



<p>Kraut discussed several key programs that have shown tangible results. These include:</p>



<ul class="wp-block-list">
<li><strong>WIGI’s Amplifying New Voices program</strong>, which supports emerging professionals with mentorship, presentation coaching, and networking.</li>



<li><strong>Executive Leadership Training</strong>, aimed at helping underrepresented leaders advance in their careers.</li>



<li><strong>Partner initiatives</strong> that connect WIGI participants directly with studios for job opportunities, internships, and mentorships.</li>
</ul>



<p>WIGI tracks outcomes to ensure that programs are not only well-received but actually effective. Participants have gone on to secure roles in major studios, lead their own teams, and return to the organization as mentors and volunteers.</p>



<h2 class="wp-block-heading">Why Intentional Partnerships Matter:</h2>



<p>WIGI’s impact is amplified through strong partnerships—but only with those who share the organization’s values. Kraut was candid about being selective with collaborations. Not every studio or sponsor is ready to do the real work DEI requires.</p>



<p>For WIGI, an effective partnership isn’t about logos on a banner. It’s about long-term investment, open dialogue, and a willingness to be held accountable. The best partnerships result in lasting, structural changes—like improved HR policies, equitable hiring practices, and safe workplace environments.</p>



<p>This intentional strategy ensures WIGI can protect the integrity of its mission while expanding its reach.</p>



<h2 class="wp-block-heading">The Role of Data in DEI Advocacy:</h2>



<p>Kraut emphasized the importance of real data—not just anecdotes. WIGI collects surveys, feedback, and internal research to understand the evolving needs of underrepresented professionals in gaming. This helps the team make strategic decisions and offer studios evidence-based advice.</p>



<p>The data also serves as a powerful accountability tool. It allows WIGI to measure progress over time and push back on empty DEI rhetoric with tangible facts. With so much misinformation circulating, especially in today’s social climate, having accurate and current data is essential for making real progress.</p>



<h2 class="wp-block-heading">Looking Ahead &#8211; Sustainability in Advocacy:</h2>



<p>Kraut shared her vision for the future of WIGI and the broader industry. It includes expanding globally, reaching underserved regions, and scaling programs to serve more people. But it also involves safeguarding the well-being of the organization’s staff, volunteers, and community members.</p>



<p>Burnout is common in advocacy work, especially for those who are part of the communities they serve. WIGI prioritizes care, boundaries, and sustainability—both in its programming and within its leadership team.</p>



<p>The goal isn’t just to change the industry this year—it’s to build infrastructure that keeps changing it for decades to come.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Joanie Kraut’s appearance on the podcast shed light on what real advocacy in the games industry looks like. Women in Games International doesn’t just talk about change—it funds it, supports it, and measures it. The conversation with Dan Long and Tom Haynes provided insight into the day-to-day realities of that work, the barriers that remain, and the solutions that are already making a difference.</p>



<p>As studios, publishers, and professionals across the industry think about what real inclusion means, WIGI offers a model that’s proven to work: start with access, stay accountable, and build a culture where everyone can thrive.</p>



<p><em>This blog post is inspired by the podcast discussion between Joanie Kraut, Dan Log and Tom Haynes on the topic <strong><a href="https://www.youtube.com/watch?v=1Q7Lf-YCQWU&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=1Q7Lf-YCQWU&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">“<strong>Inside WIGI: How Women In Games International is shaping the future</strong>”</a></strong></em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/06/igb_powell.png" alt="Women in Games International" class="wp-image-4711" style="width:547px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/06/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/06/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/06/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:player url="https://www.youtube.com/embed/1Q7Lf-YCQWU" />
			<media:title type="plain">Inside WIGI: How Women in Games International Is Shaping the Future | Joanie Kraut</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we sit down with Joanie Kraut, CEO of Women in Games International (WIGI), to explore how the organization is building ...]]></media:description>
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		<title>Community Management in Gaming: 7 Powerful Strategies for Building a Thriving Community</title>
		<link>https://indiegamebusiness.com/community-management-in-gaming/</link>
					<comments>https://indiegamebusiness.com/community-management-in-gaming/#comments</comments>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 05 May 2025 11:13:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Community Management]]></category>
		<category><![CDATA[Community Manager]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4516</guid>

					<description><![CDATA[Introduction &#8211; A Shift from Content Creation to Community Management: In the gaming industry, community management plays a crucial role in a game&#8217;s success, from fan engagement to brand loyalty. In a recent IndieGameBusiness podcast episode, Jack Pattillo, the Community Manager at Channel37, shared his [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Introduction &#8211; A Shift from Content Creation to Community Management:</h2>



<p>In the gaming industry, community management plays a crucial role in a game&#8217;s success, from fan engagement to brand loyalty. In a recent IndieGameBusiness podcast episode, <strong><a href="https://www.linkedin.com/in/jack-pattillo/" data-type="link" data-id="https://www.linkedin.com/in/jack-pattillo/" target="_blank" rel="noopener">Jack Pattillo</a></strong>, the Community Manager at <strong><a href="https://www.linkedin.com/company/wearechannel37/" data-type="link" data-id="https://www.linkedin.com/company/wearechannel37/" target="_blank" rel="noopener">Channel37</a></strong>, shared his insights on building thriving communities. Having transitioned from content creator to community manager, Jack&#8217;s journey offers valuable lessons for game developers and community managers alike. His expertise spans across multiple facets of the gaming world, from his early days at Rooster Teeth&#8217;s <em>Achievement Hunter</em> to his current role at Channel37.</p>



<p>In this blog post, we&#8217;ll break down the key takeaways from Jack&#8217;s discussion with  <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>,  focusing on community building, handling toxicity, and leveraging content creation to grow a loyal fan base.</p>



<h2 class="wp-block-heading">The Evolution of Jack Pattillo’s Career in Gaming:</h2>



<h4 class="wp-block-heading">From Content Creator to Community Manager</h4>



<p>Jack Pattillo&#8217;s path to becoming a community manager was anything but conventional. Starting his career in the &#8217;80s with a love for video games, Jack’s first job was working at a local arcade in Austin. His passion for gaming led him to a film degree at the University of Texas, where he entered the gaming industry through marketing. His first major venture into content creation began with <em>Rooster Teeth</em>’s <em>Achievement Hunter</em>, where he became involved in Let&#8217;s Plays and game tutorials, ultimately gaining millions of fans.</p>



<p>However, the shift to community management happened when he joined Channel37, a Finnish-based game company. Jack’s journey reflects the growing convergence of content creation and community management. His experience running a Discord server for <em>Achievement Hunter</em> allowed him to bring a personal touch to community management, using his established platform to build a new community for Channel37&#8217;s upcoming game.</p>



<h2 class="wp-block-heading">Key Insights on Community Building &#8211; What Worked for Jack:</h2>



<h4 class="wp-block-heading">1. Authenticity is Key</h4>



<p>Jack emphasizes that one of the most important aspects of community management is authenticity. Whether streaming games or sharing development updates, being transparent with your audience about the ups and downs of the process can help build trust. Jack explains that when working with Channel37, he actively engages with the community by showcasing the game’s development progress, even when things are still in a rough state.</p>



<p>&#8220;Being open about the issues we&#8217;re facing and the progress we&#8217;re making goes a long way. The community appreciates seeing that raw, unpolished side of development. It builds a sense of inclusion and excitement about the game&#8217;s journey,&#8221; says Jack.</p>



<h3 class="wp-block-heading">Managing Toxicity and Fostering a Positive Environment:</h3>



<h4 class="wp-block-heading">2. Creating a Positive Space</h4>



<p>Handling toxicity in communities can be challenging, but Jack has developed methods for keeping things positive. While some communities are plagued with negativity, Jack shares that Channel37 has maintained a welcoming and friendly environment by taking proactive measures.</p>



<p>A crucial element of his strategy is swiftly addressing negative behavior. Jack actively monitors interactions, stepping in when necessary to diffuse conflicts before they escalate. He attributes this success to the openness of the community and the authenticity they strive for.</p>



<p>&#8220;Our Discord is a place where everyone is encouraged to be kind and respectful. If someone is crossing a line, I step in immediately. It’s about cultivating an environment where positivity thrives.&#8221;</p>



<h4 class="wp-block-heading">3. The Power of Community Engagement</h4>



<p>Engaging the community through activities like giveaways, polls, and open discussions can further strengthen connections. Jack highlights that in addition to regular development updates, Channel37&#8217;s community enjoys interacting over fun topics like game lore, fan theories, and even behind-the-scenes glimpses into game development.</p>



<p>&#8220;Creating a space where community members feel like they have a stake in the game&#8217;s development helps keep them engaged. This engagement gives them something to look forward to, and they feel like they’re a part of something bigger,&#8221; says Jack.</p>



<h3 class="wp-block-heading">Leveraging Content Creation for Community Growth</h3>



<h4 class="wp-block-heading">4. Using Streaming and Social Media to Build Loyalty</h4>



<p>Content creation remains a central part of Jack&#8217;s role at Channel37. He regularly streams on Twitch, showcasing the development of their game. His established following as a content creator allows him to attract people to Channel37’s Discord before they even announce the game. This kind of personal connection, fueled by Jack’s authenticity, helps establish the game’s identity early on.</p>



<p>&#8220;Streaming allows us to create a personal relationship with the audience. It&#8217;s not just about showing off the game; it&#8217;s about being real and inviting people into the process,&#8221; explains Jack. By engaging with the community in real-time, Jack creates an interactive space where fans can share their thoughts and suggestions, building excitement for the game.</p>



<h3 class="wp-block-heading">Overcoming Challenges: Starting Fresh and Growing a Community from Scratch</h3>



<h4 class="wp-block-heading">5. Starting a Community from Ground Zero</h4>



<p>When Jack joined Channel37, the community was in its infancy. One of the first challenges he faced was building a community without a concrete product to offer. This required Jack to leverage his existing fanbase and work with them to build a sense of camaraderie before the game was even announced.</p>



<p>&#8220;I started by inviting people into the Discord just based on vibes. For the first two months, we didn’t have much to show, but my audience trusted me and joined. Once we had a product to show, that’s when things really took off,&#8221; Jack recalls.</p>



<h3 class="wp-block-heading">The Role of Influencers in Community Building</h3>



<h4 class="wp-block-heading">6. Choosing the Right Influencers for Your Game</h4>



<p>As a content creator, Jack knows the importance of influencer marketing. He offers advice for indie game developers looking to collaborate with influencers and creators in a way that feels authentic.</p>



<p>&#8220;Reach out to influencers who align with your game’s values and have an engaged audience. Instead of blasting hundreds of generic emails, focus on building real relationships with creators who are genuinely excited about your project,&#8221; advises Jack.</p>



<p>For Channel37, Jack carefully selects influencers who would be interested in their game and works with them to ensure the community connection feels genuine.</p>



<h3 class="wp-block-heading">Tools and Platforms for Community Management</h3>



<h4 class="wp-block-heading">7. Discord as the Heart of Community Building</h4>



<p>Jack’s use of Discord for community management is another key element of his success. At Channel37, Discord serves as the hub for community interactions, updates, and development discussions. He explains how this platform helps build an interactive, close-knit community that feels engaged and heard.</p>



<p>&#8220;We have several Discord servers set up for different purposes: public-facing channels, studio-only channels, and even private channels for contractors. This structure helps keep the community organized and ensures everything runs smoothly,&#8221; Jack explains.</p>



<p>By using Discord&#8217;s features, such as roles and permissions, Jack creates tailored experiences for different community members, from casual fans to core supporters.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Jack Pattillo’s journey from content creator to community manager showcases the power of authenticity, positive engagement, and leveraging personal connections. Whether you’re an indie developer looking to build a community around your game or an aspiring community manager, the lessons Jack shares are invaluable.</p>



<p>From being transparent with your community to maintaining a positive environment and engaging with influencers, building a thriving community takes time, effort, and dedication. But as Jack’s experience demonstrates, it’s worth it when your community becomes an active and supportive force behind your game.</p>



<p>As the gaming industry continues to evolve, community management will remain an essential part of a game’s success. Following Jack’s advice can help developers create a space where their fans feel valued, heard, and connected.</p>



<p><em>This blog post is inspired by the podcast discussion between Jack Pattillo and Jay Powell on the topic</em> <strong><em><a href="https://www.youtube.com/watch?v=KUJFQUS7gmg&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=KUJFQUS7gmg&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;Building A Thriving Community&#8221;</a></em></strong></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/05/igb_powell.png" alt="Community Management" class="wp-image-4526" style="width:603px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/05/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/05/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/05/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
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			<media:player url="https://www.youtube.com/embed/KUJFQUS7gmg" />
			<media:title type="plain">From Content Creator to Community Manager | Jack Pattillo</media:title>
			<media:description type="html"><![CDATA[Join us for an engaging conversation with Jack Pattillo, Community Manager at Channel37, as he shares his journey from content creation to community manageme...]]></media:description>
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		<title>Serious Games: 5 Powerful Ways They Are Shaping Education and Training</title>
		<link>https://indiegamebusiness.com/serious-games-shaping-education-and-training/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 28 Apr 2025 10:38:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4461</guid>

					<description><![CDATA[Serious Games, Real Impact &#8211; Insights from Jennifer Javornik at Filament Games: The gaming industry is vast, and while most of us associate games with entertainment, there is a growing sector focused on creating games that have a meaningful impact beyond fun. Jennifer Javornik, Chief [&#8230;]]]></description>
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<iframe loading="lazy" title="Serious Games, Real Impact | Jennifer Javornik" width="1200" height="675" src="https://www.youtube.com/embed/oNA0qI6vaVA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Serious Games, Real Impact &#8211; Insights from Jennifer Javornik at Filament Games:</h2>



<p>The gaming industry is vast, and while most of us associate games with entertainment, there is a growing sector focused on creating games that have a meaningful impact beyond fun. <a href="https://www.linkedin.com/in/jennifer-javornik/" data-type="link" data-id="https://www.linkedin.com/in/jennifer-javornik/" target="_blank" rel="noopener"><strong>Jennifer Javornik</strong></a>, Chief Partnerships Officer at <a href="https://www.linkedin.com/company/filament-games/" data-type="link" data-id="https://www.linkedin.com/company/filament-games/" target="_blank" rel="noopener"><strong>Filament Games</strong></a>, shared her insights into the world of &#8220;serious games&#8221; during her conversation with <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>. These are games designed with a purpose—whether it’s education, training, or social good. In this blog post, we break down the key points discussed in the podcast, from the importance of educational games to the challenges of developing them and bringing them to market.</p>



<h2 class="wp-block-heading">Jennifer Javornik’s Journey &#8211; From IT Consulting to Serious Games:</h2>



<p>Jennifer’s career took an unconventional path to the gaming industry. Originally aspiring to be a Broadway star, she became deeply involved in theater and performance. However, her career took a turn when she found herself in IT consulting. For 18 years, Jennifer worked in government consulting—a serious and conservative industry—while continuing to engage in theater as a professional improv comedian. Despite her success in the IT field, Jennifer wanted to make a change.</p>



<p>After considering various industries, she realized that the gaming sector was the perfect combination of her technical expertise and creative passions. She saw how video games could combine storytelling with interactive technology, ultimately leading her to Filament Games, where she has worked for the last ten years.</p>



<h2 class="wp-block-heading">Filament Games &#8211; Creating Playful Experiences with Purpose:</h2>



<p>Filament Games is a studio that focuses on creating educational games aimed at improving people&#8217;s lives. The company’s mission is to provide playful experiences that are also valuable learning tools. Unlike traditional entertainment games, serious games like the ones created by Filament aim to transform the player’s mindset or teach new behaviors.</p>



<p>Filament Games designs games to engage players in meaningful learning experiences. These games are not just about fun; they have clear educational outcomes and are often designed to be used in classrooms or as enrichment activities after school. The goal is to activate players to apply what they’ve learned to real-world situations, thereby creating tangible change in their knowledge and behavior.</p>



<h2 class="wp-block-heading">The Importance of Serious Games:</h2>



<p>The concept of serious games has gained traction over the years, with educators and researchers recognizing their potential to improve learning outcomes. Unlike passive learning methods such as reading a textbook or watching a video, serious games require active participation. This active engagement is one of the key reasons why games are so effective at teaching complex concepts and skills.</p>



<p>Jennifer notes that in today’s world, information acquisition is no longer the challenge—thanks to the internet and artificial intelligence (AI), most people can access information whenever they need it. The real challenge lies in applying knowledge in practical ways. Serious games provide a platform for players to not only acquire knowledge but also practice applying it in simulated environments. Games can immerse players in scenarios they might not typically encounter in real life, giving them the tools and knowledge to solve problems and make informed decisions.</p>



<h2 class="wp-block-heading">Games in Education &#8211; A Shift in Learning Methods:</h2>



<p>The role of games in education has changed significantly over the years. When Jennifer first entered the serious games sector, educators were hesitant to embrace games as learning tools. However, this attitude has shifted dramatically, particularly since the COVID-19 pandemic forced schools to move toward online learning. Today, games are increasingly seen as an integral part of education, particularly in elementary schools, where the use of games to teach has become nearly ubiquitous.</p>



<p>One of the major factors behind this shift is the growing recognition that different students learn in different ways. Some students may thrive in a traditional classroom setting, while others benefit more from interactive and hands-on learning experiences. Games offer an engaging alternative that meets learners where they are, allowing them to learn at their own pace while providing immediate feedback.</p>



<p>Jennifer highlights that educational games can be especially beneficial for disengaged learners—those students who might not traditionally perform well in a classroom environment. These students often find themselves more engaged and motivated when using games, as games provide immediate rewards for effort and can break down complex tasks into more digestible chunks.</p>



<h2 class="wp-block-heading">The Role of Technology in Serious Games:</h2>



<p>Technology is central to the success of serious games. Filament Games uses a wide range of tools to create immersive and educational experiences. For example, one of their notable projects, <em>Roboco</em>, is a game designed to teach players about robotics. The game offers different modes of learning, such as a sandbox environment where players can create robots freely, a robot repair area where players can learn to fix broken robots, and a campaign that challenges players to solve real-world problems.</p>



<p>The game’s use of technology isn’t limited to just the game design. The development of <em>Roboco</em> was also funded in part by a grant from the National Science Foundation (NSF), which enabled Filament Games to incorporate advanced educational features such as Python coding and robotics automation. This project is a perfect example of how serious games can offer hands-on learning experiences that not only teach technical skills but also help foster creativity and problem-solving.</p>



<p>Filament Games has also expanded <em>Roboco</em> into a virtual reality (VR) experience. With funding from Meta, the game’s core building functionality was adapted to VR to create a more immersive experience. This shift to VR offers players a more tangible, physical interaction with the robots they build, further enhancing the learning experience.</p>



<h2 class="wp-block-heading">Overcoming Challenges in Serious Game Development:</h2>



<p>Despite the growing demand for serious games, there are still numerous challenges developers face when creating and releasing them. One major challenge is the market’s perception of educational games. Historically, educational games have had a stigma of being “boring” or “too educational,” which has led to resistance from both consumers and educators.</p>



<p>To overcome this stigma, Filament Games focuses on making their games enjoyable and engaging first and foremost. As Jennifer explains, they don’t call their games “educational” because they want players to focus on the fun and learning that happens naturally while playing. This approach helps to avoid the traditional resistance associated with educational games.</p>



<p>Another significant challenge is discoverability. Educational games often have a difficult time finding a place in the crowded game market, especially when platforms like Steam are dominated by entertainment-focused titles. Jennifer shares how Filament Games faced this issue with <em>Roboco</em>, which they eventually released on Steam after extensive testing and iteration. The game garnered positive reviews, but it required significant effort in terms of marketing and outreach to get the word out to the right audience.</p>



<p>One of the strategies they used to promote <em>Roboco</em> was by partnering with streamers who had a genuine interest in the game’s unique subject matter. This helped generate buzz and visibility within the gaming community, leading to organic growth. Jennifer also mentions how important it is to engage with the community early on, whether through beta testing or user feedback.</p>



<h2 class="wp-block-heading">Serious Games Beyond Education &#8211; Medical and Military Applications:</h2>



<p>While Filament Games is best known for its educational titles, the company has also ventured into the medical and military sectors. Serious games are increasingly being used for training in high-stakes industries such as healthcare, where simulations can provide safe environments for practitioners to practice their skills.</p>



<p>For example, Filament Games worked with the U.S. Office of Naval Research to create a simulation for sonar operators. This simulation allowed trainees to practice using sonar equipment in a virtual setting before performing real-world exercises on submarines. This type of training is cost-effective and efficient, as it reduces the need for expensive in-person training sessions.</p>



<p>The medical field has also seen the rise of serious games, particularly in training surgeons and other healthcare professionals. As Jennifer notes, these games are not intended to replace actual hands-on experience, but they provide a valuable tool for practice and skill development.</p>



<h2 class="wp-block-heading">The Future of Serious Games: Expanding Reach and Impact:</h2>



<p>As the gaming industry continues to grow, so too does the potential for serious games to make a real impact in education, healthcare, and beyond. Jennifer is optimistic about the future of serious games, particularly as technology continues to evolve and become more accessible. She envisions a world where games are used not just for entertainment but as powerful tools for social good, helping to solve real-world problems and improve people’s lives.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Serious games are a unique and powerful tool that combines entertainment with education, training, and social impact. Jennifer Javornik’s insights into the development and impact of these games highlight their growing importance in various sectors, from schools to medical facilities and military training. The key takeaway from her conversation with Jay Powell is that serious games offer a highly effective way to engage users in meaningful learning experiences while also providing valuable feedback and skill development.</p>



<p>As the industry continues to evolve, the potential for serious games to drive change and influence positive outcomes in education and beyond is limitless. With their ability to immerse players in realistic scenarios and provide hands-on learning, serious games are positioned to be a critical component of the future of education and training.</p>



<p><em>This blog post is inspired by the podcast discussion between Jennifer Javornik and Jay Powell on the topic &#8220;<a href="https://www.youtube.com/watch?v=oNA0qI6vaVA&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=oNA0qI6vaVA&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">Serious Games, Real Impact</a>&#8220;.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/04/igb_powell-2.png" alt="Serious Games" class="wp-image-4468" style="width:607px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/04/igb_powell-2.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/04/igb_powell-2-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/04/igb_powell-2-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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		<title>Investment in the Gaming Industry: 5 Key Insights from Pontus Mahler on Trends and Opportunities</title>
		<link>https://indiegamebusiness.com/investment-in-the-gaming-industry-2/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 14 Apr 2025 11:07:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[Investment]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4406</guid>

					<description><![CDATA[The State of the Gaming Industry, Data-Driven Insights with Pontus Mahler: Investment in the gaming industry is constantly evolving, making it crucial for developers, investors, and publishers to stay informed. In a recent conversation with Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness® , Pontus Mahler, Managing [&#8230;]]]></description>
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<h2 class="wp-block-heading">The State of the Gaming Industry, Data-Driven Insights with Pontus Mahler:</h2>



<p>Investment in the gaming industry is constantly evolving, making it crucial for developers, investors, and publishers to stay informed. In a recent conversation with <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong> , <strong><a href="https://www.linkedin.com/in/pontusmahler/" data-type="link" data-id="https://www.linkedin.com/in/pontusmahler/" target="_blank" rel="noopener">Pontus Mahler</a></strong>, Managing Director at <strong><a href="https://www.linkedin.com/company/agoragamingpartners/" data-type="link" data-id="https://www.linkedin.com/company/agoragamingpartners/" target="_blank" rel="noopener">Agora Gaming Partners</a></strong>, offered data-driven, unfiltered insights into the current state of the gaming industry. In this blog post, we break down the key takeaways from their discussion, which covers everything from venture capital trends to the growth of Asian markets and the challenges faced by developers.</p>



<h2 class="wp-block-heading">Pontus Mahler’s Journey in the Gaming Industry:</h2>



<p>Pontus Mahler’s entry into the gaming industry was unconventional but highly effective. He began as a professional esports player, primarily in Thailand, where he built a massive following. His esports career allowed him to network and learn about game development, and it ultimately led him to consulting for indie studios. His extensive experience in the gaming sector includes work with a pre-seed investment firm, Global Top Round, where he was involved in investing in over 60 studios.</p>



<p>Today, Pontus serves as the Managing Director at Agora Gaming Partners, a firm specializing in investment banking and advisory services for the gaming industry. Agora focuses on mergers and acquisitions (M&amp;A), publishing advisory, and fundraising, offering tailored support to gaming entrepreneurs. His vast experience in both competitive gaming and business makes him uniquely qualified to offer deep insights into the current state of the industry.</p>



<h2 class="wp-block-heading">Agora Gaming Partners &#8211; Helping Studios Scale:</h2>



<p>Agora Gaming Partners is a relatively new player in the investment and advisory space, having celebrated its one-year anniversary recently. The firm provides a range of services including M&amp;A advisory, publishing deals, and fundraising for gaming companies. Pontus emphasizes that Agora’s unique selling point is its selective approach—working with only a few clients at a time to provide personalized, hands-on support.</p>



<p>Agora’s team operates remotely, with members based in locations like China, Thailand, Poland, Montreal, and the U.S. By leveraging its international network, Agora helps gaming studios navigate complex markets and scale their businesses effectively. Pontus explains that their goal is to build long-term relationships with entrepreneurs, offering flexible, scalable solutions that are tailored to each client’s needs.</p>



<h2 class="wp-block-heading">The Investment Landscape &#8211; VC and M&amp;A Trends:</h2>



<h3 class="wp-block-heading">The Shift in Venture Capital Investment</h3>



<p>The venture capital (VC) landscape in the gaming industry has changed dramatically in recent years. While M&amp;A deals remain relatively stable, VC investment has slowed significantly. Pontus attributes this slowdown to a few key factors, primarily the failure of some highly funded AAA studios. These failures have resulted in fewer reinvestments, as many investors are now more cautious in their approach.</p>



<p>Investors are increasingly wary of big-budget, AAA projects due to the high risks involved. Instead, they are looking for smaller, more sustainable ventures. Pontus notes that many VC firms are trying to rethink their investment strategies, shifting from funding large studios to considering smaller, more manageable indie or mid-sized studios. However, the competition for VC funds remains fierce, and not all developers are successful in securing funding.</p>



<h3 class="wp-block-heading">M&amp;A Activity: A Bright Spot for the Industry</h3>



<p>Despite the slowdown in VC funding, the M&amp;A market remains active. Pontus explains that there is still significant interest in acquiring studios and IP, although valuations have normalized. This normalization is a positive development for the industry, as it brings more realistic expectations for what businesses are worth. Many investors are now focusing on acquiring profitable studios with strong intellectual property (IP), particularly those that are already profitable or have strong growth potential.</p>



<p>Private equity firms and strategic investors, such as Tencent and NetEase, are still looking to acquire gaming companies, though public companies have become more cautious due to market volatility. Pontus also highlights that some large gaming companies have shifted to using a hybrid model of debt, shares, and cash for acquisitions, which makes it more affordable to acquire assets at lower valuations.</p>



<h2 class="wp-block-heading">The Growth of Asian Markets &#8211; A Goldmine for Developers:</h2>



<p>Pontus has spent over a decade in Asia and is particularly bullish on the growth of the gaming market in the region. Asia, particularly China, is becoming a dominant player in the global gaming industry. Steam and other platforms are seeing significant growth in these regions, and developers are beginning to realize the immense potential for revenue in Asian markets.</p>



<h3 class="wp-block-heading">Localization and Community Engagement</h3>



<p>One of the most effective ways for developers to tap into Asian markets is through localization. Pontus emphasizes that localization goes beyond just translating a game—it requires understanding the cultural differences and preferences of each country. For instance, a game that works well in the U.S. or Europe might not have the same appeal in Asia unless it&#8217;s tailored to local tastes.</p>



<p>While localization can be expensive, Pontus argues that it is well worth the investment. He points out that Chinese gamers alone can contribute between 20-40% of a game’s global sales if the localization is done properly. He also highlights the rise of gaming hardware in Asia, where platforms like Steam are becoming increasingly popular due to lower hardware prices and the availability of affordable GPUs.</p>



<h3 class="wp-block-heading">The Strategic Advantage of Asian Co-Publishers</h3>



<p>For developers who lack the resources to handle the complexities of publishing in Asia, Pontus recommends partnering with local co-publishers. By finding a reliable co-publisher in Asia, developers can tap into local knowledge, networks, and marketing capabilities without having to manage everything on their own. This allows them to focus on game development while ensuring their game reaches a wider audience in Asia.</p>



<p>Pontus notes that co-publishers in Asia can also assist with community management, customer support, and localized marketing, ensuring that developers have the support they need to succeed in these competitive markets. While it may require giving up a portion of revenue, he stresses that the exposure and sales boost are well worth the tradeoff.</p>



<h2 class="wp-block-heading">The Future of Game Development &#8211; Trends to Watch:</h2>



<h3 class="wp-block-heading">Systemic Games and Replayability</h3>



<p>As the gaming market matures, Pontus highlights a shift in the types of games that are gaining traction. Investors and publishers are increasingly looking for games that offer systemic gameplay and high replayability. Gone are the days when a short, narrative-driven game could capture the same level of investment. Today’s market demands games that keep players engaged long after the initial playthrough.</p>



<p>Pontus explains that games with systemic elements, such as procedural generation, dynamic worlds, and player-driven narratives, are more likely to succeed in today’s market. These games offer value through long-term engagement, which is essential for both players and publishers looking for sustainable returns.</p>



<h3 class="wp-block-heading">The Challenges of Securing Funding</h3>



<p>As the competition for funding becomes more intense, Pontus urges developers to be strategic in how they present their projects to publishers and investors. Developers need to demonstrate not just a great game but a solid business plan, including a clear path to profitability. Publishers are now looking for evidence that the game can generate sustained revenue, and they expect developers to have a well-defined plan for post-launch support, community engagement, and updates.</p>



<p>Developers who want to attract investment must also be prepared to provide detailed metrics, such as wishlist data, community feedback, and a polished vertical slice. Without these indicators of success, it is increasingly difficult to secure funding, especially with the reduced capital available in the current investment climate.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>The state of the gaming industry is constantly shifting, with significant changes in investment patterns, market dynamics, and player expectations. While challenges remain, there are still opportunities for developers who are willing to adapt and innovate. Whether it’s tapping into the growing Asian markets, focusing on systemic and replayable gameplay, or navigating the complexities of M&amp;A and VC investment, developers must be strategic in their approach to scaling their businesses.</p>



<p>Pontus Mahler’s insights provide valuable guidance for anyone looking to succeed in today’s competitive gaming industry. By focusing on localization, building strong partnerships, and understanding the evolving landscape of investment, developers can position themselves for long-term success.</p>



<p><em>This blog post is inspired by the podcast discussion between Pontus Mahler and Jay Powell on the topic <strong>&#8220;<a href="https://www.youtube.com/watch?v=pNFMewo9TC0&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=pNFMewo9TC0&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">The State of the Gaming Industry</a>&#8220;</strong>.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/04/igb_powell-1.png" alt="investment" class="wp-image-4413" style="width:642px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/04/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/04/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/04/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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		<title>Game Studio Management: 5 Powerful Lessons on Leadership and Rebuilding from Frederick Brassard</title>
		<link>https://indiegamebusiness.com/game-studio-management-lessons-on-leadership/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 10:59:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4364</guid>

					<description><![CDATA[Game Studio Management &#8211; How to Survive, Rebuild, and Lead a Game Studio: Running a game studio is no easy feat. From handling the challenges of self-publishing to managing a team through tough financial situations, studio heads face a constant balancing act. Frederick Brassard, the [&#8230;]]]></description>
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<h2 class="wp-block-heading">Game Studio Management &#8211; How to Survive, Rebuild, and Lead a Game Studio:</h2>



<p>Running a game studio is no easy feat. From handling the challenges of self-publishing to managing a team through tough financial situations, studio heads face a constant balancing act. <a href="https://www.linkedin.com/in/nesting-games/" data-type="link" data-id="https://www.linkedin.com/in/nesting-games/" target="_blank" rel="noopener"><strong>Frederick Brassard</strong></a>, the Studio Head at <strong><a href="https://www.linkedin.com/company/nesting-games/" data-type="link" data-id="https://www.linkedin.com/company/nesting-games/" target="_blank" rel="noopener">Nesting Games</a></strong>, shared his insights on surviving, rebuilding, and leading a game studio in a conversation with  <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>. Their discussion covered a variety of topics, from effective team management to the trials of self-publishing, providing valuable lessons for anyone looking to run a successful indie studio.</p>



<h2 class="wp-block-heading">Frederick Brassard’s Journey &#8211; From AAA to Indie:</h2>



<p>Frederick’s career journey began in the AAA game industry, where he worked with prominent companies like Ubisoft. As a studio head at Nesting Games, he transitioned from large corporate environments to running a smaller indie studio. This move brought about a huge shift in the way he approached management, recruitment, and game development.</p>



<p>A key lesson Frederick learned from his time at AAA studios was the importance of discipline and clear communication within teams. Unlike the large, highly structured AAA studios, indie studios are more agile but also require a different approach to maintain efficiency and productivity. Through his experiences, he has refined a management style that ensures the studio&#8217;s operations remain smooth and aligned with their goals, even in the face of uncertainty.</p>



<h2 class="wp-block-heading">Building a Team &#8211; The Importance of Recruitment:</h2>



<p>One of the most critical aspects of leading a game studio is recruitment. Frederick emphasizes that the recruitment process is not just about filling positions; it’s about finding individuals who are a good fit for the studio’s culture. Many developers come from AAA backgrounds, and while their resumes are impressive, they often lack hands-on experience with the full production process. This discrepancy can lead to problems in small studios, where everyone needs to be involved in every aspect of development.</p>



<p>Frederick’s recruitment philosophy is rooted in a deep understanding of each candidate&#8217;s practical experience, especially their technical skills. During interviews, he and his team ask candidates specific questions about their experience with tools like Unreal Engine to assess their actual expertise, not just their job titles. It&#8217;s not enough to have a stellar resume; candidates must demonstrate that they’re willing to roll up their sleeves and contribute to all stages of production.</p>



<h2 class="wp-block-heading">Self-Publishing, The Challenges and Rewards:</h2>



<p>While many indie studios opt to work with publishers, Nesting Games chose to self-publish its game, a decision that came with its own set of challenges and rewards. Frederick believes that self-publishing is an incredible learning opportunity, offering the team the chance to develop skills in areas such as community management, marketing, and financial planning.</p>



<p>Frederick’s team has made a point of staying close to their community, particularly on platforms like Steam. The direct connection with players allows them to gather real-time feedback, which is invaluable in shaping the game’s direction. He also notes that staying hands-on with the community helps build a deeper connection with the players, as they feel like they are communicating with the developers themselves, rather than through layers of social media managers.</p>



<p>Despite the positives, self-publishing is no easy task. It involves a constant grind, as the team has to handle everything from marketing to customer support. For Frederick, the key to managing this workload is discipline—starting every day at 6:30 a.m. and keeping a strict schedule. He also credits his business partner and team for staying highly involved, ensuring that all areas of the game’s development and promotion are covered.</p>



<h2 class="wp-block-heading">Handling the Challenges of Financial Management:</h2>



<p>Self-publishing also means handling the financial aspects of the studio. Frederick stresses that financial planning is essential to surviving in the current climate. In particular, he emphasizes the importance of having a clear and realistic financial plan, including a detailed profit and loss (P&amp;L) statement.</p>



<p>One of the most common mistakes Frederick sees in the industry is failing to clearly define the budget. When pitching to publishers or seeking external funding, it&#8217;s critical to provide specific financial projections. Vague answers about the game&#8217;s budget can quickly turn off potential investors or publishers, so it&#8217;s essential to have a detailed and realistic financial plan in place.</p>



<p>Frederick also notes that studios must be lean in their operations, especially in difficult times. For Nesting Games, staying lean meant making tough decisions, including reducing the team size during challenging periods. He openly admits that laying off employees was one of the hardest decisions he&#8217;s had to make, but he underscores the importance of maintaining a lean operation to ensure the long-term survival of the studio.</p>



<h2 class="wp-block-heading">The Importance of Ego Management and Team Dynamics:</h2>



<p>Frederick emphasizes that managing egos within the studio is crucial, particularly when transitioning from larger studios to a smaller indie setup. In big companies, people often get used to managerial roles and may lose touch with the actual production work. This “superstar syndrome” can be toxic in smaller studios, where everyone needs to be hands-on and involved in the entire process.</p>



<p>As a studio head, Frederick works hard to maintain a balanced, ego-free environment where everyone is expected to contribute directly to the production. This includes challenging former AAA professionals who may have grown accustomed to a more detached role. It’s about creating an atmosphere of teamwork, where every member is actively contributing to the game’s success, no matter their title.</p>



<p>Additionally, Frederick believes in empowering junior developers, giving them the freedom to experiment and learn without fear of failure. He encourages a culture where it’s okay to make mistakes, as long as there’s room for growth and learning. Some of the studio&#8217;s best performers are junior team members who are hungry to prove themselves, and Frederick finds that empowering them often leads to surprising results.</p>



<h2 class="wp-block-heading">Navigating Industry Struggles &#8211; Advice for Indie Studios:</h2>



<p>The game industry is currently facing numerous challenges, from financial instability to increased competition for publisher attention. For smaller studios like Nesting Games, these challenges are even more pronounced. Frederick&#8217;s advice to other indie developers is simple: stay focused and keep pushing forward. Even when faced with financial uncertainty or setbacks, it’s crucial to maintain momentum and focus on completing the game.</p>



<p>Frederick acknowledges that the industry can be ruthless, but he stresses the importance of perseverance. He compares running an indie studio to a “war zone,” where every day brings new challenges. Despite these hurdles, he remains optimistic and believes that staying focused on the end goal—the completion of the game—helps keep the team motivated and moving forward.</p>



<h2 class="wp-block-heading">The Importance of Community and Collaboration:</h2>



<p>Another key lesson Frederick shares is the importance of community and collaboration within the indie game space. He encourages developers to connect with one another, share resources, and collaborate on projects. By working together, studios can help each other succeed, even in a competitive market.</p>



<p>Frederick also points out that success in the indie space is not about competing with other studios but rather about building relationships within the industry. Whether it’s sharing tips, cross-promoting games, or offering support, the indie game community thrives when developers collaborate and help each other.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Running a game studio is a tough but rewarding journey. Frederick Brassard’s experience at Nesting Games demonstrates the importance of strong leadership, clear communication, and financial discipline. From managing team dynamics to making the tough decisions about self-publishing, Frederick’s insights offer valuable lessons for any indie studio head.</p>



<p>As the game industry continues to evolve, indie studios must adapt to new challenges while staying true to their passion for creating great games. By fostering a positive and productive work environment, staying financially lean, and collaborating with others, indie studios can not only survive but thrive in this competitive market. Frederick’s story is a testament to the power of perseverance and leadership in the face of adversity.</p>



<p><em>This blog post is inspired by the podcast discussion between Frederick Brassard and Jay Powell on the topic </em><strong><em>&#8220;<a href="https://www.youtube.com/watch?v=GNnzn_-6psI&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=GNnzn_-6psI&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">How to Survive, Rebuild, and Lead a Game Studio</a>&#8220;</em></strong>.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/04/igb_powell.png" alt="Game Studio Management" class="wp-image-4373" style="width:491px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/04/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/04/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/04/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">How to Survive, Rebuild, and Lead a Game Studio | Frederick Brassard</media:title>
			<media:description type="html"><![CDATA[In this powerful episode of IndieGameBusiness, we sit down with Frederick Brassard, Studio Head at Nesting Games, to talk about the realities of running, los...]]></media:description>
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		<title>Game Pitching Strategies: 5 Insights from Joshua Garrity on Successful Publishing</title>
		<link>https://indiegamebusiness.com/game-pitching-strategies/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 10 Mar 2025 14:28:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Pitching]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4277</guid>

					<description><![CDATA[The Secrets to Pitching and Publishing Success &#8211; Insights from Joshua Garrity: The process of game pitching and publishing a game can often feel like a complex and daunting task, especially for indie developers looking to stand out in a crowded market. Joshua Garrity, Head [&#8230;]]]></description>
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<h2 class="wp-block-heading">The Secrets to Pitching and Publishing Success &#8211; Insights from Joshua Garrity:</h2>



<p>The process of game pitching and publishing a game can often feel like a complex and daunting task, especially for indie developers looking to stand out in a crowded market. <strong><a href="https://www.linkedin.com/in/joshua-garrity-%F0%9F%94%9C-gdc-261a6148/" data-type="link" data-id="https://www.linkedin.com/in/joshua-garrity-%F0%9F%94%9C-gdc-261a6148/" target="_blank" rel="noopener">Joshua Garrity</a></strong>, Head Game Scout at <strong><a href="https://www.linkedin.com/company/secretmode/" data-type="link" data-id="https://www.linkedin.com/company/secretmode/" target="_blank" rel="noopener">Secret Mode</a></strong>, shared his invaluable experience and insights on how to successfully pitch a game and navigate the publishing world during a conversation with <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>. In this blog, we break down the key takeaways from their discussion on pitching, publishing, and finding success in the gaming industry.</p>



<h2 class="wp-block-heading">Joshua Garrity&#8217;s Journey into the Gaming Industry:</h2>



<p>Joshua Garrity&#8217;s career in the gaming industry spans over a decade, with a strong foundation in product marketing. Starting his career as a product marketing manager at Sold Out (now Fireshine), he played a pivotal role in transitioning the company into a digital publisher. During this time, Joshua helped sign popular indie games like <em>Core Keeper</em> and <em>Shadows of Doubt</em>. His role as an acquisition manager, later evolving into a game scout, allowed him to build relationships with developers and discover promising titles in need of publishing support.</p>



<p>After six years at Fireshine, Joshua moved on to Team Seventeen, where he worked as a senior game scout, further honing his skills in identifying potential titles. His most recent role is at Secret Mode, a relatively new publishing house, where he heads up the scouting department and continues to work with indie developers to bring fresh and exciting games to market.</p>



<h2 class="wp-block-heading">The Art of the First Impression &#8211; What Game Scouts Look For:</h2>



<p>When it comes to evaluating game pitches, Joshua emphasizes the importance of making a strong first impression. He compares reviewing game submissions to looking through resumes for a job—he relies on his gut reaction to the initial pitch. In the first pass, it&#8217;s about quickly assessing whether the genre and visuals resonate with him, whether the game has potential, and if it&#8217;s a good fit for Secret Mode&#8217;s current slate of releases.</p>



<p>One of the key factors Joshua looks for is how the game fits into the publisher’s capacity. For instance, if there are already several releases planned for a particular time frame, he will pass on a game that doesn&#8217;t fit into the schedule. While it&#8217;s essential to present a polished pitch, he advises developers not to be discouraged by initial rejections, as timing, genre, and the publisher&#8217;s current portfolio play crucial roles in the decision-making process.</p>



<h2 class="wp-block-heading">Playing the Long Game &#8211; Building Trust and Relationships:</h2>



<p>In the gaming industry, Joshua believes the key to long-term success is trust. Although it can be painful for developers to hear that a game won&#8217;t be accepted because of timing or fit, Joshua stresses that honesty is the best policy. By being upfront about capacity issues, publishers like Secret Mode help developers find the right home for their games, even if that means referring them to a different publisher.</p>



<p>He also highlights the importance of maintaining strong relationships in the industry. The ability to play the long game is vital—while publishers might not always be able to sign a game immediately, building trust with developers opens the door for future opportunities. Joshua&#8217;s approach focuses on creating meaningful partnerships that go beyond short-term gains.</p>



<h2 class="wp-block-heading">What Makes a Game Worth Pitching &#8211; Key Elements for Success:</h2>



<h3 class="wp-block-heading">The Demo vs. Paper Pitch: Which Is Better?</h3>



<p>When it comes to pitching a game, Joshua believes that there are no one-size-fits-all answers. For new developers, having a solid playable demo is crucial. It’s not just about having a flashy trailer or impressive concept art; it’s about showcasing the gameplay mechanics and demonstrating that the game is fun and engaging. A good game demo needs to have that &#8220;white box Mario test&#8221;—the idea that a game’s core mechanic should be fun even if the visuals aren&#8217;t fully fleshed out.</p>



<p>For games that are still in the conceptual phase, paper pitches supported by strong marketing materials can also be effective. However, developers need to manage expectations when submitting these pitches, as having no playable content means the pitch is more of an informational exercise. Joshua looks for pitches that show a deep understanding of the development process and demonstrate that the developer is prepared to address challenges along the way.</p>



<h2 class="wp-block-heading">The Role of Marketing Materials:</h2>



<p>In addition to a solid demo or paper pitch, marketing materials play a critical role in the pitch process. Developers are advised to include things like concept art, potential visual direction, and early promotional assets in their pitch. While Joshua doesn&#8217;t expect fully polished assets in the demo, having a clear vision for the final product can go a long way in impressing publishers.</p>



<p>When it comes to a game’s marketing potential, developers should aim to create a pitch that not only showcases the gameplay but also includes a plan for how the game will be marketed. Strong marketing materials, including press kits and social media plans, give publishers confidence that the developer understands the importance of post-launch marketing.</p>



<h2 class="wp-block-heading">Budgeting and Funding &#8211; What Publishers Are Really Looking For:</h2>



<p>The financial aspect of game development is another critical factor that can make or break a pitch. Joshua emphasizes that publishers like Secret Mode are always looking for a clear and realistic budget. One of the common mistakes developers make is underestimating the cost of development or failing to present a well-thought-out financial plan.</p>



<p>Publishers need to know how much funding is required and when it will be needed throughout the development process. Joshua highlights that a high burn rate, especially in the early stages of development, can be a red flag for publishers, as it increases the risk of a project exceeding its budget and delaying its release. A well-planned production schedule with realistic milestones and a buffer for unexpected delays is crucial to gaining a publisher’s trust.</p>



<h2 class="wp-block-heading">The Importance of Post-Release Support:</h2>



<h3 class="wp-block-heading">Be Honest About Your Weaknesses</h3>



<p>Joshua’s most significant piece of advice for developers is to be honest about the challenges they face. Whether it&#8217;s a lack of experience in certain areas or concerns about meeting milestones, developers should be transparent about what they’re capable of. Publishers are looking for developers they can trust, and being upfront about weaknesses allows them to help guide developers through the process.</p>



<h3 class="wp-block-heading">Know Your Audience</h3>



<p>Understanding the publisher’s needs and interests is essential when pitching a game. Developers should research the publishers they are targeting and tailor their pitches accordingly. A game that may not be the right fit for one publisher could be exactly what another is looking for, so understanding the publisher&#8217;s portfolio and capacity is crucial for a successful pitch.</p>



<h3 class="wp-block-heading">Prepare for the Long-Term</h3>



<p>The publishing process is rarely quick, and developers should be prepared for a lengthy journey. From the initial pitch to final release, it can take years of work to bring a game to market. Developers should be ready to engage in ongoing conversations with publishers and be flexible with their plans as things evolve.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Pitching and publishing success ultimately comes down to trust, transparency, and preparation. Joshua Garrity’s insights provide valuable guidance for developers looking to navigate the complex world of game publishing. By focusing on delivering a solid pitch, being realistic about budgets and timelines, and maintaining open communication with publishers, developers can build lasting partnerships that lead to successful game releases.</p>



<p>For indie developers, understanding the nuances of pitching, financing, and post-launch support is critical to success. By applying the strategies Joshua shared in this conversation, developers can improve their chances of getting their games published and creating lasting relationships with the right publishing partners.</p>



<p><em>This blog post is inspired by the podcast discussion between Joshua Garrity and Jay Powell on the topic <strong>&#8220;<a href="https://www.youtube.com/watch?v=3vzRhC8NpIM&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=3vzRhC8NpIM&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">The Secrets to Pitching and Publishing Success</a></strong>&#8220;.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/03/igb_powell-1.png" alt="game pitching" class="wp-image-4282" style="width:550px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/03/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/03/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/03/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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			<media:title type="plain">The Secrets to Pitching and Publishing Success | Joshua Garrity</media:title>
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		<title>Physical Game Publishing:  the Rise of Steelbook Editions for Indie Games in 2025</title>
		<link>https://indiegamebusiness.com/physical-game-publishing/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 03 Mar 2025 14:39:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3944</guid>

					<description><![CDATA[Introduction: The world of physical game publishing has seen numerous changes in the last few years, with independent companies making a significant impact. JRod Gingerich, the CEO and Physical Game Liaison at Fresh Brewed Games, brings a unique perspective to the industry, especially considering the [&#8230;]]]></description>
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<h2 class="wp-block-heading">Introduction:</h2>



<p>The world of physical game publishing has seen numerous changes in the last few years, with independent companies making a significant impact. <strong><a href="https://www.linkedin.com/in/jrodgingerich/" data-type="link" data-id="https://www.linkedin.com/in/jrod-gingerich-aa77912b3/" target="_blank" rel="noopener">JRod Gingerich</a></strong>, the CEO and Physical Game Liaison at <a href="https://www.linkedin.com/company/fresh-brewed-games/" data-type="link" data-id="https://www.linkedin.com/company/fresh-brewed-games/" target="_blank" rel="noopener"><strong>Fresh Brewed Games</strong></a>, brings a unique perspective to the industry, especially considering the increasing demand for physical game releases in an increasingly digital world. In this blog post, we&#8217;ll explore his journey, the challenges of running a business off the grid, and the innovative approach Fresh Brewed Games is taking to deliver high-quality physical game editions to passionate collectors. In his conversation with host <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, JRod shared invaluable insights and perspectives.</p>



<h2 class="wp-block-heading">A Unique Journey into Physical Game Publishing:</h2>



<p>JRod Gingerich’s path into the gaming industry wasn&#8217;t a traditional one. Starting out as a teenager dabbling in video game development with Dark Basic Professional—a tool available before the advent of Unity—he quickly realized his passion for video games. After completing an associate’s and bachelor’s degree in video game design and development, JRod’s career took him to California, where he worked as a game tester for Sony on <em>Little Big Planet Karting</em>.</p>



<p>From there, JRod transitioned into indie game development with his own company, Fresh Brewed Games, though his first major indie project, <em>Indie Assault</em>, was not able to secure enough funding to complete the game. Despite that setback, JRod continued pursuing his entrepreneurial spirit, eventually moving to Oregon and re-entering the gaming industry with a particular focus on physical games—a niche market that has seen a resurgence in recent years. Fresh Brewed Games was born from this passion, offering indie developers a platform to release high-quality, limited edition physical copies of their games.</p>



<h2 class="wp-block-heading">The Challenges of Running a Business Off the Grid:</h2>



<p>What sets JRod apart from many others in the industry is his decision to run Fresh Brewed Games entirely off the grid. Living in a remote area of Oregon, JRod faces unique challenges. While most of his day-to-day work is done at the local library, where he handles tasks like setting up product listings and managing communications, his off-grid lifestyle impacts the logistics of the business. For example, shipping orders, handling customer service, and coordinating with suppliers are all done remotely with the help of his phone and tablet.</p>



<p>Despite the challenges, JRod’s off-grid setup is highly effective. His business is powered by solar energy, and he runs a small warehouse located on his property, which keeps manufacturing and fulfillment processes running smoothly. In addition to using a solar-powered system with lithium-ion batteries, JRod emphasizes how this lifestyle allows him to maintain a high level of sustainability in both his personal life and business.</p>



<h2 class="wp-block-heading">Bringing Steelbook Collectibles to the Gaming World:</h2>



<p>One of the standout features of Fresh Brewed Games is its focus on steelbook releases. Steelbooks are high-quality, limited edition cases that offer a visually stunning alternative to traditional game packaging. These premium releases are a collector’s dream, and Fresh Brewed Games is leading the charge by offering exclusive, beautifully designed steelbooks for physical copies of video games.</p>



<p>Unlike other limited edition publishers, Fresh Brewed Games focuses exclusively on steelbooks. JRod and his team work with talented artists to create artwork that highlights the unique aspects of each game. The steelbooks come with a range of features, such as holographic art cards that include the controller layout on the back, adding a touch of nostalgia while providing players with essential information. These releases are specifically designed for hardcore collectors and offer a version of the game that reflects the passion and dedication of the developers behind it.</p>



<p>While Fresh Brewed Games doesn&#8217;t offer massive, collector’s edition extras like statues or t-shirts, they focus on delivering the highest quality physical product with every release. This level of attention to detail is what makes Fresh Brewed Games stand out from larger, more established publishers.</p>



<h2 class="wp-block-heading">Standing Out in a Niche Market:</h2>



<p>The physical game market, particularly for niche titles, can be highly competitive. While there are a few companies out there specializing in limited edition releases, Fresh Brewed Games sets itself apart by offering a deep focus on quality over quantity. JRod&#8217;s dedication to supporting indie developers and providing them with high-quality physical releases that they might not traditionally have access to is a key differentiator.</p>



<p>Fresh Brewed Games offers a unique approach by exclusively working with developers to produce steelbook editions of their games. Rather than just offering another physical version of a game, Fresh Brewed’s steelbooks are designed to be a piece of art, which collectors can appreciate both as a product and as a work of creative expression. This passion for quality craftsmanship is central to their business model and resonates with customers who want more than just a game in a box.</p>



<h2 class="wp-block-heading">The Physical Game Revival &#8211; A Growing Trend:</h2>



<p>While the gaming industry has increasingly shifted to digital platforms over the past decade, there has been a noticeable resurgence in the demand for physical games, especially in the indie game sector. The growth of limited edition physical releases, including steelbooks, has become a major part of this revival.</p>



<p>Large corporations like Sony and Nintendo have long been the standard for physical game publishing, but JRod and other indie publishers have recognized an opportunity to provide indie developers with a unique way to stand out in the market. With major publishers focusing more on digital releases, indie developers now have a chance to bring something special to fans of physical media, especially those who are passionate collectors.</p>



<p>Fresh Brewed Games has positioned itself as a leading player in this niche market, focusing on quality and exclusivity. By offering limited print runs—usually around 2,000 copies per game—the company is able to ensure that each release feels special, while keeping production costs manageable.</p>



<h2 class="wp-block-heading">The Logistics of Physical Game Publishing:</h2>



<p>One of the challenges that comes with physical game publishing, especially for niche indie games, is the logistics of production and distribution. For Fresh Brewed Games, the process begins with pre-orders on their website, where customers can secure their copy before the official release. Once pre-orders are fulfilled, the games are made available for purchase on platforms like Amazon and Walmart, but JRod makes it clear that the real focus is on direct-to-consumer sales through Fresh Brewed’s own website.</p>



<p>Fresh Brewed Games works to maintain a strong customer service experience, ensuring that the physical game is shipped with care and in high-quality packaging. Shipping costs, including international shipping, are handled with transparency, which helps build trust with their customer base. Additionally, the company’s lower margins compared to competitors allow them to pass savings on to their customers, further improving the value of each purchase.</p>



<h2 class="wp-block-heading">Looking Toward the Future:</h2>



<p>Fresh Brewed Games is still in its early stages, but the company is already planning for the future. This includes the launch of upcoming titles, such as <em>Speed Alarm</em> and <em>Project Tower</em>, which are set to hit shelves in the coming months. These games will be offered in limited edition steelbook versions, and pre-orders are already available. JRod also mentions plans to scale up the company’s operations, bringing on additional team members to help with social media and graphic design, as well as expanding their game offerings.</p>



<p>The company is also exploring potential partnerships with larger publishers, but JRod is clear that Fresh Brewed Games will always prioritize the quality of their physical releases. Their commitment to offering collectors unique and visually striking steelbooks will remain central to their identity.</p>



<p>As JRod and Fresh Brewed Games continue to grow, their focus on the niche market of premium physical releases remains steadfast. By collaborating with indie developers, offering collectors high-quality products, and staying true to their values of sustainability and quality, Fresh Brewed Games is paving the way for a new era of physical gaming.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>This post provides a deep dive into the exciting world of physical game publishing through the lens of Fresh Brewed Games. By focusing on premium, limited-edition steelbook releases, JRod Gingerich and his team are not only giving indie developers a platform for their games, but they’re also reigniting the passion for physical games among collectors. Whether you’re a developer looking for a unique way to bring your game to fans, or a collector searching for your next prized possession, Fresh Brewed Games offers an exciting opportunity for both sides of the industry.</p>



<p><em>This blog post is inspired by the podcast discussion between JRod Gingerich and Jay Powell on the topic &#8220;<a href="https://www.youtube.com/watch?v=iQpwVTq06j4&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=iQpwVTq06j4&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">Physical Game Publishing and Distribution&#8221;</a>.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/03/igb_powell.png" alt="Physical Game Publishing" class="wp-image-3949" style="width:618px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/03/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/03/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/03/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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		<title>Jim Hudson: Reflecting on 30 Years of Growth and Challenges in the Game Industry</title>
		<link>https://indiegamebusiness.com/jim-hudson-30-years-in-the-game-industry/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 10 Feb 2025 13:21:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3816</guid>

					<description><![CDATA[Introduction: The gaming industry has seen dramatic changes over the last few decades, but few individuals have experienced as much of its evolution as Jim Hudson. With 30 years of experience, Jim has worked across major studios, from Activision and EA to Microsoft, and even [&#8230;]]]></description>
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<h2 class="wp-block-heading">Introduction:</h2>



<p>The gaming industry has seen dramatic changes over the last few decades, but few individuals have experienced as much of its evolution as <a href="https://www.linkedin.com/in/jdhudson3/" data-type="link" data-id="https://www.linkedin.com/in/jdhudson3/" target="_blank" rel="noopener"><strong>Jim Hudson</strong></a>. With 30 years of experience, Jim has worked across major studios, from Activision and EA to Microsoft, and even the startup world. In his conversation with host <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, Jim shared invaluable insights and stories from his journey.</p>



<h2 class="wp-block-heading">From Music and Film to Gaming:</h2>



<p>Jim’s journey into the gaming world wasn’t a direct one. Like many creatives, he started in the entertainment industry, initially trying to make a name for himself in music and theater. He was a member of a band in LA during the grunge era but found the experience less than fulfilling as his hair began to fall out. His theatrical ambitions led him to start a company in downtown LA, and he even worked as a production assistant on <em>In Living Color</em> at Fox TV.</p>



<p>It was during this time that Jim’s life took a new turn. A friend, Greg Borud, who was producing a musical with Jim, received a phone call from Activision, leading to an opportunity in the game industry. Jim Hudson was offered a job testing games. At that point, it was simply a day job, a far cry from his aspirations in music and theater. But as Jim worked at Activision testing games like <em>Mech Warrior II</em>, his interest in gaming grew.</p>



<p>The switch from traditional entertainment to games wasn’t instant, but it marked the beginning of a new chapter. Jim began to understand the nuances of the industry and was drawn to production. From there, he moved to a role as a producer, working on titles like <em>Battlezone II</em> and <em>Castle Wolfenstein</em>.</p>



<h2 class="wp-block-heading">The Early Days at Activision and Beyond:</h2>



<p>Activision was where Jim learned the ropes of game production. His transition into the world of <em>Battlezone II</em> wasn’t just about pushing out a product; it was about honing his skills in a fast-paced, often chaotic environment. After seven years, Jim realized he had hit a ceiling and needed a new challenge. This led him to Santa Cruz, California, where he joined a startup working on <em>Medal of Honor: Breakthrough</em>—a project that would eventually become one of the hallmarks of the Medal of Honor series.</p>



<p>Working on <em>Medal of Honor: Breakthrough</em> was a pivotal moment in Jim’s career. It was the first time he was fully immersed in a startup environment, with a team that was just beginning to carve out its niche in the gaming world. The project was full of challenges, but the experience taught him to appreciate the rewards of being involved in a smaller, more agile team where every decision and contribution had a direct impact on the final product.</p>



<p>Jim’s success at the startup opened up further opportunities. After the company folded, he moved to Austin, Texas, and worked with <em>Aspire Media</em>, which had a partnership with Bungie’s founder, Alex Seropian, and was responsible for releasing <em>Stubbs the Zombie: Rebel Without a Pulse</em>. This time, Jim Hudson was able to channel his experience into managing the complexities of porting games, all while navigating the intricacies of smaller publishing houses.</p>



<h2 class="wp-block-heading">The Big Leagues &#8211; EA, Microsoft, and Expanding Horizons:</h2>



<p>One of the major turning points in Jim’s career came when he joined Microsoft. This was during the time when the company had acquired <em>Massive Incorporated</em>, a technology that allowed games to feature dynamic in-game advertising. Jim was tasked with helping integrate this technology into games. The job offered perks such as great benefits and financial stability, but it also required navigating the complexities of a massive company.</p>



<p>Jim’s time at Microsoft provided a behind-the-scenes look at the intricacies of working within a global tech giant. He encountered both the advantages of having a stable paycheck and a slew of benefits, as well as the drawbacks of being a small cog in a giant machine. Despite working with some of the best minds in the industry, Jim found that the corporate environment didn’t always offer the creative freedom that he had experienced at smaller companies.</p>



<p>After the Great Recession hit, Jim found himself without a job when Microsoft’s in-game advertising project was shuttered. His next big step came when EA brought him back into the fold for <em>Command &amp; Conquer: Generals 2</em>. Unfortunately, leadership changes led to the cancellation of the game, a setback that stung after two years of hard work.</p>



<p>However, Jim’s resilience kept him in the game, and after some time, he shifted his focus toward a completely new venture: the world of slot machines. Moving to Las Vegas, he worked on developing software for slot machines at IGT, using the <em>Ascent</em> engine, based on Unity. Although it was a departure from the gaming industry he knew and loved, it was a rewarding challenge and gave him new skills that would later be useful when he returned to his first passion: video games.</p>



<h2 class="wp-block-heading">Embracing New Technology and Finding Success in VR:</h2>



<p>One of the more unique projects Jim worked on in recent years was <em>Blade Runner: Revelations</em>, developed by Seismic Games. Jim was recruited to work on the game for Google’s mobile VR platform, Daydream. Despite the early excitement around VR, Google eventually shut down the Daydream platform, ending the project prematurely. However, the experience marked a turning point for Jim, who began to understand the potential and the limitations of new and emerging technology in the gaming world.</p>



<p>Throughout his career, Jim has embraced the challenges of learning new technology, whether it was developing in-game advertising systems at Microsoft or adapting to virtual reality at Seismic Games. His experiences with cutting-edge platforms have shaped his understanding of the evolution of the gaming industry and the technological hurdles that come with it.</p>



<h2 class="wp-block-heading">The Cycles of Game Development:</h2>



<p>Jim’s 30 years in the industry have taught him that the gaming world is cyclical. He has witnessed first-hand the ebb and flow of different trends, from the early days of testing games to the emergence of major technologies like in-game advertising and virtual reality. This constant change has helped him understand what it takes to navigate a career in game development.</p>



<p>In the early stages of his career, Jim was focused on making it big in entertainment. Over the years, however, he found that gaming offered something the traditional entertainment industry couldn’t: stability, purpose, and the opportunity to work on exciting projects that could change the gaming landscape. Through the ups and downs of the industry, Jim has learned to appreciate the small wins and focus on the relationships built along the way.</p>



<h2 class="wp-block-heading">Advice for Aspiring Game Producers:</h2>



<p>For those starting their own journeys in the game industry, Jim’s advice is clear: be passionate, but also be pragmatic. While it’s easy to get caught up in the allure of working on your favorite genre or game type, Jim emphasizes the importance of understanding what sells and what doesn’t. He encourages aspiring producers to narrow their focus to a specific area and become an expert in that field.</p>



<p>Jim also suggests that newcomers gain hands-on experience. Whether it’s by working in quality assurance (QA), starting with smaller indie games, or volunteering for game jams, there are many ways to get your foot in the door. The key is to learn as much as possible and remain adaptable, as the industry is constantly evolving.</p>



<p>Additionally, Jim Hudson encourages those looking to break into the industry to be persistent. In his words, “success is walking from failure to failure with no loss of enthusiasm.” This mindset has carried him through some of the toughest challenges in his career, and he believes it’s essential for anyone wanting to make a lasting impact in the gaming world.</p>



<h2 class="wp-block-heading">Embracing the Future &#8211; AI, VR, and More:</h2>



<p>Looking ahead, Jim sees artificial intelligence (AI) and virtual reality as major game-changers. While AI is already being used for tasks like localization, Jim predicts that it will soon play an even bigger role in shaping the gaming industry. He believes that AI could become a crucial tool for developers, helping them streamline processes and deliver more personalized gaming experiences.</p>



<p>At the same time, Jim remains cautious about some of the newer technologies, including AI-driven art creation. While he sees the potential, he also acknowledges the risks and ethical considerations involved. Still, his overall outlook is one of optimism, as he believes the gaming industry will continue to push boundaries and provide opportunities for creative expression.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Jim Hudson’s 30-year career in the game industry has been nothing short of eventful. From working on early <em>Medal of Honor</em> titles to exploring new frontiers in virtual reality and AI, Jim’s journey reflects the adaptability and resilience needed to thrive in a constantly changing industry. His advice for the next generation of developers is clear: stay focused, embrace new technologies, and, most importantly, keep learning. Whether you&#8217;re just starting out or have been in the industry for years, the game industry offers endless possibilities for growth and discovery.</p>



<p><em>This blog post is inspired by the podcast discussion between Jim Hudson and Jay Powell on the topic &#8220;<a href="https://www.youtube.com/watch?v=m9gj7z2wOiQ&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=m9gj7z2wOiQ&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">30 Years in the Game Industry: Stories &amp; Lessons</a>&#8220;.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/02/igb_powell.png" alt="Jim Hudson" class="wp-image-3820" style="width:547px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/02/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/02/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/02/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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		<title>Midwest Games: 5 Inspiring Secrets to Rapid Startup Success</title>
		<link>https://indiegamebusiness.com/midwest-games-secrets-to-startup-success/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 27 Jan 2025 13:14:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3803</guid>

					<description><![CDATA[Introduction: In a recent episode of the IndieGameBusiness® podcast, Dan Long, hosted a fascinating conversation with Ben Kvalo, the Founder and CEO of Midwest Games. Titled “From Startup to Success: The Midwest Games Story,” the podcast took a deep dive into the origins of Midwest [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>In a recent episode of the <strong>IndieGameBusiness®</strong> podcast, <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong>, hosted a fascinating conversation with <strong><a href="https://www.linkedin.com/in/benkvalo/" data-type="link" data-id="https://www.linkedin.com/in/benkvalo/" target="_blank" rel="noopener">Ben Kvalo</a></strong>, the Founder and CEO of <strong><a href="https://www.linkedin.com/company/midwestgames/" data-type="link" data-id="https://www.linkedin.com/company/midwestgames/" target="_blank" rel="noopener">Midwest Games</a></strong>. Titled “From Startup to Success: The Midwest Games Story,” the podcast took a deep dive into the origins of Midwest Games, its rapid growth in the video game industry, and the invaluable lessons that can be gleaned from Ben’s journey as a founder. In this blog post, we’ll explore the highlights of their conversation, providing summaries under each major header to help you understand what makes Midwest Games tick. Whether you’re an aspiring entrepreneur, an indie game enthusiast, or simply curious about what it takes to succeed in this fast-paced industry, this comprehensive look will offer valuable insights.</p>



<h2 class="wp-block-heading">The Genesis of Midwest Games:</h2>



<p><strong>Summary:</strong><br>Dan Long kicked things off by asking Ben Kvalo about his journey into the gaming world and how Midwest Games came to be. Ben’s story is rooted in a passion for interactive media and a keen interest in nurturing local gaming talent. Born and raised in the Midwest, he recognized the untapped potential of the region’s creative minds early on. This realization became the spark that led him to found Midwest Games.</p>



<h3 class="wp-block-heading">A Homegrown Ambition:</h3>



<p>Growing up, Ben was always fascinated by video games and the diverse narratives they could tell. From an early age, he gravitated toward technology and design, eventually taking up coding and dabbling in game creation during his school days. While the coasts of the United States are often viewed as the go-to hubs for tech and gaming, Ben was determined to prove that world-class talent also thrives in the heartland. This ambition drove him to stay in the Midwest and build a studio that could serve as both a creative outlet and a community hub.</p>



<h3 class="wp-block-heading">Vision Meets Execution:</h3>



<p>It wasn’t just about launching a game studio, it was about laying the groundwork for a long-term, sustainable enterprise. Ben leveraged his connections, from local universities to tech communities, to assemble a like-minded team. In the podcast, he recalled the early challenges of finding investors and mentors who believed in the possibilities that the Midwest could offer. However, his unwavering focus on quality, coupled with a bold vision, soon caught the attention of angel investors and advisors from larger gaming markets.</p>



<h2 class="wp-block-heading">Overcoming Early-Stage Hurdles:</h2>



<p><strong>Summary:</strong><br>Starting an indie gaming studio is never without its obstacles. In this section of the podcast, Ben and Dan discussed the common, and not-so-common, challenges that confront game developers in the early stages of business development. Everything from funding constraints to team building came under scrutiny.</p>



<h3 class="wp-block-heading">Funding Challenges:</h3>



<p>One of the biggest hurdles for any startup is finding the right type of funding at the right time. Midwest Games began life with a small pool of savings and a modest angel investment. However, Ben emphasized the importance of being prudent and strategic with finances. From selecting the most critical hires to focusing on core game features, every expense was made to count. This mindset helped Midwest Games stretch its budget without compromising on its core vision.</p>



<h3 class="wp-block-heading">Team Building and Culture:</h3>



<p>The people behind the scenes can make or break a startup, and Ben was careful to assemble a team aligned with Midwest Games’ values. According to Ben, nurturing a healthy work culture is critical, especially when deadlines loom and pressure mounts. By fostering transparency and open communication, Midwest Games was able to maintain morale and keep turnover low. Dan Long noted that this approach often separates successful indie studios from those that burn out quickly.</p>



<h2 class="wp-block-heading">Crafting the Midwest Games Identity:</h2>



<p><strong>Summary:</strong><br>Defining a unique brand identity can help a startup stand out in an increasingly crowded indie gaming scene. During the discussion, Ben delved into how Midwest Games cultivated its distinctive voice, focusing on quality storytelling, immersive gameplay, and a strong sense of community engagement.</p>



<h3 class="wp-block-heading">Story-Driven Approach:</h3>



<p>Midwest Games’ titles are often lauded for their compelling narratives, where character development and plot twists take center stage. Ben highlighted that narrative depth can drive emotional investment from players, turning casual gamers into ardent fans. By blending cutting-edge graphics, engrossing sound design, and carefully crafted story arcs, Midwest Games creates experiences that resonate deeply with players.</p>



<h3 class="wp-block-heading">Community Connection:</h3>



<p>Community engagement is more than just a buzzword for Midwest Games—it’s part of the studio’s DNA. From early access demos to social media polls, the team actively involves players in shaping the direction of their games. This ethos not only builds loyalty but also provides invaluable feedback during the development process. Ben shared how listening to the community has helped refine game mechanics and even inspired new features.</p>



<h2 class="wp-block-heading">Navigating the Indie Gaming Marketplace:</h2>



<p><strong>Summary:</strong><br>Dan and Ben took a broader view in this segment, discussing the ins and outs of getting an indie game discovered in a marketplace saturated with thousands of titles. Steam, Nintendo eShop, PlayStation Store, and other digital storefronts offer massive opportunities, but also massive competition.</p>



<h3 class="wp-block-heading">Standing Out on Digital Platforms: </h3>



<p>Ben stressed that visibility can be a game-changer. Early in the studio’s journey, Midwest Games invested in marketing strategies tailored to indie developers, such as leveraging indie game conferences, community-driven social platforms like Reddit, and streaming partnerships on Twitch. By focusing on genuine relationships with content creators and gamers, they managed to rise above the noise and secure coveted “Featured” slots on major platforms.</p>



<h3 class="wp-block-heading">The Power of Networking:</h3>



<p>Networking isn’t only for big corporations; in the indie space, personal connections can open unexpected doors. Ben attended conventions like PAX and Gamescom to meet collaborators, track trends, and learn from experts. You never know who might unlock your next opportunity.</p>



<h2 class="wp-block-heading">Scaling Up &#8211; From One Title to Multiple Hits:</h2>



<p><strong>Summary:</strong><br>After the initial success of their debut title, Midwest Games faced a new challenge: scaling up without losing the creative spark that defined their work. In the podcast, Ben and Dan discussed the critical transition from a small outfit to a growing studio.</p>



<h3 class="wp-block-heading">Expanding the Team:</h3>



<p>With more projects in the pipeline, Ben had to expand the roster quickly. However, growth brings its own set of pitfalls, such as maintaining a cohesive culture and ensuring effective communication across multiple teams. Midwest Games handled this by implementing agile methodologies and clear organizational structures. Daily stand-ups, open Slack channels, and project management tools like Trello or Jira were essential in keeping everyone aligned.</p>



<h3 class="wp-block-heading">Diversifying the Portfolio:</h3>



<p>One of the strategies Midwest Games employed was diversifying its project portfolio. Instead of relying on a single title, the studio branched out to include games in different genres while still maintaining their brand ethos of narrative richness. This approach allowed them to reach a broader audience, mitigate risks, and experiment with new ideas. Ben highlighted that this diversification also attracted more talent, eager to work on varied and innovative projects.</p>



<h2 class="wp-block-heading">The Power of Community and Partnerships:</h2>



<p><strong>Summary:</strong><br>Collaboration and community support are pivotal to survival in the indie gaming realm. Dan Long, brought up how strategic partnerships can accelerate growth, facilitate funding, and open doors to new audiences.</p>



<h3 class="wp-block-heading">Local Collaborations:</h3>



<p>Midwest Games has consistently collaborated with local artists, musicians, and universities. By tapping into a rich pool of regional talent, the studio has fostered a unique Midwestern flair in its games. This synergy also helps build community goodwill, something that fosters long-term loyalty. Ben underscored how local partnerships have created a pipeline for both fresh ideas and future team members.</p>



<h3 class="wp-block-heading">Industry Allies</h3>



<p>On a larger scale, Midwest Games has partnered with established publishers and distributors, capitalizing on their market reach. Collaborative marketing campaigns, cross-promotions, and co-development opportunities have all contributed to a wider fan base. Ben emphasized that these alliances go beyond mere transactions; they are built on shared values and mutual respect.</p>



<h2 class="wp-block-heading">Advice for Aspiring Indie Developers:</h2>



<p><strong>Summary:</strong><br>As the conversation neared its end, Dan asked Ben what advice he would give to developers looking to start their own gaming studio or launch their first title. The insights offered are invaluable for anyone hoping to break into the competitive world of indie gaming.</p>



<ol class="wp-block-list">
<li><strong>Stay True to Your Vision:</strong> Ben stressed that every game should have a clear identity that reflects the team’s passion. Chasing market trends or imitating popular titles without genuine enthusiasm rarely yields a breakthrough hit.</li>



<li><strong>Manage Your Resources Wisely:</strong> Funding is a finite resource for most startups. Focus on essential features first and plan meticulously before you begin development.</li>



<li><strong>Engage with Your Community:</strong> Early feedback can save months of development time. Build an email list, maintain an active presence on social media, and don’t underestimate word-of-mouth promotion.</li>



<li><strong>Network Relentlessly:</strong> Conferences, game jams, and online forums are all avenues for meeting people who can propel your career. Keep your pitch polished, and be ready to demonstrate how your game stands out.</li>



<li><strong>Learn from Failure:</strong> Not every project will be a hit. The key is to extract lessons from setbacks and pivot accordingly.</li>
</ol>



<h2 class="wp-block-heading">Looking Ahead &#8211; The Future of Midwest Games:</h2>



<p><strong>Summary:</strong><br>Midwest Games shows no signs of slowing down. Ben talked about upcoming projects, potential partnerships, and a continued focus on community engagement. Their vision is to expand beyond traditional platforms, possibly venturing into VR, AR, or emerging technologies as they mature.</p>



<h3 class="wp-block-heading">Innovations on the Horizon:</h3>



<p>While details remain under wraps, Ben hinted that the studio is exploring new storytelling methods that leverage next-gen consoles and possibly virtual reality devices. The emphasis is on immersion and deep interactivity—key aspects that align with Midwest Games’ brand identity.</p>



<h3 class="wp-block-heading">Committing to the Indie Spirit:</h3>



<p>Despite scaling to handle multiple titles, Ben reiterated Midwest Games’ commitment to the indie spirit of creativity, risk-taking, and community-centric development. Even as they grow in size and revenue, the company plans to maintain its open-door policy for aspiring developers seeking mentorship.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p><strong>Summary:</strong><br>The conversation between Dan Long and Ben Kvalo offered a comprehensive look into the complexities of building and sustaining a successful indie game studio. From navigating the financial tightrope of startup life to building an impassioned fan base, Midwest Games’ journey serves as a roadmap for anyone considering a similar path.</p>



<ul class="wp-block-list">
<li><strong>Focus on a Strong Core:</strong> Whether it’s a compelling narrative or innovative gameplay, the heart of a game needs to resonate with players.</li>



<li><strong>Community Is Everything:</strong> Actively engaging with fans yields feedback that refines the product and builds loyalty.</li>



<li><strong>Partnerships Fuel Growth:</strong> Strategic collaborations, both local and international, can rapidly expand your reach.</li>



<li><strong>Adapt and Evolve:</strong> The gaming industry moves fast. Staying agile and open to new technologies will help maintain relevance.</li>



<li><strong>Passion Prevails:</strong> Authentic passion for gaming shines through in every aspect of development, marketing, and community engagement.</li>
</ul>



<p><em>This blog post is inspired by the podcast discussion between Ben Kvalo and Dan Long on the topic <strong><a href="https://www.youtube.com/watch?v=hH9SM-RUAQ0&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=hH9SM-RUAQ0&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">From Startup to Success: The Midwest Games Story</a></strong>.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/01/igb_powell-1.png" alt="Midwest Games" class="wp-image-3809" style="width:581px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/01/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/01/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/01/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
		<media:content url="https://www.youtube.com/embed/hH9SM-RUAQ0" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/hH9SM-RUAQ0" />
			<media:title type="plain">From Startup to Success: The Midwest Games Story | Ben Kvalo</media:title>
			<media:description type="html"><![CDATA[In this episode, we sit down with Ben Kvalo, Founder &amp; CEO of Midwest Games, to discuss the journey of building an indie game company from the ground up. Ben...]]></media:description>
			<media:thumbnail url="https://indiegamebusiness.com/wp-content/uploads/2025/01/from-startup-to-success-the-midw.jpg" />
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		<title>Interactive Storytelling: 5 Innovations Unlocking the Dynamic Future of Narrative and Social Gaming</title>
		<link>https://indiegamebusiness.com/interactive-storytelling/</link>
					<comments>https://indiegamebusiness.com/interactive-storytelling/#comments</comments>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 13 Jan 2025 11:55:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3691</guid>

					<description><![CDATA[Introduction: Interactive storytelling is revolutionizing the gaming industry, bringing traditional narratives to life through cutting-edge technology and player-driven experiences. These innovative formats blend creativity and interactivity, offering immersive journeys that captivate audiences like never before. In a thought-provoking episode of the IndieGameBusiness® podcast, host Jay Powell, [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Future of Interactive Narrative and Social Storytelling | Stephan Bugaj" width="1200" height="675" src="https://www.youtube.com/embed/S2ZZkKm6tCk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<ul class="wp-block-list"></ul>



<p>Interactive storytelling is revolutionizing the gaming industry, bringing traditional narratives to life through cutting-edge technology and player-driven experiences. These innovative formats blend creativity and interactivity, offering immersive journeys that captivate audiences like never before. In a thought-provoking episode of the IndieGameBusiness® podcast, host <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, spoke with spoke with <strong><a href="https://www.linkedin.com/in/bugaj/" data-type="link" data-id="https://www.linkedin.com/in/bugaj/" target="_blank" rel="noopener">Stephan Bugaj</a></strong>, Chief Creative Officer of <strong><a href="https://www.linkedin.com/company/genvid-technologies-inc/" data-type="link" data-id="https://www.linkedin.com/company/genvid-technologies-inc/" target="_blank" rel="noopener">Genvid Entertainment</a></strong>. Their discussion explored how these storytelling approaches are reshaping the industry, delving into the opportunities, challenges, and future trends that define this exciting evolution. </p>



<h2 class="wp-block-heading">What Are Interactive Narratives?:</h2>



<p>Interactive narratives are story-driven experiences where the player’s choices influence the direction and outcome of the narrative. Unlike traditional storytelling mediums such as books or movies, interactive games allow the player to become an active participant in the story.</p>



<p><strong>Stephan Bugaj’s Insight</strong><br>Bugaj emphasized that interactive narratives resonate deeply with players by placing them at the heart of the story. This form of storytelling builds a sense of agency, where each decision feels impactful and personal. For example, games like <em>Life is Strange</em> or <em>The Walking Dead</em> demonstrate how choices can lead to different outcomes, making each playthrough unique.</p>



<p><strong>Player Investment</strong><br>Players are more emotionally invested when their decisions shape the storyline. Stephan explained how developers must create realistic, relatable characters and moral dilemmas that engage players and deepen their connection to the narrative.</p>



<h2 class="wp-block-heading">Exploring Social Storytelling:</h2>



<p>Social storytelling combines gaming with collective decision-making, allowing groups of players to shape a narrative together. This emerging format thrives in environments like streaming platforms, where audiences can participate in real-time.</p>



<p><strong>Community-Driven Narratives</strong><br>Bugaj highlighted that social storytelling is ideal for fostering community engagement. In games like <em>Twitch Plays Pokémon</em>, viewers collaborate to direct the story, creating a shared experience. This level of interaction turns storytelling into a communal activity, strengthening player bonds.</p>



<p><strong>Shared Control</strong><br>With social storytelling, the audience isn’t just watching—they are co-creating. Platforms like Twitch allow viewers to vote on decisions or interact with game elements, merging storytelling with crowd participation. Bugaj explained that such innovations have the potential to redefine gaming as a shared experience.</p>



<h2 class="wp-block-heading">Technological Innovations in Narrative Design:</h2>



<p>The tools and platforms enabling interactive and social storytelling are advancing rapidly, offering new possibilities for developers.</p>



<p><strong>Streaming as a Storytelling Medium</strong><br>Streaming services such as Twitch and YouTube have become key platforms for social storytelling. Stephan explained how games designed for these platforms, like Genvid Entertainment’s productions, allow audiences to influence the narrative in real time through voting or collective action.</p>



<p><strong>Artificial Intelligence (AI)</strong><br>AI is a game-changer in narrative design, enabling procedurally generated stories that adapt to player decisions. Bugaj noted that AI can create dynamic plotlines, unique characters, and dialogue, offering an infinite variety of experiences.</p>



<p><strong>Augmented Reality (AR) and Virtual Reality (VR)</strong><br>Immersive technologies like AR and VR are set to enhance interactive storytelling further. Stephan suggested that these tools can transport players into the story, enabling physical exploration of virtual worlds.</p>



<h2 class="wp-block-heading">Overcoming Challenges in Interactive and Social Storytelling:</h2>



<p>Despite their potential, interactive and social storytelling come with their own set of challenges.</p>



<p><strong>Maintaining Narrative Cohesion</strong><br>One of the primary hurdles is ensuring that branching storylines feel cohesive. Bugaj emphasized that developers must craft compelling core narratives that remain engaging, regardless of the player’s choices.</p>



<p><strong>Balancing Accessibility with Depth</strong><br>Interactive narratives need to appeal to a broad audience. Creating systems that are both deep enough for hardcore gamers and accessible to newcomers is a significant design challenge. Developers must strike a balance between complexity and simplicity.</p>



<p><strong>Technical Barriers</strong><br>Implementing interactive features, particularly in social storytelling, requires robust technology. From scalable servers to AI integration, developers must invest heavily in infrastructure.</p>



<h2 class="wp-block-heading">The Role of Developers in Shaping the Future:</h2>



<p>Interactive and social storytelling offer indie developers a unique opportunity to innovate. Stephan Bugaj emphasized that smaller studios, with their agility and creative freedom, are well-positioned to lead in this space.</p>



<p><strong>Focus on Emotional Engagement</strong><br>Developers should prioritize creating emotionally resonant characters and scenarios. Bugaj noted that well-crafted characters are central to any compelling narrative.</p>



<p><strong>Experiment with Formats</strong><br>Stephan encouraged indie developers to explore unconventional storytelling methods. Social storytelling, for instance, opens avenues for experimentation that traditional games may not allow.</p>



<p><strong>Leverage Technology</strong><br>Indie studios should embrace tools like AI and streaming platforms to enhance their storytelling capabilities. These technologies can level the playing field, enabling smaller teams to compete with larger studios.</p>



<h2 class="wp-block-heading">Key Takeaways for Developers:</h2>



<ol class="wp-block-list">
<li><strong>Engage Players Emotionally</strong><br>Stories with relatable characters and meaningful choices create lasting connections with players.</li>



<li><strong>Embrace Technology</strong><br>Streaming platforms, AI, and immersive technologies offer innovative ways to enhance storytelling.</li>



<li><strong>Foster Community Participation</strong><br>Social storytelling can transform gaming into a collective experience, building stronger player communities.</li>



<li><strong>Balance Accessibility and Depth</strong><br>Ensure your game mechanics and narratives cater to diverse audiences without sacrificing quality.</li>



<li><strong>Be Open to Experimentation</strong><br>Indie developers have the freedom to take risks and pioneer new storytelling formats.</li>
</ol>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Interactive and social storytelling represent a paradigm shift in the gaming industry. As these formats evolve, they will continue to blur the lines between players and creators, transforming passive audiences into active participants. For developers, embracing these methods means not only creating engaging games but also fostering meaningful connections within player communities.</p>



<p>Stephan Bugaj’s insights underscore the immense potential of this storytelling revolution. With a commitment to innovation and a player-first approach, developers can craft narratives that captivate, inspire, and unite audiences around the globe.</p>



<p> Whether you&#8217;re a seasoned studio or an indie startup, the future of gaming lies in the power of stories that players can shape and share.</p>



<p><em>This blog post is inspired by the podcast discussion between Stephan Bugaj and Jay Powell on the topic <a href="https://www.youtube.com/watch?v=S2ZZkKm6tCk&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=S2ZZkKm6tCk&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;<strong>The Future of Interactive Narrative and Social Storytelling</strong>&#8220;</a>.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/01/igb_powell.png" alt="Interactive storytelling" class="wp-image-3697" style="width:505px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/01/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/01/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/01/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
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		<media:content url="https://www.youtube.com/embed/S2ZZkKm6tCk" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/S2ZZkKm6tCk" />
			<media:title type="plain">The Future of Interactive Narrative and Social Storytelling | Stephan Bugaj</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we sit down with Stephan Bugaj, Chief Creative Officer of Genvid Entertainment, to explore the rapidly evolving landsca...]]></media:description>
			<media:thumbnail url="https://indiegamebusiness.com/wp-content/uploads/2025/01/the-future-of-interactive-narrat.jpg" />
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		<title>Marketing Substance Over Gimmicks: 5 Essential Insights for Indie Game Success</title>
		<link>https://indiegamebusiness.com/marketing-substance-over-gimmicks/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 09 Dec 2024 13:46:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3625</guid>

					<description><![CDATA[Introduction: In a riveting episode of the IndieGameBusiness® podcast, host Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness® sits down with Cord Smith, the Studio Head at Inevitable Studios. The discussion revolved around Smith’s remarkable journey from freelancing for gaming magazines to launching his indie studio, the [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Substance Over Gimmicks: Indie Game Industry Insights | Cord Smith" width="1200" height="675" src="https://www.youtube.com/embed/3ybn35jYZNs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>In a riveting episode of the IndieGameBusiness® podcast, host <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong> sits down with <strong><a href="https://www.linkedin.com/in/cordsmith/" data-type="link" data-id="https://www.linkedin.com/in/cordsmith/" target="_blank" rel="noopener">Cord Smith</a></strong>, the Studio Head at <strong><a href="https://www.linkedin.com/company/inevitable-studios/" data-type="link" data-id="https://www.linkedin.com/company/inevitable-studios/" target="_blank" rel="noopener">Inevitable Studios</a></strong>. The discussion revolved around Smith’s remarkable journey from freelancing for gaming magazines to launching his indie studio, the trials of navigating the shifting industry landscape, and lessons from marketing and development at major companies like Sega and Ubisoft. Below, we explore the key takeaways from their conversation, highlighting actionable insights for indie developers.</p>



<h2 class="wp-block-heading">Smith’s Industry Journey &#8211; From Retail to Studio Head:</h2>



<p>Smith’s story began humbly in retail, working at Babbage’s during the launch of the Dreamcast. This early exposure to gaming ignited a passion that led him to freelance for the <em>Dreamcast Magazine</em> and eventually to a marketing role at Sega. Smith recounted the challenges of working through the tumultuous first-party-to-third-party transition at Sega, including surviving layoffs and grappling with company transformations. His career then took him to Ubisoft, where he was pivotal in launching the <em>Far Cry</em> series.</p>



<h2 class="wp-block-heading">Bridging the Gap &#8211; Marketing Lessons for Indie Developers:</h2>



<p>Smith emphasized the need for indie developers to treat marketing as an integral part of game development. &#8220;Your product is marketing,&#8221; he noted, stressing that design and development must align with the intended audience&#8217;s expectations from the outset.</p>



<h4 class="wp-block-heading">Key Marketing Takeaways:</h4>



<ol class="wp-block-list">
<li><strong>Early Planning</strong>: Developers must refine their elevator pitch and messaging pillars early in the process.</li>



<li><strong>Targeted Campaigns</strong>: Understanding your audience’s needs and preferences helps maximize impact.</li>



<li><strong>Leveraging Social Media</strong>: While algorithms can be unpredictable, a consistent and compelling online presence builds awareness.</li>



<li><strong>Trailers and Visuals</strong>: Creating polished assets like trailers can make or break early impressions.</li>
</ol>



<h2 class="wp-block-heading">Indie vs. AAA &#8211; Insights on Studio Culture:</h2>



<p>Drawing from his experience in both indie and AAA environments, Smith contrasted the agility of indie teams with the bureaucracy of large studios. Inevitable Studios, for instance, operates remotely, collaborating with a diverse team across the globe. This model minimizes overhead while maintaining creative flexibility.</p>



<p><strong>Smith’s Approach to Team Building</strong>:</p>



<ul class="wp-block-list">
<li><strong>Global Collaboration</strong>: Hiring talent worldwide offers access to diverse skills and perspectives.</li>



<li><strong>Supportive Culture</strong>: Past and current team members remain in the loop via shared channels, fostering a sense of ongoing community.</li>



<li><strong>Efficient Resource Allocation</strong>: By focusing on specific project needs, the studio ensures fair compensation and meaningful contributions.</li>
</ul>



<h2 class="wp-block-heading">The Evolution of Industry Events &#8211; To Attend or Not to Attend?:</h2>



<p>Smith and Powell reflected on the value of industry events like E3, Gamescom, and GDC. While such events were once critical for networking and visibility, the rise of digital showcases has shifted the dynamic. Indie developers, with limited budgets, must weigh the return on investment when attending physical events.</p>



<p><strong>Smith’s Recommendations</strong>:</p>



<ol class="wp-block-list">
<li><strong>Prioritize Development</strong>: Focus on completing a strong product before heavily investing in events.</li>



<li><strong>Choose the Right Events</strong>: Digital platforms like Steam events often provide more targeted exposure.</li>



<li><strong>Align with Timing</strong>: Launch events or public demos during moments of peak interest to maximize impact.</li>
</ol>



<h2 class="wp-block-heading">Avoiding Burnout &#8211; Insights from the Trenches:</h2>



<p>Indie development often means juggling creative aspirations, financial pressures, and personal commitments. Smith shared his strategies for maintaining balance, including taking regular breaks, prioritizing family time, and fostering a collaborative studio culture.</p>



<h4 class="wp-block-heading">Tips for Preventing Burnout:</h4>



<ul class="wp-block-list">
<li><strong>Structured Work Hours</strong>: Smith emphasized creating boundaries between work and personal time.</li>



<li><strong>Celebrating Wins</strong>: Acknowledging team achievements, big or small, boosts morale.</li>



<li><strong>Physical Activity</strong>: Regular walks or gym visits help reset mental energy.</li>



<li><strong>Sharing Progress</strong>: Sharing milestones with the team keeps everyone motivated.</li>
</ul>



<h2 class="wp-block-heading">Marketing is Development &#8211; The Hybrid Mindset:</h2>



<p>For Smith, the lines between marketing, production, and design blur in successful game development. By integrating marketing questions into the design process—such as &#8220;What’s the unique selling point?&#8221; or &#8220;What story are we telling?&#8221;—developers can ensure a cohesive final product that resonates with players.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Cord Smith’s story serves as a masterclass in navigating the complexities of the indie game industry. From leveraging marketing insights to fostering global collaboration, his experiences provide a roadmap for aspiring developers. As Smith aptly noted, “Making games is harder than anything I’ve ever tackled, but it’s also the most rewarding.”</p>



<p>By focusing on substance over gimmicks and fostering a collaborative culture, indie developers can carve a niche in an increasingly competitive industry. For those looking to follow Smith’s example, the key lies in passion, persistence, and a commitment to continuous learning.</p>



<p>Want to dive deeper into these insights? Watch to the full podcast episode on YouTube or join the conversation in the IndieGameBusiness® <a href="https://discord.gg/indiegamebusiness" data-type="link" data-id="https://discord.gg/indiegamebusiness" target="_blank" rel="noopener"><strong>Discord server</strong></a>. Whether you’re an aspiring developer or a seasoned pro, there’s always more to learn in this ever-evolving industry.</p>



<p><em>This blog post is inspired by the podcast discussion between Cord Smith and Jay Powell on the topic </em><strong><em><a href="https://www.youtube.com/watch?v=3ybn35jYZNs&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=3ybn35jYZNs&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;Substance Over Gimmicks: Indie Game Industry Insights&#8221;</a>.</em></strong></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/12/igb_powell.png" alt="Marketing" class="wp-image-3631" style="width:553px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/12/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/12/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/12/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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			<media:player url="https://www.youtube.com/embed/3ybn35jYZNs" />
			<media:title type="plain">Substance Over Gimmicks: Indie Game Industry Insights | Cord Smith</media:title>
			<media:description type="html"><![CDATA[Join us for an in-depth conversation with Cord Smith, Studio Head at Inevitable Studios, who brings over 25 years of experience across publishers, developers...]]></media:description>
			<media:thumbnail url="https://indiegamebusiness.com/wp-content/uploads/2024/12/substance-over-gimmicks-indie-ga.jpg" />
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		<title>Physical Game Releases: Transformative Strategies for Success in 2024</title>
		<link>https://indiegamebusiness.com/physical-game-releases-for-success/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 18 Nov 2024 13:25:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Physical Game Releases]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3483</guid>

					<description><![CDATA[Introduction: Physical Game Releases: In the latest episode of the IndieGameBusiness® podcast, host Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness® sits down with Michael Yum, CEO of PM Studios. They explore the significance of physical releases for indie games, debunking the common notion that [&#8230;]]]></description>
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<h2 class="wp-block-heading">Introduction:</h2>



<p><strong>Physical Game Releases</strong>: In the latest episode of the <em>IndieGameBusiness®</em> podcast, host <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong> sits down with <a href="https://www.linkedin.com/in/michael-yum-a400726/" data-type="link" data-id="https://www.linkedin.com/in/michael-yum-a400726/" target="_blank" rel="noopener"><strong>Michael Yum</strong></a>, CEO of <strong><a href="https://www.linkedin.com/company/pm-studios/" data-type="link" data-id="https://www.linkedin.com/company/pm-studios/" target="_blank" rel="noopener">PM Studios</a></strong>. They explore the significance of physical releases for indie games, debunking the common notion that physical media is becoming obsolete in the gaming industry. Michael shares insights from his journey, starting as a QA tester to leading a company that has redefined indie publishing and distribution.</p>



<h2 class="wp-block-heading">Michael Yum’s Journey &#8211; From QA Tester to CEO:</h2>



<p>Michael Yum’s career is a testament to resilience and innovation. Starting as a QA tester at UFO Interactive, Michael gradually worked his way into game production and design. His transition from employee to entrepreneur began when he borrowed money from family to fund his first project.</p>



<p>PM Studios started with a dream to create engaging rhythm games, a genre Michael was passionate about. With hard work and a bit of luck, the studio’s debut game, <em>DJ Max</em>, became a massive success. Today, PM Studios handles both digital and physical game distribution, partnering with developers and publishers to bring indie titles to a broader audience.</p>



<h2 class="wp-block-heading">Why Physical Releases Still Matter:</h2>



<p>Contrary to popular belief, physical game sales remain a vital revenue stream for many developers. While digital sales dominate the market, Michael explains that physical releases offer stability. Retail distribution often guarantees a set number of units sold, which provides financial predictability that digital sales cannot always match.</p>



<p>Physical copies also serve as collector’s items, offering fans something tangible to cherish. In some cases, physical sales can surpass digital revenue, especially when developers include special editions or exclusive merchandise.</p>



<h2 class="wp-block-heading">Barriers to Entry for Physical Distribution:</h2>



<p>For indie developers, breaking into the physical market can be daunting. Michael outlines some key challenges:</p>



<ol class="wp-block-list">
<li><strong>High Manufacturing Costs</strong>: Producing physical copies often requires a substantial upfront investment.</li>



<li><strong>Retail Partnerships</strong>: Retailers typically prefer working with established distributors rather than single developers.</li>



<li><strong>Marketing Requirements</strong>: Creating eye-catching packaging and promotional materials is essential to stand out on store shelves.</li>
</ol>



<p>Michael emphasizes the importance of partnering with experienced publishers or distributors to navigate these hurdles.</p>



<h2 class="wp-block-heading">The Role of Retail in Indie Game Success:</h2>



<p>Retail partnerships not only provide a revenue stream but also offer promotional support. Stores like GameStop and Walmart actively market games through advertisements and in-store promotions. Michael notes that retailers are keen to support developers, as they also benefit from the success of physical releases.</p>



<h2 class="wp-block-heading">Tips for Indie Developers Exploring Physical Releases:</h2>



<p>For indie developers considering physical distribution, Michael provides actionable advice:</p>



<ul class="wp-block-list">
<li><strong>Choose the Right Price Point</strong>: Align your physical pricing with market expectations to maximize appeal.</li>



<li><strong>Offer Collector’s Editions</strong>: Adding unique items like art books or figurines can enhance the value proposition.</li>



<li><strong>Plan for Manufacturing Lead Times</strong>: Physical releases require months of preparation, from production to shipping.</li>
</ul>



<h2 class="wp-block-heading">The Future of Physical Media:</h2>



<p>While digital trends continue to grow, Michael predicts that physical media will remain relevant for at least one more console generation. Regions like Asia and parts of Europe still favor physical copies due to limited digital infrastructure. Additionally, the tactile experience of owning a physical game holds enduring appeal for collectors.</p>



<h2 class="wp-block-heading">Collaborations with Developers and Publishers:</h2>



<p>PM Studios has expanded its role, not just publishing games but also supporting developers in localization, QA, and distribution. Michael highlights their flexibility in working with both small indie teams and larger publishers, ensuring every game gets the attention it deserves.</p>



<h2 class="wp-block-heading">Lessons from a Collector Turned Publisher:</h2>



<p>Michael’s passion for collecting video games informs his approach to publishing. He emphasizes the importance of standout packaging, strong naming conventions, and impactful cover art. These elements can make or break a game’s success in a retail setting.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Physical game distribution is not just a relic of the past—it’s a valuable avenue for indie developers to diversify their revenue streams and engage with their audience. Michael Yum’s expertise and passion shine through, offering a roadmap for indie developers to navigate the complexities of retail distribution.</p>



<p>For those ready to explore the potential of physical releases, partnering with experienced distributors like PM Studios can open doors to untapped markets and ensure a game’s success across both digital and physical platforms.</p>



<p><em>This blog post is inspired by the podcast discussion between Michael Yum and Jay Powell on the topic <strong><a href="https://www.youtube.com/watch?v=QKzCpAxpQvo&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=QKzCpAxpQvo&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;Why Indie Developers Should Consider Physical Releases for Their Game &#8220;</a>.</strong></em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-2.png" alt="Physical Game Releases" class="wp-image-3488" style="width:604px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-2.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-2-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-2-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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		<title>Indie Game Development Success: 5 Powerful Steps to Turn a Simple Game into a Full-Time Career</title>
		<link>https://indiegamebusiness.com/indie-game-development-full-time-career/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 12 Nov 2024 13:23:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3466</guid>

					<description><![CDATA[Introduction: Indie game development has always been the dream of many aspiring creators, but the journey is far from simple. On the latest episode of IndieGameBusiness®, Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness®, speaks with Jonathan Concepcion, lead developer and founder of Galactic Slice, about [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>Indie game development has always been the dream of many aspiring creators, but the journey is far from simple. On the latest episode of IndieGameBusiness®, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, speaks with <strong><a href="https://www.linkedin.com/in/jonathan-concepcion-2917096a/" data-type="link" data-id="https://www.linkedin.com/in/jonathan-concepcion-2917096a/" target="_blank" rel="noopener">Jonathan Concepcion</a></strong>, lead developer and founder of Galactic Slice, about his transformation from a part-time developer with a simple game concept to a full-time indie game creator. The discussion dives into the key milestones, struggles, and valuable insights Jonathan encountered while working toward his dream.</p>



<h2 class="wp-block-heading">How It All Began &#8211; A Passion for Gaming and an Unexpected Catalyst:</h2>



<p>Jonathan Concepcion’s journey into indie game development began with a childhood love for games, especially RPGs like <em>Kingdom Hearts</em>. Though he initially went to college for game design, the path wasn’t straightforward. After a detour into retail, an injury led him to re-evaluate his career path and reignite his passion for game creation.</p>



<p><strong>Inspiration and Concept</strong><br>Jonathan set out to create something simple yet engaging. He found inspiration in titles like <em>Pixel Dungeon</em>, which led to the creation of <em>One Bit Adventure</em>, a minimalist, pixel-art RPG designed as an endless scroller. His goal was to make a game that was easy to play but still challenging, accessible, and, importantly, unique in the mobile game market.</p>



<h2 class="wp-block-heading">Overcoming Initial Challenges &#8211; From Ideas to Execution:</h2>



<p>Creating an indie game without resources or prior experience is challenging. Jonathan encountered numerous obstacles in the development and monetization of <em>One Bit Adventure</em>.</p>



<p><strong>Deciding on Free-to-Play</strong><br>Jonathan wanted to reach as many players as possible, so he decided on a free-to-play model, leveraging in-game ads and in-app purchases. To avoid the dreaded “pay-to-win” stigma, he carefully balanced monetization, focusing on cosmetic purchases and revives rather than gameplay advantages, ensuring a level playing field for all users.</p>



<p><strong>Building a Community</strong><br>With a limited marketing budget, Jonathan relied on word-of-mouth and community feedback to grow his player base. Through Google Play and the App Store, <em>One Bit Adventure</em> gained traction, eventually reaching over 3.4 million downloads. He attributes much of this success to community involvement and feedback, which influenced the game&#8217;s development and longevity.</p>



<h2 class="wp-block-heading">Marketing on a Budget &#8211; Strategies and Lessons Learned: </h2>



<p>Marketing is often the Achilles’ heel for indie developers, and Jonathan admits it was a significant learning curve.</p>



<p><strong>The Power of App Store Exposure</strong><br>Getting <em>One Bit Adventure</em> featured as the App of the Day on the App Store was a pivotal moment. This exposure brought in a wave of new players, demonstrating the importance of visibility on major platforms. Jonathan acknowledges that this exposure wouldn’t have happened if he hadn’t made the game accessible through a free-to-play model.</p>



<p><strong>Outreach and Social Media</strong><br>Jonathan initially tried traditional outreach methods, such as emailing reviewers and mobile gaming websites. However, he found greater success by posting on social media and connecting with players on Discord. Discord, in particular, allowed him to build a dedicated community where players could share feedback, discuss features, and support each other. This organic community-building approach proved invaluable for long-term engagement.</p>



<h2 class="wp-block-heading">Handling Burnout and Maintaining Motivation:</h2>



<p>The journey to becoming a full-time developer can be grueling, and Jonathan emphasizes the importance of stepping back when burnout hits.</p>



<p><strong>Strategies for Avoiding Burnout</strong><br>When the demands of development became overwhelming, Jonathan found it helpful to take a break from the project entirely. These intentional breaks allowed him to return with fresh ideas and renewed motivation, preventing burnout from derailing his progress. As his community grew, members began to understand his need for balance, creating a supportive environment that fostered both his mental health and the game’s development.</p>



<p><strong>Involving the Community</strong><br>Jonathan’s community has not only supported him but has also contributed creatively to the game. Community members have designed skins and suggested features, some of which have been implemented in <em>One Bit Adventure</em>. This collaboration has turned players into stakeholders, creating a loyal fanbase willing to support Jonathan’s future projects.</p>



<h2 class="wp-block-heading">Balancing Development and Community Feedback:</h2>



<p>One of the most challenging aspects of indie game development is balancing player feedback with the original vision for the game. Jonathan often receives feature requests that, while interesting, would require an enormous amount of work or change the game’s fundamental mechanics.</p>



<p><strong>Feature Creep and Staying True to the Vision</strong><br>To avoid feature creep, Jonathan learned to be upfront about what he can and cannot include in the game. For instance, despite repeated requests, he decided against adding multiplayer to <em>One Bit Adventure</em>, as it would fundamentally alter the game. He relies on community voting to gauge interest in specific features and prioritizes those that align with his vision and resource constraints.</p>



<p><strong>Maintaining Balance in a Live-Service Game</strong><br>Since <em>One Bit Adventure</em> is a live-service game, Jonathan continually adds content to keep players engaged. He aims to keep updates manageable, implementing quality-of-life improvements or minor features without losing sight of the game’s core. This approach allows him to extend the game’s lifespan without overwhelming himself or straying from his vision.</p>



<h2 class="wp-block-heading">The Next Chapter &#8211; Dungeon of Greed and Expanding Horizons:</h2>



<p>Having achieved success with <em>One Bit Adventure</em>, Jonathan is now working on a new project: <em>Dungeon of Greed</em>. This game will introduce multiplayer and new gameplay elements, expanding on the lessons he learned from his first game.</p>



<p><strong>Lessons Applied to Dungeon of Greed</strong><br>Jonathan is taking a more structured approach with <em>Dungeon of Greed</em>, including planned features, budgets, and set milestones. He’s also applying naming conventions and code organization practices from <em>One Bit Adventure</em> to make future updates more manageable and ensure the project’s sustainability.</p>



<p><strong>Shifting to a Premium Model</strong><br>Unlike <em>One Bit Adventure</em>, <em>Dungeon of Greed</em> will follow a premium model rather than free-to-play, allowing Jonathan to focus on creating a complete experience from the start. This shift will enable him to include more ambitious features and target new platforms, such as consoles and Steam, broadening his audience.</p>



<h2 class="wp-block-heading">Key Takeaways for Aspiring Indie Game Developers:</h2>



<p>Jonathan’s journey from part-time developer to full-time indie creator offers valuable lessons for those looking to break into the gaming industry.</p>



<ol class="wp-block-list">
<li><strong>Start Small and Build Up</strong>: By beginning with a simple project, Jonathan could refine his skills, establish a community, and generate revenue without overwhelming himself with complexity.</li>



<li><strong>Community Engagement is Essential</strong>: Building a supportive community has not only driven downloads but also helped him manage the game and get valuable feedback for improvements.</li>



<li><strong>Marketing Matters, Even on a Budget</strong>: Jonathan’s experience highlights the importance of App Store visibility, consistent community engagement, and using social media strategically.</li>



<li><strong>Balance Feature Requests with Vision</strong>: Not every player suggestion should be implemented. Staying true to the game’s original vision prevents feature creep and keeps development manageable.</li>



<li><strong>Have a Sustainable Work Process</strong>: Avoiding burnout through scheduled breaks and time for self-care is essential for long-term success in indie game development.</li>
</ol>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>As Jonathan transitions into the development of <em>Dungeon of Greed</em>, he takes the skills, experience, and community support from <em>One Bit Adventure</em> with him. His journey is a testament to the possibilities that come with dedication, learning from each step, and building a community around your passion.</p>



<p>Whether you’re an aspiring game developer or a fan of indie games, Jonathan Concepcion’s story is an inspiring reminder that with perseverance and the right strategies, creating and sustaining a indie game development career is possible.</p>



<p><em>This blog post is inspired by the podcast discussion between Jonathan Concepcion and Jay Powell on the topic <strong><a href="https://www.youtube.com/watch?v=ShnrIAmnN8I&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=ShnrIAmnN8I&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;From Simple Game to Full-Time Indie Developer&#8221;</a></strong>.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-1.png" alt="
Indie Game Development " class="wp-image-3468" style="width:540px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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		<title>Indie Game Development Success: 3 Powerful Ways to Balance Work, Life, and Self-Improvement</title>
		<link>https://indiegamebusiness.com/indie-game-development-balance-work-life/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 04 Nov 2024 14:33:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3457</guid>

					<description><![CDATA[Introduction: In a recent IndieGameBusiness® podcast episode, Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness®, hosted Brett Taylor, the founder of My Dog Zorro, to explore the unique challenges and opportunities in indie game development. Brett shares his journey, discussing the pivotal career moves, personal [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>In a recent IndieGameBusiness® podcast episode, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, hosted <strong><a href="https://www.linkedin.com/in/brett-taylor-13268916/" data-type="link" data-id="https://www.linkedin.com/in/brett-taylor-13268916/" target="_blank" rel="noopener">Brett Taylor</a></strong>, the founder of <strong><a href="https://www.linkedin.com/company/my-dog-zorro/" data-type="link" data-id="https://www.linkedin.com/company/my-dog-zorro/" target="_blank" rel="noopener">My Dog Zorro</a></strong>, to explore the unique challenges and opportunities in indie game development. Brett shares his journey, discussing the pivotal career moves, personal growth, and the importance of work-life balance in game development. Here’s a deep dive into Brett’s insights and advice for aspiring indie developers.</p>



<h2 class="wp-block-heading">Getting Started in the Game Industry &#8211; Brett’s Journey:</h2>



<p>Brett’s path into the gaming world began in college, where he first experimented with programming. He transitioned from learning the basics to an internship at <em>Arcadium</em> in New York City, marking his entry into the industry. After spending a few years honing his craft, Brett founded <em>My Dog Zorro</em> in 2015, driven by a personal loss and the motivation to create his own studio.</p>



<p>His debut game, <em>Linelight</em>, was released in 2017 and received critical acclaim. This project not only marked Brett’s first major success but also established him in the indie game development community.</p>



<h2 class="wp-block-heading">Overcoming Grief and Following Dreams:</h2>



<p>A major turning point for Brett was the loss of his mother, which he cites as a defining moment. Brett reflects on how this experience made him reevaluate what mattered most in life. He shared how this loss inspired him to follow his passion for game development and make a leap into solo game development as a way to honor his mother’s memory.</p>



<p>By 2017, <em>Linelight</em> had launched, a minimalistic puzzle game that showcased Brett’s skills as a solo developer. The game’s success helped Brett understand the importance of connecting with players and staying authentic to his vision.</p>



<h2 class="wp-block-heading">Embracing VR &#8211; The Shift to Virtual Reality with <em>Snapstick</em>:</h2>



<p>Brett’s venture into VR was both unexpected and transformative. After trying an Oculus VR headset in 2022, he quickly saw the potential for creating unique, immersive experiences that traditional gaming couldn’t offer. His VR passion project, <em>Snapstick</em>, was launched in 2023 and highlighted Brett’s adaptability and willingness to experiment.</p>



<p>Brett explains that creating a VR game requires a different approach to design. “VR is about creating an experience that feels truly present,” he notes. This immersion, coupled with a comedic, puzzle-based gameplay style, makes <em>Snapstick</em> a memorable and engaging experience for players.</p>



<h2 class="wp-block-heading">The Challenges and Rewards of Indie Development:</h2>



<p>Brett acknowledges that while working independently can be liberating, it often comes with loneliness. The transition from a mid-sized company to solo development made him realize how isolating it can feel to work without a team to share in the highs and lows. However, Brett also highlights the importance of self-discipline, creating his own structure, and finding a routine that keeps him motivated.</p>



<p>Another key challenge is the lack of immediate feedback. Unlike larger studios, where collaboration and feedback are constant, solo developers often work without real-time input from colleagues. Brett emphasizes the importance of connecting with other indie developers to overcome this isolation, even if it’s through online forums or industry events like GDC.</p>



<h2 class="wp-block-heading">Lessons in Self-Improvement and Seeking Support:</h2>



<p>Brett is a firm believer in self-improvement. He credits much of his personal growth to working with a life coach, who has helped him maintain a healthy work-life balance and stay motivated despite the many challenges of indie game development. “Validation is essential,” he shares, highlighting the importance of surrounding yourself with people who believe in your work.</p>



<p>Through these experiences, Brett has learned the value of having a strong support system. He encourages other developers to seek out coaches, mentors, or supportive peer groups to help navigate the emotional ups and downs of the industry.</p>



<h2 class="wp-block-heading">Developing Work-Life Balance: Insights from Denmark and Spain:</h2>



<p>Relocating from New York to Denmark, Brett experienced a cultural shift that transformed his approach to work-life balance. He recalls the Danish work culture as a breath of fresh air, with an emphasis on health and well-being. In contrast to the U.S., where long work hours are the norm, Danish culture encouraged him to prioritize personal time and enjoy life outside of work.</p>



<p>Now based in Barcelona, Brett continues to embrace this philosophy. He has found that regular social activities, such as improv and language meetups, help him maintain his mental well-being and keep him grounded amid the stresses of solo development.</p>



<h2 class="wp-block-heading">Managing the Downsides of Indie Development &#8211; Marketing and Asset Testing: </h2>



<p>Brett admits that, while he’s comfortable with game design, marketing remains a challenge. He emphasizes the importance of starting marketing efforts early and testing game assets to ensure they resonate with the audience. This experience with <em>Snapstick</em> taught him to prioritize strong visuals and messaging that clearly communicate the game’s concept and appeal.</p>



<p>According to Brett, conversion rates hinge heavily on effective marketing assets. To improve this aspect, he advises indie developers to actively seek feedback and refine their marketing approach based on player interest and engagement data.</p>



<h2 class="wp-block-heading">Tackling Setbacks &#8211; Navigating Industry Changes and Market Shifts:</h2>



<p>One of the unexpected challenges Brett encountered was the shift in the VR market. With Meta merging App Lab and Horizon Store, the market became flooded with free games, affecting sales for paid games like <em>Snapstick</em>. Despite this, Brett remains optimistic, viewing this as a learning experience and a chance to adapt to industry trends.</p>



<p>While acknowledging that some challenges are beyond his control, Brett has learned to focus on what he can influence. He encourages indie developers to accept setbacks as part of the journey and to continuously adapt to stay resilient.</p>



<h2 class="wp-block-heading">Key Advice for Aspiring Indie Developers:</h2>



<p>Reflecting on his journey, Brett shares valuable advice for new developers:</p>



<ol class="wp-block-list">
<li><strong>Embrace Self-Improvement</strong>: Seeking personal growth is crucial, especially in an industry as demanding as game development.</li>



<li><strong>Value Your Well-Being</strong>: Prioritize self-care, whether it’s physical health, social needs, or mental relaxation.</li>



<li><strong>Focus on Marketing</strong>: Start early, engage players, and continuously test to see what resonates.</li>



<li><strong>Find Your Support System</strong>: Whether it’s through a coach, peer group, or mentors, having a support network can be invaluable.</li>



<li><strong>Stay Adaptable</strong>: Industry changes can be challenging but remaining flexible will help you navigate the ups and downs.</li>
</ol>



<h2 class="wp-block-heading">Moving Forward &#8211; Brett’s Vision for the Future:</h2>



<p>Brett’s goals for the future are grounded in his passion for creating meaningful and impactful games. He envisions his next project as one that embodies his personal values and combines creativity with purpose. By prioritizing both enjoyment and a deeper message, Brett aims to craft a game that resonates with players on an emotional level.</p>



<p>“I want to make something that not only entertains but also uplifts and inspires,” Brett explains. His journey, filled with challenges, resilience, and self-discovery, is a testament to the power of perseverance and staying true to one’s vision.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Brett Taylor’s journey underscores the unique challenges and rewards of indie game development. From personal growth and work-life balance to marketing and resilience, Brett’s story is a rich source of inspiration for developers at all stages. His commitment to self-improvement and genuine connection with players shines through in his work, making him a standout figure in the indie game industry.</p>



<p>If you’re an aspiring developer, remember Brett’s advice: stay true to your vision, prioritize your well-being, and never stop learning. With passion, perseverance, and a supportive community, you can achieve remarkable success in the world of indie game development.</p>



<p><em>This blog post is inspired by the podcast discussion between Brett Taylor and Jay Powell on the topic <strong><a href="https://www.youtube.com/watch?v=E5gNtPH6b0w&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=E5gNtPH6b0w&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;Work, Life, and Self-Improvement in Game Development&#8221;</a></strong>. </em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell.png" alt="Indie Game Development" class="wp-image-3459" style="width:525px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
		<media:content url="https://www.youtube.com/embed/E5gNtPH6b0w" medium="video" width="1280" height="720">
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			<media:title type="plain">Work, Life, and Self-Improvement in Game Development | Brett Taylor</media:title>
			<media:description type="html"><![CDATA[In this candid and introspective episode, we sit down with Brett Taylor, founder of My Dog Zorro, to explore the personal and professional challenges of buil...]]></media:description>
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		<title>Indie Game Funding Secrets: 3 Proven Strategies for Success and Industry Stability</title>
		<link>https://indiegamebusiness.com/indie-game-funding-secrets/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 15 Oct 2024 13:01:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3404</guid>

					<description><![CDATA[Introduction: In the world of indie game development, funding and industry stability are two major challenges faced by creators trying to build games that stand out in an increasingly crowded market. In a recent episode of the IndieGameBusiness® podcast, Jay Powell, CEO and Founder of The Powell [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>In the world of indie game development, funding and industry stability are two major challenges faced by creators trying to build games that stand out in an increasingly crowded market. In a recent episode of the IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, sat down with <strong><a href="https://www.linkedin.com/in/joe-mirabello/" data-type="link" data-id="https://www.linkedin.com/in/joe-mirabello/" target="_blank" rel="noopener">Joe Mirabello</a></strong>, the Founder and Creative Director of <strong><a href="https://www.linkedin.com/company/terrible-posture-games/" data-type="link" data-id="https://www.linkedin.com/company/terrible-posture-games/" target="_blank" rel="noopener">Terrible Posture Games</a></strong>, to discuss the intricacies of indie game funding, the sustainability of small studios, and the ever-changing landscape of the indie gaming industry.</p>



<h2 class="wp-block-heading">Joe’s Journey from AAA to Indie:</h2>



<p>Joe Mirabello&#8217;s story begins in the AAA gaming world, where he initially worked as an artist on notable games like <em>Titan Quest</em>. His career path led him to work for large studios, including a stint at 38 Studios, which collapsed in a very public and disastrous fashion. That event, while challenging, propelled Joe to consider indie development. With a desire to create something smaller, more personal, and made for a solo player, Joe founded Terrible Posture Games and launched his first indie title, <em>Tower of Guns</em>. The success of <em>Tower of Guns</em> marked the start of Terrible Posture Games and helped cement Joe’s position in the indie gaming space.</p>



<h2 class="wp-block-heading">The Evolution of Terrible Posture Games:</h2>



<p>Joe recounted how his company evolved from a solo endeavor to a more formal studio. Initially, Terrible Posture Games relied on a small team, starting with just Joe and his brother, who handled the music for <em>Tower of Guns</em>. As the studio expanded its portfolio, it took on larger projects such as <em>Mothergunship</em> and various work-for-hire projects. Joe explained how these projects played a critical role in sustaining the studio, providing necessary funds to allow them to continue creating original titles while taking on external work to keep the business afloat.</p>



<h2 class="wp-block-heading">Balancing Contract Work with Original Projects:</h2>



<p>One of the central themes of Joe&#8217;s experience in the indie space is the delicate balancing act between contract work and the creation of original content. Many indie studios rely on work-for-hire projects to bring in steady income, but this often comes at the expense of dedicating time and resources to original games. Joe emphasized that while work-for-hire helps cover costs, it can significantly slow down the development of their own titles, which may take years to complete.</p>



<p>For example, Joe described how <em>Battle Train</em>, the latest game from Terrible Posture Games, has taken four years to develop due to the need to juggle work-for-hire commitments. Without the flexibility to focus solely on original IPs, development timelines can become prolonged, but work-for-hire ensures the studio remains financially stable.</p>



<h2 class="wp-block-heading">Navigating Indie Game Funding:</h2>



<p>Joe highlighted some of the funding challenges indie developers face in today&#8217;s market. He explained that finding a publisher willing to take a risk on a new game has become increasingly difficult, with publishers expecting developers to have de-risked their projects before seeking a deal. This means indie developers must often self-fund large portions of their projects or rely on alternative funding methods such as Kickstarter campaigns or work-for-hire projects.</p>



<p>Joe also pointed out that publishers are no longer looking to take chances on unproven games. Instead, they seek titles with an established following or demonstrated success on platforms like Twitter or TikTok. This leaves many indie developers without the traditional support structures they might have relied on in the past, and it pushes them toward self-publishing or smaller indie publishers.</p>



<h2 class="wp-block-heading">Finding the Right Publishing Partner:</h2>



<p>When asked about the decision-making process between self-publishing and partnering with a publisher, Joe provided valuable insights. He discussed the importance of finding a publisher that offers more than just funding—highlighting how marketing expertise and platform relationships can make or break a game&#8217;s success. He referenced publishers like Devolver, known for their strong marketing arm, as examples of partners who can offer indie developers much-needed visibility.</p>



<p>For Terrible Posture Games, the decision to self-publish <em>Battle Train</em> came down to the ability to secure additional funding while retaining creative control. Joe shared the story of how Nerd Ninjas, another indie studio, stepped in to finance the game, offering a much more favorable deal than many of the larger publishers that had shown interest.</p>



<h2 class="wp-block-heading">The Power of Kickstarter and Building Community:</h2>



<p>One unique aspect of Terrible Posture Games&#8217; approach to <em>Battle Train</em> is its use of Kickstarter, despite already having funding secured. Joe explained that while Kickstarter can raise additional funds, its true value lies in community building. Engaging with fans, developing relationships with players, and fostering a group of dedicated supporters can be as important as the funds raised through the platform.</p>



<p>Kickstarter allows developers to build a group of &#8220;super fans&#8221; or &#8220;VIP fans&#8221; who are more likely to support a game on day one, providing a much-needed boost during the critical first week of sales. Joe emphasized the importance of day-one success in today&#8217;s market, where games that fail to gain traction quickly often fall by the wayside.</p>



<h2 class="wp-block-heading">The Role of PR and Marketing in Indie Games:</h2>



<p>A key challenge for many indie developers is how to handle PR and marketing without the backing of a large publisher. Joe discussed his experiences working with PR agencies and how they can save valuable time for developers by handling media outreach, managing YouTube partnerships, and targeting press outlets. However, he cautioned that PR companies are not a magic solution—they can help raise awareness, but success ultimately depends on the quality of the game and the strength of the marketing message.</p>



<p>Joe also highlighted the importance of engaging with the community directly through platforms like Twitch or Steam&#8217;s NextFest. Streaming development progress, participating in game festivals, and offering extended demos are all effective ways to build a fan base and gather valuable feedback.</p>



<h2 class="wp-block-heading">The Future of Indie Development:</h2>



<p>As the indie game landscape continues to evolve, Joe stressed the importance of adaptability and long-term planning. He advised indie developers to think about sustainable business models and to be prepared for the unexpected challenges that will inevitably arise. Whether through contract work, strategic partnerships, or crowdfunding, indie studios must stay flexible while focusing on building strong, supportive communities around their games.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Joe Mirabello&#8217;s journey as an indie developer is a testament to the resilience required to succeed in the ever-changing world of game development. His insights on funding, work-for-hire balance, and the importance of community engagement provide invaluable lessons for aspiring developers looking to navigate the challenges of the indie game industry. Whether you&#8217;re an established developer or just starting out, Joe&#8217;s experiences offer a roadmap for surviving—and thriving—in indie game development.</p>



<p><em>This blog post is inspired by the podcast discussion between Joe Mirabello and Jay Powell on the topic <a href="https://www.youtube.com/watch?v=nX9V5SHt6G4&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=nX9V5SHt6G4&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;Indie Game Funding and Industry Stability&#8221;</a></em>.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/10/igb_powell.png" alt="Game Funding" class="wp-image-3410" style="width:541px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/10/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/10/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/10/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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			<media:title type="plain">Indie Game Funding and Industry Stability | Joe Mirabello</media:title>
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		<title>Game Marketing: Proven Strategies for 10X Success from Guy Costantini</title>
		<link>https://indiegamebusiness.com/game-marketing-proven-strategies/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 30 Sep 2024 14:10:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3387</guid>

					<description><![CDATA[Introduction: Game Marketing: In a recent episode of the IndieGameBusiness® podcast, Dan Long, the host, interviewed Guy Costantini, CEO and co-founder of an as-yet-unannounced studio, to discuss the crucial aspects of marketing within the game industry. With years of experience across major game studios, including [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p><strong>Game Marketing: </strong>In a recent episode of the IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong>, the host, interviewed <strong><a href="https://www.linkedin.com/in/gcostantini/" data-type="link" data-id="https://www.linkedin.com/in/gcostantini/" target="_blank" rel="noopener">Guy Costantini</a></strong>, CEO and co-founder of an as-yet-unannounced studio, to discuss the crucial aspects of marketing within the game industry. With years of experience across major game studios, including Riot Games and CD Projekt Red, Guy shared his knowledge on marketing strategies and the essential steps indie developers should take to ensure their games reach the right audience.</p>



<h2 class="wp-block-heading">The Importance of Early Marketing:</h2>



<p>One of the most significant points Guy emphasizes is the need to start marketing early in game development. He compares creating a game to building a high-performance car: developers put in tremendous effort, but if they don’t fill the gas tank (marketing), they won’t get anywhere. Waiting until a game is completed to begin thinking about marketing is a common mistake many indie developers make.</p>



<p>Guy’s advice is clear: start thinking about marketing as soon as possible. He points out that it’s never too early to consider your go-to-market strategy, even if you’re only in the early stages of development. Research your audience, understand what they want, and start building buzz for your game before it&#8217;s finished.</p>



<h3 class="wp-block-heading">Key Takeaway: Marketing should begin early, and indie developers must focus on reaching their audience well before the game is complete.</h3>



<h2 class="wp-block-heading">How Guy Started in the Game Industry:</h2>



<p>Guy&#8217;s journey into the game industry began when his father, an advertising executive, brought home an Atari 2600 from a campaign he was working on. This sparked Guy’s interest in gaming from an early age. As he grew older, Guy built his own computers and immersed himself in the gaming world, although working in the industry seemed unattainable.</p>



<p>After moving to the United States to attend college, Guy’s passion for gaming continued to grow, eventually leading him to work for Riot Games in Santa Monica. His first role involved managing the emerging streamer community for League of Legends and improving the often toxic atmosphere around the game. This gave him hands-on experience in community development and marketing, setting the stage for his future endeavors in the industry.</p>



<h2 class="wp-block-heading">Brand Strategy &#8211; Building a Memorable Game Identity:</h2>



<p>Guy’s passion for brand strategy shines through during the podcast. He emphasizes the need for indie developers to have a clear understanding of their brand before launching a marketing campaign. According to Guy, brand strategy is all about storytelling—deciding how your game will be perceived and what its core identity is.</p>



<p>One of his most critical pieces of advice is to distill your game’s message into one clear sentence. What is your game about? What makes it stand out? Guy uses examples like The Witcher 3, which, despite its complex story, is ultimately marketed as a “monster-hunter RPG.” By focusing on a simplified yet compelling message, indie developers can make their game easier for potential players to understand and relate to.</p>



<h3 class="wp-block-heading">Key Takeaway: Developers should identify their game&#8217;s unique selling point and ensure their brand message is simple, clear, and memorable.</h3>



<h2 class="wp-block-heading">The Value of Market Research:</h2>



<p>Guy repeatedly stresses the importance of market research. Before launching a game, developers need to ask themselves whether there is an audience for their game and how large that audience is. He recommends spending a small amount of the budget on market research, as this can prevent major missteps in the future.</p>



<p>By understanding your target market and the size of your potential audience, you can tailor your marketing efforts to reach the right people. Guy notes that there are plenty of affordable ways to conduct market research, including testing key art through ads on Facebook or using free data from services like SteamDB or Newzoo.</p>



<h3 class="wp-block-heading">Key Takeaway: Investing in market research, even if it&#8217;s a small amount, can give developers valuable insights into their target audience and the market potential of their game.</h3>



<h2 class="wp-block-heading">Using Content Creators for Maximum Reach:</h2>



<p>Content creators have become an integral part of game marketing, and Guy encourages indie developers to leverage them. However, he cautions against relying solely on large agencies that manage creators, as their incentives may not align with the goals of a small studio. Instead, Guy recommends developing relationships with smaller content creators who are passionate about your game.</p>



<p>Creating a strong relationship with a handful of smaller, dedicated creators can yield better results than working with one big name. These creators are more likely to engage with their audience on a personal level and provide meaningful feedback that can help improve your game.</p>



<h3 class="wp-block-heading">Key Takeaway: Indie developers should focus on building relationships with smaller content creators who are aligned with their audience and are willing to collaborate.</h3>



<h2 class="wp-block-heading">Budgeting for Marketing:</h2>



<p>When it comes to budgeting for marketing, Guy is a strong advocate for setting aside at least 20% of the game’s development budget for marketing purposes. For new intellectual properties, he suggests increasing that number to 30% or more. The larger your game’s marketing budget, the better chance it has of reaching a wider audience.</p>



<p>Guy also warns developers not to dip into their marketing budget to cover unexpected development costs. Once you’ve allocated money for marketing, it’s essential to protect that budget from being absorbed by other areas of the project. Marketing is the engine that drives your game to the public, and without proper funding, even the best games can go unnoticed.</p>



<h3 class="wp-block-heading">Key Takeaway: Protect your marketing budget and ensure that a significant portion of your overall budget is reserved for reaching your audience.</h3>



<h2 class="wp-block-heading">Content Strategy &#8211;  Developing a Consistent Voice:</h2>



<p>Part of Guy’s success in marketing comes from his ability to build a strong content strategy. He advises developers to focus on consistent communication across social media platforms and to use the content they create to tell the game’s story.</p>



<p>Whether you’re using YouTube, Twitter (X), or Discord, consistency is key. The more you engage with your audience, the more likely they are to become invested in your game. Additionally, developers should always aim to produce quality content, even if it means focusing on one or two platforms instead of spreading themselves too thin across many.</p>



<h3 class="wp-block-heading">Key Takeaway: Consistency and quality are crucial in maintaining a strong content strategy that resonates with your target audience.</h3>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Guy Costantini’s insights provide a wealth of knowledge for indie game developers looking to improve their marketing efforts. From the importance of starting early and conducting market research to building relationships with content creators and protecting the marketing budget, his advice is essential for anyone trying to succeed in the competitive world of indie game development.</p>



<p>By focusing on branding, market research, content creation, and budgeting, developers can build a solid foundation for their game’s success. Marketing is not an afterthought—it&#8217;s a crucial part of game development that can make the difference between a game being discovered or lost in the crowd.</p>



<p><em>This blog post is inspired by the podcast discussion between Guy Costantini and Dan Long on the topic</em> <em><strong>&#8220;<a href="https://www.youtube.com/watch?v=4_938zC5ErM&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=4_938zC5ErM&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">Effective Game Marketing Strategies&#8221;</a></strong>.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-2.png" alt="Game Marketing" class="wp-image-3397" style="width:527px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-2.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-2-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-2-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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		<title>Game Startup Secrets: 3 Powerful Insights to Overcome Challenges from Marauder Tech&#8217;s Founders</title>
		<link>https://indiegamebusiness.com/game-startup-secrets/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 16 Sep 2024 11:53:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Game Startup]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3368</guid>

					<description><![CDATA[Introduction: Game Startup launching a game development studio is no easy feat, especially in a rapidly evolving industry. In this episode of the IndieGameBusiness® podcast, Dan Long hosts Morgan Kane, Founder and CEO of Marauder Tech, and Joel Balyeat, Chief Product Officer. The discussion dives [&#8230;]]]></description>
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<h2 class="wp-block-heading">Introduction:</h2>



<p><strong>Game Startup</strong> launching a game development studio is no easy feat, especially in a rapidly evolving industry. In this episode of the IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> hosts <strong><a href="https://www.linkedin.com/in/morgan-kane-76b327320/" data-type="link" data-id="https://www.linkedin.com/in/morgan-kane-76b327320/" target="_blank" rel="noopener">Morgan Kane</a></strong>, Founder and CEO of <strong><a href="https://www.linkedin.com/company/maraudertechgames/" data-type="link" data-id="https://www.linkedin.com/company/maraudertechgames/" target="_blank" rel="noopener">Marauder Tech</a></strong>, and <strong><a href="https://www.linkedin.com/in/joelbalyeat/" target="_blank" rel="noopener">Joel Balyeat</a></strong>, Chief Product Officer. The discussion dives deep into their journey, the hurdles they&#8217;ve encountered, and the strategies they&#8217;ve employed to overcome them.</p>



<h2 class="wp-block-heading">Entering the Gaming Industry: A Passion-Fueled Journey:</h2>



<p>Morgan Kane’s entry into the gaming industry wasn’t a straightforward path. As someone with zero technical skills but an immense love for gaming, Morgan always felt the desire to create something in the industry. Despite trying ten years ago and lacking resources, his love for gaming pushed him to launch Marauder Tech. Morgan’s business acumen and entrepreneurial experience, having run successful companies in various sectors like medical practices and real estate, helped him set the foundation for Marauder Tech.</p>



<p>Similarly, Joel Balyeat’s unconventional career path took him from the military to game development. With extensive experience in industries such as law enforcement and construction, Joel found his passion for game design later in life. His role in Marauder Tech allows him to combine his passion for games with his project management skills, learned from previous careers. Both founders&#8217; diverse backgrounds have equipped them with unique insights that they bring to their new venture.</p>



<h2 class="wp-block-heading">Building a Team and Finding the Right Fit:</h2>



<p>One of the first lessons that Morgan and Joel learned was the importance of building a cohesive and motivated team. They realized early on that having a talented team is crucial to the success of any game project. However, what makes a team work effectively is not just the technical skills but also the compatibility and camaraderie among team members.</p>



<p>At Marauder Tech, the focus has always been on hiring people with a passion for games and the ability to wear multiple hats in a startup environment. The company has grown rapidly, doubling in size every two months, yet the challenges of maintaining culture and avoiding scope creep are ever-present. Their team’s ability to work well together is attributed to a strong, positive company culture that promotes talent, humility, and a shared passion for creativity.</p>



<h2 class="wp-block-heading">Growth and Challenges of Scaling:</h2>



<p>Morgan and Joel explain the growing pains that come with scaling a game development company. When they first started, every team member had to wear multiple hats, which is common in smaller startups. As the company grew, it became necessary to bring on more specialized talent, but this brought its own set of challenges. Scaling too quickly without properly organizing roles and responsibilities can lead to confusion, mismanagement, and delays in development.</p>



<p>One of the most important lessons the founders learned is knowing when to delegate and when to stay involved. While it&#8217;s critical to have specialists as the company grows, it’s equally important to keep the team’s core values intact and ensure that everyone remains focused on the same objectives. The leadership at Marauder Tech strives to ensure that the company maintains a clear vision, even amid rapid growth.</p>



<h2 class="wp-block-heading">Decision Making and the Cost of Indecision:</h2>



<p>Joel stresses the importance of making decisions swiftly to avoid what he refers to as “analysis paralysis.” He believes that making any decision, even a wrong one, is better than making no decision at all. The gaming industry, much like the military operations Joel previously worked in, is fast-paced and dynamic, requiring quick adjustments to keep projects on track. Delaying decisions leads to compounding costs, which can result in failed projects and wasted resources.</p>



<p>However, the duo emphasizes the importance of backing up decisions with data. Marauder Tech uses analytics and key performance indicators (KPIs) to inform their decisions, ensuring that they’re based on real-time data rather than assumptions. They share an example where the data-driven approach helped them identify and correct a faulty feature in their game’s first-time user experience (FTUE) within 24 hours.</p>



<h2 class="wp-block-heading">Managing Risk and Innovation:</h2>



<p>The game industry is notorious for its high risks, but innovation often requires taking those risks. Morgan and Joel highlight how important it is to balance calculated risks with the reality of the market. While starting a game development company during a time of industry downturn might seem unwise, they believe that this environment is actually ripe for opportunity.</p>



<p>Their goal at Marauder Tech is to create something new and original, but they acknowledge the importance of blending innovation with tried-and-tested game mechanics. Innovation should come in manageable doses, and having a strong team with diverse skills helps them stay agile and adaptable.</p>



<h2 class="wp-block-heading">Maintaining Culture and Camaraderie:</h2>



<p>For Marauder Tech, maintaining a strong, cohesive culture is essential to their success. The founders stress the importance of camaraderie and mutual respect within the team. This sense of community keeps everyone motivated and aligned with the company’s goals, even during stressful periods of development.</p>



<p>They actively encourage team bonding through game nights and informal meetings, while also promoting an open environment where team members feel comfortable sharing their ideas. By fostering a culture that values creativity, humility, and collaboration, Marauder Tech is building a team that can weather any storm.</p>



<h2 class="wp-block-heading">Overcoming Scope Creep:</h2>



<p>Scope creep is a common issue in game development, especially in startups where the enthusiasm for new ideas can easily expand the project’s boundaries. At Marauder Tech, the leadership team is acutely aware of the dangers of scope creep. By maintaining a strong focus on timelines and limiting the number of changes during the development process, they aim to deliver their game on time without sacrificing quality.</p>



<h2 class="wp-block-heading">Hiring the Right People:</h2>



<p>When it comes to hiring, Marauder Tech looks for three key qualities: capability, credibility, and compatibility. A candidate’s ability to do the job (capability) is essential, but so is their track record of delivering results (credibility). Finally, compatibility is crucial in ensuring that new hires fit well within the company’s culture and can collaborate effectively with the existing team.</p>



<p>This careful approach to hiring has helped Marauder Tech build a team that is not only technically skilled but also highly motivated and cohesive. They actively look for people who share their passion for games and have the right mindset to thrive in a fast-paced startup environment.</p>



<h2 class="wp-block-heading">The Future of Marauder Tech:</h2>



<p>Looking ahead, Morgan and Joel are excited about the future of Marauder Tech. They recognize that the gaming industry is undergoing significant changes, with new technologies like artificial intelligence (AI), virtual reality (VR), and augmented reality (AR) reshaping the landscape. While these innovations present challenges, they also offer exciting opportunities for companies like Marauder Tech to push the boundaries of what’s possible in gaming.</p>



<p>For now, the company remains focused on its current project, ensuring that it meets their high standards before it hits the market. With a dedicated team, a strong sense of culture, and a willingness to take calculated risks, Marauder Tech is poised to make its mark in the gaming industry.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>The journey of building Marauder Tech has been filled with challenges, but also valuable lessons. From assembling the right team to managing growth and making quick decisions, Morgan and Joel’s experiences offer insights for any aspiring game developers or entrepreneurs. At the heart of their success is a passion for games and a commitment to innovation, balanced by a pragmatic approach to business and leadership.</p>



<p>Marauder Tech’s story is still being written, but one thing is clear: they are on the path to success by staying true to their vision, maintaining a strong culture, and embracing both the challenges and opportunities that come their way.</p>



<p><em>This blog post is inspired by the podcast discussion between Morgan Kane, Joel Balyeat, and Dan Long on the topic <strong><a href="https://www.youtube.com/watch?v=FGFjSiJPb5U&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=FGFjSiJPb5U&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;Game Startup Challenges: Insights from Marauder Tech&#8217;s Founders&#8221;</a></strong>.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-1.png" alt="Game Startup" class="wp-image-3377" style="width:523px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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			<media:title type="plain">Game Startup Challenges: Insights from Marauder Tech&#039;s Founders</media:title>
			<media:description type="html"><![CDATA[Join us for an exclusive episode with Morgan Kane, Founder and CEO, and Joel Balyeat, Chief Product Officer of Marauder Tech Games. Dive deep into the world ...]]></media:description>
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		<title>Recruitment Secrets: 5 Proven Strategies for Success in the Video Game Industry</title>
		<link>https://indiegamebusiness.com/recruitment-secrets-for-success-in-games/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Thu, 12 Sep 2024 12:02:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3355</guid>

					<description><![CDATA[Introduction: The journey to securing a job in the video game industry can be challenging, but with the right approach, success is achievable. In this blog post, we recap an insightful podcast featuring Anna Moss, a seasoned headhunter at ii Connection, as she discusses key [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>The journey to securing a job in the video game industry can be challenging, but with the right approach, success is achievable. In this blog post, we recap an insightful podcast featuring <strong><a href="https://www.linkedin.com/in/ethicalrecruiter/" data-type="link" data-id="https://www.linkedin.com/in/ethicalrecruiter/" target="_blank" rel="noopener">Anna Moss</a></strong>, a seasoned headhunter at <strong><a href="https://www.linkedin.com/company/ii-connection/" data-type="link" data-id="https://www.linkedin.com/company/ii-connection/" target="_blank" rel="noopener">ii Connection</a></strong>, as she discusses key strategies for breaking into the gaming industry. Hosted by <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, this conversation offers valuable advice for anyone aspiring to work in games.</p>



<h2 class="wp-block-heading">Anna Moss’ Entry into the Gaming Industry:</h2>



<p>Anna Moss’ journey into recruitment started in life sciences, but her passion for games led her to pivot into game development recruitment. She shares her story of landing a role at Datascope, one of the most established recruitment agencies in the gaming industry. Moss’ love for video games, dating back to her childhood in Russia, played a significant role in her career path. This passion fuels her commitment to ethical recruitment, ensuring candidates and companies find the best fit.</p>



<h2 class="wp-block-heading">The Difference Between Ethical and Non-Ethical Recruiting:</h2>



<p>One of the key takeaways from Anna&#8217;s conversation is the distinction between ethical and non-ethical recruiting practices. Ethical recruiting focuses on transparency and respect for the candidate. Non-ethical recruiters might misuse CVs for their own gain or pressure candidates into roles that aren’t the right fit. Anna stresses the importance of keeping the candidate&#8217;s best interests in mind and providing a transparent process throughout the job search.</p>



<h2 class="wp-block-heading">Current State of the Job Market in Gaming:</h2>



<p>The video game industry has seen major shifts over the last few years, particularly with mass layoffs in the wake of the pandemic. Anna explains that while the market is slowly picking back up, the number of job applications for any given role has skyrocketed. It’s not uncommon for a single job posting to receive hundreds of applications, especially as senior-level professionals apply for junior roles to stay employed.</p>



<p>Anna points out that this surge of applicants can make it harder for fresh graduates and juniors to stand out, as they’re competing with more experienced candidates. She encourages junior developers to be proactive in their job search and explore ways to differentiate themselves in a crowded market.</p>



<h2 class="wp-block-heading">Tips for Junior Developers:</h2>



<p>For junior candidates, Anna stresses the importance of being their own recruiter. Rather than just applying to jobs and hoping for the best, she recommends tailoring applications for specific roles, just as a recruiter would when pitching a candidate to a company. Staying organized and keeping track of where applications have been sent is crucial.</p>



<p>One key tip is to act quickly. With so many candidates vying for the same roles, Anna advises applying within the first two days of a job posting. Many recruiters, herself included, may focus on candidates from those early applications, meaning those who apply later might not even be seen.</p>



<h2 class="wp-block-heading">Networking &#8211; The Key to Success:</h2>



<p>Networking remains a critical component of job searching in the game industry. Moss highlights the importance of attending live events like Gamescom and Develop in the UK, where candidates can meet with hiring managers and make personal connections. For those unable to attend in person, online communities such as LinkedIn, Discord, and GitHub can also serve as powerful networking tools.</p>



<p>She encourages candidates to participate in industry-specific Discord groups, such as IndieGameBusiness® and other networking platforms like Games Jobs Portal. These spaces not only offer job listings but also provide opportunities for mentorship, collaboration, and industry insights.</p>



<h2 class="wp-block-heading">Using AI to Your Advantage:</h2>



<p>Artificial intelligence has become a game-changer in the recruitment process. While AI might not read portfolios perfectly, it can help speed up the application process. Anna advises candidates to use AI tools like ChatGPT to tailor CVs and cover letters for specific roles. However, she notes that while AI-generated applications can reduce errors and increase efficiency, they won’t necessarily make a candidate stand out.</p>



<p>For recruiters, AI tools like transcription software help streamline interviews and ensure no details are missed. Anna recommends tools like Crisp for both recruiters and candidates as a way to keep accurate records of interviews and discussions, allowing for better follow-up and reflection on the hiring process.</p>



<h2 class="wp-block-heading">Common Mistakes Candidates Make:</h2>



<p>Anna highlights some common mistakes candidates make during the job search process. The most glaring error? Failing to update CVs when applying for jobs, leading to outdated or incorrect information. She urges candidates to ensure their CVs are accurate and relevant to each role.</p>



<p>Another mistake is applying to outdated or “pipeline” job listings—roles that are simply used to collect CVs for future hiring needs rather than immediate openings. Anna advises candidates to focus on fresh listings and, where possible, apply directly through company websites.</p>



<h2 class="wp-block-heading">Dealing with Rejection and Staying Positive:</h2>



<p>Rejection is part of the job search process, and Anna stresses that it’s not always personal. Candidates should remember that many factors, including company needs and internal decisions, influence the hiring process. She encourages job seekers to maintain consistency and not lose hope, reminding them that the right job will come if they stay proactive and continue to network.</p>



<h2 class="wp-block-heading">The Role of Formal Education in Gaming:</h2>



<p>When it comes to education, Anna reveals that it depends on the studio and the role. For technical roles like programming, formal education such as a degree in computer science may be preferred. However, for many positions, relevant experience and a strong portfolio are often more important than a degree. For junior roles, a combination of education and personal projects can help candidates stand out.</p>



<h2 class="wp-block-heading">The Value of Creativity and Personality:</h2>



<p>According to Anna, personality and creativity are key factors that can set candidates apart. Whether applying for a technical or creative role, candidates need to demonstrate how they fit into a team. Hiring managers want to know that candidates can collaborate, think critically, and bring creative solutions to the table. This is especially true for remote roles, where trust and independent work are vital.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Landing a job in the video game industry may seem daunting, but with the right strategies, it’s possible. By staying proactive, leveraging networking opportunities, and presenting a strong, well-tailored application, candidates can stand out in a competitive market. The key, as Anna Moss highlights, is perseverance and consistency. Whether you’re a junior developer or an experienced professional, the gaming industry offers diverse opportunities—if you know how to find them.</p>



<p><em>This blog post is inspired by the podcast discussion between Anna Moss</em> <em>and Jay Powell on the topic</em> <em><a href="https://www.youtube.com/watch?v=5wD7KGsIKn8&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=5wD7KGsIKn8&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;Get a Job in the Video Game Industry&#8221;</a></em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell.png" alt="recruitment" class="wp-image-3362" style="width:545px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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		<title>MMOs Revival: 3 Powerful Strategies to Captivate Modern Audiences</title>
		<link>https://indiegamebusiness.com/mmos-ways-to-captivate-modern-audiences/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 19 Aug 2024 12:21:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[MMOs]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3309</guid>

					<description><![CDATA[Introduction: In the ever-evolving landscape of the gaming industry, Massively Multiplayer Online games have faced significant challenges. The days when MMOs were at the forefront of gaming seem to have waned, but there&#8217;s a resurgence on the horizon. In a recent IndieGameBusiness® podcast,  Jay Powell, [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>In the ever-evolving landscape of the gaming industry, Massively Multiplayer Online games have faced significant challenges. The days when MMOs were at the forefront of gaming seem to have waned, but there&#8217;s a resurgence on the horizon. In a recent IndieGameBusiness® podcast,  <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, sat down with <strong><a href="https://www.linkedin.com/in/irenapereira/" data-type="link" data-id="https://www.linkedin.com/in/irenapereira/" target="_blank" rel="noopener">Irena Pereira</a></strong>, CEO/Creative Director at <strong><a href="https://www.linkedin.com/company/unleashedgames/" data-type="link" data-id="https://www.linkedin.com/company/unleashedgames/" target="_blank" rel="noopener">Unleashed Games</a></strong>, to discuss the revival of MMOs for modern audiences. They delved into the history, evolution, and future of MMOs, offering insights into how developers can tap into the magic that once made these games a dominant force.</p>



<h2 class="wp-block-heading">The Golden Age of MMOs:</h2>



<p><strong>A Brief History</strong></p>



<p>MMOs experienced a golden age in the early 2000s, with games like &#8220;World of Warcraft,&#8221; &#8220;EverQuest,&#8221; and &#8220;Ultima Online&#8221; leading the charge. These games captivated millions of players by offering expansive worlds, deep lore, and the ability to interact with thousands of other players simultaneously. The social aspect of MMOs was a significant draw, fostering communities that transcended the games themselves.</p>



<p><strong>Why MMOs Lost Their Shine</strong></p>



<p>However, as the gaming industry evolved, the Massively Multiplayer Online genre began to lose its luster. The rise of free-to-play models, the increasing popularity of mobile games, and the shift towards more casual gaming experiences contributed to the decline of MMOs. Additionally, the time investment required to play MMOs became a barrier for many players, leading to a decrease in player retention.</p>



<h2 class="wp-block-heading">The Modern Gamer&#8217;s Perspective:</h2>



<p><strong>Changing Player Expectations</strong></p>



<p>Today&#8217;s gamers have different expectations compared to those who grew up with the early MMOs. The modern gamer values convenience, quick access to gameplay, and the ability to play in short bursts. This shift in player behavior has pushed developers to rethink how they design MMOs. The challenge lies in balancing the traditional elements that made MMOs popular, such as exploration and community, with the needs of the modern gamer.</p>



<p><strong>The Role of Technology</strong></p>



<p>Advancements in technology have also played a crucial role in shaping the future of MMOs. Cloud gaming, improved internet connectivity, and the rise of virtual reality (VR) are opening up new possibilities for Massively Multiplayer Online developers. These technologies can help create more immersive experiences, reduce latency issues, and allow for seamless cross-platform play.</p>



<h2 class="wp-block-heading">Unleashed Games &#8211; A New Vision for MMOs:</h2>



<p><strong>Irena Pereira&#8217;s Mission</strong></p>



<p>Under the leadership of Irena Pereira, Unleashed Games is on a mission to revive the Massively Multiplayer Online genre by addressing the challenges that have plagued it in recent years. Irena brings a wealth of experience to the table, having worked on successful titles such as &#8220;League of Legends&#8221; and &#8220;Star Wars: The Old Republic.&#8221; Her vision for Unleashed Games is to create MMOs that resonate with modern audiences while staying true to the core principles that made the genre successful.</p>



<p><strong>Key Strategies for Success</strong></p>



<ol class="wp-block-list">
<li><strong>Emphasizing Community</strong>: One of the core elements of MMOs is the sense of community. Irena believes that fostering strong player communities is essential for the success of any Massively Multiplayer Online. Unleashed Games aims to create environments where players can build lasting friendships, work together towards common goals, and feel a sense of belonging.</li>



<li><strong>Flexible Gameplay</strong>: Recognizing that modern players have limited time, Unleashed Games is focusing on creating MMOs with flexible gameplay options. This includes shorter, more accessible game sessions that still offer meaningful progress and a sense of accomplishment.</li>



<li><strong>Leveraging New Technologies</strong>: Unleashed Games is keen on integrating the latest technologies, such as cloud gaming and VR, to enhance the player experience. These technologies can help create more immersive worlds and allow for innovative gameplay mechanics that were previously impossible.</li>
</ol>



<h2 class="wp-block-heading">The Future of MMOs &#8211; Predictions and Possibilities:</h2>



<p><strong>The Rise of Niche MMOs</strong></p>



<p>One of the trends Irena discussed during the podcast is the rise of niche MMOs. Rather than trying to appeal to the masses, some developers are focusing on smaller, more dedicated player bases. These niche MMOs can offer unique experiences that cater to specific interests, whether it&#8217;s a particular fantasy setting, gameplay style, or community-driven content.</p>



<p><strong>Cross-Platform Play</strong></p>



<p>Cross-platform play is another exciting possibility for the future of MMOs. With more players accessing games on different devices, ensuring that an MMO can be played seamlessly across platforms is becoming increasingly important. This approach not only expands the potential player base but also allows for greater flexibility in how and when players engage with the game.</p>



<p><strong>Sustainable Monetization Models</strong></p>



<p>Monetization has always been a challenging aspect of Massively Multiplayer Online development. The traditional subscription model has largely fallen out of favor, replaced by free-to-play models with microtransactions. However, there&#8217;s a growing demand for more sustainable and ethical monetization practices. Irena emphasized the importance of transparency and fairness in monetization, ensuring that players feel they are getting value for their money without being exploited.</p>



<h2 class="wp-block-heading">Lessons from the Past &#8211; What Worked and What Didn&#8217;t:</h2>



<p><strong>Learning from Successes</strong></p>



<p>The success of early MMOs was largely due to their ability to create immersive worlds where players could lose themselves for hours. The sense of exploration, discovery, and achievement was unparalleled. Irena believes that these elements are still relevant today and should be at the core of any successful Massively Multiplayer Online.</p>



<p><strong>Avoiding Past Mistakes</strong></p>



<p>At the same time, it&#8217;s essential to learn from the mistakes of the past. Overly complex systems, excessive grind, and lack of meaningful endgame content are issues that plagued many MMOs. Unleashed Games is committed to avoiding these pitfalls by focusing on streamlined gameplay, rewarding progression systems, and providing a variety of endgame activities that cater to different playstyles.</p>



<h2 class="wp-block-heading">Conclusion &#8211; The Road Ahead for MMOs:</h2>



<p>The MMO genre is far from dead. With the right approach, it can be revitalized and adapted to meet the needs of modern gamers. Irena Pereira and Unleashed Games are leading the charge in this revival, bringing fresh ideas and a deep understanding of what made MMOs great in the first place. By embracing new technologies, fostering strong communities, and creating flexible, engaging gameplay experiences, the future of MMOs looks promising.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>For developers, players, and industry enthusiasts alike, the resurgence of MMOs represents an exciting chapter in the gaming world. As we look to the future, it&#8217;s clear that MMOs have the potential to once again become a dominant force in the industry, capturing the imaginations of a new generation of players.</p>



<p>If you&#8217;re a fan of MMOs or a developer interested in the future of the genre, be sure to follow Unleashed Games and stay tuned for their upcoming projects. The magic of MMOs is being revived, and you won&#8217;t want to miss out on the journey ahead.</p>



<p><em>This blog post is inspired by the podcast discussion between Irena Pereira</em> <em>and Jay Powell on the topic</em> <em><a href="https://www.youtube.com/watch?v=gay26lgBFk0" data-type="link" data-id="https://www.youtube.com/watch?v=gay26lgBFk0" target="_blank" rel="noopener">&#8220;Reviving the Magic of MMOs for Modern Audiences&#8221;</a>.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/08/igb_powell-2.png" alt="MMOs" class="wp-image-3315" style="width:535px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/08/igb_powell-2.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/08/igb_powell-2-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/08/igb_powell-2-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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			<media:title type="plain">Reviving the Magic of MMOs for Modern Audiences</media:title>
			<media:description type="html"><![CDATA[Join Irena Pereira, CEO/Creative Director at Unleashed Games, as she delves into the enchanting world of MMOs and explores strategies for reintroducing their...]]></media:description>
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		<title>Game Scouting Secrets: 5 Powerful Strategies for Indie Success</title>
		<link>https://indiegamebusiness.com/game-scouting-secrets-for-indie-success/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 12 Aug 2024 12:11:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[game scouting]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3298</guid>

					<description><![CDATA[Introduction: In the ever-evolving world of video games, the role of a game scout has emerged as a crucial link between developers and publishers. This blog post delves into the intriguing world of game scouting, featuring insights from Meg Clarke, Senior Game Scout at Team17, [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>In the ever-evolving world of video games, the role of a game scout has emerged as a crucial link between developers and publishers. This blog post delves into the intriguing world of game scouting, featuring insights from <strong><a href="https://www.linkedin.com/in/meg-clarke-19650869/" data-type="link" data-id="https://www.linkedin.com/in/meg-clarke-19650869/" target="_blank" rel="noopener">Meg Clarke</a></strong>, Senior Game Scout at <strong><a href="https://www.linkedin.com/company/team17/" data-type="link" data-id="https://www.linkedin.com/company/team17/" target="_blank" rel="noopener">Team17</a></strong>, as shared in a conversation with <strong><a href="https://www.linkedin.com/in/jaypowell/" data-type="link" data-id="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" data-type="link" data-id="https://powellgroupconsulting.com/" target="_blank" rel="noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" data-type="link" data-id="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">IndieGameBusiness®</a></strong>. Through Meg&#8217;s journey, we’ll explore how the gaming industry has transformed, the essential skills required to thrive in this role, and the impact of industry events on career growth.</p>



<h2 class="wp-block-heading">From Dreamer to Industry Insider &#8211; Meg Clarke’s Journey:</h2>



<p>Meg Clarke’s passion for video games ignited at a young age, spurred by her love for Nintendo Official Magazine and a fateful quiz that suggested she should become a games tester. This seemingly small moment set the course for her career, although the path was far from straightforward. Meg’s journey into the gaming industry is a testament to resilience and adaptability. After initially pursuing a career as a character artist, her plans were derailed by a chronic pain condition that forced her to reconsider her goals. However, she didn’t let this setback define her. Instead, she sought out opportunities that aligned with her evolving interests, ultimately finding her niche as a game scout.</p>



<h2 class="wp-block-heading">The Role of a Game Scout &#8211; Beyond Playing Games:</h2>



<p>Contrary to the glamorous image that the title might evoke, game scouting is much more than just playing games for a living. It’s a role that requires a deep understanding of the gaming market, an eye for potential hits, and the ability to recognize talent and innovation in early-stage projects. As Meg Clarke explains, the job involves evaluating unfinished demos and prototypes, often requiring scouts to differentiate between personal preferences and broader market appeal.</p>



<p>This balance is crucial because a game scout’s decisions can shape a publisher’s portfolio and, ultimately, its success in the market. It’s about finding the gems that will resonate with players globally, not just the games that fit one’s personal taste. The ability to remain objective, even when a game doesn’t align with a scout’s preferences, is a key skill in this field.</p>



<h2 class="wp-block-heading">Networking &#8211; The Power of Industry Events:</h2>



<p>Meg’s story highlights the significance of networking in the gaming industry, particularly through events like the Women in Games Conference, where she made pivotal connections that helped her break into the industry. These events are not just opportunities to learn and grow but also crucial platforms for building relationships that can open doors to new opportunities.</p>



<p>Jay Powell and Meg discuss the contrasting dynamics of large-scale events like GDC or Gamescom versus smaller, more intimate gatherings. While large events offer a broad array of opportunities, they can be overwhelming and are often more transactional. On the other hand, smaller events allow for more meaningful interactions, where the pressure is lower, and attendees are more open to diverse conversations.</p>



<p>Meg’s advice to aspiring game industry professionals is clear: if you have the support, attend these events. Whether they are large or small, they provide invaluable opportunities to network, learn, and grow. The pandemic may have paused in-person gatherings, but the return of these events has reaffirmed their importance in the industry.</p>



<h2 class="wp-block-heading">The Evolution of the Game Scouting Role:</h2>



<p>The role of game scouts has evolved significantly over the years. In the early days of the industry, game scouting as a dedicated role was virtually non-existent. Instead, business development teams often handled scouting as a secondary responsibility. However, as the industry grew and the number of games entering the market skyrocketed, the need for specialized scouts became apparent.</p>



<p>Today, game scouts like Meg Clarke are at the forefront of discovering new talent and ensuring that publishers have a steady pipeline of innovative titles. The role has become more defined and specialized, with scouts needing to balance creative vision with commercial viability. They must also stay ahead of industry trends, understanding not just what’s popular now, but what will be popular in the future.</p>



<h2 class="wp-block-heading">Challenges and Rewards of Game Scouting:</h2>



<p>Game scouting is not without its challenges. One of the most significant hurdles is the sheer volume of games that scouts must evaluate. With hundreds of new titles being developed at any given time, it can be daunting to sift through the noise and identify the games that have the potential to succeed. This requires not only a keen eye for quality but also an understanding of market trends and player preferences.</p>



<p>Another challenge is the emotional toll of the job. As Meg notes, scouts must often deliver bad news to developers whose games don’t make the cut. This can be particularly tough when a developer has poured their heart and soul into a project. However, the rewards of the job are equally significant. The thrill of discovering a game that goes on to become a hit, knowing that you played a part in its success, is a unique and fulfilling experience.</p>



<h2 class="wp-block-heading">The Importance of Adaptability and Continuous Learning:</h2>



<p>In a field as dynamic as game scouting, adaptability is crucial. The gaming industry is constantly evolving, with new genres, technologies, and player expectations emerging all the time. To stay ahead, game scouts must be lifelong learners, continuously updating their knowledge and skills.</p>



<p>Meg Clarke’s career trajectory exemplifies this adaptability. Her ability to pivot from art to game scouting, and her willingness to embrace new challenges, have been key to her success. For those looking to enter the field, it’s important to remain open to new opportunities and to be willing to learn from every experience.</p>



<h2 class="wp-block-heading">Conclusion &#8211; The Future of Game Scouting:</h2>



<p>The future of game scouting is bright, with the role becoming increasingly important as the gaming industry continues to expand. For aspiring game scouts, the key to success lies in a combination of passion for games, an understanding of the market, and the ability to network effectively.</p>



<p>As Meg Clarke’s journey shows, there is no single path to becoming a game scout. It’s a role that can be shaped by a wide range of experiences and skills. Whether you’re just starting out in the industry or looking to make a career change, there are countless opportunities to carve out a niche in this exciting field.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>In closing, game scouting is about more than just finding the next big hit; it’s about connecting with developers, understanding the gaming community, and playing a pivotal role in shaping the future of the industry. If you’re passionate about games and eager to make a difference, game scouting could be the perfect career for you.</p>



<p><em>This blog post is inspired by the podcast discussion between Meg Clarke and Jay Powell on the topic <strong><a href="https://www.youtube.com/watch?v=sZJDQDTV75I" data-type="link" data-id="https://www.youtube.com/watch?v=sZJDQDTV75I" target="_blank" rel="noopener">&#8220;Unlocking the Mysteries of Game Scouting&#8221;</a></strong></em>.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/08/igb_powell-1.png" alt="game scout" class="wp-image-3300" style="width:533px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/08/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/08/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/08/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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			<media:description type="html"><![CDATA[Join Meg Clarke, Senior Game Scout at Team17, as she shares insights into the intriguing world of game scouting and provides valuable advice on how to build ...]]></media:description>
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		<title>Mergers and Acquisitions: Mastering 5 Key Principles for Successful Gaming Industry Deals</title>
		<link>https://indiegamebusiness.com/mergers-and-acquisitions-games-industry/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 05 Aug 2024 14:42:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3288</guid>

					<description><![CDATA[Introduction: Mergers and acquisitions (M&#38;A) are complex transactions that can make or break companies. To shed light on this intricate process, Dan Long and Ash Pletcher, hosts of IndieGameBusiness®, interviewed Jacques Benchetrit, a leading expert from Agora Gaming Partners. In this episode, Jacques shares his [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>Mergers and acquisitions (M&amp;A) are complex transactions that can make or break companies. To shed light on this intricate process, <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> and <strong><a href="https://www.linkedin.com/in/ash-pletcher-394877b0/" data-type="link" data-id="https://www.linkedin.com/in/ash-pletcher-394877b0/" target="_blank" rel="noopener">Ash Pletcher</a></strong>, hosts of IndieGameBusiness®, interviewed <strong><a href="https://www.linkedin.com/in/jbenchetrit/" data-type="link" data-id="https://www.linkedin.com/in/jbenchetrit/" target="_blank" rel="noopener">Jacques Benchetrit</a></strong>, a leading expert from <strong><a href="https://www.linkedin.com/company/agoragamingpartners/" data-type="link" data-id="https://www.linkedin.com/company/agoragamingpartners/" target="_blank" rel="noopener">Agora Gaming Partners</a></strong>. In this episode, Jacques shares his insights into the key principles that drive successful M&amp;A deals in the gaming industry.</p>



<h2 class="wp-block-heading">Understanding the Mergers and Acquisitions Landscape:</h2>



<p>Jacques begins by outlining the current M&amp;A landscape, emphasizing the growing trend of consolidation within the gaming industry. He explains that as the market matures, larger companies are looking to acquire smaller studios to expand their portfolios, gain access to new technologies, and tap into established player bases. This consolidation trend is driven by the increasing cost of game development and the need for diversification in a highly competitive market.</p>



<h2 class="wp-block-heading">The Importance of Strategic Fit:</h2>



<p>One of the most crucial aspects of a successful M&amp;A deal is ensuring a strategic fit between the acquiring company and the target company. Jacques highlights that alignment in vision, culture, and long-term goals is essential for the success of the merger. Without this alignment, the integration process can become fraught with challenges, leading to potential value destruction rather than value creation.</p>



<h2 class="wp-block-heading">Due Diligence: The Cornerstone of M&amp;A:</h2>



<p>Jacques stresses the importance of thorough due diligence in the M&amp;A process. This involves a comprehensive analysis of the target company&#8217;s financials, operations, legal standing, and market position. By conducting detailed due diligence, the acquiring company can identify potential risks and opportunities, ensuring that they make informed decisions. Jacques also points out that due diligence helps in negotiating better terms and conditions for the deal.</p>



<h2 class="wp-block-heading">Valuation &#8211; Striking the Right Balance:</h2>



<p>Determining the right valuation for the target company is a critical step in any M&amp;A deal. Jacques explains that overvaluing a company can lead to financial strain post-acquisition, while undervaluing can result in a loss of potential opportunities. He emphasizes the need for a balanced approach, using multiple valuation methods such as comparable company analysis, precedent transactions, and discounted cash flow analysis to arrive at a fair value.</p>



<h2 class="wp-block-heading">Integration Planning &#8211; Preparing for Success:</h2>



<p>Integration planning is another key principle that Jacques discusses in detail. He argues that many M&amp;A deals fail due to poor integration planning. Effective integration requires a well-thought-out plan that covers all aspects of the business, from operational processes to cultural alignment. Jacques suggests creating integration teams from both companies to ensure a smooth transition and to address any issues that arise promptly.</p>



<h2 class="wp-block-heading">Communication &#8211; The Glue That Holds Everything Together:</h2>



<p>Jacques believes that communication is the glue that holds the M&amp;A process together. Clear, transparent, and consistent communication with all stakeholders, including employees, investors, and customers, is vital for the success of the deal. He shares that effective communication helps in managing expectations, reducing uncertainties, and building trust among all parties involved.</p>



<h2 class="wp-block-heading">Case Studies &#8211; Learning from Success and Failure:</h2>



<p>To illustrate his points, Jacques shares several case studies of successful and unsuccessful M&amp;A deals in the gaming industry. He discusses how strategic fit, due diligence, valuation, integration planning, and communication played roles in the outcomes of these deals. These real-world examples provide valuable lessons for companies considering M&amp;A as a growth strategy.</p>



<h2 class="wp-block-heading">The Role of External Advisors:</h2>



<p>Jacques also touches upon the role of external advisors in the M&amp;A process. He suggests that companies should not hesitate to seek expertise from financial advisors, legal experts, and consultants who specialize in M&amp;A. These advisors bring valuable insights and experience, helping companies navigate the complexities of the deal and avoid common pitfalls.</p>



<h2 class="wp-block-heading">Preparing for Post-Merger Challenges:</h2>



<p>The M&amp;A process does not end with the signing of the deal. Jacques highlights the importance of preparing for post-merger challenges, such as integrating different corporate cultures, retaining key talent, and achieving the projected synergies. He recommends setting clear post-merger goals and metrics to track the progress and success of the integration.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>In conclusion, Jacques emphasizes that successful M&amp;A deals are built on a strong foundation of strategic fit, thorough due diligence, fair valuation, meticulous integration planning, and effective communication. By adhering to these key principles, companies can increase their chances of achieving the desired outcomes and driving growth through mergers and acquisitions.</p>



<p><em>This blog post is inspired by the podcast discussion between</em> <em>Jacques Benchetrit, Dan Long, and Ash Pletcher  on the topic <strong><a href="https://www.youtube.com/watch?v=XNLppfWr6Cw" data-type="link" data-id="https://www.youtube.com/watch?v=XNLppfWr6Cw" target="_blank" rel="noopener">&#8220;Key Principles of Successful Mergers and Acquisitions Deals&#8221;</a></strong></em>.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/08/igb_powell.png" alt="Mergers and Acquisitions" class="wp-image-3294" style="width:607px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/08/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/08/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/08/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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		<title>Game Services Mastery: Essential Strategies for Indie Developers&#8217; Success in 2024</title>
		<link>https://indiegamebusiness.com/game-services-essential-strategies/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 22 Jul 2024 14:09:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3271</guid>

					<description><![CDATA[Introduction: In a recent episode of IndieGameBusiness®, Dan Long sat down with Max Louis, the Founder and Studio Director at Magna Ludum Creatives (MLC). With extensive experience in the gaming industry, Max shares valuable insights on how to excel in providing services for games. This [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>In a recent episode of IndieGameBusiness®, <strong><a href="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> sat down with <strong><a href="https://www.linkedin.com/in/max-louis/" target="_blank" rel="noopener">Max Louis</a></strong>, the Founder and Studio Director at <strong><a href="https://www.linkedin.com/company/magnaludummlc/" data-type="link" data-id="https://www.linkedin.com/company/magnaludummlc/" target="_blank" rel="noopener">Magna Ludum Creatives</a></strong> (MLC). With extensive experience in the gaming industry, Max shares valuable insights on how to excel in providing services for games. This blog delves into key takeaways from their conversation, offering a comprehensive guide for those looking to succeed in this competitive field.</p>



<h2 class="wp-block-heading">Understanding the Game Services Landscape:</h2>



<p>Max begins by highlighting the importance of understanding the current landscape of the gaming industry. He emphasizes the need to stay updated with industry trends, technological advancements, and player preferences. This knowledge forms the foundation for developing services that cater to the evolving needs of game developers and publishers.</p>



<p><strong>Summary</strong>: Stay updated with industry trends and advancements to cater to the evolving needs of game developers and publishers.</p>



<h2 class="wp-block-heading">Building a Strong Team:</h2>



<p>One of the cornerstones of MLC&#8217;s success is its team. Max underscores the importance of hiring talented individuals who are passionate about gaming. He advises focusing on building a team with diverse skill sets and fostering a collaborative environment where creativity can thrive.</p>



<p><strong>Summary</strong>: Hire passionate and talented individuals to build a diverse and collaborative team.</p>



<h2 class="wp-block-heading">Client Relationships and Networking:</h2>



<p>Max stresses the significance of building strong client relationships and networking within the industry. He explains that trust and communication are crucial in maintaining long-term partnerships. Regularly attending industry events, participating in forums, and leveraging social media are effective ways to expand your network and connect with potential clients.</p>



<p><strong>Summary</strong>: Build strong client relationships and expand your network through industry events, forums, and social media.</p>



<h2 class="wp-block-heading">Delivering High-Quality Services:</h2>



<p>Quality is paramount in the services industry. Max shares that MLC prioritizes delivering high-quality services that meet or exceed client expectations. This involves thorough planning, meticulous execution, and continuous feedback loops to ensure that the final product aligns with the client&#8217;s vision.</p>



<p><strong>Summary</strong>: Prioritize delivering high-quality services through thorough planning, execution, and continuous feedback.</p>



<h2 class="wp-block-heading">Adapting to Client Needs:</h2>



<p>Flexibility and adaptability are key traits for success in service-oriented businesses. Max discusses the importance of being open to feedback and willing to make adjustments based on client needs. This approach not only enhances client satisfaction but also fosters a reputation for reliability and responsiveness.</p>



<p><strong>Summary</strong>: Be flexible and adaptable to client feedback to enhance satisfaction and build a reputation for reliability.</p>



<h2 class="wp-block-heading">Marketing and Brand Building:</h2>



<p>Effective marketing and brand building are essential for attracting and retaining clients. Max advises investing in a strong online presence, creating engaging content, and showcasing your portfolio to demonstrate your capabilities. Building a recognizable brand helps establish credibility and trust within the industry.</p>



<p><strong>Summary</strong>: Invest in marketing and brand building to attract and retain clients and establish credibility.</p>



<h2 class="wp-block-heading">Handling Challenges:</h2>



<p>Every business faces challenges, and Max shares his approach to overcoming them. He emphasizes the importance of resilience, problem-solving, and learning from mistakes. By staying proactive and maintaining a positive mindset, you can navigate obstacles and continue to grow your business.</p>



<p><strong>Summary</strong>: Overcome challenges with resilience, problem-solving, and learning from mistakes.</p>



<h2 class="wp-block-heading">Future Trends:</h2>



<p>Looking ahead, Max predicts several trends that will shape the future of services for games. He mentions the increasing demand for live services, the rise of AI and automation, and the growing importance of community engagement. Staying ahead of these trends can provide a competitive edge and open new opportunities for service providers.</p>



<p><strong>Summary</strong>: Stay ahead of future trends such as live services, AI, automation, and community engagement to gain a competitive edge.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>In conclusion, Max Louis offers a wealth of knowledge for those aspiring to succeed in providing services for games. By understanding the industry landscape, building a strong team, nurturing client relationships, delivering high-quality services, adapting to client needs, investing in marketing, handling challenges effectively, and staying ahead of future trends, you can position your business for long-term success.</p>



<p><strong>Summary</strong>: Position your business for success by following these key strategies and staying proactive in the ever-evolving gaming industry.</p>



<p><em>This blog post is inspired by the podcast discussion between</em> <em>Max Louis and Dan Long on the topic <a href="https://www.youtube.com/watch?v=unRHpbYXE78&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=unRHpbYXE78&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;How to be successful in services for games&#8221;</a>.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/07/igb_powell-2.png" alt="Game Services" class="wp-image-3279" style="width:557px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/07/igb_powell-2.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/07/igb_powell-2-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/07/igb_powell-2-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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			<media:title type="plain">How to be successful in services for games with Max Louis</media:title>
			<media:description type="html"><![CDATA[Join us for an enlightening conversation with Max Louis, Founder and Studio Director at MLC (Magna Ludum Creatives). In this episode, Max shares his journey ...]]></media:description>
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		<title>Marketing Mastery: Proven Strategies and Tips for Indie Game Success in 2024</title>
		<link>https://indiegamebusiness.com/marketing-strategies-for-indie-game/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 15 Jul 2024 13:47:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3261</guid>

					<description><![CDATA[Introduction: In the latest episode of the IndieGameBusiness® podcast, Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness®, interviews Chris Zukowski, Creative Director of How To Market A Game. Chris shares invaluable insights into common mistakes indie game developers make and how to avoid them to [&#8230;]]]></description>
										<content:encoded><![CDATA[
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<iframe loading="lazy" title="Mastering Indie Game Marketing" width="1200" height="675" src="https://www.youtube.com/embed/gQBdIGaZROE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>In the latest episode of the IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, interviews <strong><a href="https://www.linkedin.com/in/chriszukowski/" target="_blank" rel="noopener">Chris Zukowski</a></strong>, Creative Director of <strong><a href="https://howtomarketagame.com/" target="_blank" rel="noopener">How To Market A Game</a></strong>. Chris shares invaluable insights into common mistakes indie game developers make and how to avoid them to achieve marketing success. Here’s a detailed breakdown of the key points from the podcast.</p>



<h2 class="wp-block-heading">Mistakes You Can’t Take Back:</h2>



<h4 class="wp-block-heading">1. Launching into Early Access for Feedback</h4>



<p>Early access should not be treated as a beta testing phase. Chris emphasizes that once a game is available for purchase, it is effectively launched. The initial reception in early access heavily influences its future success. Games with minimal early reviews have a significantly lower chance of achieving long-term success. Instead, use in-person playtests, remote playtests, or platforms like Itch.io for feedback.</p>



<h4 class="wp-block-heading">2. Delaying Marketing Until the Game is Finished</h4>



<p>Successful games often have their Steam pages up at least six months before launch. This allows ample time for building a wishlist and creating anticipation. Contrary to popular belief, wishlists do not “age out,” and having a longer marketing runway is beneficial.</p>



<h4 class="wp-block-heading">3. Waiting Until the Last Minute to Launch Your Steam Page</h4>



<p>Getting your Steam page approved by Valve can take time due to potential issues that may need correction. It’s crucial to have your page ready well in advance of any significant promotions to avoid last-minute setbacks.</p>



<h4 class="wp-block-heading">4. Promoting Your Game Without a Steam Page or Mailing List Ready</h4>



<p>Always have a way to capture interest. If your game garners unexpected attention, ensure you have a Steam page, mailing list, or Discord server ready to direct potential players to.</p>



<h4 class="wp-block-heading">5. Not Updating Your Release Date on Steam</h4>



<p>Ensure your release date is accurate to avoid prematurely appearing in the popular upcoming list on Steam. Missing the correct timing here can severely impact your launch visibility.</p>



<h2 class="wp-block-heading">Steam Page Mistakes:</h2>



<h4 class="wp-block-heading">1. Launching Without a Trailer</h4>



<p>A trailer is essential for your game’s announcement. It doesn’t have to be perfect but should exist to draw initial interest.</p>



<h4 class="wp-block-heading">2. Forgetting Gameplay in the Primary Trailer</h4>



<p>Steam users want to see gameplay, not cinematics. The first trailer should focus heavily on gameplay to engage potential buyers immediately.</p>



<h4 class="wp-block-heading">3. Obscuring Your Game’s Genre</h4>



<p>Clarity is key. Ensure that potential players can quickly understand the genre of your game. Use clear descriptions and appropriate tags.</p>



<h4 class="wp-block-heading">4. Screenshots Without UI</h4>



<p>Include UI in your screenshots to help users understand the gameplay mechanics and genre.</p>



<h4 class="wp-block-heading">5. Overloading with Lore</h4>



<p>Too much lore can obscure what the game is about. Focus on clear, concise descriptions that highlight the gameplay and genre.</p>



<h2 class="wp-block-heading">Communication and Business Mistakes:</h2>



<h4 class="wp-block-heading">1. Looking Like an Asset Flip</h4>



<p>Avoid using only stock assets or presenting your game in a way that suggests minimal development effort. Showcase variety and depth in your screenshots to reflect a well-developed game.</p>



<h4 class="wp-block-heading">2. Having a Quiet Steam Page</h4>



<p>Regularly update your Steam page with events, GIFs, and posts to keep it lively and engaging. This activity shows potential buyers that the game is actively developed and supported.</p>



<h4 class="wp-block-heading">3. Not Cross-Promoting from Old Games</h4>



<p>Use your existing games to drive traffic to new projects. Implement cross-promotion strategies like in-game widgets and franchise lists on Steam.</p>



<h4 class="wp-block-heading">4. Not Utilizing Publisher Cross-Promotion</h4>



<p>Leverage your publisher’s network to boost visibility. Publishers should actively promote your game across their platforms and channels.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Chris Zukowski’s insights provide a roadmap for indie developers to avoid common pitfalls and maximize their game’s market potential. From early marketing strategies to effective use of Steam’s platform, these tips are crucial for indie developers looking to make a significant impact. Implement these strategies to ensure your game not only launches successfully but also sustains long-term growth and player engagement.</p>



<p>For more detailed guidance, visit <a href="https://howtomarketagame.com" target="_blank" rel="noopener">How To Market A Game</a> and subscribe to Chris’s blog for weekly updates and in-depth analysis on game marketing.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>By structuring your marketing efforts and learning from common mistakes, you can significantly improve your chances of success in the competitive indie game market. Remember, consistent and strategic marketing is as crucial as the game development process itself.</p>



<p><em>This blog post is inspired by the podcast discussion between Chris Zukowski</em> <em>and Jay Powell on the topic <a href="https://www.youtube.com/watch?v=gQBdIGaZROE&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;Mastering Indie Game Marketing&#8221;</a></em></p>



<p><a href="https://www.youtube.com/@IndieGameBusiness" target="_blank" rel="noopener"></a></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/07/igb_powell-1.png" alt="Marketing" class="wp-image-3263" style="width:565px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/07/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/07/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/07/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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			<media:player url="https://www.youtube.com/embed/gQBdIGaZROE" />
			<media:title type="plain">Mastering Indie Game Marketing</media:title>
			<media:description type="html"><![CDATA[Join Chris Zukowski, Creative Director of How To Market A Game, as he delves into the art of getting great visibility while marketing your indie game on this...]]></media:description>
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		<title>Self-publishing Secrets: Unlocking Massive Success in the LATAM Indie Game Market in 2024</title>
		<link>https://indiegamebusiness.com/self-publishing-in-latam-2024/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 01 Jul 2024 12:49:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3244</guid>

					<description><![CDATA[Introduction: In a recent episode of IndieGameBusiness®, Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness®, had an engaging conversation with Juliana Brito, CEO of Indie Hero. The podcast titled &#8220;Self Publishing, Management, LATAM Game Market, and Investment&#8221; provided a wealth of insights for indie game [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>In a recent episode of IndieGameBusiness®, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, had an engaging conversation with <strong><a href="https://www.linkedin.com/in/julianasilvabrito/" target="_blank" rel="noopener">Juliana Brito</a></strong>, CEO of <strong><a href="https://www.linkedin.com/company/indiehero-io/" target="_blank" rel="noopener">Indie Hero</a></strong>. The podcast titled <em>&#8220;Self Publishing, Management, LATAM Game Market, and Investment&#8221;</em> provided a wealth of insights for indie game developers looking to navigate the complex landscape of game publishing and investment. Here’s a detailed breakdown of the key points discussed during the podcast.</p>



<h2 class="wp-block-heading">The Journey of Self-Publishing:</h2>



<p><strong>Understanding the Landscape</strong></p>



<p>Juliana Brito began by highlighting the importance of understanding the self-publishing landscape. Self-publishing offers indie developers complete control over their projects, but it also comes with significant challenges. Developers need to be well-versed in various aspects of publishing, from marketing to distribution, to ensure their game reaches its target audience.</p>



<p><strong>Benefits of Self-Publishing</strong></p>



<p>Self-publishing allows developers to retain full ownership of their intellectual property (IP) and creative vision. Juliana emphasized that this autonomy is crucial for indie developers who wish to maintain their unique voice and brand identity. Additionally, self-publishing can be more financially rewarding since developers do not have to share profits with a publisher.</p>



<p><strong>Challenges to Overcome</strong></p>



<p>Despite the benefits, self-publishing can be daunting. Juliana discussed common challenges such as limited resources, lack of marketing expertise, and the difficulty of getting noticed in a crowded market. She advised developers to build a strong network, leverage social media, and invest time in learning marketing skills to overcome these hurdles.</p>



<h2 class="wp-block-heading">Effective Management Strategies:</h2>



<p><strong>Team Building and Leadership</strong></p>



<p>Effective management is essential for the success of any indie game development project. Juliana stressed the importance of building a dedicated team and fostering a collaborative environment. Clear communication, mutual respect, and a shared vision are key components of a successful team.</p>



<p><strong>Project Management Tools</strong></p>



<p>Juliana recommended several project management tools that can help indie developers stay organized and on track. Tools like Trello, Asana, and Jira can assist in task management, scheduling, and tracking progress. These tools are particularly useful for remote teams, ensuring everyone stays aligned and productive.</p>



<p><strong>Balancing Creativity and Business</strong></p>



<p>One of the biggest challenges for indie developers is balancing creativity with business considerations. Juliana advised developers to stay true to their creative vision while also being mindful of market trends and player preferences. A successful game strikes a balance between innovative gameplay and commercial viability.</p>



<h2 class="wp-block-heading">Navigating the LATAM Game Market:</h2>



<p><strong>Opportunities in the LATAM Region</strong></p>



<p>Juliana highlighted the growing opportunities in the Latin American (LATAM) game market. The region has seen significant growth in both the number of gamers and the demand for diverse gaming experiences. This presents a unique opportunity for indie developers to tap into a vibrant and expanding market.</p>



<p><strong>Understanding Cultural Nuances</strong></p>



<p>To succeed in the LATAM market, developers must understand the cultural nuances and preferences of the local audience. Juliana emphasized the importance of localization—not just translating the game, but also adapting it to resonate with local cultures and traditions. This can greatly enhance the player experience and increase the game&#8217;s appeal.</p>



<p><strong>Building Local Partnerships</strong></p>



<p>Establishing partnerships with local companies and influencers can help developers navigate the LATAM market more effectively. Juliana suggested collaborating with local publishers, distributors, and marketing agencies to gain insights and support tailored to the region’s unique characteristics.</p>



<h2 class="wp-block-heading">Investment and Funding Strategies:</h2>



<p><strong>Attracting Investors</strong></p>



<p>Securing investment is often a crucial step for indie developers looking to scale their projects. Juliana shared tips on how to attract investors, including creating a compelling pitch, showcasing a well-developed prototype, and demonstrating a clear understanding of the market. Investors are more likely to support projects that have a solid business plan and a clear path to profitability.</p>



<p><strong>Alternative Funding Sources</strong></p>



<p>In addition to traditional investors, Juliana discussed alternative funding sources such as crowdfunding, grants, and government programs. Platforms like Kickstarter and Indiegogo can be effective for raising funds while also building a community of supporters. Grants and government programs, particularly in regions like LATAM, can provide financial support with fewer strings attached.</p>



<p><strong>Sustainable Financial Management</strong></p>



<p>Juliana emphasized the importance of sustainable financial management. Developers should budget carefully, track expenses, and ensure they have a financial cushion to weather unexpected challenges. Sound financial practices not only help in managing current projects but also make developers more attractive to potential investors.</p>



<h2 class="wp-block-heading">The Role of Community and Feedback:</h2>



<p><strong>Engaging with the Community</strong></p>



<p>Building and maintaining a strong community is vital for the success of indie games. Juliana highlighted the importance of engaging with players through social media, forums, and events. Active community engagement can lead to valuable feedback, increased loyalty, and word-of-mouth marketing.</p>



<p><strong>Incorporating Player Feedback</strong></p>



<p>Listening to player feedback is crucial for refining and improving a game. Juliana advised developers to be open to constructive criticism and to use player insights to make informed decisions about game updates and features. This iterative process helps in creating a game that meets player expectations and stands out in the market.</p>



<h2 class="wp-block-heading">Looking Ahead: Trends and Future Directions:</h2>



<p><strong>Emerging Trends in Indie Game Development</strong></p>



<p>Juliana and Jay discussed several emerging trends in the indie game industry. From the rise of mobile gaming to the increasing popularity of VR and AR, developers have numerous opportunities to innovate and explore new frontiers. Staying abreast of these trends can help developers anticipate market shifts and adapt their strategies accordingly.</p>



<p><strong>The Future of Indie Publishing</strong></p>



<p>The future of indie publishing looks promising, with more tools and platforms available to support developers than ever before. Juliana expressed optimism about the continued growth of the indie game sector and encouraged developers to remain passionate, persistent, and open to learning.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>In conclusion, the podcast provided a wealth of insights for indie developers navigating the complexities of self-publishing, management, and investment. Juliana Brito&#8217;s expertise and experience offer valuable lessons for anyone looking to thrive in the indie game industry. By leveraging the right strategies and staying committed to their vision, indie developers can achieve success and make a lasting impact on the gaming world.</p>



<h2 class="wp-block-heading">Key Takeaways:</h2>



<p>Self-publishing, effective management, understanding the LATAM market, and securing investment are critical components of indie game development. Juliana Brito&#8217;s insights provide a comprehensive guide for indie developers looking to succeed in these areas. By embracing these strategies and staying adaptable, indie developers can navigate challenges and seize opportunities in the ever-evolving gaming industry.</p>



<p>This blog post aims to provide a detailed overview of the podcast discussion, offering actionable advice and highlighting key trends for indie game developers. With the right approach, indie developers can not only survive but thrive in the competitive world of game development.</p>



<p><em>This blog post is inspired by the podcast discussion between Juliana Brito and Jay Powell on the topic <a href="https://www.youtube.com/watch?v=oXEMwoiaqGc&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener"><strong>&#8220;Self Publishing, Management, LATAM Game Market, and Investment</strong>&#8220;</a>.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/07/igb_powell.png" alt="self-publishing" class="wp-image-3252" style="width:519px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/07/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/07/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/07/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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		<title>Funding Secrets: 5 Proven Strategies for Indie Game Development Success</title>
		<link>https://indiegamebusiness.com/funding-secrets-strategies-for-game-devs/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 24 Jun 2024 14:26:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3239</guid>

					<description><![CDATA[Introduction: In a recent episode of IndieGameBusiness®, host  Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness®, sat down with Alan Wilson, Co-Founder of Tripwire Interactive, to discuss crucial aspects of indie game funding and publishing. This insightful conversation shed light on the evolving landscape of [&#8230;]]]></description>
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<h2 class="wp-block-heading">Introduction:</h2>



<p>In a recent episode of IndieGameBusiness®, host  <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, sat down with <a href="https://www.linkedin.com/in/wilsonam/" target="_blank" rel="noopener"><strong>Alan Wilson</strong></a>, Co-Founder of <strong><a href="https://www.tripwireinteractive.com/#/" target="_blank" rel="noopener">Tripwire Interactive</a></strong>, to discuss crucial aspects of indie game funding and publishing. This insightful conversation shed light on the evolving landscape of the gaming industry, offering valuable lessons for indie developers navigating these challenging waters.</p>



<h2 class="wp-block-heading">Alan Wilson&#8217;s Impact on Indie Game Business:</h2>



<p>Jay Powell began the podcast by expressing deep gratitude to Alan Wilson for his significant contributions to the indie game community. Alan&#8217;s support has been instrumental in the growth and success of IndieGameBusiness®. His willingness to provide financial backing and guidance has helped the platform flourish, enabling countless indie developers to learn and grow.</p>



<h2 class="wp-block-heading">The Evolution of Tripwire Interactive:</h2>



<p>Alan shared the fascinating journey of Tripwire Interactive, starting as a mod team for the game Red Orchestra. Winning the &#8220;Make Something Unreal&#8221; contest in 2004 was a turning point that led to the formation of the company. This success story serves as an inspiration for indie developers, highlighting the importance of perseverance, collaboration, and seizing opportunities.</p>



<h2 class="wp-block-heading">Navigating the Challenges of Funding:</h2>



<p>One of the key topics discussed was the evolution of funding in the indie game industry. Alan emphasized the changing dynamics over the past two decades, particularly the impact of the global pandemic on the market. The pandemic caused a surge in game sales, followed by a period of readjustment. Understanding these market trends is crucial for indie developers seeking funding.</p>



<h2 class="wp-block-heading">The Role of Smart Money:</h2>



<p>Alan explained the concept of &#8220;stupid money&#8221; and &#8220;smart money&#8221; in the context of game funding. During the pandemic, there was an influx of investors unfamiliar with the industry, leading to irrational investments. As the market stabilized, &#8220;smart money&#8221; began to play a more significant role, making careful and strategic investments. Indie developers must recognize the importance of aligning with experienced and knowledgeable investors.</p>



<h2 class="wp-block-heading">The Importance of Adaptability:</h2>



<p>The conversation highlighted the need for adaptability in the ever-changing gaming industry. Alan discussed how Tripwire Interactive had to pivot and adjust their strategies in response to market shifts and unexpected challenges, such as the pandemic and subsequent economic fluctuations. Indie developers must remain flexible and open to change to survive and thrive in this competitive landscape.</p>



<h2 class="wp-block-heading">The Reality of Acquisitions:</h2>



<p>Alan shared insights into the acquisition of Tripwire Interactive by Embracer Group. He emphasized that such deals can bring both opportunities and challenges. For indie developers, understanding the implications of potential acquisitions and how they can impact their creative freedom and business operations is essential.</p>



<h2 class="wp-block-heading">Lessons from Layoffs and Restructuring:</h2>



<p>The discussion also touched on the difficult topic of layoffs and restructuring within the industry. Alan pointed out that while painful, these decisions are sometimes necessary for long-term sustainability. Indie developers should be aware of the realities of the industry and prepare for potential challenges by building resilient and adaptable business models.</p>



<h2 class="wp-block-heading">Building a Sustainable Future:</h2>



<p>Alan&#8217;s advice for indie developers focused on the importance of sustainability. He encouraged developers to prioritize creating a strong foundation for their studios, emphasizing the value of steady growth over rapid expansion. By building a sustainable business model, indie developers can weather market fluctuations and continue to produce high-quality games.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>The podcast episode with Alan Wilson provided invaluable insights into the world of indie game funding and publishing. His experiences and advice serve as a guiding light for indie developers striving to make their mark in the industry. By understanding market trends, aligning with smart investors, remaining adaptable, and building sustainable business models, indie developers can navigate the challenges and seize the opportunities that come their way.</p>



<h2 class="wp-block-heading">5 Key Takeaways:</h2>



<ul class="wp-block-list"></ul>



<p><br>1. <strong>Perseverance and Collaboration:</strong> The success of Tripwire Interactive underscores the importance of persistence and teamwork in the indie game industry.<br></p>



<p>2.<strong> Market Trends Awareness:</strong> Understanding market dynamics and trends is crucial for securing funding and making informed business decisions.<br></p>



<p><strong>3. Smart Money:</strong> Aligning with knowledgeable investors can provide the strategic support needed for sustainable growth.<br></p>



<p>4. <strong>Adaptability:</strong> Flexibility and openness to change are essential for navigating the ever-evolving gaming landscape.<br></p>



<p>5.<strong> Sustainability:</strong> Prioritizing steady growth and building a resilient business model can help indie developers endure market fluctuations and achieve long-term success.</p>



<p>This comprehensive discussion between Jay Powell and Alan Wilson offers a wealth of knowledge and practical advice for indie developers, making it a must-listen for anyone involved in the indie game industry.</p>



<p><em>This blog post is inspired by the podcast discussion between Alan Wilson and Jay Powell on the topic <strong><a href="https://www.youtube.com/watch?v=k45uvQ7ftf4&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noreferrer noopener">“The Most Important Things You Need to Know About Indie Game Funding and Publishing.</a></strong></em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/06/igb_powell-1.png" alt="Funding" class="wp-image-3241" style="width:551px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/06/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/06/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/06/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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		<title>Indie Game Development: 5 Secrets to Unlocking Ultimate Success</title>
		<link>https://indiegamebusiness.com/indie-game-development-secrets/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 03 Jun 2024 14:01:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3186</guid>

					<description><![CDATA[Introduction: In the ever-evolving world of indie game development, gaining insights from industry veterans is invaluable. In a recent podcast, Dan Long, host of IndieGameBusiness® Podcast, sat down with Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness®. Powell&#8217;s journey from a college student in need [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading"><strong>Introduction</strong>:</h2>



<p>In the ever-evolving world of indie game development, gaining insights from industry veterans is invaluable. In a recent podcast, <strong><a href="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong>, host of <strong><a href="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">IndieGameBusiness® Podcas</a><a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">t</a></strong>, sat down with <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>. Powell&#8217;s journey from a college student in need of beer money to a pivotal figure in the gaming industry offers a wealth of knowledge for aspiring game developers. This blog post delves into the key takeaways from their conversation, providing a roadmap for surviving and thriving in the indie game development landscape.</p>



<h2 class="wp-block-heading"><strong>Jay Powell&#8217;s Journey into the Gaming Industry</strong>:</h2>



<p><strong>From College RA to Game Evaluator</strong></p>



<p>Jay Powell&#8217;s entry into the gaming industry was serendipitous. While attending college, he took on the role of a Resident Advisor (RA) to cover his room and board costs. Needing extra cash, Powell responded to an ad seeking individuals to evaluate games. This position was not about testing but evaluating games from a consumer perspective. His performance led to him being put in charge of the program and eventually being offered a job as an agent for developers right out of college.</p>



<p><strong>Building a Career</strong></p>



<p>Powell&#8217;s early career involved significant milestones, such as brokering the first distribution deals for games like Europa Universalis in the US. His agency&#8217;s success eventually led them to transition into publishing during the digital revolution of the early 2000s. After several years, Powell left to start a production studio with colleagues, working with big names like Disney and Cartoon Network.</p>



<h2 class="wp-block-heading"><strong>The Birth of The Powell Group and IndieGameBusiness®</strong>:</h2>



<p><strong>Establishing The Powell Group</strong></p>



<p>In 2010, Powell founded <strong><a href="https://www.linkedin.com/company/the-powell-group-consulting" target="_blank" rel="noopener">The Powell Group</a></strong>, aiming to offer business indie game development services to game developers. His vision was to bridge the gap in the industry where many developers lacked the business acumen needed to succeed. The Powell Group initially started as a one-man show but has grown into a well-respected consultancy.</p>



<p><strong>IndieGameBusiness®: A Solution to Industry Frustrations</strong></p>



<p>IndieGameBusiness® was born out of Powell&#8217;s frustration with the lack of business education for game developers. Recognizing that traditional white papers were ineffective, Powell turned to online streaming. In collaboration with Dan Long, IndieGameBusiness® started hosting talks on Twitch, offering accessible business knowledge to a wider audience. This initiative quickly evolved into digital conferences, providing a platform for developers to meet publishers, lawyers, and other industry professionals.</p>



<h2 class="wp-block-heading"><strong>Key Services Offered by The Powell Group</strong>:</h2>



<p><strong>Helping Developers Find Publishers</strong></p>



<p>The Powell Group offers a range of services to developers, from market research to deep audits of game projects. They help developers find suitable publishers by evaluating the marketability and readiness of their games. Through their partnership with Representing Games, they provide a structured process for developers seeking publishers.  You can find the Game Submission form <strong><a href="https://docs.google.com/forms/d/e/1FAIpQLSceRZ0UAiS_-UBKkLyJLGckBWpjyb6IsbvW8_IGLcwGLUUQuA/viewform" target="_blank" rel="noopener">here</a></strong>.</p>



<p><strong>Market Research and Audits</strong></p>



<p>For both developers and publishers, The Powell Group conducts comprehensive market research and project audits. This includes evaluating the fun factor of games, ensuring marketing strategies are sound, and verifying that production pipelines are efficient.</p>



<p><strong>Business Development and Licensing</strong></p>



<p>Powell&#8217;s team assists with business development and licensing, leveraging their extensive industry connections to help clients secure deals and partnerships. Their goal is to support the growth and success of indie developers by providing the tools and expertise needed to navigate the complex gaming industry.</p>



<h2 class="wp-block-heading"><strong>The Evolution of IndieGameBusiness®</strong>:</h2>



<p><strong>From Online Talks to Digital Conferences</strong></p>



<p>What started as a series of online talks has grown into a major <strong><a href="https://indiegamebusiness.com/resources/training/conference/register/">digital conference</a></strong> platform. IndieGameBusiness® hosts multiple events each year, connecting developers with industry experts. The platform also includes a thriving <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noopener">Discord </a></strong>community with thousands of members, offering continuous support and networking opportunities.</p>



<p><strong>Educational Resources</strong></p>



<p>IndieGameBusiness® provides a wealth of educational resources, including videos, <strong><a href="https://indiegamebusiness.com/subscribe/">newsletters</a></strong>, and webinars. These resources cover a wide range of topics, from improving Steam pages to effective marketing strategies, ensuring that developers have access to the knowledge they need to succeed.</p>



<h2 class="wp-block-heading"><strong>Trends and Challenges in Indie Game Development</strong>:</h2>



<p><strong>Funding Landscape</strong></p>



<p>Powell highlighted that while there is no overall finance drought, certain funding ranges are more challenging to secure. Projects requiring between $1 million and $10 million face the most difficulty, whereas those needing less or more than this range have better chances. The sheer volume of games being pitched also contributes to the perception of a funding shortage.</p>



<p><strong>Adapting to Market Needs</strong></p>



<p>Understanding market trends and consumer preferences is crucial for success. Powell&#8217;s advice includes thorough market research and staying informed about what publishers are looking for. Developers should focus on creating unique and engaging content that stands out in a crowded market.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Jay Powell&#8217;s journey and insights provide a blueprint for indie game developers aiming to succeed in a competitive industry. The Powell Group and IndieGameBusiness® offer invaluable resources and support, helping developers navigate the business side of game development. By leveraging these tools and staying informed about industry trends, indie developers can increase their chances of not just surviving but thriving in the gaming world.</p>



<h2 class="wp-block-heading">5 Secrets to Unlocking Ultimate Success in Indie Game Development:</h2>



<ol class="wp-block-list">
<li><strong>Start Small, Think Big</strong>: Powell&#8217;s career began with a small role but grew into significant industry influence.</li>



<li><strong>Continuous Learning</strong>: Adapting to new technologies and market trends is essential for long-term success.</li>



<li><strong>Leverage Resources</strong>: Utilize available resources like IndieGameBusiness® to gain business knowledge and industry connections.</li>



<li><strong>Understand the Funding Landscape</strong>: Be aware of funding challenges and strategize accordingly to secure necessary investments.</li>



<li><strong>Build a Strong Network</strong>: Relationships with publishers, developers, and industry experts are crucial for growth and success.</li>
</ol>



<p>By following these insights and strategies, indie game developers can better navigate the complexities of the gaming industry and achieve their creative and business goals.</p>



<p><em>This blog post is inspired by the podcast discussion between Jay Powell and Dan Long on the topic <strong><a href="https://www.youtube.com/watch?v=qL_iOGF7Foc&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=qL_iOGF7Foc&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;Interview with Jay Powell&#8221;.</a></strong></em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/06/igb_powell.png" alt="Indie Game Development The Powell Group" class="wp-image-3192" style="width:467px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/06/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/06/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/06/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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		<title>Indie Game Development: Powerful Strategies for Thriving in 2024</title>
		<link>https://indiegamebusiness.com/indie-game-development-strategies/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 28 May 2024 15:21:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3161</guid>

					<description><![CDATA[Introduction: Indie game development is a challenging yet rewarding endeavor. In a recent podcast episode titled &#8220;Surviving and Thriving in Indie Game Development,&#8221; Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness®, sat down with Derrick Fields, Founder and Game Director at Waking [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>Indie game development is a challenging yet rewarding endeavor. In a recent podcast episode titled &#8220;Surviving and Thriving in Indie Game Development,&#8221; <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">IndieGameBusiness®</a></strong>, sat down with <strong><a href="https://www.linkedin.com/in/derrickfields/" target="_blank" rel="noopener">Derrick Fields</a></strong>, Founder and Game Director at Waking Oni Games, to discuss the intricacies of the industry. Derrick Fields shared invaluable insights and experiences that can guide aspiring indie developers on their journey. This blog post delves into the key points discussed in the podcast, highlighting essential strategies for success in indie game development.</p>



<h2 class="wp-block-heading">The Journey of Waking Oni Games:</h2>



<p>Derrick Fields founded Waking Oni Games with a passion for creating games inspired by the Hayao Miyazaki and Studio Ghibli film, <em>Spirited Away</em>. The studio&#8217;s journey began with a vision to craft immersive game worlds and bring unique stories to life. Initially, the team juggled full-time jobs while working on their game part-time, a common scenario for many indie developers. Through community feedback and playtesting, they honed their project, eventually partnering with White Thorn Games for publishing and distribution across consoles.</p>



<h3 class="wp-block-heading">Key Takeaways:</h3>



<ul class="wp-block-list">
<li><strong>Community Engagement</strong>: Engaging with the gaming community through public events and online platforms was crucial for gathering feedback and refining their game.</li>



<li><strong>Networking</strong>: Building a network of fellow indie developers provided valuable support and insights.</li>
</ul>



<h2 class="wp-block-heading">Overcoming Challenges in Indie Game Development:</h2>



<p>Indie game development is fraught with challenges, from financial constraints to the complexities of game design and marketing. Derrick Fields emphasized the importance of understanding and navigating these obstacles to achieve success.</p>



<h2 class="wp-block-heading"><strong>Scaling Down Ambitions</strong>:</h2>



<p>One of the common pitfalls for indie developers is attempting to create overly ambitious projects. Derrick highlighted the necessity of scaling down and focusing on smaller, manageable projects to ensure timely completion and quality.</p>



<h2 class="wp-block-heading"><strong>Importance of Financial Management</strong>:</h2>



<p>Financial constraints often force indie developers to pivot and adapt. Derrick discussed the importance of exploring various funding options, such as grants, accelerators, and publisher partnerships. They also stressed the need for careful financial planning to sustain the development process.</p>



<h2 class="wp-block-heading"><strong>Building a Sustainable Development Model</strong>:</h2>



<p>Creating a sustainable development model is essential for long-term success in the indie game industry. Derrick Fields shared several strategies that have helped Waking Oni Games thrive.</p>



<h2 class="wp-block-heading"><strong>Diversifying Revenue Streams</strong>:</h2>



<p>In addition to game sales, exploring other revenue streams like contract work and crowdfunding can provide financial stability. Derrick pointed out that while contract work is highly competitive, it can offer steady income and exposure.</p>



<h2 class="wp-block-heading"><strong>Effective Pitching and Prototyping</strong>:</h2>



<p>With the sheer number of game pitches that publishers receive, Derrick emphasized the importance of crafting high-quality pitch decks and prototypes. They recommended taking advantage of pitch review services and continuously refining presentations to stand out.</p>



<h2 class="wp-block-heading"><strong>The Role of Community and Networking</strong>:</h2>



<p>Community and networking play a pivotal role in the success of indie developers. Derrick Fields shared their experiences in building a supportive network and engaging with the gaming community.</p>



<h2 class="wp-block-heading"><strong>Participating in Game Jams</strong>:</h2>



<p>Game jams are excellent opportunities for indie developers to showcase their skills, collaborate with others, and receive feedback. Derrick encouraged participation in these events to build a portfolio and connect with potential collaborators.</p>



<h2 class="wp-block-heading"><strong>Leveraging Online Platforms</strong>:</h2>



<p>Online platforms like Discord and itch.io are valuable resources for indie developers to share their work, seek feedback, and engage with other developers. Derrick emphasized the importance of maintaining an active online presence to build a community around their games.</p>



<h2 class="wp-block-heading"><strong>Adapting to Industry Trends</strong>:</h2>



<p>The gaming industry is constantly evolving, and indie developers must stay informed about the latest trends and technologies. Derrick Fields shared their thoughts on current industry trends and how Waking Oni Games adapts to these changes.</p>



<h2 class="wp-block-heading"><strong>Embracing New Technologies</strong>:</h2>



<p>Derrick highlighted the potential of new technologies like virtual reality (VR) and augmented reality (AR) in creating immersive gaming experiences. They encouraged indie developers to experiment with these technologies to stand out in a competitive market.</p>



<h2 class="wp-block-heading"><strong>Keeping Up with Market Demands</strong>:</h2>



<p>Understanding player expectations and market demands is crucial for success. Derrick advised developers to conduct thorough market research and competitive analysis to tailor their games to current trends and preferences.</p>



<h2 class="wp-block-heading"><strong>Future Plans and Aspirations</strong>:</h2>



<p>Looking ahead, Derrick Fields shared their aspirations for Waking Oni Games and the broader indie game community. They expressed a desire to continue creating innovative games that resonate with players and contribute to the growth of the indie game industry.</p>



<h2 class="wp-block-heading"><strong>Expanding Game Portfolio</strong>:</h2>



<p>Waking Oni Games plans to expand their game portfolio by exploring new genres and gameplay mechanics. Derrick emphasized the importance of continuous learning and experimentation in driving creativity and innovation.</p>



<h2 class="wp-block-heading"><strong>Supporting Emerging Developers</strong>:</h2>



<p>Derrick Fields is passionate about supporting emerging developers and fostering a collaborative indie game community. They aim to provide mentorship and resources to help new developers navigate the challenges of the industry.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>The podcast &#8220;Surviving and Thriving in Indie Game Development&#8221; offers a wealth of knowledge for aspiring indie developers. Derrick Fields&#8217; insights highlight the importance of community engagement, financial management, effective pitching, and adapting to industry trends. By embracing these strategies, indie developers can overcome challenges and achieve long-term success in the dynamic world of game development. Whether you&#8217;re just starting or looking to refine your approach, the lessons shared by Derrick Fields are invaluable for anyone passionate about creating unique and compelling games.</p>



<p><em>This blog post is inspired by the podcast discussion between </em>Derrick Fields <em>and Jay Powell on the topic </em><a href="https://www.youtube.com/watch?v=0RymA28HeZk&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener"><em><strong>“</strong></em>Surviving and Thriving“</a></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-3.png" alt="Indie Game Development" class="wp-image-3163" style="width:570px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-3.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-3-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-3-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –&nbsp;<a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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			<media:title type="plain">Surviving and Thriving in Indie Game Development</media:title>
			<media:description type="html"><![CDATA[Join us as we talk with Derrick Fields, Founder and Game Director at Waking Oni Games, as they explores the evolving landscape of indie game development on t...]]></media:description>
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		<title>Unionization in the Video Game Industry: A Comprehensive Overview</title>
		<link>https://indiegamebusiness.com/unionization-in-the-game-industry/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 20 May 2024 14:54:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[union]]></category>
		<category><![CDATA[unionizing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3146</guid>

					<description><![CDATA[Introduction Unionization in the video game industry has been a topic of intense discussion and debate over recent years. As more companies and employees recognize the benefits and challenges of unionizing, the industry is gradually shifting towards a more structured and supportive work environment. This [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Introduction</h2>



<p>Unionization in the video game industry has been a topic of intense discussion and debate over recent years. As more companies and employees recognize the benefits and challenges of unionizing, the industry is gradually shifting towards a more structured and supportive work environment. This blog post delves into a podcast episode featuring  <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, the esteemed CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and the mastermind behind <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>., and <a href="https://www.linkedin.com/in/jennifer-jarzabski/" target="_blank" rel="noreferrer noopener"><strong>Jenny Jarzabski</strong></a>, a Senior Developer at <strong><a href="https://www.linkedin.com/company/paizo-inc/" target="_blank" rel="noopener">Paizo</a></strong>, discussing the unionization process at Paizo and its implications for the broader industry.</p>



<h2 class="wp-block-heading">The Catalyst for Change: Hasbro’s Licensing Restructure</h2>



<p>Last year, Paizo experienced significant upheaval following a major licensing restructure by Hasbro. The change in licensing agreements caused widespread concern among game developers and publishers who relied on Hasbro&#8217;s Open Game License (OGL). This prompted Paizo to take swift action to protect their intellectual property and the interests of their staff and contributors.</p>



<p>Paizo accelerated several projects, including the Pathfinder Remaster and the development of Starfinder Second Edition, both of which would use a new license called the Ork License. This license aimed to preserve the spirit of the OGL and provide a stable legal framework for creators.</p>



<h2 class="wp-block-heading">The Road to Unionization at Paizo</h2>



<p>The unionization effort at Paizo was not an overnight decision but the result of years of internal discussions and dissatisfaction with certain company policies. Employees began to talk about their working conditions, pay, and other issues in secret, fearing potential backlash from management.</p>



<p><strong>Key Motivations for Unionization</strong></p>



<ol class="wp-block-list">
<li>Fair Compensation: Many employees felt their wages were not reflective of the cost of living in Seattle, where Paizo is headquartered.</li>



<li>Codified Policies: There was a desire for more transparent and consistent policies regarding disciplinary actions and employee terminations.</li>



<li>Financial Transparency: Employees wanted more insight into the company’s financial status and decisions impacting their work and compensation.</li>
</ol>



<h2 class="wp-block-heading">Choosing the Right Union: The Role of CWA</h2>



<p>Paizo employees ultimately chose to align with the Communications Workers of America (CWA), a decision influenced by CWA’s extensive experience and resources. CWA covers a wide range of professions, making it a suitable fit for Paizo&#8217;s diverse workforce, which includes creative directors, warehouse workers, and customer service representatives.</p>



<h2 class="wp-block-heading">The Unionization Process</h2>



<p>Once Paizo employees were ready to announce their intention to unionize, they faced a tense waiting period to see how the company would react. Fortunately, Paizo’s executives did not oppose the move and voluntarily recognized the union within a week, avoiding the need for more contentious and prolonged negotiations.</p>



<h2 class="wp-block-heading">Negotiations and Outcomes</h2>



<p>The negotiations between Paizo’s union representatives and executives addressed several critical issues:</p>



<ul class="wp-block-list">
<li>Improved Pay: One of the primary goals was to secure better wages for employees.</li>



<li>Clear Policies: Establishing clear, written policies for various HR processes.</li>



<li>Job Security: Ensuring more robust protections against arbitrary layoffs or terminations.</li>
</ul>



<h2 class="wp-block-heading">Impact on the Industry</h2>



<p>Paizo’s successful unionization has inspired other game industry professionals to consider similar actions. Various video game workers have reached out to Paizo’s union representatives for advice and have even used Paizo’s contract as a template for their own negotiations.</p>



<h2 class="wp-block-heading">Broader Implications for Game Workers</h2>



<p>Unionization is gradually gaining traction in the video game industry, with other organizations like IATSE (International Alliance of Theatrical Stage Employees) also supporting game workers. This trend is particularly significant in the U.S., where unionization efforts are more prevalent compared to some European countries with stronger labor protections.</p>



<h2 class="wp-block-heading">Challenges and Considerations</h2>



<p>While unionization offers many benefits, it also poses challenges, especially for companies with international workforces. Legal complexities can arise when dealing with contractors and employees based in different countries. However, having a union can help negotiate strong contract language to protect all workers, including contractors.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Unionization in the video game industry is a critical step towards ensuring fair treatment, better pay, and more transparent policies for workers. Paizo’s experience serves as a valuable case study for other companies and employees considering unionization. As the industry evolves, the lessons learned from Paizo’s journey can help shape a more equitable and supportive work environment for all game industry professionals.</p>



<p>The unionization movement within the video game industry is still in its early stages, but the momentum is growing. Companies and employees alike are recognizing the importance of collective bargaining in achieving better working conditions and ensuring long-term sustainability in the industry. As more game developers and publishers follow in Paizo’s footsteps, the industry will continue to evolve, hopefully towards a future where fair treatment and transparency are the norms, not the exceptions.</p>



<p><em>This blog post is inspired by the podcast discussion between Jenny Jarzabski</em> <em>and Jay Powell on the topic </em><a href="https://www.youtube.com/watch?v=sxQito0sQUM&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener"><em><strong>&#8220;<strong>Unionization in the Video Game Industry</strong></strong></em>&#8220;</a></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-2.png" alt="unionization" class="wp-image-3148" style="width:563px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-2.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-2-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-2-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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			<media:title type="plain">Unionization in the Video Game Industry</media:title>
			<media:description type="html"><![CDATA[We&#039;re excited to have Jenny Jarzabski, Senior Developer at Paizo, joining us to discuss &quot;Unionization in the Video Game Industry.&quot;Jenny brings a wealth of ex...]]></media:description>
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		<title>Voiceovers: The Essential Role in Transforming Indie Game Experiences</title>
		<link>https://indiegamebusiness.com/voiceovers-in-indie-game-experiences/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 20 May 2024 14:42:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[Voice actors]]></category>
		<category><![CDATA[Voiceovers]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3133</guid>

					<description><![CDATA[Enhancing Indie Game Experiences Voiceovers play a crucial role in enhancing the player experience in video games. They add depth to characters, convey emotions effectively, and bring the game world to life. In this blog post, we will explore the insights shared by Michael Schwalbe, [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Enhancing Indie Game Experiences </h2>



<p>Voiceovers play a crucial role in enhancing the player experience in video games. They add depth to characters, convey emotions effectively, and bring the game world to life. In this blog post, we will explore the insights shared by <strong><a href="https://www.linkedin.com/in/actormichaelschwalbe/" target="_blank" rel="noopener">Michael Schwalbe</a></strong>, a renowned voice actor, casting director, and voice director at What He Said Voiceovers, LLC, in a podcast hosted by <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, the esteemed CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and the mastermind behind <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>. Michael&#8217;s extensive experience in the industry offers invaluable advice for indie developers considering voiceovers for their games.</p>



<h2 class="wp-block-heading"><strong>The Role of Voiceovers in Indie Games</strong></h2>



<p><strong>Enhancing Narrative and Immersion</strong></p>



<p>Voiceovers can significantly enhance the narrative and immersion in a game. They provide a voice to the characters, making them more relatable and engaging for the players. A well-voiced character can evoke emotions and connect with the audience on a deeper level, making the game experience more memorable.</p>



<p><strong>Polishing the Game</strong></p>



<p>Adding voiceovers to an indie game can give it a polished and professional feel. It distinguishes the game from others in the market and shows a level of dedication and attention to detail that players appreciate. Voiceovers can elevate the overall production quality, making the game stand out.</p>



<h2 class="wp-block-heading"><strong>Challenges of Incorporating Voiceovers</strong></h2>



<p><strong>Financial Considerations</strong></p>



<p>One of the primary concerns for indie developers is the cost associated with hiring professional voice actors. Michael Schwalbe emphasizes that while voiceovers can be expensive, they are often worth the investment. He shares that the cost for voiceovers, even for a significant project like the System Shock remake, can be managed efficiently with proper budgeting and planning.</p>



<p><strong>Technical and Logistical Challenges</strong></p>



<p>Implementing voiceovers involves several technical and logistical challenges. Developers need to consider the quality of the audio recordings, the compatibility with their game engine, and the process of integrating the voice files seamlessly into the game. Additionally, managing voice actors and directing them to achieve the desired performance requires a level of expertise and coordination.</p>



<h2 class="wp-block-heading"><strong>Getting Started with Voice Acting</strong></h2>



<p><strong>Advice for Aspiring Voice Actors</strong></p>



<p>For those interested in pursuing a career in voice acting, Michael provides candid advice. He acknowledges that the industry is highly competitive and not always glamorous. With the rise of AI and automated systems, entry-level jobs are becoming scarce. Aspiring voice actors need to invest in setting up a professional home studio, learning basic audio engineering, and producing high-quality audio recordings from their homes.</p>



<p><strong>Building a Network and Finding Opportunities</strong></p>



<p>Michael suggests joining community groups like the Voice Acting Club on Discord, where aspiring actors can network, find opportunities, and learn from more experienced professionals. He also highlights the importance of being proactive in outreach, understanding basic sales tactics, and not relying solely on auditions to secure work.</p>



<h2 class="wp-block-heading"><strong>Casting and Directing Voiceovers for Indie Games</strong></h2>



<p><strong>Finding the Right Talent</strong></p>



<p>For indie developers, finding the right voice talent can be challenging but rewarding. Michael advises developers to look for actors with good audio quality, professional equipment, and a treated recording space. He also emphasizes the importance of listening for clear, clean recordings without pops, clicks, or distortion.</p>



<p><strong>Working with a Casting Director</strong></p>



<p>Hiring a casting director can simplify the process for developers. Michael explains his approach to casting, which involves working with a network of over 500 vetted professional actors, organizing auditions, and delivering ready-to-use audio files. This service can save developers time and ensure they get high-quality voiceovers for their projects.</p>



<h2 class="wp-block-heading"><strong>The Impact of Voiceovers on Game Success</strong></h2>



<p><strong>Case Studies and Success Stories</strong></p>



<p>Michael shares several success stories from his career, including his work on the System Shock remake and other projects. These examples illustrate how professional voiceovers can contribute to a game&#8217;s success by enhancing the player experience and adding a layer of authenticity to the game world.</p>



<p><strong>Voiceovers and Player Engagement</strong></p>



<p>Voiceovers can significantly impact player engagement and retention. Games with well-voiced characters and compelling narratives are more likely to keep players invested and coming back for more. This can lead to positive reviews, word-of-mouth promotion, and ultimately, higher sales.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Voiceovers are an essential component of modern video games, including indie titles. They add depth, polish, and professionalism, enhancing the overall player experience. While incorporating voiceovers can be challenging and costly, the benefits often outweigh the difficulties. By following the advice of experienced professionals like Michael Schwalbe, indie developers can successfully integrate voiceovers into their games and create more engaging and immersive experiences for their players.</p>



<h2 class="wp-block-heading"><strong>Additional Resources</strong></h2>



<p>Podcast Episode: &#8220;<em><strong>How Important are Voiceovers for your Indie Game?</strong></em>&#8220;</p>



<p>For more in-depth insights and advice, listen to the full podcast episode featuring Michael Schwalbe and Jay Powell. The discussion covers various aspects of voiceovers in the gaming industry, offering valuable information for both aspiring voice actors and indie game developers.</p>



<p>Voice Acting Community Groups</p>



<ul class="wp-block-list">
<li>Voice Acting Club on Discord</li>



<li><a href="https://www.castingcall.club/" target="_blank" rel="noopener">Casting Call Club</a></li>
</ul>



<p>These communities provide a platform for networking, learning, and finding opportunities in the voice acting industry.</p>



<p>Voice Acting Tools and Resources</p>



<ul class="wp-block-list">
<li><a href="https://www.voice123.com/" target="_blank" rel="noopener">Voice123</a></li>



<li><a href="https://www.voices.com/" target="_blank" rel="noopener">Voices.com</a></li>



<li><a href="https://www.fiverr.com/" target="_blank" rel="noopener">Fiverr</a></li>
</ul>



<p>These platforms can help aspiring voice actors get started and find work, although Michael advises caution and thorough research before committing to any service.</p>



<p><em>This blog post is inspired by the podcast discussion between <a href="https://www.linkedin.com/in/actormichaelschwalbe/" target="_blank" rel="noreferrer noopener">Michael Schwalbe</a> and <a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a> on the topic <a href="https://www.youtube.com/watch?v=9oJuhE3Jtis&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">“How Important are Voiceovers for your Indie Game?”</a></em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-1.png" alt="Voiceovers" class="wp-image-3135" style="width:573px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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		<title>The Genesis of Discord Games 101</title>
		<link>https://indiegamebusiness.com/the-genesis-of-discord-games-may-3rd/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 06 May 2024 13:25:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Discord Games]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3126</guid>

					<description><![CDATA[Exploring Discord Games with ExJin Studios In this episode of our podcast series, &#8220;The Future of the Video Game Industry,&#8221; we dive deep into the world of Discord games with Timothy Johnson, Founder and Principal Engineer of ExJin Studios. Joining us as our podcast host [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Exploring Discord Games with ExJin Studios</h2>



<p>In this episode of our podcast series, &#8220;The Future of the Video Game Industry,&#8221; we dive deep into the world of Discord games with <strong><a href="https://www.linkedin.com/in/timothy-johnson-dev/" target="_blank" rel="noopener">Timothy Johnson</a></strong>, Founder and Principal Engineer of ExJin Studios. Joining us as our podcast host was none other than <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, the esteemed CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and the mastermind behind <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>.</p>



<h2 class="wp-block-heading"><strong>The Genesis of Discord Games</strong></h2>



<p>Timothy Johnson shares the origin story of ExJin Studios and the inspiration behind venturing into Discord games. From playing games within Discord calls to envisioning a seamless gaming experience directly within the platform, Timothy discusses the evolution of the idea and its potential in the gaming landscape.</p>



<h2 class="wp-block-heading"><strong>Challenges and Opportunities</strong></h2>



<p>Navigating the transition from a side project to a viable business venture, Timothy reflects on the challenges faced during the inception of ExJin Studios. From user acquisition struggles in traditional mobile gaming to the allure of Discord&#8217;s expansive user base, he sheds light on the opportunities presented by Discord games.</p>



<h2 class="wp-block-heading"><strong>DreamHack: A Launchpad for Success</strong></h2>



<p>Timothy recounts the pivotal role of DreamHack in showcasing ExJin Studios&#8217; debut game, Tribunal Tactics. With a focus on asynchronous gameplay and community engagement, he discusses the game&#8217;s reception among content creators and the importance of aligning with the needs of Discord communities.</p>



<h2 class="wp-block-heading"><strong>Adapting to Audience Feedback</strong></h2>



<p>Responding to the preferences of content creators, Timothy shares insights into refining ExJin Studios&#8217; game offerings to cater to a diverse audience. By balancing social interaction with engaging gameplay mechanics, he highlights the iterative process of game development and the significance of community-driven content creation.</p>



<h2 class="wp-block-heading"><strong>The Future of Discord Gaming</strong></h2>



<p>Looking ahead, Timothy provides a glimpse into the future of Discord gaming and ExJin Studios&#8217; expansion plans. With upcoming releases like Chat Wars designed to foster community interaction and customization, he emphasizes the potential for Discord games to redefine social gaming experiences.</p>



<h2 class="wp-block-heading"><strong>The Path to Monetization</strong></h2>



<p>Timothy Johnson provides valuable insights into the monetization strategy employed by ExJin Studios for its Discord games. Through a partnership with Patreon, users gain access to a diverse range of game offerings based on their subscription tier. Timothy elaborates on the subscription model and the seamless integration with Discord, ensuring a frictionless gaming experience for players.</p>



<h2 class="wp-block-heading"><strong>Navigating Business Challenges</strong></h2>



<p>From determining optimal pricing packages to addressing the complexities of game business, Timothy shares the challenges encountered in monetizing Discord games. With a focus on balancing game development with sustainable revenue generation, he underscores the importance of strategic decision-making in driving business growth.</p>



<h2 class="wp-block-heading"><strong>Analyzing User Engagement</strong></h2>



<p>Delving into user engagement metrics, Timothy sheds light on the stickiness and longevity of Discord games within community settings. Drawing from real-world examples of indie game studios leveraging ExJin Studios&#8217; offerings, he discusses the enduring appeal of interactive gaming experiences and their impact on community dynamics.</p>



<h2 class="wp-block-heading"><strong>Expanding the Gaming Portfolio</strong></h2>



<p>Looking ahead, Timothy discusses ExJin Studios&#8217; expansion plans and the introduction of synchronous gaming experiences through Discord activities. With upcoming releases like Chat Wars, designed to enhance player interaction and immersion, he explores the potential for innovation and growth in the Discord gaming ecosystem.</p>



<h2 class="wp-block-heading"><strong>Charting the Future Course</strong></h2>



<p>As ExJin Studios continues to innovate and iterate its offerings, Timothy expresses optimism about the future trajectory of Discord games. With a keen focus on enhancing player engagement and diversifying gaming experiences, he envisions a thriving ecosystem where creators and players converge to shape the future of social gaming.</p>



<h2 class="wp-block-heading"><strong>Understanding Genre Dynamics</strong></h2>



<p>Timothy provides nuanced insights into genre preferences within the realm of Discord games. While acknowledging the appeal of strategy games like 4X, he highlights the diverse player preferences and the evolving demand for social party games with unique twists. From asynchronous strategy to synchronous social interactions, Discord games offer a spectrum of gaming experiences tailored to diverse player demographics.</p>



<h2 class="wp-block-heading"><strong>Unveiling Monetization Strategies</strong></h2>



<p>Delving into the intricacies of monetizing Discord games, Timothy elucidates ExJin Studios&#8217; partnership with Patreon and the seamless integration of subscription tiers within Discord communities. By offering players access to a curated selection of games based on their subscription level, ExJin Studios navigates the challenges of sustainable revenue generation while prioritizing player engagement and accessibility.</p>



<h2 class="wp-block-heading"><strong>Exploring New Platforms: YouTube Playables and LinkedIn Games</strong></h2>



<p>In response to emerging trends in social gaming, Timothy reflects on the potential of platforms like YouTube Playables and LinkedIn Games. While acknowledging the vast market opportunities presented by these platforms, he underscores the importance of innovation and player-centric design in driving meaningful engagement. From leveraging existing player bases to exploring new monetization models, the expansion into diverse platforms heralds a new era of social gaming experiences.</p>



<h2 class="wp-block-heading"><strong>Analyzing Development Trends</strong></h2>



<p>Timothy and Jay delve into the nuances of game development trends, contrasting the allure of nostalgic gameplay mechanics with the imperative for innovation. From critiquing platforms&#8217; reliance on simplistic game mechanics to advocating for data-driven decision-making, they navigate the complexities of balancing player expectations with market dynamics. Through candid conversations and industry insights, they underscore the need for strategic foresight and creative experimentation in shaping the future of social gaming.</p>



<h2 class="wp-block-heading"><strong>Charting the Path Forward</strong></h2>



<p>As the conversation draws to a close, Timothy and Jay reflect on the evolving landscape of Discord games and the transformative potential of social gaming experiences. From fostering community engagement to driving business growth, Discord games emerge as a dynamic platform for creative expression and interactive storytelling. With a shared commitment to innovation and player empowerment, ExJin Studios and its collaborators chart a bold path forward in redefining the boundaries of social gaming.</p>



<h2 class="wp-block-heading"><strong>Discord Games: Extension or Standalone Experience?</strong></h2>



<p>Reflecting on the potential integration of Discord games with existing titles, Timothy underscores the importance of prioritizing player engagement and community dynamics. While acknowledging the feasibility of integrating Discord games as companion experiences, he advocates for a cautious approach that preserves the cohesive player base and fosters meaningful interactions. By balancing innovation with strategic foresight, Discord games emerge as a dynamic platform for creative experimentation and immersive storytelling.</p>



<h2 class="wp-block-heading"><strong>Web3 Gaming: Navigating Opportunities and Challenges</strong></h2>



<p>Delving into the enigmatic realm of Web3 gaming, Timothy and Jay offer nuanced perspectives on the transformative potential and inherent challenges of blockchain technology in gaming. While acknowledging the proliferation of scams and misguided ventures in the Web3 space, they emphasize the enduring allure of decentralized ownership and participatory economies. From fostering community-driven innovation to reimagining digital ownership and monetization models, Web3 gaming emerges as a potent force in reshaping the future of interactive entertainment.</p>



<h2 class="wp-block-heading"><strong>Strategic Insights and Industry Trends</strong></h2>



<p>Drawing from their collective expertise and industry insights, Timothy and Jay analyze the strategic implications of Discord games and Web3 gaming for game developers and content creators. From navigating monetization strategies to harnessing emerging platforms and technologies, they underscore the importance of adaptive innovation and player-centric design in driving sustainable growth and community engagement. By fostering collaborative partnerships and embracing creative experimentation, game developers chart a bold path forward in shaping the future of social gaming experiences.</p>



<h2 class="wp-block-heading"><strong>Ideating New Games: Collaborative Processes</strong></h2>



<p>Collaborating with industry veterans like Will Wright and Lauren Elliott provides Timothy with diverse perspectives and creative approaches. The ideation process involves visual storytelling, creative experimentation, and pushing the boundaries of what&#8217;s possible.</p>



<h2 class="wp-block-heading"><strong>Challenges of AAA Studios: Navigating Management Decisions</strong></h2>



<p>AAA studios often grapple with shifting management priorities, leading to abrupt changes in project direction and resource allocation. Despite ample resources, they face the fundamental challenge of attracting and retaining players.</p>



<h2 class="wp-block-heading"><strong>Advantages of Indie Studios: Agility and Adaptability</strong></h2>



<p>Indie studios excel in their ability to pivot quickly in response to market trends and player preferences. While resource constraints exist, their nimbleness allows them to experiment with new ideas and iterate rapidly.</p>



<h2 class="wp-block-heading"><strong>Marketing and Visibility: Essential for Success</strong></h2>



<p>Both AAA and indie studios share the imperative of effective marketing and visibility to ensure their games reach their intended audience. While AAA studios may have larger budgets, indies compensate with creativity and targeted strategies.</p>



<h2 class="wp-block-heading"><strong>Personal Preference: Embracing Independence</strong></h2>



<p>Timothy expresses a clear preference for the indie side of the industry, citing a distaste for hierarchical structures and a desire for creative autonomy. Despite challenges, the freedom to pursue one&#8217;s vision and work on projects aligned with personal values outweighs the allure of AAA resources.</p>



<h2 class="wp-block-heading">Origination Process and Ideation:</h2>



<p>Collaborating with industry veterans like Will Wright and Lauren Elliott provides Timothy with diverse perspectives and creative approaches. The ideation process involves visual storytelling, creative experimentation, and pushing the boundaries of what&#8217;s possible.</p>



<h2 class="wp-block-heading">Challenges in AAA Studios:</h2>



<p>AAA studios often grapple with shifting management priorities, leading to abrupt changes in project direction and resource allocation. Despite ample resources, they face the fundamental challenge of attracting and retaining players.</p>



<h2 class="wp-block-heading">Strengths of Indie Studios:</h2>



<p>Indie studios excel in their ability to pivot quickly in response to market trends and player preferences. While resource constraints exist, their nimbleness allows them to experiment with new ideas and iterate rapidly.</p>



<h2 class="wp-block-heading">Marketing and Visibility:</h2>



<p>Both AAA and indie studios share the imperative of effective marketing and visibility to ensure their games reach their intended audience. While AAA studios may have larger budgets, indies compensate with creativity and targeted strategies.</p>



<h2 class="wp-block-heading">Personal Preference:</h2>



<p>Timothy expresses a clear preference for the indie side of the industry, citing a distaste for hierarchical structures and a desire for creative autonomy. Despite challenges, the freedom to pursue one&#8217;s vision and work on projects aligned with personal values outweighs the allure of AAA resources.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>During the conversation, Timothy shares anecdotes about questionable decisions made at AAA studios, such as incorporating mismatched game mechanics and chasing trends without understanding underlying systems. Jay recalls a pivotal moment of skepticism turned admiration when a beloved franchise transformed into a successful match-three puzzle game, highlighting the unpredictability of innovation.</p>



<p><em>This blog post is inspired by the podcast discussion between Timothy Johnson</em> <em>and Jay Powell on the topic <strong><a href="https://www.youtube.com/watch?v=KoXm7QGefwg&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;The Future of the Video Game Industry.&#8221;</a></strong></em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell.png" alt="Discord Games" class="wp-image-3128" style="width:483px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/05/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
		<media:content url="https://www.youtube.com/embed/KoXm7QGefwg" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/KoXm7QGefwg" />
			<media:title type="plain">The Future of the Video Game Industry</media:title>
			<media:description type="html"><![CDATA[Today, we&#039;re excited to have Timothy Johnson, Founder and Principal Engineer of ExJin Studios, joining us to discuss &quot;The Future of the Video Game Industry.&quot;...]]></media:description>
			<media:thumbnail url="https://indiegamebusiness.com/wp-content/uploads/2024/05/the_future_of_the_industry_2000_x_2000_px.png" />
			<media:rating scheme="urn:simple">nonadult</media:rating>
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		<title>Empowering Growth: Navigating the Indie Game Development Journey from Resilience to Influencer</title>
		<link>https://indiegamebusiness.com/indie-game-development-journey/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 29 Apr 2024 12:39:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3086</guid>

					<description><![CDATA[Podcast Recap: &#8220;An Indie Game: From Conception to Completion&#8221; Indie game development: In this episode of our podcast series, &#8220;An Indie Game: From Conception to Completion,&#8221; we had the pleasure of hosting Renee Gittins, the studio head of Stumbling Cat and the brilliant mind behind [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Podcast Recap: &#8220;An Indie Game: From Conception to Completion&#8221;</h2>



<p>Indie game development: In this episode of our podcast series, &#8220;<em>An Indie Game: From Conception to Completion</em>,&#8221; we had the pleasure of hosting <strong><a href="https://www.linkedin.com/in/reneegittins/" target="_blank" rel="noopener">Renee Gittins</a></strong>, the studio head of <strong><a href="https://www.linkedin.com/company/stumbling-cat/" target="_blank" rel="noopener">Stumbling Cat</a></strong> and the brilliant mind behind <strong><a href="https://www.stumblingcat.com/" target="_blank" rel="noopener">Potions: A Curious Tale</a></strong>. Joining us as our podcast host was none other than <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong>, the esteemed CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener">The Powell Group</a></strong> and the mastermind behind <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">IndieGameBusiness®</a></strong>. </p>



<h2 class="wp-block-heading">Indie game development: Conceiving Potions: A Curious Tale </h2>



<p>Renee Gittins shares the genesis of Potions: A Curious Tale, revealing that it began as a portfolio piece rather than a commercial venture. Despite its ambitious scope, Renee embarked on the journey with determination and passion, setting the stage for a decade-long endeavor.</p>



<h2 class="wp-block-heading">Staying Current in a Dynamic Industry</h2>



<p>Addressing the challenge of staying abreast of industry trends over a prolonged development period, Renee discusses her approach to keeping marketing efforts current and staying connected with her audience, particularly through platforms like TikTok.</p>



<h2 class="wp-block-heading">Mechanics and Approach: Crafting a Unique Experience</h2>



<p>Renee delves into the mechanics and approach of Potions: A Curious Tale, highlighting its blend of old-school adventure game vibes with fresh mechanics. She shares insights into her creative process and the intentional choices made to deliver a unique gaming experience.</p>



<h2 class="wp-block-heading">Marketing Strategies: Building Excitement and Gathering Feedback</h2>



<p>Exploring her marketing strategies, Renee reveals the decision to launch a demo of Potions: A Curious Tale to generate excitement and gather feedback from players. She shares her comprehensive approach to marketing, including leveraging platforms like TikTok to maximize reach and impact.</p>



<h2 class="wp-block-heading">The Ideal Launch Date: A Strategic Choice</h2>



<p>Renee shares her strategic decision to launch Potions: A Curious Tale on International Women&#8217;s Day, aligning with the game&#8217;s themes and audience. However, fate had other plans as EA&#8217;s sudden release overshadowed her launch, leading to unexpected challenges.</p>



<h2 class="wp-block-heading">Devastating Disruptions: Coping with Unexpected Events</h2>



<p>The fallout from EA&#8217;s release disrupted Renee&#8217;s meticulously planned marketing strategy, leading to a devastating impact on her launch. Despite her extensive preparation, Renee found herself grappling with unforeseen obstacles that threatened to derail years of hard work.</p>



<h2 class="wp-block-heading">Turning Adversity into Opportunity: The Power of Resilience</h2>



<p>In the face of adversity, Renee refused to succumb to despair. Instead, she took to social media to voice her frustrations, inadvertently sparking a viral response. While the backlash was intense, it ultimately led to increased exposure and higher-than-expected sales, showcasing the power of resilience in the indie game landscape.</p>



<h2 class="wp-block-heading">Prioritizing Mental Health: Finding Balance in Work and Life</h2>



<p>Reflecting on the toll of relentless work hours and online harassment, Renee emphasizes the importance of prioritizing mental health. From setting boundaries to embracing self-care practices, Renee shares her journey towards achieving a healthier work-life balance and encourages others to do the same.</p>



<h2 class="wp-block-heading">Lessons Learned: Embracing Self-Compassion and Bite-Sized Goals</h2>



<p>Through her experiences, Renee highlights the importance of self-compassion and setting manageable goals. By acknowledging her limitations and celebrating small victories, Renee has cultivated a more sustainable approach to game development, rooted in balance and well-being.</p>



<h2 class="wp-block-heading">Crisis Management: Navigating Online Backlash</h2>



<p>When the unexpected happened and online backlash ensued, Renee found herself in the midst of a digital storm. With no dedicated community managers, she had to rely on her own resilience and coping mechanisms to navigate the situation.</p>



<h2 class="wp-block-heading">Prioritizing Engagement: Managing Discord and Steam Communities</h2>



<p>Despite the overwhelming volume of negative comments flooding social media platforms like TikTok, Renee focused her attention on managing her Discord server and Steam community forums. By actively moderating these spaces, she maintained a sense of control amidst the chaos.</p>



<h2 class="wp-block-heading">Seeking Support: Finding Solace in Kindness</h2>



<p>Amidst the negativity, Renee found solace in the support of her fans and industry peers. Positive messages and expressions of solidarity served as a source of encouragement, reminding her that she was not alone in facing adversity.</p>



<h2 class="wp-block-heading">Embracing Self-Care: Balancing Work and Well-Being</h2>



<p>Recognizing the toll that the ordeal took on her mental health, Renee made a conscious effort to prioritize self-care. From taking breaks to engage in outdoor activities to curating a &#8220;good feels&#8221; document filled with uplifting messages, she sought refuge in activities that nurtured her well-being.</p>



<h2 class="wp-block-heading">Turning Adversity into Opportunity: Leveraging Press Coverage</h2>



<p>Despite the initial setback, Renee&#8217;s resilience and the support of the gaming community ultimately turned the tide in her favor. Press coverage highlighted her story, shedding light on the challenges faced by indie developers and amplifying her game&#8217;s visibility.</p>



<h2 class="wp-block-heading">Marketing Insights: Navigating Social Media Platforms</h2>



<p>Reflecting on her marketing efforts, Renee shares valuable insights into the dynamics of social media platforms like Instagram and TikTok. While click-through rates may vary, she emphasizes the importance of authenticity and relatability in engaging with younger audiences.</p>



<h2 class="wp-block-heading">From Indie Developer to Influencer</h2>



<p>Renee shares her experiences with TikTok fame and the unexpected turn of events that led to her being approached as a paid influencer. Despite the offers, she maintains a personal approach to her content and marketing, navigating the complexities of online attention.</p>



<h2 class="wp-block-heading">Navigating Platforms and Rules: Insights on Steam and Marketing</h2>



<p>In response to questions about platform rules and marketing strategies, Renee shares her thoughts on platforms like Steam and offers advice on driving engagement and wishlists through social media platforms like TikTok.</p>



<h2 class="wp-block-heading">Time Management and Solo Development</h2>



<p>Discussing time management and the solo development process, Renee shares her approach to structuring her workload and balancing development tasks with marketing efforts.</p>



<h2 class="wp-block-heading">Reflections on Team Dynamics and Future Plans</h2>



<p>Renee reflects on her experience as a solo developer and shares her thoughts on working with larger teams in the future, emphasizing the importance of maintaining a lean team and learning from past experiences.</p>



<h2 class="wp-block-heading">Building Hype and Driving Engagement: Lessons Learned</h2>



<p>Sharing insights on demo launches and driving engagement, Renee discusses her experience with building hype for her game and offers advice on leveraging platforms like Steam Next Fest.</p>



<h2 class="wp-block-heading">Adapting to Change: Thoughts on the Future of Marketing</h2>



<p>In response to questions about the future of marketing efforts for games, Renee emphasizes the importance of adapting to change and staying dynamic in response to shifts in audience behavior and platform popularity.</p>



<h2 class="wp-block-heading">Industry Challenges and Personal Resilience</h2>



<p>Reflecting on the current state of the industry and her personal journey, Renee shares her thoughts on industry challenges, resilience, and her unwavering passion for game development.</p>



<h2 class="wp-block-heading">Conclusion: Key Takeaways:</h2>



<p>In conclusion, Renee Gittins&#8217;s journey from conception to completion of Potions: A Curious Tale is a testament to the resilience and determination required in the indie game landscape. Despite facing unforeseen challenges, including the unexpected overshadowing of her launch by EA, Renee navigated the turbulent waters with grace and resilience. Her story highlights the importance of prioritizing mental health, embracing self-compassion, and finding balance in work and life.</p>



<p>Through adversity, Renee discovered the power of community support and leveraged press coverage to amplify her game&#8217;s visibility. Her insights into marketing strategies, time management, and solo development provide invaluable lessons for aspiring indie developers. As she continues her journey, Renee remains committed to fostering inclusivity and diversity in the industry while embracing the ever-evolving nature of game marketing.</p>



<p>Ultimately, Renee&#8217;s story serves as a beacon of hope for indie developers, showcasing the transformative power of resilience, self-care, and unwavering passion in the face of adversity. As the industry continues to evolve, Renee&#8217;s journey reminds us that with determination and perseverance, anything is possible in the world of indie game development.</p>



<p><em>This blog post is inspired by the podcast discussion between Renee Gittins</em> <em>and Jay Powell on the topic <strong>“</strong><a href="https://www.youtube.com/watch?v=EJLXUadDXfk&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" data-type="link" data-id="https://www.youtube.com/watch?v=EJLXUadDXfk&amp;ab_channel=IndieGameBusiness%C2%AE" rel="noreferrer noopener"><strong>An Indie Game: From Conception to Completion</strong></a></em>.“</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-10.png" alt="" class="wp-image-3088" style="width:505px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-10.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-10-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-10-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="500" height="500" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/IBG_Podcast_Logover2.png" alt="Indie game development
Game marketing strategies
Solo game development" class="wp-image-3097" style="width:126px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/IBG_Podcast_Logover2.png 500w, https://indiegamebusiness.com/wp-content/uploads/2024/04/IBG_Podcast_Logover2-300x300.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/IBG_Podcast_Logover2-150x150.png 150w" sizes="auto, (max-width: 500px) 100vw, 500px" /></figure>
]]></content:encoded>
					
		
		
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			<media:player url="https://www.youtube.com/embed/EJLXUadDXfk" />
			<media:title type="plain">An Indie Game: From Conception to Completion</media:title>
			<media:description type="html"><![CDATA[Welcome to IndieGameBusiness! Today, we&#039;re thrilled to have Renee Gittins, studio head of Stumbling Cat and developer of Potions: A Curious Tale, joining us ...]]></media:description>
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		<title>Thriving in Transmedia: 17 Key Takeaways</title>
		<link>https://indiegamebusiness.com/thriving-in-transmedia-17-key-takeaways/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 22 Apr 2024 12:21:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[Transmedia]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3068</guid>

					<description><![CDATA[Unveiling Success: Journeys of Game Development Pioneers: Welcome to our latest podcast recap, &#8220;Building and Growing a Game Development Studio,&#8221; where we embark on a journey with industry veterans Paxton Galvanek, CEO &#38; Co-Founder of Studio Hermitage and Jay Powell, CEO and Founder of The [&#8230;]]]></description>
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</div></figure>



<h2 class="wp-block-heading">Unveiling Success: Journeys of Game Development Pioneers:</h2>



<p>Welcome to our latest podcast recap, &#8220;Building and Growing a Game Development Studio,&#8221; where we embark on a journey with industry veterans <strong><a href="https://www.linkedin.com/in/paxtongalvanek/" target="_blank" rel="noopener">Paxton Galvanek</a></strong>, CEO &amp; Co-Founder of <strong><a href="https://www.linkedin.com/company/studiohermitage/" target="_blank" rel="noopener">Studio Hermitage</a></strong> and <a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener"><strong>Jay Powell</strong></a>, CEO and Founder of <a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener"><strong>The Powell Group</strong></a> and Founder of <a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener"><strong>IndieGameBusiness®</strong></a>. In this episode, we explore their remarkable experiences, from breaking into the industry to establishing successful studios. Let&#8217;s dive into their transmedia stories and insights!</p>



<h2 class="wp-block-heading"><strong>Paxton&#8217;s Journey:</strong></h2>



<p>Paxton&#8217;s journey into the gaming industry was anything but conventional. With a background in advertising and marketing, his passion for gaming propelled him into a career transition. From managing a clan in World of Warcraft to applying life-saving techniques learned from video games in real-life situations, Paxton recognized the profound impact of gaming. His career trajectory led him through business consulting and recruitment before landing at Funcom, where he played a pivotal role in the studio&#8217;s growth. Now, as the CEO of <strong><a href="https://www.studio-hermitage.com/" target="_blank" rel="noopener">Studio Hermitage</a></strong>, backed by the Embracer Group, Paxton continues to make waves in the industry with his innovative projects and ideas.</p>



<h2 class="wp-block-heading"><strong>Securing Investments and Building Connections:</strong></h2>



<p>Securing investments in the gaming industry can be a daunting task, but Paxton emphasizes the importance of building relationships and maintaining a positive reputation. His collaboration with seasoned creative officer <strong><a href="https://www.linkedin.com/in/justin-achilli-6800054/" target="_blank" rel="noopener">Justin Achilli</a></strong> underscores the power of networks and connections in securing funding for new ventures.</p>



<h2 class="wp-block-heading"><strong>The Importance of Industry Networks:</strong></h2>



<p>Paxton reinforces the significance of industry networks in advancing careers. With plenty&nbsp; of experience under his belt, he highlights the value of long-term relationships and professionalism. Cultivating a strong network can open doors to new partnerships and investment opportunities in a competitive industry landscape.</p>



<h2 class="wp-block-heading"><strong>Lessons Learned and Future Outlook:</strong></h2>



<p>Reflecting on their journeys, Paxton and Jay stress the importance of resilience and adaptability in the ever-evolving gaming industry. From navigating challenges to seizing opportunities, both speakers offer invaluable insights for aspiring developers and industry professionals. Looking ahead, they remain optimistic about the future of game development, fueled by innovation and collaboration.</p>



<h2 class="wp-block-heading"><strong>Embracer Group: A Different Perspective:</strong></h2>



<p>In an industry often fraught with challenges, Paxton offers a refreshing perspective on Embracer Group, a company that has faced its share of criticism in recent times. Despite the industry-wide struggles, Paxton sheds light on the positive experiences he&#8217;s had with Embracer Group and its CEO, <strong><a href="https://embracer.com/governance/senior-executives/" target="_blank" rel="noopener">Lars Wingefors</a></strong>. He acknowledges the challenges faced by the company but emphasizes the good intentions and opportunities it has provided to studios like his own.</p>



<h2 class="wp-block-heading"><strong>Recognizing Industry Challenges:</strong></h2>



<p>Reflecting on conversations from years ago, Paxton and industry peers foresaw the challenges facing the game development industry. Rising costs, diminishing returns, and economic fluctuations were among the concerns discussed. Despite the foresight, navigating these challenges remains a formidable task for studios of all sizes.</p>



<h2 class="wp-block-heading"><strong>Transmedia Approach to Intellectual Property:</strong></h2>



<p>Paxton shares insights into Studio Hermitage&#8217;s unique approach to intellectual property development. Rather than focusing solely on game design, the studio prioritizes world-building and storytelling across multiple mediums. This transmedia approach allows for richer storytelling and greater engagement with audiences across various platforms.</p>



<h2 class="wp-block-heading"><strong>Creating a Protective Shield:</strong></h2>



<p>Addressing questions from aspiring developers, Paxton emphasizes the importance of legal protection and proper company structuring. Drawing from his own experiences, he underscores the significance of establishing limited liability corporations (LLCs) to shield personal assets and mitigate financial risks associated with game development ventures.</p>



<h2 class="wp-block-heading"><strong>The Paladin&#8217;s Approach to Business:</strong></h2>



<p>With a nod to his gaming persona, Paxton shares his philosophy of approaching business with integrity and accountability, akin to the noble traits of a paladin. He emphasizes the importance of clear contracts, ethical conduct, and prudent decision-making in the unpredictable landscape of the gaming industry.</p>



<h2 class="wp-block-heading"><strong>The Power of Established IPs:</strong></h2>



<p>As the conversation unfolds, Paxton and Jay discuss the phenomenon of leveraging established intellectual properties (IPs) to drive success in the gaming industry. Drawing parallels to past trends, they explore the impact of successful ventures like the Kim Kardashian mobile game and the recent Fallout TV series. The key takeaway? Quality and resonance are paramount for an IP to thrive across various mediums.</p>



<h2 class="wp-block-heading"><strong>Validating New IPs:</strong></h2>



<p>A curious listener poses a crucial question: How does one validate a new IP? Paxton sheds light on Studio Hermitage&#8217;s approach, emphasizing the importance of community engagement and iterative development. By testing the waters with smaller projects like board games and audio dramas, studios can gauge audience interest and refine their IP accordingly. Paxton&#8217;s strategy of building a community around the IP before full-scale development ensures that future projects resonate with the target audience.</p>



<h2 class="wp-block-heading"><strong>Transmedia Storytelling:</strong></h2>



<p>At the heart of Studio Hermitage&#8217;s strategy lies transmedia storytelling—a multifaceted approach to world-building and narrative exploration. Paxton reveals the studio&#8217;s transmedia wheel, with video game development as its core focus. By branching out into tabletop role-playing games, audio dramas, and other mediums, Studio Hermitage offers audiences diverse entry points into their captivating universe, &#8220;<a href="https://ourbrilliantruin.com/" data-type="link" data-id="https://ourbrilliantruin.com/" target="_blank" rel="noopener">Our Brilliant Ruin.</a>&#8220;</p>



<h2 class="wp-block-heading"><strong>The Rise of Audio Dramas:</strong></h2>



<p>Jay and Paxton dive into the resurgence of audio dramas as a storytelling medium. With the upcoming release of Studio Hermitage&#8217;s 10-episode series, Paxton unveils the studio&#8217;s innovative foray into this classic format. Featuring celebrity voice talent and immersive storytelling, the audio drama promises to transport listeners into the rich tapestry of &#8220;Our Brilliant Ruin.&#8221; Paxton&#8217;s emphasis on cost-effectiveness and audience accessibility underscores the studio&#8217;s commitment to engaging fans across multiple platforms.</p>



<h2 class="wp-block-heading"><strong>Building a Diverse Team:</strong></h2>



<p>The conversation extends to the importance of assembling a talented and diverse team—a topic close to Jay&#8217;s heart. Paxton shares insights into Studio Hermitage&#8217;s collaborative approach, fostering an environment where creativity thrives and team members are empowered to contribute their unique talents. By nurturing a culture of trust and collaboration, Paxton ensures that each project receives the attention and expertise it deserves.</p>



<h2 class="wp-block-heading"><strong>Creating a Transmedia Empire: The Power of Diversification</strong>:</h2>



<p>Paxton Galvanek, CEO of Studio Hermitage, kicks off the conversation by shedding light on the strategic approach to building a transmedia empire. He emphasizes the importance of diversification, citing the value of releasing smaller products such as comic books before launching a full-scale video game. By collaborating with partners like Dark Horse, Studio Hermitage aims to engage audiences through various mediums, including comic books, audio dramas, and more. Galvanek highlights the significance of building a community around intellectual property, laying the groundwork for future success.</p>



<h2 class="wp-block-heading"><strong>Budgeting for Transmedia Projects: Balancing Investment and Returns</strong>:</h2>



<p>The discussion then shifts to budgeting for transmedia projects, with a focus on allocating resources effectively. Galvanek emphasizes the need for flexibility, acknowledging that the budget for each project may vary based on its scope and requirements. He shares insights into Studio Hermitage&#8217;s budgeting process, which involves strategic planning and collaboration with stakeholders. By adopting a phased approach and leveraging partnerships, Studio Hermitage aims to maximize returns while minimizing risks.</p>



<h2 class="wp-block-heading"><strong>Building the Dream Team: Prioritizing Roles and Finding Generalists</strong>:</h2>



<p>Drawing from his extensive experience, Paxton Galvanek delves into the nuances of team building in the gaming industry. He emphasizes the importance of prioritizing roles based on project phases and finding versatile generalists who can adapt to various tasks. Galvanek discusses the challenges of scaling a studio, drawing parallels between large-scale operations and smaller, more agile teams. By fostering a culture of collaboration and open communication, Galvanek emphasizes the value of building a diverse and cohesive team.</p>



<h2 class="wp-block-heading"><strong>Navigating Remote Work: Cultivating Culture and Collaboration</strong>:</h2>



<p>The conversation concludes with insights into managing remote teams and fostering a strong company culture. Galvanek and Powell share strategies for recruiting and onboarding remote team members, emphasizing the importance of communication and trust. They highlight the benefits of remote work, including access to diverse talent pools and flexibility, while also acknowledging the challenges of maintaining cohesion and camaraderie. By leveraging technology and fostering a sense of belonging, Studio Hermitage and The Powell Group strive to create inclusive and collaborative work environments.</p>



<h2 class="wp-block-heading"><strong>Conclusion: Key Takeaways</strong>:</h2>



<p>In conclusion, Paxton Galvanek and Jay Powell&#8217;s journey and insights offer a compelling narrative of resilience, innovation, and collaboration in the game development industry. Their experiences serve as a guiding light for aspiring developers and industry professionals, showcasing the power of networks, adaptability, and integrity in building successful studios. As the gaming industry continues to evolve, Paxton and Jay remain at the forefront, driving change and shaping the future of game development.</p>



<p><em>This blog post is inspired by the podcast discussion between Paxton Galvanek and Jay Powell on the topic <strong>&#8220;</strong><a href="https://www.youtube.com/watch?v=Nb5YlgipH0Q&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">Building and Growing a Game Development Studio.</a></em>&#8220;</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-9.png" alt="Transmedia" class="wp-image-3071" style="width:381px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-9.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-9-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-9-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –&nbsp;<a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
		<media:content url="https://www.youtube.com/embed/Nb5YlgipH0Q" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/Nb5YlgipH0Q" />
			<media:title type="plain">Building and Growing a Game Development Studio</media:title>
			<media:description type="html"><![CDATA[Welcome to IndieGameBusiness! Today, we&#039;re honored to have Paxton Galvanek, CEO &amp; Co-Founder of Studio Hermitage, joining us to share insights on &quot;Building a...]]></media:description>
			<media:rating scheme="urn:simple">nonadult</media:rating>
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		<title>Navigating the Current Landscape of Investment in the Gaming Industry</title>
		<link>https://indiegamebusiness.com/investment-in-the-gaming-industry/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Wed, 17 Apr 2024 13:51:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Gaming Industry]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[Investment]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3054</guid>

					<description><![CDATA[In the fast-paced realm of gaming, where innovation and creativity reign supreme, the investment landscape has witnessed a notable shift in recent times. Justin Berenbaum, VP Strategy &#38; GM at Xsolla Funding Club and Jay Powell, CEO and Founder of&#160;The Powell Group&#160;and Founder of&#160;IndieGameBusiness®&#160;delve into [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<p>In the fast-paced realm of gaming, where innovation and creativity reign supreme, the investment landscape has witnessed a notable shift in recent times. <a href="https://www.linkedin.com/in/jberenbaum/" target="_blank" rel="noopener">J<strong>ustin Berenbaum</strong></a>, VP Strategy &amp; GM at <strong><a href="https://www.linkedin.com/company/xsolla/" target="_blank" rel="noopener">Xsolla</a></strong> Funding Club and <a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener"><strong>Jay Powell</strong></a>, CEO and Founder of&nbsp;<a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener"><strong>The Powell Group</strong></a>&nbsp;and Founder of&nbsp;<a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener"><strong>IndieGameBusiness®</strong></a>&nbsp;delve into the nuances of the industry, it becomes apparent that developers and investors alike are treading with caution amidst a period of slowdown and reassessment.</p>



<h2 class="wp-block-heading">Understanding the Slowdown:</h2>



<p>The gaming industry underwent a significant boom in 2020, driven by heightened demand during the pandemic. Yet, this surge in growth resulted in an overabundance of content purchases and speculative investments in blockchain and cryptocurrency ventures. Consequently, the market faced a corrective phase, compelling investors and venture capitalists (VCs) to exercise greater caution. Deal-making processes are now prolonged, with a heightened emphasis on meticulous due diligence.</p>



<h2 class="wp-block-heading">Government Support and Recognition:</h2>



<p>It&#8217;s heartening to note that governments across the globe are increasingly acknowledging the immense economic potential inherent in the gaming industry. This recognition has prompted proactive measures aimed at bolstering the sector, including initiatives to retain talent, foster job creation, and nurture indigenous gaming institutions. Such comprehensive support not only fortifies the industry&#8217;s resilience in the face of challenges but also serves as a compelling testament to its burgeoning significance on the global economic landscape.</p>



<h2 class="wp-block-heading">The Importance of Self-Publishing and Promotion:</h2>



<p>Given the prevailing investment climate, developers are urged to invest in honing their capabilities in self-publishing and self-promotion. In an era where platforms like Steam are inundated with a plethora of gaming options, distinguishing oneself from the competition demands a blend of creativity, strategic foresight, and adept marketing strategies. By diligently mastering these facets, developers can adeptly navigate the hurdles posed by funding constraints and chart a course towards independent success in the dynamic gaming landscape.</p>



<h2 class="wp-block-heading">The Pandemic&#8217;s Impact:</h2>



<p>The pandemic acted as a catalyst, thrusting gaming into the limelight and sparking remarkable growth throughout the industry. Yet, this swift ascent also engendered a sort of hangover effect, wherein a temporary slowdown in investment ensued as companies undertook a critical reevaluation of their strategies and resource allocations. However, it&#8217;s important to note that despite this transitory setback, the underlying momentum propelling the gaming industry forward remains robust and resilient. In fact, it&#8217;s poised for sustained expansion over the long term, buoyed by ongoing technological advancements, shifting consumer preferences, and an ever-expanding global audience.</p>



<h2 class="wp-block-heading">Preparing for the Future Surge:</h2>



<p>Investment cycles in the gaming industry are inherently cyclical, characterized by periods of high activity followed by slower phases. Developers should view the current slowdown as a preparatory phase for the anticipated surge in demand for new projects. By planning and developing compelling game concepts now, developers can position themselves favorably to capitalize on the resurgence of investment in the second half of 2023 and beyond.</p>



<h2 class="wp-block-heading">Key Takeaways:</h2>



<p>In conclusion, while the current state of investment in the gaming industry may appear sluggish, it is essential to recognize the underlying opportunities and challenges shaping the landscape. By embracing creativity, adaptability, and strategic foresight, developers can navigate the complexities of funding scarcity and emerge stronger in the evolving gaming ecosystem. As governments, investors, and developers collaborate to foster innovation and growth, the future of the gaming industry shines brightly on the horizon.</p>



<p><em>This blog post is inspired by the podcast discussion between Justin Berenbaum  and Jay Powell on the topic “ <a href="https://www.youtube.com/watch?v=UzXDIDQPqMA&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">How to Get Funding, Investments, and Publishing Your Indie Game</a>.”</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-8.png" alt="" class="wp-image-3056" style="width:493px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-8.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-8-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-8-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –&nbsp;<a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="500" height="500" src="https://indiegamebusiness.com/wp-content/uploads/2024/05/IBG_Podcast_Logover2.png" alt="Investment
Gaming Industry
Venture Capitalists
Government Support Gaming Industry

Pandemic" class="wp-image-3107" style="width:20px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/05/IBG_Podcast_Logover2.png 500w, https://indiegamebusiness.com/wp-content/uploads/2024/05/IBG_Podcast_Logover2-300x300.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/05/IBG_Podcast_Logover2-150x150.png 150w" sizes="auto, (max-width: 500px) 100vw, 500px" /></figure>
]]></content:encoded>
					
		
		
		<media:content url="https://www.youtube.com/embed/UzXDIDQPqMA" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/UzXDIDQPqMA" />
			<media:title type="plain">How to Get Funding, Investments, and Publishing Your Indie Game</media:title>
			<media:description type="html"><![CDATA[Welcome to another episode of IndieGameBusiness! Today, we&#039;re thrilled to have Justin Berenbaum, VP Strategy &amp; GM at Xsolla Funding Club, sharing insights on...]]></media:description>
			<media:rating scheme="urn:simple">nonadult</media:rating>
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		<title>2 thumbs-up for Physical Games in a Digital Age: Insights from Industry Leaders</title>
		<link>https://indiegamebusiness.com/physical-games-in-digital-space/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 16 Apr 2024 13:35:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3047</guid>

					<description><![CDATA[The Significance of Physical Games in Today&#8217;s Digital Landscape In an era dominated by digital downloads and online marketplaces, the role of physical games might seem diminished. However, industry veterans Josh Fairhurst, CEO at Limited Run Games &#38; Mighty Rabbit Studios and Jay Powell, CEO [&#8230;]]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">The Significance of Physical Games in Today&#8217;s Digital Landscape</h2>



<p>In an era dominated by digital downloads and online marketplaces, the role of physical games might seem diminished. However, industry veterans <a href="https://www.linkedin.com/in/joshfairhurst/" target="_blank" rel="noopener"><strong>Josh Fairhurst</strong></a>, CEO at <a href="https://www.linkedin.com/company/limited-run-games/" target="_blank" rel="noopener"><strong>Limited Run Games</strong></a> &amp; <a href="https://www.linkedin.com/company/mighty-rabbit-studios-inc./about/" target="_blank" rel="noopener"><strong>Mighty Rabbit Studios</strong></a> and <a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener"><strong>Jay Powell</strong></a>, CEO and Founder of <a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener"><strong>The Powell Group</strong></a> and Founder of <a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener"><strong>IndieGameBusiness®</strong></a> challenge this notion in their engaging podcast titled &#8220;<em>Why Physical Games are Important in a Digital Era.</em>&#8221; Let&#8217;s explore the insights they share on the enduring value of physical copies in the gaming industry.</p>



<h2 class="wp-block-heading">Unveiling the Lessons: Understanding the Current State of Physical Games</h2>



<p>Fairhurst and Powell delve into a comprehensive analysis of the dynamic shifts within the physical game distribution landscape. Fairhurst passionately emphasizes the strategic significance of maintaining full-price sales, drawing a sharp contrast to the downward spiral often witnessed in digital markets. Their dialogue eloquently underscores the inherent value embedded in physical copies, advocating for a sustainable ecosystem where developers are duly compensated for their creative endeavors.</p>



<h2 class="wp-block-heading">Crafting a Sustainable Approach: The Impact of Direct-to-Consumer Models</h2>



<p>Fairhurst and Powell embark on an insightful exploration of the direct-to-consumer model implemented by Limited Run Games, meticulously dissecting its multifaceted impact on the gaming industry. They shed light on the pivotal role played by this model in fostering sustainability for developers through the avenue of physical releases. Powell further delves into the expansive array of platforms supported by Limited Run Games, meticulously balancing between catering to the nostalgia of retro enthusiasts and meeting the preferences of modern console gamers. Their discussion highlights the adaptive nature of the company, adeptly navigating the diverse landscape of gaming platforms to provide a comprehensive gaming experience for enthusiasts of all generations.</p>



<h2 class="wp-block-heading">Navigating the Production Process: Overcoming Challenges in Physical Game Development</h2>



<p>Fairhurst offers a deep dive into the intricate and multifaceted process of bringing physical games to fruition, offering valuable insights into each stage of production. From the initial step of securing ROM files to the collaborative efforts with esteemed manufacturing partners like RetroBit, Fairhurst unravels the complexities inherent in the process. Despite the myriad challenges and intricacies involved, Limited Run Games remains steadfast in its commitment to streamlining the production process, ensuring that developers&#8217; visions are effectively supported and translated into tangible physical releases. Through strategic collaborations and meticulous attention to detail, Limited Run Games endeavors to uphold the highest standards of quality while navigating the dynamic landscape of physical game production.</p>



<h2 class="wp-block-heading">Curating the Selection: Criteria for Publishing Physical Games</h2>



<p>Fairhurst discusses the criteria for selecting games for physical release, emphasizing the importance of social proof and demand from the gaming community. The speakers highlight the significance of critical reviews, social media presence, and positive reception on platforms like Steam in the decision-making process.</p>



<h2 class="wp-block-heading">Forging Partnerships: Collaborating with Developers and Publishers</h2>



<p>The discussion explores the collaborative nature of physical game publishing, with Fairhurst and Powell sharing insights into the partnership dynamics between Limited Run Games and developers. From assessing market demand to estimating revenue potential, effective collaboration is essential for successful physical releases.</p>



<h2 class="wp-block-heading">Planning for the Future: Strategies for Indie Developers Eyeing Physical Releases</h2>



<p>Fairhurst offers practical advice for indie developers considering physical releases, stressing the importance of pricing strategies and game length in justifying physical production costs. By aligning digital pricing with physical viability, developers can pave the way for successful physical releases.</p>



<h2 class="wp-block-heading"><strong>Conclusion: Key Takeaways</strong></h2>



<p><br>As the gaming industry undergoes constant evolution and transformation, the dialogue between industry stalwarts Fairhurst and Powell serves as a beacon, illuminating the enduring allure of physical games amidst the digital age. Their insights offer a roadmap for developers, publishers, and enthusiasts alike, underscoring the strategic foresight required to adapt and thrive in an ever-changing landscape. With digital distribution dominating the market, the resolute value of physical games stands as a testament to the intrinsic connection between gamers and tangible media.</p>



<p><em>This blog post is inspired by the podcast discussion between Josh Fairhurst and Jay Powell on the topic &#8220;<a href="https://www.youtube.com/watch?v=4SWqXQPS4WI&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">Why Physical Games are Important in a Digital Era</a>.&#8221;</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-7.png" alt="Physical Games" class="wp-image-3049" style="width:511px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-7.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-7-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-7-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –&nbsp;<a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
		<media:content url="https://www.youtube.com/embed/4SWqXQPS4WI" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/4SWqXQPS4WI" />
			<media:title type="plain">Why Physical Games are Important in a Digital Era</media:title>
			<media:description type="html"><![CDATA[Welcome to IndieGameBusiness! In this episode, we have a special guest, Josh Fairhurst, CEO at Limited Run Games &amp; Mighty Rabbit Studios, to discuss the intr...]]></media:description>
			<media:rating scheme="urn:simple">nonadult</media:rating>
		</media:content>
	</item>
		<item>
		<title>Unleash Your Indie Game&#8217;s Potential: Harnessing the Power of Free Demos for Maximum Visibility!</title>
		<link>https://indiegamebusiness.com/demos/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Fri, 12 Apr 2024 11:30:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3043</guid>

					<description><![CDATA[Offering a free demo of a game can be an effective method for developers to use in order to increase their visibility and capture the interest and engagement of players for their Indie Game. Mastering Demo Design: Insider Tips and Data-Driven Strategies from Chris Zukowski [&#8230;]]]></description>
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</div></figure>



<p>Offering a free demo of a game can be an effective method for developers to use in order to increase their visibility and capture the interest and engagement of players for their Indie Game.</p>



<h2 class="wp-block-heading">Mastering Demo Design: Insider Tips and Data-Driven Strategies from Chris Zukowski to Boost Your Indie Game&#8217;s Impact!</h2>



<p>In the dynamic realm of indie game development, where competition is fierce and attention spans are fleeting, creators are constantly seeking innovative ways to captivate audiences and propel their games to success. Among the myriad strategies employed by developers, offering free demos has emerged as a potent tool for generating buzz, attracting players, and driving sales. In this comprehensive guide, we&#8217;ll explore the invaluable insights and actionable advice provided by industry luminary <strong><a href="https://www.linkedin.com/in/chriszukowski/" target="_blank" rel="noopener">Chris Zukowski</a></strong>, shedding light on the art and science of demo design.</p>



<p>At the heart of Zukowski&#8217;s philosophy lies a fundamental truth: the power of demos to ignite interest and engage players cannot be overstated. By providing a tantalizing glimpse into the world of their game, developers have the opportunity to hook players from the outset, drawing them into a captivating experience that leaves them craving more. However, crafting a compelling demo requires more than just showcasing gameplay mechanics—it demands a deep understanding of player psychology, effective storytelling techniques, and strategic design principles.</p>



<p>One of the key takeaways from Zukowski&#8217;s expertise is the importance of leveraging data to inform demo design decisions. Through meticulous analysis of player metrics, such as playtime, completion rates, and engagement levels, developers can gain invaluable insights into how players interact with their demos. Armed with this knowledge, they can refine their design strategies, fine-tune gameplay mechanics, and optimize user experiences to maximize player retention and satisfaction.</p>



<p>In his insightful presentation, Zukowski offers a wealth of empirical evidence to underscore the impact of offering free demos on game visibility and success. By examining case studies and real-world examples, developers gain a deeper appreciation for the tangible benefits that demos can yield, from increased wishlist additions to enhanced visibility on streaming platforms and gaming festivals. Indeed, demos serve as potent marketing tools, allowing developers to reach broader audiences, cultivate fan communities, and generate buzz around their games long before launch day.</p>



<p>However, designing an effective demo is no simple feat—it requires careful consideration of various factors, from demo duration and difficulty balancing to pacing and narrative cohesion. Zukowski emphasizes the importance of setting clear objectives for the demo and ensuring that every moment of gameplay contributes to a cohesive and compelling experience. Moreover, developers mustn&#8217;t overlook the significance of marketing and promotion, leveraging social media, press coverage, and partnerships to amplify the reach and impact of their demo.</p>



<p>While the benefits of offering a demo are undeniable, it&#8217;s essential for developers to recognize the potential challenges and limitations inherent in the process. Certain types of games, such as narrative-driven experiences or experimental gameplay concepts, may not lend themselves well to the traditional demo format. In such cases, developers must exercise creativity and innovation, exploring alternative approaches to showcasing their game&#8217;s unique qualities and engaging players effectively.</p>



<p>In conclusion, the insights and strategies shared by Chris Zukowski offer invaluable guidance for indie game developers seeking to harness the power of demos to elevate their games to new heights. By adopting a data-driven approach, embracing strategic design principles, and leveraging effective marketing tactics, developers can create demos that not only attract players but also drive engagement, foster community, and ultimately pave the way for greater success in the competitive world of indie game development.</p>



<p><em>This blog post is inspired by IGB Sessions September 2022, on the topic “</em> <a href="https://www.youtube.com/watch?v=-bHFGMObFLI&amp;list=PLoZS-4WQ8F2TbWq085bh4iSSOfd2NOsFM&amp;index=3&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">Free demos! The secret to instant visibility!</a><em>”</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-6.png" alt="Demos" class="wp-image-3045" style="width:390px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-6.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-6-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-6-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –&nbsp;<a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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		<media:content url="https://www.youtube.com/embed/-bHFGMObFLI" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/-bHFGMObFLI" />
			<media:title type="plain">Free demos! The secret to instant visibility!</media:title>
			<media:description type="html"><![CDATA[Looking to get more visibility on your Indie Game? Recently clever developers have discovered that creating a free version of their game can radically increa...]]></media:description>
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		<title>Level Up Your Indie Game Marketing Strategy: Practical Tips for Indie Game Developers!</title>
		<link>https://indiegamebusiness.com/indie-game-marketing/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Fri, 12 Apr 2024 11:20:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3039</guid>

					<description><![CDATA[Learn strategies that can help you effectively research and analyze your competitors in order to build a successful marketing plan for indie games. Unlock Success: Spy on Your Indie Game Competition with Expert Insights from Chris Zukowski! Marketing strategist Chris Zukowski is renowned for his [&#8230;]]]></description>
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</div></figure>



<p>Learn strategies that can help you effectively research and analyze your competitors in order to build a successful marketing plan for indie games.</p>



<h2 class="wp-block-heading">Unlock Success: Spy on Your Indie Game Competition with Expert Insights from Chris Zukowski!</h2>



<p>Marketing strategist <strong><a href="https://www.linkedin.com/in/chriszukowski/" target="_blank" rel="noopener">Chris Zukowski</a></strong> is renowned for his expertise in helping indie game developers navigate the complex landscape of digital marketing. Drawing upon years of experience and a deep understanding of the industry, Zukowski shares invaluable insights and practical tips for developers looking to gain a competitive edge in the crowded market.</p>



<p>Central to Zukowski&#8217;s approach is the concept of competitive analysis—a process by which developers can spy on their rivals to glean valuable insights and inform their own marketing strategies. Utilizing tools such as gamestats.com and SteamDB.info, developers can access a treasure trove of data, including revenue estimates, wishlist counts, and follower metrics, allowing them to identify key competitors and assess market trends.</p>



<p>But competitive analysis extends beyond mere data collection—it&#8217;s about understanding the underlying dynamics of the market and identifying opportunities for differentiation and growth. By studying trailers, gameplay footage, and community feedback, developers can gain valuable insights into consumer preferences, emerging trends, and untapped niches within their genre.</p>



<p>Importantly, Zukowski emphasizes the importance of ethical conduct in competitive analysis, urging developers to engage in open collaboration and information-sharing within the indie game community. By fostering a culture of mutual support and knowledge exchange, developers can collectively elevate the industry as a whole while gaining valuable insights into market dynamics and consumer behavior.</p>



<p>In addition to competitive analysis, Zukowski explores the role of strategic marketing in driving game visibility and engagement. From paid advertising on platforms like Reddit and Facebook to leveraging the power of social media to cultivate a dedicated fan base, developers are presented with a myriad of opportunities to amplify their reach and impact in the marketplace.</p>



<p>Crucially, Zukowski highlights the importance of tailoring marketing strategies to the unique characteristics of each platform and audience segment. What works on Reddit may not necessarily resonate on Facebook or Twitter, underscoring the need for a nuanced and targeted approach to promotional efforts.</p>



<p>Ultimately, Zukowski&#8217;s insights offer indie game developers a roadmap for success in an increasingly competitive industry. By leveraging the tools and techniques of competitive analysis, conducting thorough market research, and deploying strategic marketing tactics, developers can position their games for maximum visibility, engagement, and success in the marketplace.</p>



<p><em>This blog post is inspired by IGB Sessions: Water Edition 2 on the topic &#8220;<a href="https://www.youtube.com/watch?v=Tq39KKuhV5M&amp;list=PLoZS-4WQ8F2QemBONOxOsGcFVibjXtaAF&amp;index=5" target="_blank" rel="noopener">How to spy on your competition to build your marketing plan</a>.&#8221;</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-5.png" alt="Indie Game Marketing" class="wp-image-3041" style="width:418px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-5.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-5-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-5-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –&nbsp;<a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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			<media:title type="plain">Chris Zukowski - How to spy on your competition to build your marketing plan</media:title>
			<media:description type="html"><![CDATA[Are you worried about your game’s prospects? Wondering how other games sell so well? Running out of ideas for spreading the word on your game? In this very a...]]></media:description>
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		<title>PR Triumph: Navigating the Indie Seas &#8211; 6 Key Insights</title>
		<link>https://indiegamebusiness.com/insights-from-a-pr-veteran/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 08 Apr 2024 12:53:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3033</guid>

					<description><![CDATA[In the fiercely competitive world of indie game development, mastering the art of public relations is not just advantageous, but often crucial to standing out amidst a sea of digital creations. In the enlightening podcast entitled &#8220;PR for Indie Developers,&#8221; seasoned industry veterans Ryh-Ming Poon, [&#8230;]]]></description>
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</div></figure>



<p>In the fiercely competitive world of indie game development, mastering the art of public relations is not just advantageous, but often crucial to standing out amidst a sea of digital creations. In the enlightening podcast entitled &#8220;<em>PR for Indie Developers</em>,&#8221; seasoned industry veterans <a href="https://www.linkedin.com/in/ryhming/" target="_blank" rel="noopener"><strong>Ryh-Ming Poon</strong></a>, Principal Consultant/Fractional Executive at RPPR and <a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener"><strong>Jay Powell</strong></a>, CEO and Founder of <a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener"><strong>The Powell Group</strong></a> and Founder of <a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener"><strong>IndieGameBusiness®</strong></a>  generously share their wealth of experience and insights garnered over years of navigating the intricate pathways of game promotion and community engagement. </p>



<h2 class="wp-block-heading"><strong>The Journey of Indie Development</strong></h2>



<p>Embarking on the journey of indie game development is akin to setting sail on an unpredictable sea, where the winds of opportunity can swiftly shift direction, and the waves of challenge can threaten to capsize even the sturdiest of vessels. Poon and Powell, through their personal anecdotes, offer a guiding light amidst this tumultuous voyage, sharing tales of triumphs, setbacks, and the invaluable lessons gleaned along the way. From the precarious tightrope walk of job instability to the steadfast resilience required to weather the storms of uncertainty, their insights serve as beacons of inspiration for aspiring developers navigating the treacherous waters of the indie game scene.</p>



<h2 class="wp-block-heading"><strong>Crafting a Strong Community: Strategies for Indie Developers</strong></h2>



<p>In the vast and bustling marketplace of indie games, success hinges not only on the quality of the product but also on the strength of the community that surrounds it. Poon and Powell extol the virtues of community building from day one, emphasizing the need for a meticulously crafted content plan that serves as the cornerstone of engagement. Through the judicious utilization of social media platforms, the interactive forums of Discord, and other innovative channels, indie developers can forge deep connections with their audience, cultivating a loyal following that transcends mere fandom and evolves into a vibrant community united by a shared passion for gaming excellence.</p>



<h2 class="wp-block-heading"><strong>Maximizing Impact: Leveraging Conventions and Feedback for Indie Games</strong></h2>



<p>Amidst the cacophony of industry events and gaming conventions, indie developers find themselves at a crossroads of opportunity and challenge. Poon and Powell elucidate the intricacies of navigating these bustling arenas, where exposure and feedback abound in equal measure. However, they caution against succumbing to the siren song of accolades without discernment, advocating instead for a judicious approach to evaluating feedback and utilizing it as a compass to steer the course of development and marketing strategy toward the shores of success.</p>



<h2 class="wp-block-heading"><strong>QR Codes and Global Reach: Innovative Strategies for Indie Game Marketing</strong></h2>



<p>In an era defined by the relentless march of technological innovation, indie developers find themselves presented with a myriad of tools and tactics to amplify their reach and impact. Poon and Powell delve into the realm of QR codes, heralding them as potent instruments for engaging players and harvesting invaluable data. Yet, they sound a note of caution, reminding developers of the importance of treading carefully to ensure compliance with privacy regulations and cultural sensitivities in the diverse tapestry of global markets.</p>



<h2 class="wp-block-heading"><strong>Breaking into Indie Marketing: Career Pathways and Strategies</strong></h2>



<p>For those aspiring to carve a niche in the dynamic world of indie game marketing, the path forward may seem daunting, if not outright intimidating. Poon and Powell, however, offer a reassuring hand, guiding eager newcomers through the labyrinthine pathways of career advancement. From internships to freelance opportunities and the transformative power of networking, they paint a roadmap to success, illuminating the myriad avenues through which budding marketers can chart their course toward professional fulfillment and achievement.</p>



<h2 class="wp-block-heading"><strong>Celebrating Tetris: Milestones and Marketing Opportunities</strong></h2>



<p>As Tetris commemorates its 40th anniversary, the gaming world stands poised to celebrate a titan of industry history. Poon and Powell delve into the significance of this momentous milestone, highlighting the myriad marketing opportunities it presents for indie developers eager to pay homage to a cultural icon. From nostalgic tributes to innovative initiatives, they explore the boundless creative avenues through which developers can seize the moment and bask in the glow of Tetris&#8217; enduring legacy.</p>



<h2 class="wp-block-heading"><strong>Conclusion: Key Takeaways on PR</strong></h2>



<p>In conclusion, the wisdom shared by Ryh-Ming Poon and Jay Powell serves as a beacon of guidance for indie developers navigating the labyrinthine pathways of Public Relations strategy and community engagement. By heeding their sage advice, indie developers can chart a course toward success, armed with the tools, insights, and inspiration needed to navigate the turbulent waters of the gaming industry with confidence and purpose. With strategic Public relations tactics, a robust community ethos, and a willingness to embrace innovation, indie developers can unlock new levels of achievement and leave an indelible mark on the ever-evolving landscape of gaming excellence.</p>



<p><em>This blog post is inspired by the podcast discussion between Ryh-Ming Poon and Jay Powell on the topic &#8220;</em><a href="https://www.youtube.com/watch?v=g8It5gNxnQU&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener"><em>PR for Indie Developers</em></a><em>.&#8221;</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-4.png" alt="PR" class="wp-image-3035" style="width:357px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-4.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-4-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-4-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
		<media:content url="https://www.youtube.com/embed/g8It5gNxnQU" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/g8It5gNxnQU" />
			<media:title type="plain">PR for Indie Developers</media:title>
			<media:description type="html"><![CDATA[Welcome to IndieGameBusiness! Today, we&#039;re thrilled to have Ryh-Ming Poon, Principal Consultant/Fractional Executive at RPPR, here to share insights on &quot;PR f...]]></media:description>
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		<title>WINGS Program: Indie Game Empowerment Initiative</title>
		<link>https://indiegamebusiness.com/wings-program-publishers-vs-investors/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 02 Apr 2024 16:27:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=2964</guid>

					<description><![CDATA[In the fast-paced and competitive world of indie game development, securing funding and support can often make or break the success of aspiring developers. Recently, in an enlightening podcast discussion titled &#8220;Publishers Vs. Investors For Indie Game Developers,&#8221; Eliana Oikawa, CEO at WINGS &#38; COO [&#8230;]]]></description>
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</div></figure>



<p>In the fast-paced and competitive world of indie game development, securing funding and support can often make or break the success of aspiring developers. Recently, in an enlightening podcast discussion titled &#8220;<em>Publishers Vs. Investors For Indie Game Developers</em>,&#8221; <a href="https://www.linkedin.com/in/elianaoikawa/" target="_blank" rel="noopener"><strong>Eliana Oikawa</strong></a>, CEO at <a href="https://www.linkedin.com/company/wings-interactive/" target="_blank" rel="noopener"><strong>WINGS</strong></a> &amp; COO at <a href="https://www.gamehabitat.se/" target="_blank" rel="noopener"><strong>Game Habitat</strong></a>, and <a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener"><strong>Jay Powell</strong></a>, CEO and Founder of <a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener"><strong>The Powell Group</strong></a> and Founder of <a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener"><strong>IndieGameBusiness®</strong></a> , shared valuable insights into this crucial debate. As they delved into the intricacies of the topic, they also introduced WINGS, an organization dedicated to championing diversity and inclusion in gaming. Let&#8217;s delve deeper into the key insights from their conversation and the transformative role played by diverstiy in the gaming industry.</p>



<h2 class="wp-block-heading"><strong>WINGS: Transforming the Gaming Landscape</strong></h2>



<p>Eliana Oikawa passionately introduced WINGS as a transformative force within the gaming industry, committed to fostering diversity and representation. Their mission revolves around supporting women and other gender-marginalized developers in pivotal roles within game development teams. By providing funding, resources, and initiatives, they aim to amplify the voices of underrepresented developers and create a more inclusive gaming landscape. This commitment to diversity aligns with current industry trends and addresses the growing demand for more inclusive gaming experiences.</p>



<h2 class="wp-block-heading"><strong>Funding: Empowering Game Developers</strong></h2>



<p>Unlike traditional investors or publishers, Women in gaming operates at the intersection of funding and support. It offers indie game developers comprehensive assistance throughout the development process, covering aspects beyond financial backing. This includes marketing support, mentorship programs, and peer-to-peer networking opportunities within the gaming community. By providing holistic support, they empowers developers to navigate the complexities of game development and maximize their potential for success.</p>



<h2 class="wp-block-heading"><strong>Peer Support: Empowering Game Developers</strong></h2>



<p>Both Oikawa and Powell emphasized the significance of peer support within the gaming community. Their Discord community serves as a valuable platform for developers to connect, share insights, and seek advice from industry peers. This collaborative environment fosters creativity, facilitates knowledge exchange, and empowers developers to overcome challenges effectively. Leveraging the power of community support is crucial for indie developers striving to make their mark in the competitive gaming industry.</p>



<h2 class="wp-block-heading"><strong>Transparent Diversity: Empowering Game Development</strong></h2>



<p>Transparency and diversity are core values at WINGS. Oikawa highlighted the organization&#8217;s commitment to diversity in its selection process, with funding decisions made by an experienced committee comprising solely women developers. This ensures that funding decisions are informed by diverse perspectives, aligning with their mission of championing gender diversity in gaming. Such transparency fosters trust among developers and underscores their dedication to promoting inclusivity and equity within the gaming industry.</p>



<h2 class="wp-block-heading"><strong>Thriving in Competition: Navigating the Game Industry</strong></h2>



<p>Oikawa and Powell discussed the competitive nature of the gaming industry, emphasizing the importance of delivering exceptional quality to secure funding. They encouraged developers to leverage community support, refine their pitches, and highlight their unique value propositions to stand out in a crowded market. By focusing on innovation, creativity, and quality, indie developers can increase their chances of success and attract the attention of investors, publishers, and diversity organizations.</p>



<h2 class="wp-block-heading"><strong>Key Takeaways for Game Developers</strong></h2>



<p>The insightful discussion between Eliana Oikawa and Jay Powell sheds light on the challenges and opportunities facing indie game developers in securing funding and support. As the gaming industry continues to evolve, diversity initiatives pave the way for a more diverse, inclusive, and vibrant gaming ecosystem. By embracing diversity, collaboration, and innovation, indie developers can thrive in an ever-changing landscape and contribute to the growth and enrichment of the gaming industry.</p>



<p><em>This blog post is inspired by the podcast discussion between Eliana Oikawa and Jay Powell on the topic &#8220;<a href="https://www.youtube.com/watch?v=hJebmTXSXc4&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=hJebmTXSXc4&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">Publishers Vs. Investors For Indie Game Developers</a>.&#8221;</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><a href="https://indiegamebusiness.com/"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-1.png" alt="" class="wp-image-3007" style="width:318px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></a></figure>



<p><em>Level up your indie gaming journey! Don&#8217;t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –</em> <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a><strong>!</strong></p>
]]></content:encoded>
					
		
		
		<media:content url="https://www.youtube.com/embed/hJebmTXSXc4" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/hJebmTXSXc4" />
			<media:title type="plain">Publishers Vs. Investors For Indie Game Developers</media:title>
			<media:description type="html"><![CDATA[Welcome to IndieGameBusiness! Today, we&#039;re honored to have Eliana Oikawa, CEO at WINGS &amp; COO at Game Habitat, here to discuss the crucial topic of &quot;Publisher...]]></media:description>
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		<title>Triumphs and Trials of Indie Game Studio Ventures: Empowerment</title>
		<link>https://indiegamebusiness.com/indie-game-studio-ventures/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 02 Apr 2024 16:21:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=2977</guid>

					<description><![CDATA[Triumphs and Trials of Indie Game Studio Ventures: In the dynamic world of game development, indie studios face a multitude of challenges and opportunities. From securing funding to fostering creative environments, the journey of starting and running an indie game studio is both thrilling and [&#8230;]]]></description>
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<p>Triumphs and Trials of Indie Game Studio Ventures: In the dynamic world of game development, indie studios face a multitude of challenges and opportunities. From securing funding to fostering creative environments, the journey of starting and running an indie game studio is both thrilling and demanding. In a recent podcast titled &#8220;<em>Starting and Running an Indie Game Studio</em>&#8220;, industry veterans <strong><a href="https://www.linkedin.com/in/stuartdeville/" data-type="link" data-id="https://www.linkedin.com/in/stuartdeville/" target="_blank" rel="noopener">Stuart De Ville</a></strong>, Founder and CEO of <strong><a href="https://www.linkedin.com/company/game-dev-london/" data-type="link" data-id="https://www.linkedin.com/company/game-dev-london/" target="_blank" rel="noopener">GameDevLondon</a></strong>, Founder and Director of <strong><a href="https://www.linkedin.com/company/fribblygames/" data-type="link" data-id="https://www.linkedin.com/company/fribblygames/" target="_blank" rel="noopener">Fribbly games</a></strong>, freelance Game Asset Artist, and Indie Games Consultant, and <strong><a href="https://www.linkedin.com/in/jaypowell/" data-type="link" data-id="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" data-type="link" data-id="https://powellgroupconsulting.com/" target="_blank" rel="noopener">The Powell Group</a></strong> and Founder of <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" data-type="link" data-id="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">IndieGameBusiness®</a></strong>, shared their invaluable insights and experiences. Let&#8217;s explore the key takeaways from their enlightening conversation.<br><br>Stuart drew from his wealth of industry experience to offer actionable insights on launching and managing a thriving game studio. Through personal anecdotes, including lessons gleaned from past failures and subsequent successes, Stuart delved into pivotal topics such as networking, project selection, and honing pitching and public speaking skills. Don&#8217;t miss out on practical strategies that aspiring developers can implement to overcome studio management hurdles and bolster their prospects for sustained success in the competitive gaming landscape.</p>



<h2 class="wp-block-heading">Mastering Publisher Navigation: A Guide for Indie Game Studios</h2>



<p>One primary challenge discussed was the pursuit of investors and publishers. Stuart and Jay elucidated on the saturated market and the cautious approach of investors. Yet, amidst these challenges lie opportunities, with a surge in new publishers entering the scene. Stuart emphasized the significance of preparation when approaching publishers, underlining the necessity of a robust business plan and a keen understanding of the market.</p>



<h2 class="wp-block-heading">Unlocking Success: The Significance of Business Acumen</h2>



<p>Striking a balance between creative passion and business acumen is paramount. Stuart reflected on past experiences of rapid team expansion, advocating for lean and agile approaches, particularly in the early stages. Jay echoed this sentiment, stressing the importance of testing prototypes and assessing market readiness before embarking on full-scale production. Both speakers emphasized adaptability and continuous refinement of strategies.</p>



<h2 class="wp-block-heading">Forge Success: Building a Robust Team</h2>



<p>The success of any indie studio hinges on its team composition. Stuart underscored the significance of personality fit alongside skills. Open communication and constructive conflict resolution were highlighted as catalysts for creativity and collaboration. Jay emphasized the pivotal role of team dynamics in propelling projects forward.</p>



<h2 class="wp-block-heading">Charting the Future: Looking Ahead in Game Development</h2>



<p>Despite challenges, both speakers expressed optimism. Stuart envisaged a surge in innovative indie studios, fueled by layoffs from larger studios and a growing appetite for unique gaming experiences. Jay stressed the importance of strategic planning and the ability to anticipate market trends.</p>



<h2 class="wp-block-heading">Genuine Networking: Building Meaningful Connections</h2>



<p>Networking emerged as a recurring theme. Stuart emphasized the power of fostering genuine connections, which often lead to fruitful collaborations and personal growth. Jay highlighted the importance of nurturing authentic relationships for future opportunities.</p>



<h2 class="wp-block-heading">Adapting Amidst Challenges: Navigating the Pandemic</h2>



<p>The conversation delved into the challenges posed by the pandemic. Jay reflected on the transition to remote work, acknowledging both the opportunities and pitfalls it presents. Stuart shared his experiences of pandemic-induced chaos, from production boosts to remote onboarding hurdles, while also acknowledging the resilience and lessons learned.</p>



<h2 class="wp-block-heading">Team Dynamics: Pursuing T-Shaped Talent</h2>



<p>Stuart and Jay engaged in discussions about team composition. Stuart advocated for &#8220;T-shaped&#8221; individuals—experts with diverse skills. In small studios where team members wear multiple hats, adaptability is vital. Jay echoed this sentiment, emphasizing the importance of well-rounded talent for indie development challenges.</p>



<h2 class="wp-block-heading">Innovating with AI: Game Development&#8217;s Future</h2>



<p>On the topic of AI, pragmatic insights were offered. Stuart and Jay cautioned against fear-driven narratives, highlighting AI as an enhancer of human creativity. Leveraging AI to streamline workflows and empower developers was emphasized.</p>



<h2 class="wp-block-heading">Final Thoughts: Key Takeaways</h2>



<p>The journey of starting and running an indie game studio is marked by challenges and opportunities. Insights from industry experts like Stuart De Ville and Jay Powell illuminate the path to navigating these complexities and embracing innovation in the ever-evolving landscape of game development.</p>



<p><em>This blog post is inspired by the podcast discussion between Stuart De Ville and Jay Powell on the topic &#8220;<a href="https://www.youtube.com/watch?v=aG7rFCXeGUc" data-type="link" data-id="https://www.youtube.com/watch?v=aG7rFCXeGUc" target="_blank" rel="noopener">Starting and Running an Indie Game Studio</a>.&#8221;</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><a href="https://indiegamebusiness.com/"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-3.png" alt="" class="wp-image-3027" style="width:356px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-3.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-3-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-3-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></a></figure>



<p><em>Level up your indie gaming journey! Don&#8217;t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –</em> <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a><strong>!</strong></p>
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			<media:title type="plain">Starting and Running an Indie Game Studio</media:title>
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		<title>Overcoming Market Challenges: Strategies for Success in Game Development : March 1st,24</title>
		<link>https://indiegamebusiness.com/market-challenges-in-game-development/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 02 Apr 2024 16:20:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=2973</guid>

					<description><![CDATA[Market Challenges in Game Development: In the dynamic and competitive world of gaming, indie game companies face a unique blend of challenges and opportunities. Recent discussions between industry leaders Lisette Titre Montgomery, CEO of Cornerstone Studios, and Jay Powell, CEO and Founder of The Powell [&#8230;]]]></description>
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<p>Market Challenges in Game Development: In the dynamic and competitive world of gaming, indie game companies face a unique blend of challenges and opportunities. Recent discussions between industry leaders <a href="https://www.linkedin.com/in/lisettetitre" target="_blank" rel="noopener"><strong>Lisette Titre Montgomery</strong></a>, CEO of Cornerstone Studios, and <a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener"><strong>Jay Powell</strong></a>, CEO and Founder of <a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener"><strong>The Powell Group</strong></a> and Founder of <a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener"><strong>IndieGameBusiness®</strong></a>, provide invaluable insights into the current market landscape for indie game developers. Their podcast conversation, titled &#8220;<a href="https://www.youtube.com/watch?v=2-Pjrt8MyZM" target="_blank" rel="noopener"><strong><em>Navigating Current Market Challenges for Indie Game Companies</em></strong></a>,&#8221; serves as a roadmap for navigating the complexities of the industry and unlocking success.</p>



<h2 class="wp-block-heading">Riding the Wave of Change</h2>



<p>Montgomery, drawing from her extensive experience in leading projects like Psychonauts 2, shares her unique perspective on founding Cornerstone Studios. She emphasizes the need for continuous innovation in game content to engage diverse audiences and expand into new regions. This reflects recent trends where major studios are increasingly opting for independence, signaling a notable shift in the industry&#8217;s landscape.</p>



<h2 class="wp-block-heading">Crafting a Strategic Approach</h2>



<p>Cornerstone Studios adopts a meticulous approach to game development, placing a strong emphasis on quality and scalability. Montgomery underscores the importance of soft pitching multiple game ideas to gather feedback and refine concepts before approaching investors. This methodical process ensures that the studio selects projects with the highest potential for success while maintaining creative integrity, a strategy crucial for sustainable growth in the competitive gaming market.</p>



<h2 class="wp-block-heading">Learning from AAA to Indie</h2>



<p>Reflecting on her background in AAA game development, Montgomery highlights the inefficiencies of creating extensive content that goes largely unseen by players. She advocates for delivering high-quality games within more digestible timeframes, aligning with changing player preferences for shorter yet immersive experiences, a trend that indie developers can capitalize on to stand out in the market.</p>



<h2 class="wp-block-heading">Remote Work and Talent Acquisition</h2>



<p>Cornerstone Studios embraces remote work as a strategic approach to talent acquisition and retention. Montgomery recognizes the abundance of talent in the market due to industry layoffs, presenting the studio with an opportunity to recruit globally. While skills remain paramount, the studio also values attitude fit, prioritizing collaboration and effective communication in its hiring process to foster a cohesive team culture.</p>



<h2 class="wp-block-heading">Funding Woes and Industry Turbulence</h2>



<p>Montgomery and Powell candidly address the pervasive issue of funding instability in the indie game market. Major layoffs and studio closures have plagued the industry, largely driven by the business models of publicly traded companies. Despite the challenges, both speakers emphasize the importance of indie studios prioritizing talent retention and upskilling efforts to weather industry turbulence and sustain long-term growth.</p>



<h2 class="wp-block-heading">The Rise of AI and Its Impact on Narrative</h2>



<p>The conversation delves into the role of artificial intelligence (AI) in shaping narrative storytelling in games. While AI presents opportunities to enhance certain aspects of game development, Montgomery and Powell stress the irreplaceable role of human creativity and emotional connection in crafting compelling narratives that resonate with players, underscoring the enduring value of authentic storytelling in gaming.</p>



<h2 class="wp-block-heading">Looking Towards the Future: Collaboration and Innovation</h2>



<p>Despite the challenges, Montgomery expresses optimism about the future of the industry. She underscores the importance of collaboration and relationship-building in driving innovation and success for studios like Cornerstone Studios. By prioritizing emotional connection and delivering meaningful experiences, indie developers can carve out a distinct and impactful space in the market, fostering long-term success and sustainability.</p>



<h2 class="wp-block-heading">Game Development: Conclusion</h2>



<p>As indie game companies navigate the challenges of the current market, strategic innovation and adaptability emerge as crucial factors for success. Montgomery&#8217;s insightful perspectives from Cornerstone Studios offer valuable lessons for aspiring developers seeking to thrive in this ever-evolving industry landscape, emphasizing the importance of resilience, creativity, and strategic vision in realizing their goals and making meaningful contributions to the gaming industry.</p>



<p><em>This blog post is inspired by the podcast discussion between Lisette Titre Montgomery and Jay Powell on the topic &#8220;<a href="https://www.youtube.com/watch?v=2-Pjrt8MyZM" data-type="link" data-id="https://www.youtube.com/watch?v=2-Pjrt8MyZM" target="_blank" rel="noopener">Current Market Challenges for Indie Game Companies</a>.</em>&#8220;</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-2.png" alt="Game Development" class="wp-image-3017" style="width:351px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-2.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-2-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-2-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p><em>Level up your indie gaming journey! Don&#8217;t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –</em> <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a><strong>!</strong></p>
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			<media:title type="plain">Current Market Challenges for Indie Game Companies.</media:title>
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		<title>Grants for Indie Games: Getting &#038; Discussing Educational Games</title>
		<link>https://indiegamebusiness.com/grants-for-indie-games-educational-games/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 02 Apr 2024 15:58:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=2985</guid>

					<description><![CDATA[In the ever-evolving realm of Indie game development, securing funding and crafting engaging educational experiences are pivotal challenges. In the enlightening podcast titled &#8220;Getting Grants for Indie Games and Discussing Educational Games,&#8221; two trailblazers, Dan White, co-founder and CEO of Filament Games, and Jay Powell, [&#8230;]]]></description>
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<p>In the ever-evolving realm of Indie game development, securing funding and crafting engaging educational experiences are pivotal challenges. In the enlightening podcast titled &#8220;<em>Getting Grants for Indie Games and Discussing Educational Games</em>,&#8221; two trailblazers, <a href="https://www.linkedin.com/in/danwhite3/" target="_blank" rel="noopener"><strong>Dan White</strong></a>, co-founder and CEO of <a href="https://www.linkedin.com/company/filament-games/" target="_blank" rel="noopener"><strong>Filament Games</strong></a>, and <a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener"><strong>Jay Powell</strong></a>, CEO and Founder of <a href="https://powellgroupconsulting.com/" data-type="link" data-id="https://powellgroupconsulting.com/" target="_blank" rel="noopener"><strong>The Powell Group</strong> </a>and Founder of<a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener"> <strong>IndieGameBusiness®</strong></a> , share their expertise. Let&#8217;s unravel the intricacies of grants and educational game development through their insightful conversation.</p>



<h2 class="wp-block-heading"><strong>Podcast Highlights: Indie Game Grants &amp; Educational Games Discussion</strong></h2>



<p>The podcast discussed the feasibility of securing grants for educational games, highlighting the increasing availability of funding from various government entities. The importance of aligning game projects with cultural relevance to enhance their appeal to grantors was emphasized. A guest shared their experience of utilizing grant money effectively, revealing how a single grant paved the way for the creation of multiple games.</p>



<p>The conversation evolved to reflect on the evolution of a prominent game development company over the years. From humble beginnings to becoming a prolific developer with over 400 games under their belt, the guest elucidated on the organic growth trajectory of the company. The pivotal role of partnerships with mission-driven organizations and researchers, leading to a diverse clientele and a robust portfolio of projects, was highlighted.</p>



<p>The nuances of educational game development were explored, addressing misconceptions surrounding terms like &#8220;edutainment&#8221; and &#8220;gamification.&#8221; The shift towards game-based learning (GBL) and the importance of distinguishing it from gamification were emphasized. Humorous anecdotes shed light on the challenges of combating outdated perceptions in the industry.</p>



<h2 class="wp-block-heading"><strong>Exploring Grant Opportunities for Indie Games and Education</strong></h2>



<p>The conversation shed light on the diverse avenues for securing grants, ranging from federal initiatives to private foundations. Federal agencies offer funding for game-based learning interventions. Private foundations have also played a role, although the focus has shifted over the years. The dynamic nature of grant funding reflects industry trends, with emerging technologies like AI garnering increasing attention. Despite the fluctuating landscape, strategic alignment with grant priorities and innovative proposals can unlock valuable funding opportunities.</p>



<h2 class="wp-block-heading"><strong>Harnessing Technology: Creative Expansion Strategies</strong></h2>



<p>The discussion delved into the creative implications of integrating emerging technologies into educational games. Examples of leveraging grant funding to explore VR, MR, and AI applications within existing game IPs were shared. Initiatives facilitate rapid prototyping and experimentation, enabling developers to push the boundaries of interactive learning experiences. By embracing cutting-edge technologies, developers can enhance engagement and extend the lifespan of educational games, fostering continuous innovation in the industry.</p>



<h2 class="wp-block-heading"><strong>The Evolution of Educational Games</strong></h2>



<p>The transformative philosophy underlying an approach to educational game development was highlighted. Rooted in the belief that learning is inherently pleasurable, the company strives to create authentic gameplay mechanics aligned with engaging learning objectives. Unlike traditional edutainment titles, which often fall short in quality and appeal, a focus is on immersive experiences that captivate learners and educators alike. Through meticulous attention to game design and pedagogy, the company sets a new standard for educational gaming excellence.</p>



<h2 class="wp-block-heading"><strong>Crafting Authentic Educational Experiences: Strategies and Insights</strong></h2>



<p>The importance of creating gameplay mechanics that authentically model real-world concepts and skills was emphasized. According to the guest, the key lies in making games where learning is driven by curiosity and interactivity, thus ensuring that the skills learned have value beyond the game itself. Drawing a clear distinction between games solely for entertainment and those with educational value, the company aims to bridge this gap by developing titles where the learning experience extends beyond the screen.</p>



<h2 class="wp-block-heading"><strong>The Intersection of Education and Gaming: Insights &amp; Perspectives</strong></h2>



<p>The unique challenges and opportunities in the educational gaming space were discussed. The role of grants in establishing educational games as legitimate ventures within the gaming industry was highlighted. One significant challenge they face is debunking the misconception that educational games are exclusively for younger audiences. The importance of aligning with funders&#8217; objectives while retaining the essence of the game&#8217;s vision was emphasized.</p>



<h2 class="wp-block-heading"><strong>Leveraging Platforms: Educational Impact Strategies</strong></h2>



<p>The potential of platforms like Roblox in revolutionizing educational gaming was explored. While acknowledging the platform&#8217;s vast reach and potential impact, challenges of visibility and discoverability within such ecosystems were discussed. Strategies for standing out amid a sea of content and the challenges of engaging players in intellectually stimulating experiences were explored</p>



<h2 class="wp-block-heading">Conclusion: Key Takeaways on Educational Impact</h2>



<p>In conclusion, the podcast offers a comprehensive exploration of the grant landscape and the intricate process of educational game development. Through the insights shared by industry veterans, aspiring developers gain valuable guidance on securing funding, leveraging technology, and crafting immersive educational experiences. As the intersection of education and gaming continues to evolve, opportunities abound for developers to make meaningful contributions to the field while unlocking their creative potential. With perseverance, strategic vision, and a passion for learning, indie developers can navigate the challenges of the industry and create impactful games that inspire, educate, and entertain audiences worldwide.</p>



<p><em>This blog post is inspired by the podcast discussion between Dan White and Jay Powell on the topic &nbsp;&#8220;<a href="https://www.youtube.com/watch?v=l2EcurhQpus&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">Getting Grants for Indie Games and Discussing Educational Games</a>&#8220;.</em></p>



<figure class="wp-block-image size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell.png" alt="" class="wp-image-3002" style="width:250px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p><em>Level up your indie gaming journey! Don&#8217;t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – </em><a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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			<media:description type="html"><![CDATA[Welcome to IndieGameBusiness! Today, we&#039;re delighted to have Dan White, co-founder and CEO of Filament Games, here to share insights on &quot;Getting Grants for I...]]></media:description>
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		<title>So you made a game jam game, now what&#8230;</title>
		<link>https://indiegamebusiness.com/so-you-made-a-game-jam-game/</link>
		
		<dc:creator><![CDATA[Jay Powell]]></dc:creator>
		<pubDate>Thu, 22 Feb 2024 18:54:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=2914</guid>

					<description><![CDATA[IndieGameBusiness® recently hosted its highly anticipated event, &#8216;So You Made a Game, Now What? The Next Steps to Getting Your Game Pitched, Made, and Published,&#8217; which successfully took place from February 5th to 9th. This event came on the heels of the game jam that [&#8230;]]]></description>
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<p>IndieGameBusiness® recently hosted its highly anticipated event, <em>&#8216;So You Made a Game, Now What? The Next Steps to Getting Your Game Pitched, Made, and Published,&#8217;</em> which successfully took place from February 5th to 9th. This event came on the heels of the game jam that was held from January 22nd to 28th, providing a seamless transition for developers looking to take their projects to the next level.<br><br>The collaboration offered attendees an invaluable opportunity to access free lectures from seasoned industry experts, focusing on crucial aspects of video game business and marketing. The event was marked by the generosity of IndieGameBusiness®, which<strong> </strong>awarded 50 all-access passes, pitch deck review sessions, and opportunities for inclusion in IGB marketing events to select participants of the game jam.<strong><br></strong><br>Starting on February 5th, the event featured digital lectures from industry leaders, covering a comprehensive range of topics essential for current and aspiring game developers aiming to navigate the complexities of getting their games to market. This initiative has been pivotal in providing developers with the tools, knowledge, and connections necessary to succeed in the competitive gaming industry.<br><br><a href="https://www.youtube.com/live/B2bpVec0Gjk?feature=shared" target="_blank" rel="noopener"><strong><em>“Why You Need To Understand The Business Of Games”</em></strong></a><strong> &#8211; Jay Powell</strong>, CEO of <a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener">The Powell Group<br></a>This presentation was an introduction to the business side of the game industry and why is it important. Jay covered the basics for marketing, prospecting, writing proposals, team management, getting paid, and a bit more. This was a fantastic introduction to business for game jammers and new developers alike.<br><br><a href="https://www.youtube.com/live/lTSo4iAt2Io?feature=shared" target="_blank" rel="noopener"><strong><em>“Pitch Lvl Up (Pitch building + improvements)”</em></strong></a> &#8211; <strong>Margarita Pino</strong>, Business Developer at <a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener">The Powell Group<br></a>This session focused on mastering the art of pitch deck creation, tailored for various objectives, and underscores the importance of distinguishing pitches based on the audience&#8217;s needs, whether it&#8217;s for investment, partnerships, or publicity. Game jam participants delved into the nuances of funding, understanding the differences between publishers and investors, and how to choose the right path for their project&#8217;s success.<br><br>The talk also addressed the unique challenges and opportunities for individuals from underrepresented regions, offering strategies to navigate the gaming industry landscape effectively. A critical analysis of why some pitches fail—highlighting the need for comprehensive market research, a well-defined target audience, and alignment with publisher goals—is a key part of the discussion.</p>



<p><a href="https://www.youtube.com/live/_U0MLhxZbDk?feature=shared" target="_blank" rel="noopener"><strong><em>“Mastering the Game: Creating a Budget and Schedule for Your Game”</em></strong></a> &#8211; <strong>Heather Chandler</strong>, Game Development Expert at <a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener">The Powell Group<br></a>Heather spoke about the essentials of project management and why it’s important for your game. She discussed mapping out milestones, creating a schedule, determining how many people you need, and putting together an initial budget. Gain practical insights that you can apply to your own game budgets, schedules, and resource plans.</p>



<p><a href="https://www.youtube.com/live/yH8VGZ_UJG4?feature=shared" target="_blank" rel="noopener"><strong><em>“Marketing Should Be Your First Thought Not Last &#8211; Concepting A Game With Marketing”</em></strong></a> &#8211; <strong>Michael Brown</strong>, Founder of <a href="https://www.vicariouspr.com/" target="_blank" rel="noopener">Vicarious PR<br></a>All too often games are made without a thought of commercial viability and marketing until it is almost complete. Vicarious PR founder Michael Brown spoke about how marketing and market research should be informing your game concept from the very start and how that can lead to better sustainability and game design.</p>



<p><a href="https://www.youtube.com/live/Yt8ACfReWRg?feature=shared" target="_blank" rel="noopener"><strong><em>“How To Find A Publisher For Your Indie Game”</em></strong></a> &#8211; <strong>Jay Powell</strong>, CEO of <a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener">The Powell Group<br></a>Jay&#8217;s lecture will give you the step by step guidance you need to start your outreach to publishers after a game jam. It also covered best practices for the process and how to manage the process. This lecture walks developers through the process of using The Powell Group&#8217;s <a href="https://indiegamebusiness.com/publisher-list/">publisher and investor list</a>.</p>



<p>You find these lectures along with the lectures for all the IndieGameBusiness podcasts and conference on our <a href="https://www.youtube.com/channel/UCjPItT-16WxnP9vyBq6Nqrg" target="_blank" rel="noopener">YouTube page</a>.</p>
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		<title>20 Tips for a Great Conference</title>
		<link>https://indiegamebusiness.com/20-tips-for-a-great-conference/</link>
		
		<dc:creator><![CDATA[Jay Powell]]></dc:creator>
		<pubDate>Thu, 08 Feb 2024 16:43:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[events]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=2888</guid>

					<description><![CDATA[Conferences and conventions are an incredibly effective (and often fun) means of networking with people who share your interests and goals, and may also be a great source of new business opportunities. Here are 20 tips that will help you make the most of any [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Conferences and conventions are an incredibly effective (and often fun) means of networking with people who share your interests and goals, and may also be a great source of new business opportunities.</p>



<p>Here are 20 tips that will help you make the most of any business event you attend!</p>



<p>If you are looking for support in preparing for your pitch meetings we’ve put together a program to help.&nbsp; You can find that here: <a href="https://indiegamebusiness.teachable.com/p/level-up-unlocking-the-secrets-to-a-winning-pitch-deck" target="_blank" rel="noopener">Unlocking The Secrets To A Great Pitch Deck</a></p>



<h3 class="wp-block-heading">Before the Conference</h3>



<figure class="wp-block-embed alignright is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio" style="margin-top:0;margin-right:var(--wp--preset--spacing--80);margin-bottom:0;margin-left:var(--wp--preset--spacing--80)"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Prepping for GDC" width="1200" height="675" src="https://www.youtube.com/embed/FYM2cDkadzc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<ul class="wp-block-list">
<li>Identify your goals. Sit down and outline your goals from a company and individual standpoint. Are you going alone to evangelize your business or do you have multiple members of your team that will be there for staff development as well?&nbsp; </li>



<li>Establish meeting targets early. The “Who?” is the most important question you should ask before attending a conference. Use your own network, <a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">LinkedIn</a>, or the conference sessions and speaker list to see who is going to be attending this year.&nbsp;</li>



<li>Prioritize. Don’t book “meetings for meetings sake.” It wastes your time and the time of those you meet with. Tier your targets into three groups and start from the top. That way you know you’ll get the worthwhile meetings you need.&nbsp;</li>



<li>Don’t wait; Act now! Schedule meetings immediately in MeetToMatch, your own calendar or whatever you use and make sure the other attendees are notified. Make sure you include the location (in the correct time zone), mobile numbers for all parties and pictures if possible.</li>



<li>Location, Location, Location. Not all of your meeting will be at the show itself so you need to be aware of that when you’re booking them. Many people will want to meet at the closest hotel to an event. While this is certainly convenient, is it also usually packed with other people who had the same idea. Nothing is going to get done if you and your attendees spend the entire time saying “Hello” to everyone walking by. Try to find somewhere a little quieter for your meetings, whether it’s a hotel just a slightly farther distance away, or a nearby cafe.</li>



<li>Manage your timing. If your meetings are in close proximity a half hour slot should suffice for an introduction meeting. Use your own discretion if this is a client or you have specifics to discuss. Also check your walking times between meetings and make sure you have time to get from one hotel to the show or another hotel.</li>



<li>Confirm meetings. Two days before the start of the show is generally recommended.</li>



<li>Be prepared. Pack business cards or have your networking app handy on your phone. Have water and a good understanding of the layout of the conference and surrounding area.</li>



<li>Don’t rely on technology. Make sure you print out a hard copy of your meeting schedule. Google Calendars and our phones are awesome, until an entire trade show is taxing a Wi-Fi connection and deep in the bowels of a convention center there is no cell service. A physical copy will always be ready for you.&nbsp;</li>



<li>Make notes for yourself. Jot down a few key points for each meeting on your schedule to maximize the time you have together. If you only end up with a few minutes to chat, this ensures that your key points are expressed and important questions get answered. </li>
</ul>



<figure class="wp-block-embed alignleft is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Preparing For A Conference When Looking For A Publisher" width="1200" height="675" src="https://www.youtube.com/embed/PWrKQFNLKfw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p></p>



<h3 class="wp-block-heading has-medium-font-size"><strong>During the Conference</strong></h3>



<ul class="wp-block-list">
<li>Engage in social media. Using conference hashtags on social media sites can and will net you new followers. It’s also a great opportunity to strike up “conversations” with fellow attendees and perhaps even generate last-minute meetings.</li>



<li>Hand out and collect business cards, connect on LinkedIn or share contact info in some form. Do this with everyone you talk to. You never know where a good lead will come from.&nbsp;</li>



<li>Write it down. Make sure you jot a note down on the back of any card you receive. I’ve been doing this for nearly 20 years now and I STILL get home with that one card and ask myself “Who the hell was this?” Take a moment at the end of the day to write yourself a reminder on the back of the card “Met with George – iOS developer.” Easy enough.</li>



<li>Collect information. Make sure you are picking up any industry and trade magazines. Some of national organizations provide brochures and booklets about companies in their country; you can often acquire good contacts and leads there.</li>



<li>Introduce people that you know, but who aren’t acquainted with each other. And when you do so say more than their name: “Rick, this is Jay, he is a business development consultant. Jay, Rick is with XYZ company and they just started making widgets.”&nbsp;</li>



<li>Use your team members wisely. If you have staff, use events to educate your junior team members by having them attending sessions or on an expo floor demoing new tools. Don’t have them in meetings where they are adding no value; that’s where your executives and business development people should be.</li>
</ul>



<figure class="wp-block-embed alignright is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="What Publishers Want To See At A Conference Meeting" width="1200" height="675" src="https://www.youtube.com/embed/IljFv8rD6cU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading has-medium-font-size"><strong>After the Conference</strong></h2>



<ul class="wp-block-list">
<li>Schedule follow-ups immediately after the show. In the first week after the conference, follow up with everyone with whom you met via email and/or phone. This is also the time to outline upcoming opportunities and deliverables that may have come from your meetings.</li>



<li>Take time for data entry. Enter the information from all your business cards into your CRM. Make sure to include your notes on that contact or company.</li>



<li>Make personalized connections. Connect on LinkedIn to everyone you met (Evernote Hello is great tool to help with this). Instead of using the default introduction blurb, take 20 seconds and write a one-line note to your potential contact. It is more personal and it makes a world of difference.</li>



<li>Pay it forward. Take time to introduce people via email, Twitter, LinkedIn or otherwise that may not have met at the conference. Give and Take author Adam Grant has a great exercise to help you make this a habit:&nbsp;</li>
</ul>



<div class="wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-fe9cc265 wp-block-group-is-layout-flex">
<p><em>“Ask people what they need and look for ways to help at a minimal personal cost, such as giving honest feedback and making an introduction.</em></p>



<p><em>Here’s a simple exercise to get started as a connector:&nbsp; Start by going through your Rolodex, LinkedIn, or Facebook network. Identify pairs of people who share an uncommon commonality.&nbsp; Then, pick one pair a week and introduce them by email. You might also reconnect with dormant ties—not to get something, but to give.</em></p>



<p><em>Once a month, reach out to one person with whom you haven’t spoken in years. Find out what they’re working on and ask if there are ways that you can be helpful.”</em></p>
</div>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-11.png" alt="conference" class="wp-image-3100" style="width:351px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-11.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-11-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-11-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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		<media:content url="https://www.youtube.com/embed/FYM2cDkadzc" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/FYM2cDkadzc" />
			<media:title type="plain">Prepping for GDC</media:title>
			<media:description type="html"><![CDATA[Welcome to IndieGameBusiness, where we help indie game developers succeed in the gaming industry. In this episode, Jay talks with Yug Blomberg about prepping...]]></media:description>
			<media:rating scheme="urn:simple">nonadult</media:rating>
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		<title>IndieGameBusiness® and Global Game Jam® Collaborate to Help Current and Aspiring Developers Level Up For Free</title>
		<link>https://indiegamebusiness.com/indiegamebusiness-global-game-jam-collab/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 30 Jan 2024 21:51:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=2797</guid>

					<description><![CDATA[IndieGameBusiness and Global Game Jam are offering free sessions to developers who want to continuing building their indie games and pitch them to publishers in the future.]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-uagb-advanced-heading uagb-block-af0bbcc1 spectra-gbs-subtitle-21704239192465"><p class="uagb-heading-text">Attend free sessions on video game business, marketing, and licensing with industry leaders February 5th &#8211; 9th</p></div>



<p><a href="https://indiegamebusiness.com/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a> and <a href="https://globalgamejam.org/" target="_blank" rel="noreferrer noopener">Global Game Jam</a> are thrilled to announce they’ll be in co-op mode for their event <em>“So you made a game, now what&#8230; the next steps to getting your game pitched, made and published”</em> from<strong> February 5th &#8211; 9th</strong>. Following the January Global Game Jam®, which took place January 22 &#8211; 28, free lectures from industry experts will be available for session attendees. In addition, <strong>IndieGameBuiness® will be donating 50 all-access passes, pitch deck review sessions, and inclusion in IGB marketing events to select Global Game Jam participants.&nbsp;</strong></p>



<p>Beginning on February 5th at 10am EST (7am PST / 3pm GMT), free digital lectures will take place with industry leaders covering all things video game business and marketing. Speakers and lecture topics during the event will be:&nbsp;</p>



<ul class="wp-block-list">
<li>February 5th at 10am EST: &nbsp;<a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener"><strong>Jay Powell</strong></a>, CEO at The Powell Group &#8211; <em>&#8220;</em><a href="https://www.linkedin.com/events/whyyouneedtounderstandthebusine7158075089970753536/comments/" target="_blank" rel="noreferrer noopener"><em>Why Business is important</em></a><em>&#8220;</em></li>



<li>February 6th at 9am EST:&nbsp; <a href="https://www.linkedin.com/in/itapino/" target="_blank" rel="noreferrer noopener"><strong>Margarita Pino</strong></a>, Business Developer at The Powell Group &#8211; <em>&#8220;</em><a href="https://www.linkedin.com/events/pitchlvlup-pitchbuilding-improv7158075641198735361/comments/" target="_blank" rel="noreferrer noopener"><em>Pitch Lvl Up (Pitch building + improvements)</em></a><em>&#8220;</em></li>



<li>February 7th at 1pm EST:&nbsp;<a href="https://www.linkedin.com/in/heathermakesgames/" target="_blank" rel="noreferrer noopener"><strong>Heather Chandler</strong></a>, Game Development Expert at The Powell Group –&nbsp;<em>“<a href="https://www.linkedin.com/events/masteringthegame-creatingabudge7158073263728783362/comments/" data-type="link" data-id="https://www.linkedin.com/events/masteringthegame-creatingabudge7158073263728783362/comments/" target="_blank" rel="noopener">Mastering the Game: Creating a Budget and Schedule for Your Game</a>”</em></li>



<li>February 8th at 2pm EST: &nbsp;<a href="https://www.linkedin.com/in/michael-brown-50336383/" target="_blank" rel="noreferrer noopener"><strong>Michael Brown</strong></a>, Founder and CEO at Vicarious PR – “<em><a href="https://www.linkedin.com/events/marketingshouldbeyourfirstthoug7158074092917551104/comments/" data-type="link" data-id="https://www.linkedin.com/events/marketingshouldbeyourfirstthoug7158074092917551104/comments/" target="_blank" rel="noopener">Marketing Should Be Your First Thought Not Last – Concepting A Game With Marketing</a></em>”&nbsp;</li>



<li>February 9th at 10am EST: &nbsp;<a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener"><strong>Jay Powell</strong></a>, CEO at The Powell Group –&nbsp;<em>“</em><a href="https://www.linkedin.com/events/howtofindapublisherforyourindie7158074788563877888/comments/" target="_blank" rel="noreferrer noopener"><em>How to find a publisher</em></a><em>“</em></li>
</ul>



<p>As long-standing events and organizations in the gaming industry, IndieGameBusiness® and Global Game Jam® are teaming up to bring even more resources to current and aspiring developers alike. IndieGameBusiness® is thrilled to be the longest-running virtual event in video games, specializing in providing resources about the business of making games. As the world’s largest game creation event, non-profit Global Game Jam® invites participants from around the globe to come together, whether it be in-person or virtually, to create games around a central theme.<strong>&nbsp;Together these two organizations are going co-op mode to expand their events and resources.&nbsp;</strong></p>



<p>Join IndieGameBusiness® and Global Game Jam® for&nbsp;<em>“So you made a game, now what… the next steps to getting your game pitched, made and published,”</em>&nbsp;taking place from&nbsp;<strong>February 5th – 9th</strong>&nbsp;on&nbsp;<a href="https://www.facebook.com/GlobalGameJam" target="_blank" rel="noreferrer noopener">Facebook</a>,&nbsp;<a href="https://www.youtube.com/@GlobalGameJam" target="_blank" rel="noreferrer noopener">YouTube</a>, and&nbsp;<a href="https://www.twitch.tv/globalgamejam" target="_blank" rel="noreferrer noopener">Twitch</a>.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-d4d64eb1"><h3 class="uagb-heading-text">About Global Game Jam®</h3></div>



<p>The Global Game Jam® (GGJ®) is the world&#8217;s largest game creation event taking place in physical and virtual locations across the globe. Think of it as a 48-hour hackathon focused on game development around a theme.</p>



<p>GGJ’s mission is to stimulate innovation, experimentation, and collaboration through the medium of games in a safe and welcoming environment.</p>



<h3 class="wp-block-heading"><strong>About The Powell Group</strong></h3>



<p>IndieGameBusiness® is an initiative of The Powell Group. <a href="https://www.powellgroupconsulting.com/" target="_blank" rel="noopener">The Powell Group</a> is a full-service consulting firm led by a CEO with over two decades of industry experience. They currently scout games for multiple publishers and investors, help facilitate partnerships between IP holders, developers and publishers, and provide detailed consulting and support for a number of companies. Additionally, their education initiative <a href="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">IndieGameBusiness®</a> provides an understanding of the business and marketing aspects of the games industry on eleven major podcasting platforms weekly.</p>



<p>With their vast industry knowledge and extensive network with more than 7,500 developers and over 600 publishers, they assist clients with projects at every stage to connect them with the resources needed to succeed.</p>
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		<title>Do You Need a Publisher and How To Find a Good One</title>
		<link>https://indiegamebusiness.com/do-i-need-a-publisher-and-how-do-i-find-one/</link>
					<comments>https://indiegamebusiness.com/do-i-need-a-publisher-and-how-do-i-find-one/#comments</comments>
		
		<dc:creator><![CDATA[Jay Powell]]></dc:creator>
		<pubDate>Thu, 11 Jan 2024 21:28:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=1415</guid>

					<description><![CDATA[“Do I need a publisher?” This is the most frequently asked question that comes from indie developers. Unfortunately it doesn’t have a clear cut answer. Every studio is different, every game is different, and every publisher is different. The most basic form of the question [&#8230;]]]></description>
										<content:encoded><![CDATA[
<h3 class="wp-block-heading">“Do I need a publisher?”</h3>



<p>This is the most frequently asked question that comes from indie developers. Unfortunately it doesn’t have a clear cut answer. Every studio is different, every game is different, and every publisher is different. The most basic form of the question can be answered with a simple flowchart.</p>



<div class="wp-block-uagb-image aligncenter uagb-block-2a6514ba wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-center"><figure class="wp-block-uagb-image__figure"><img decoding="async" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/01/publisher-decision-matrix-780x1024.jpeg ,https://indiegamebusiness.com/wp-content/uploads/2024/01/publisher-decision-matrix.jpeg 780w, https://indiegamebusiness.com/wp-content/uploads/2024/01/publisher-decision-matrix.jpeg 360w" sizes="auto, (max-width: 480px) 150px" src="https://indiegamebusiness.com/wp-content/uploads/2024/01/publisher-decision-matrix-780x1024.jpeg" alt="" class="uag-image-1416" width="780" height="1024" title="" loading="lazy" role="img"/><figcaption class="uagb-image-caption">Got it? Awesome! Thanks for reading and good luck with your new game! <img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></figcaption></figure></div>



<p>In reality it’s never quite that simple but those three questions will put you on the right track. Development funding and the user acquisition campaigns necessary for a successful free-to-play title require large amounts of cash up front. This is typically the major selling point for getting a publisher. If you&#8217;ve never published a game before then you just need to know about all the other things that publishers do and how to do that well. It isn&#8217;t something you want to figure out as you go.</p>



<h3 class="wp-block-heading">What Do Publishers Do?</h3>



<p>Good question and again, no clear cut answer. Twenty years ago we had 30-50 publishers globally that were worth pitching product to. <a href="https://indiegamebusiness.com/publisher-list/">Now our firm tracks over 600</a>. With that there is a lot of variation in services and the quality of services.</p>



<p>Before the days of Steam and iTunes a publisher was mandatory if you wanted to be on a store shelf and been seen by consumers. Publishers were the ones that had the relationships with Wal-Mart, Best Buy, GameStop, etc. and they handled all the manufacturing, shipping, and warehousing of the games. Publishers were also the ones the maintained the relationships with the major magazines and websites when it came time to promote a title.</p>



<p>Today most games are sold digitally through Steam, Apple, Google, Epic, Microsoft, Sony, and Nintendo. The streamers are quickly replacing the “old gods” of marketing and PR and developers have direct access to them. The key position that publishers held fifteen years ago is gone and the line between developer and publisher has faded but having a publisher on board can still be very beneficial.</p>



<p>Looking solely at today’s digital market, publishers have five (or six) primary roles.</p>



<ol class="wp-block-list">
<li>Development funding</li>



<li>Testing and QA</li>



<li>Localization</li>



<li>Distribution</li>



<li>Marketing</li>



<li>User Acquisition (Mobile only)</li>
</ol>



<p>Aside from the funding, each of these jobs can be handled directly if you have the time, experience, financing, and the contacts to do so. An indie developer CAN do all of these things, the question you have to ask are “Do you want to?” and “How much revenue are you willing to give up to have someone else do it?”.</p>



<h3 class="wp-block-heading">Identifying Your Publisher</h3>



<p>The first step in finding the right partner for your game is understanding exactly what you need. The more aspects of the process you can handle internally, the better terms you can negotiate for yourself. Understand which publishers provide which services and start there. Keep in mind that if you are asking for funding for your game you will most likely be handing over the reins to that partner for everything.</p>



<h4 class="wp-block-heading">The Heavy Hitters</h4>



<p>Activision, EA, Ubi Soft, Take Two, etc. The powerhouses of the industry. If your team has shipped AAA titles that reviewed well in the past and your budget is in the tens or hundreds of millions, these are the companies you will go to. Many of these publishers don’t want to look at a game unless they are confident it will sell over 10 million units. They have the money to finance multi-year development cycles and they go all out when it comes to marketing and exposure. As an indie, your chances here are slim, but if you have the right team and the right track record they are a deep pocket of funding.</p>



<h4 class="wp-block-heading">The Mid-Tier</h4>



<p>Publishers in the middle of the market stand out from the digital publishers because they do fund development of outside titles and frequently distribute RFP’s (Request For Proposal) to developers for the purpose of finding a team to develop a game based on one of their internal IPs. These publishers will also bear most of the load when it comes to the testing, QA, marketing, etc but their sweet spot for funding is usually $500,000 USD to one and a half million. The lower the better. It will be mandatory for you to have a solid playable version of your game before approaching these companies</p>



<h4 class="wp-block-heading">Indie Publishers</h4>



<p>Recent years have seen the growth of what we call “digital publishers”. These are companies that have historically had a PR or Marketing role in the industry or formerly ranked as one of the mid-tier publishers who were pushed off the retail market as shelf space started shrinking. These companies will rarely pay advances but if they do it will be under $500,000 USD. Many of these companies focus on supporting indie teams. They work with late stage games, help with some polish and then manage testing, localization, and marketing.</p>



<figure class="wp-block-embed alignleft is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How To Find A Publisher For Your Indie Game" width="1200" height="675" src="https://www.youtube.com/embed/BlbCWiqzOts?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<h3 class="wp-block-heading">Building Your Target List</h3>



<p>Once you understand what you need it’s time to start building a target list. Ideally you need a CRM software solution for this. There are several affordable options here, just search for small business CRMs. Start by looking up the publishers for the platform you are going to lead with. Steam lets you click straight through to a link with the publisher’s name so you can see in an instant how many games they’ve published and a few more clicks tells you how the game was received. <a href="https://indiegamebusiness.com/publisher-list/">You can also simply download the publisher and investor list we release each year.</a></p>



<p>It isn’t difficult to do the same research on mobile. SensorTower is an option, the iOS and Google stores are obvious sources, or you can look at Data AI. There are a lot of analytics companies out there on mobile. You may need to sign up for a free account but it’s a small price to pay.</p>



<p>For all of these sources you need to dig deep into the list. The front page of the mobile stores will be full of Rovio, King, Glu, Tencent, Supercell, etc but you need to understand that your probability of landing a deal with one of the big firms is extremely small. Publishers in the top 200 for mobile are very viable partners for most games.</p>



<h3 class="wp-block-heading">Narrow It Down</h3>



<p>With your list in hand it’s time to start weeding them out. Go back to your research and look at the overall rankings and reviews for the games the publishers released. Track the user reviews or Metacritic scores in a spreadsheet and start seeing who has the games that are consistently well received. Google the company and see the press they have received and if there are any epic rants aimed at them from unhappy developers. Reddit and Gamasutra are two great resources here. Just remember, it’s the internet and you’re ten times as likely to find someone angry as you are to find an article lavishing them with praise.</p>



<p>Here are some of the basic “Red Flags” to look for:</p>



<ul class="wp-block-list">
<li>Overall poor reviews</li>



<li>Few releases</li>



<li>Public complaints from other developers</li>



<li>Bad press in industry publications</li>



<li>Have you ever heard of their games?</li>
</ul>



<p>You want to focus on publishers that have published titles similar to yours. They have a better understanding of that market from experience and you’ll reap that reward. If you’re building a top down shooter, don’t pitch your title to a company that focuses on 4x strategy games. Also be on the lookout for niche publishers. Some companies may only have a handful of releases but they are done very well or they all target a very specific demographic. Those companies have their type of game down to a science and they could yield you phenomenal sales.</p>



<h3 class="wp-block-heading">Qualifying Your Partner</h3>



<p>Once you have your partner selected and the deal is moving forward you need to fully qualify the company and the individuals you will be working with. This is something that absolutely needs to be completed before the contract is signed. Even when faced with bad news or insights into the company that concern you, it is very hard to let go of a deal that looks like it is moving forward. It is imperative that you weigh this decision carefully. The future of your company could be at stake.</p>



<p>First you need to check references on the company you are going to be working with. Not the references they send you, the references you find on your own. When someone asks you for references concerning a job or a new deal, do you send them to the people that might reflect poorly on you? No. You send them the safe references. We’ve all been guilty of it at some point. The same is going to be true of other companies when you ask them. For that reason, it is always imperative that you do your own research.</p>



<p>How? Simple. Look at the games the publisher has released in the last two years. Find the developers and reach out to them directly. Be as upfront as you can without violating your NDA but let them know you&#8217;re considering working with this publisher and you&#8217;d like to know how their experience went. <strong>Here are a few good questions to get you started.</strong></p>



<ul class="wp-block-list">
<li>Who was your producer and what was the experience like with this individual?</li>



<li>What was the usual turnaround time on email responses?</li>



<li>What did they promise to do for you and did they follow through on it?</li>



<li>What type of marketing did they do and was it effective?</li>



<li>Did they use the most up to date screenshots and features during promotions?</li>



<li>Did they use the most up to date build of the game when sending or showing demos?</li>



<li>Have their sales reports been up to date and accurate?</li>



<li>Have they paid their advances or royalties on time, every time?</li>



<li>Would you work with this publisher again?</li>
</ul>



<p>The final question is the key one. Many things can go wrong during the course of publishing a game. Some of them may be honest mistakes, some may be out of your publisher’s hands. If there were parts of the experience that didn&#8217;t go like they wanted to but the developer says they would work with that publisher again, it’s a good sign.</p>



<figure class="wp-block-embed alignright is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Podcast Highlight  -  Should You Use a Publisher for Your Indie Game?" width="1200" height="675" src="https://www.youtube.com/embed/0VQ_JSd1Ehc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<h3 class="wp-block-heading">Conclusion</h3>



<p>I highly encourage you to think heavily into whether or not you really need a publisher. If you do, it&#8217;s a big choice and you should not rush into any agreement. Do your research, have a lawyer review your agreement, fully understand the terms and payment information, and research your partners. You will end up with a much better experience.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-12.png" alt="publisher" class="wp-image-3103" style="width:367px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-12.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-12-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-12-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></a></figure>



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		<media:content url="https://www.youtube.com/embed/BlbCWiqzOts" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/BlbCWiqzOts" />
			<media:title type="plain">How To Find A Publisher For Your Indie Game</media:title>
			<media:description type="html"><![CDATA[Welcome to a very insightful episode of IndieGameBusiness! Today, we have Marcin Krzeszowiec, a Board member and Technical Artist at Serious Sim, here to sha...]]></media:description>
			<media:rating scheme="urn:simple">nonadult</media:rating>
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		<item>
		<title>Finding and Acquiring and Intellectual Property For Your Next Game</title>
		<link>https://indiegamebusiness.com/finding-and-acquiring-and-intellectual-property-for-your-next-game/</link>
		
		<dc:creator><![CDATA[Jay Powell]]></dc:creator>
		<pubDate>Thu, 11 Jan 2024 20:28:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=1399</guid>

					<description><![CDATA[Licensing is an extension of your existing business development framework. If you understand the basics, have the tools, and have the patience you can do one as simply as the other. This article outlines a licensing strategy for a typical game, how to identify the [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Licensing is an extension of your existing business development framework. If you understand the basics, have the tools, and have the patience you can do one as simply as the other. This article outlines a licensing strategy for a typical game, how to identify the top targets, and advises on how to approach them and structure beneficial deals.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-59fa989e"><h2 class="uagb-heading-text">Preparation and Positioning</h2></div>



<p>To be successful in acquiring licenses for any game you need to maintain a specific set of goals, tools and methodologies. First and foremost you need to be clear about what you are looking to achieve from these deals. Your initial goal should be discovery and user acquisition. Until you have a sizeable user base and brand recognition you won’t be appealing to licensors. Licensors and their agents want two things out of every licensing deal: brand exposure and money. If you don’t have the user base at launch to provide them with a sizeable amount of brand exposure, the benefit you offer is money in the form of a licensing fee or minimum guarantee.</p>



<p>To pursue a licensing strategy you will also need a CRM solution. This is not as essential in licensing as it is in business development so if you don’t have a solution in place you can still manage. If you don’t have a CRM you can use a spreadsheet for the purposes of identifying and qualifying your partners. When you start doing outreach to your targets you will need a way to track prospects, calls, emails, notes, and to schedule follow-ups. Once you start reaching out to the licensors it will get time consuming and without a solution in place you don’t want to end up dropping the ball on a valuable relationship.</p>



<p>When you look at CRMs you need to make sure they offer these baseline features:</p>



<ul class="wp-block-list">
<li>Minimum of space for 1,000 contacts</li>



<li>Minimum of 5 users allowed</li>



<li>Scheduling of tasks and events</li>



<li>Ability to enter notes on accounts or contacts</li>
</ul>



<p>There are several options out there for CRM solutions that are affordable and possibly even free for what you need. You don&#8217;t need something as large or expensive as SalesForce though. We use Nutshell internally but there are also good options available from HubSpot, Sugar, Zoho, and others.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-c54ee525"><h2 class="uagb-heading-text">Assessing Value</h2></div>



<p>As we previously stated, until the game has a sizable user base or your company has a track record of success the appeal to licensors will be cash. You may have a great team in place with a lot of experience in the industry but if you have not launched a game with this team in place you will still need to prove yourself. For this reason your company will be viewed as a pure licensing partner for larger companies and celebrities.</p>



<p>As you reach out to potential partners you need to ask them what their goals and expectations are for a licensing partnership. Pay careful attention to their response and record their answers in your CRM or spreadsheet. Partners that are simply interested in the licensing revenue will be less motivated to endorse a game than those who are passionate about maximizing the opportunity. Passion may come from a desire to be involved in a game that will yield high branding possibilities down the road or a desire to help further a particular cause or message the game promotes. When weighing your options on potential partners we recommend pursuing a partnership with those that are passionate about your game, message, or cause.</p>



<p>Even if a partner does not seem interesting at this point in the project, they may become a valuable partner as your goals change with development and release. Understand how to optimize each stage to meet their goals. For example, social media posts are a very easy ask. Identify the parts of the game that can best help your partners and cost you the least in time and opportunity cost. For example, you may not need to create a custom in-game item for a specific partner and all you need to deliver could be a pop-up screen on sign-in or a special mission. Create a spreadsheet with a list of all the possible ways you can incorporate additional elements into your game. Assign an hourly estimate on the time it would take to create that asset as well as an opportunity cost. This will help you track partnerships and determine the best fit for a partner at a glance.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-7ccea429"><h2 class="uagb-heading-text">Risks</h2></div>



<p>While all games present a set of risks, your game’s (or studio&#8217;s) theme and subject matter may present risks and won’t appeal to all licensors. In addition to the inherent development risks involved in any project, there will be licensors and partners that don’t want to be associated with the game simply because its messaging, genre, or content. There is also always the chance of a game not making it to market in the first place or seeing a release but not having the marketing and UA budget to sustain it. Depending on the licensor, they may or may not be aware of these risks, but these are things to always keep in mind. You don’t want to pay hundreds of thousands for a license and not have sufficient funds to devote to development, testing, polish, and marketing.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-8d0df1bd"><h2 class="uagb-heading-text">Positioning</h2></div>



<p>When creating promotional materials, focus on the track record of the team or individuals. Lay out why the game will succeed very clearly and make analogies to other successful games. Your audience at the licensor may or may not be up to date on the game industry so skip buzzwords and abbreviations.</p>



<p><em>“A modern F2P match 3 with an RTS metagame focused on monetizing DAUs”</em></p>



<p>That may make perfect sense to someone in the game industry but an outsider could be completely lost. It should read:</p>



<p><em>“A modern free to play game that combines the matching in Candy Crush with the strategy of Game of War. Our monetization will focus on in-app purchases that encourage users to engage with the game daily.”</em></p>



<div class="wp-block-uagb-advanced-heading uagb-block-75c685db"><h2 class="uagb-heading-text">Materials</h2></div>



<p>At this stage you don’t need a wealth of material to pitch the game and seek partners. We recommend a six to ten slide deck. The deck should include the following:</p>



<ul class="wp-block-list">
<li><strong>Game description: </strong>A brief overview of the game including genre, describing game-play, protagonist, backstory and similar elements</li>



<li><strong>Short game description: </strong>Succinctly describe the game in one sentence</li>



<li><strong>Key game features: </strong>Bulleted list of 5-8 key features of the game, using specific, descriptive quantified information whenever possible</li>



<li><strong>Unique Selling Point: </strong>What one feature of the game is its primary strength? What makes it unique? What makes it appeal to gamers?</li>



<li><strong>Platform(s): </strong>What platform(s) will the game be available on?</li>



<li><strong>Anticipated release date: </strong>This does not need to be specific; a season (e.g., summer 2015), quarter, or even half year is fine</li>



<li><strong>Overview of studio: </strong>High-level overview of the size of team, number of projects produced, and location of company</li>



<li><strong>Team Bios: </strong>At the very least this should include your executive team but we strongly encourage listing your team leads here as well. Include photos or art for all team bios</li>



<li><strong>Past titles: </strong>A list of all past titles from your studio (or members of your team) with a focus on high-profile or highly successful titles</li>



<li><strong>Screenshots, concept art, renders, sketches, etc.: </strong>At least five, but ideally ten or more. Ideally these would show different settings, different characters, different game features, the interface and display a varied color palette o 1600&#215;1200, 300 dpi, saved as either .png or .jpg</li>



<li><strong>Company logo </strong>along with any relevant licensed product logos or platform logos</li>



<li><strong>List of awards</strong> or other industry recognition</li>
</ul>



<p>Next, discuss the launch timeframe and initial marketing and user acquisition push. You want to show that you have a plan in place to draw users in addition to the support you are seeking from your partners.</p>



<p>Finally, craft an introduction email along with a follow up email. Keep these e-mails brief and to the point. You do not want to send a partner an introduction email that is a page long. They’ll look at it, see that it’s a lot to read, and simply close it. Four sentences and the attached deck should be enough. State who you are, what the opportunity to them is, and what their benefit will be.</p>



<p>It is imperative that you always present the opportunity in such a way that that they will see the greater benefit to them from the partnership. Discuss the values of expanding their brand awareness and pitch the game as a marketing tool. Establishing the game as a marketing tool as opposed to a licensing opportunity sets the tone that you expect to compensate them in some form instead of coming to them and offering to pay.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-5537dd98"><h2 class="uagb-heading-text">Identifying and Qualifying Partners</h2></div>



<div class="wp-block-uagb-advanced-heading uagb-block-45d167c6"><h3 class="uagb-heading-text">Research</h3></div>



<p>Finding the right partner for a game today isn’t a one-time search. If your game has a post-launch content plan, identifying potential partners should be an ongoing priority.</p>



<p>Identification of targets comes from simple research. Track your targets in a spreadsheet or your CRM so you can add new options and see the information you have gathered on each one.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-08df48cc"><h3 class="uagb-heading-text">Qualification</h3></div>



<p>Once you’ve created your target list of companies you need to qualify and prioritize them based on your most immediate needs. As the game builds to launch and in the early days of release your focus should be solely on user acquisition. More users not only builds the core revenue stream of the game, but also establishes legitimacy and a daily or monthly following of users that can you provide access to.</p>



<p>With this in mind you want to sort the target list and prioritize partners based on their social media footprint and your needs for the next eight quarters. We calculate the social media footprint as simply the sum of the Facebook, Twitter, Instagram (and other social media profiles), number of Twitch and/or YouTube subscribers, and mailing lists. Basically, how many of their fans or followers can they reach to tell them about the game. You won’t know their mailing list reach from research so that is something you need to ask when you reach out to them.</p>



<p>As you go to prioritize your list, divide it by the stage of the game. Pre-launch and for the first month after launch your objective is users. You want to target the partners here that can provide you access to the most users for the least amount of money out of your pocket. Post-launch you want to retain that momentum but should have a solid enough user base at that point to start approaching companies from the marketing side versus the licensing side.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-9bb20179"><h3 class="uagb-heading-text">Initial Contact</h3></div>



<p>The days of cold calling are all but over. Today’s executives don’t want to be bothered out of the blue with something they aren’t prepared for. Research the specific contacts you need to speak to at each company. You want a decision maker that is “C” level in the organization so start with the company website or LinkedIn. You don’t need a premium account to contact the person, you just need their name. If you have not been able to ascertain the contact’s email address at by this point go to <a href="https://hunter.io/" target="_blank" rel="noreferrer noopener">https://hunter.io/</a> or <a href="http://www.mailtester.com/" target="_blank" rel="noreferrer noopener">www.mailtester.com</a> and use these sites to determine the contact’s information and reach out to them directly.</p>



<p>Using your introduction email your first objective is to establish contact, outline credibility, and determine interest. From there you want to have the partner ask for more information or set up a call immediately. If you do not get a response to your first email, wait one week and send your follow up email. Do this twice for a total of three attempts to reach your contact. If you haven’t received anything after the initial email and two follow-ups then search for a different contact at the company or deprioritize that partner for the short term. Don’t waste time relentlessly trying to pursue your favorite company or celebrity when they aren’t returning your calls. The best partners are the ones that are enthusiastic and excited about the game, not necessarily the one with the biggest following.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-8fed8fb4"><h2 class="uagb-heading-text">Deal Structure &amp; Types of Deals</h2></div>



<p>There are no hard and fast rules for the type of deal that you can create with a partner. Even major movie studios vary the types of deals they structure based on the IP and the partnership. Keep in mind that when you are dealing with a licensing agent versus the licensor directly an upfront payment of some sort will usually be expected. Licensing agents typically make their money on commissions so deals without an advance are rarely entertained.</p>



<p>The way you approach a partner is key, as well. Large IP’s or companies will typically have a licensing and marketing division. The group you approach first will set the tone and expectations for the relationship. The key difference between the two groups is simple. Licensing divisions will be expecting you to pay them, marketing divisions are more likely to pay you. Your objective for the long-term profitability of your game is to deal with the marketing division but you will have to begin with the licensing side. All games will need to have a large number of users that are returning daily or weekly before you can make that transition.</p>



<p>A licensing deal will typically have you paying a fee, royalty, or both to the IP holder in exchange for the right to use of their brand and obtain their support in promoting the game. This is the case when their reach is stronger than yours and you need their support to grow or their IP to establish credibility. These are the initial deals you will be doing before the game launch. The Kardashian game from Glu Mobile is a great example of this. They paid Kim Kardashian a large upfront fee and she receives a royalty from the revenue of the game.</p>



<p>Marketing deals come about when you have proven that your game is a powerful brand in and of itself. Your objective here is to have companies pay you to have the brand featured in the game. You can provide access to targeted users who return to the game frequently. In today’s world of declining traditional advertising, many companies are looking to games to promote their brands. You see the evidence of these deals in mobile games where specific products based on brands are placed. You will need to have hundreds of thousands of daily active users to approach companies with this opportunity. Your objective is to show that it is cheaper and more effective for them to spend their money marketing in your game than it is to invest in more traditional marketing.</p>



<p>Occasionally you will see what we call co-marketing deals. There are numerous names for these deals but they essentially boil down to quid-pro-quo relationships. These are a key aspect of early-stage partnerships as well. You will include the IP or brand in the game and promote it as the brand holder does the same for the game. No money changes hands up front in these partnerships. You typically see these partnerships with smaller companies and brands. The relationship is mutually beneficial and neither company needs to expose themselves to large amounts of risk.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-ec15dbfc"><h2 class="uagb-heading-text">Common Deal Terms</h2></div>



<p>As you move into the letter of intent (LOI) and contract phase of the partnership there are a number of deal terms that you need to be aware of. Some of these general terms you will discuss with the partner and some are specific items to be negotiated in a formal contract.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-0fa9b85f"><h3 class="uagb-heading-text">Flat fee</h3></div>



<p>These deals are paid for in money up front with no backend royalty payments. As the licensee these are the best deals you can do if they are negotiated at an affordable fee. You will pay the IP holder once, and never owe them any additional revenue. These deals are best done when you are acquiring a brand or IP and need little ongoing support from the partner. Once you’ve paid a licensor all they are owed it can sometimes be difficult to get them to hold up their end of the deal. You see a lot of these deals in the social casino space when a company wants to brand a digital slot machine with a recognizable IP.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-7a0a8d4b"><h3 class="uagb-heading-text">Royalty</h3></div>



<p>This is the amount of revenue as a percentage or a fee per sale that you owe the licensor in return for the use of their brand. More valuable IP’s will demand a royalty as well as an upfront fee. If the initial fee can be recouped by the royalties it is referred to as an “Advance Royalty.” If the fee is non-recoupable it will be called an “Acquisition Fee” or something similar. Not all royalty deals require an initial payment, if you are structuring a deal that does, make sure you are paying an Advance Royalty. Only on the rarest of occasions should you be paying a non-recoupable initial payment to a licensor.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-a14d8081"><h3 class="uagb-heading-text">Term</h3></div>



<p>This is the period of time that you have the rights to use the IP. The longer you wish to hold the rights, the more expensive it will be. We do not recommend engaging an IP or company for more than 1 year after the initial launch of the game. You can always have options to renew if the game is still monetizing well. This practice will save you money, and allow you to step away from the deal sooner if it is not providing the desired result. Mobile game terms should typically be shorter than those for console games as the development cycle is shorter and the increased risk of sunsetting. It does you no good to pay for a license if the game isn’t around to use it.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-aa38e2aa"><h3 class="uagb-heading-text">Territory</h3></div>



<p>Whereas territory used to be defined by country it is more frequently done today based on language. You can typically save money by not requesting worldwide rights. If an IP is not well known in a country, don’t pay for the rights to use it there. The same is true for countries like China that have a vastly different model for games.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-72386cc8"><h3 class="uagb-heading-text">Grant of License</h3></div>



<p>This section of an agreement will detail the rights you have permission to use and how you can use them. In this case you will be creating a mobile game. This section of an agreement may also outline what credits you have to give to the IP holder, author, artist, etc.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-74e52352"><h3 class="uagb-heading-text">Approvals</h3></div>



<p>Approvals are an extremely important part of the contract and relationship. Many partners don’t know much about the game industry and they don’t understand the time constraints of game development. It is EXTREMELY important to outline clear timelines and methodologies for approvals in your final agreement. Typically you want to give the licensor no more than 10 days to approve anything that they need to review. In the event that they do not approve it they need to be very clear and specific on what needs to be changed. It is typical to have a major licensor want to approve the final design documentation, major milestones, the final game, and any marketing materials featuring their likeness or IP.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-4744a51e"><h3 class="uagb-heading-text">Payments</h3></div>



<p>As mentioned earlier, every deal is going to have its own pros and cons with regards to payment terms. In general, you should weigh each licensing partnership based on the cost it would market your game to their social media footprint versus the terms of the deal. Other factors such as new market reach should be taken into account as well. If the licensor has specific obligations to meet in the partnership make sure you have not paid the total fee until that is done.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-21d3c95b"><h3 class="uagb-heading-text">Reporting (if on a royalty structure)</h3></div>



<p>If there is a royalty due to the licensor based on revenue you’re going to need to report those sales and pay out the royalties on a monthly or quarterly basis. Your objective in negotiating this would be quarterly payments due 45 days after the end of each quarter.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-840145b9"><h3 class="uagb-heading-text">Trademarks and Branding</h3></div>



<p>Here your partner will outline which specific trademarks can be used in the game and where they are placed. Every company has different rules for this but you want to make sure that in all materials that they create to promote the game, your company name is listed as well. This will help you with brand recognition down the line.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-e628d4a2"><h3 class="uagb-heading-text">PR</h3></div>



<p>Because of the size of many of the companies you will be dealing with or the publicists when dealing with celebrities, the licensor will want control over the PR surrounding the game. It is standard for everyone to sign off on a press release before it goes live. Try to control the creation of the press release on your side but make sure they will distribute it to their press list as well as it will undoubtedly have a deeper reach than yours alone.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-cb6a4798"><h3 class="uagb-heading-text">Licensor Commitments</h3></div>



<p>This section of the agreement should put into detail the expectations you have of the licensor. This needs to be as comprehensive as possible and cover everything from marketing to promotion. Remember, if it isn’t included in the contract, a licensor isn’t truly obligated to do it.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-8194d97e"><h3 class="uagb-heading-text">Insurance</h3></div>



<p>Most major brands will require that you carry Errors and Omissions insurance. I’ve seen this as low as $1,000,000 coverage and as high as $5,000,000. If you don’t already have it, go ahead and invest in it. We recommend picking up one to two million dollars of coverage before it is brought up by a licensor. Usually we’ve found that if they ask for three million and you tell them you already carry one million, they’ll agree to the lower coverage.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-a7e62970"><h3 class="uagb-heading-text">Termination</h3></div>



<p>Simply put, this is where you will outline what happens when the agreement is over. Many licensors will demand that the game be released within a certain time period or the rights revert back to them. This can be advantageous to you if you want to pick up exclusivity or other perks without paying extra money up front. Guarantee them the game will be out by a specific date and get exclusivity on this. Also make sure that the agreement does not state that the deal can be cancelled “for any reason”.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-cee5f9f2"><h2 class="uagb-heading-text">Roadmap of a Deal</h2></div>



<ol class="wp-block-list">
<li><strong>Research Phase: </strong>This is where you will use your CRM or spreadsheet to track and qualify possible partners.</li>



<li><strong>Outreach Phase: </strong>Start your outreach across the board no less than six months prior to release. Some deals take longer than others to negotiate and close and there is no way to predict this. It is far better to have all your cards in the deck to be able to plan for pre-release, launch, and post launch campaigns.</li>



<li><strong>Outline Deal terms: </strong>Keep notes of these in the outreach spreadsheet so you can compare at a glance.</li>



<li><strong>LOI: </strong>Don’t create something so long it could be a contract. One page is enough for major deal points, two pages at the most.</li>



<li><strong>Contract: </strong>This could take from two weeks to three months. Rarely is it because of the core deal terms. The more likely reason for delays is attorneys. Our most recent deal took six months to close but this is a rarity.</li>



<li><strong>Live Phase: </strong>Once the game goes live you must still continue to seek out new partners, manage the ones you have, and pivot accordingly.</li>



<li><strong>Reporting: </strong>Use your quarterly reports to not only inform the partner of how things are going, but to see what they have planned for the next six months and adjust your deals and plans to fit better with their objectives.</li>
</ol>



<div class="wp-block-uagb-advanced-heading uagb-block-324e96f7"><h2 class="uagb-heading-text">Conclusion</h2></div>



<p>Acquiring a license isn&#8217;t nearly as expensive as it used to be and even small indie teams can find a great partner. Games have come a long way in the last 20 years alone and a savvy licensing partner will understand the value of games. A great license with a partner that will support you can be a huge boost to your visibility and sales. Today’s digital market on mobile, console, and PC is extremely competitive, a little bit of brand recognition can go a long way.</p>
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		<title>Retail Loyalty Programs and Their Benefits</title>
		<link>https://indiegamebusiness.com/retail-loyalty-programs-and-their-benefits/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Thu, 11 Jan 2024 20:11:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=1396</guid>

					<description><![CDATA[A Blueprint for the Gaming Industry On this week’s episode of IndieGameBusiness™ podcast Jim Mulford from acQyr eXchange was on the show to discuss the rising prominence of loyalty programs within the video game industry. In this short summary we’ll be going over the topics [&#8230;]]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-uagb-advanced-heading uagb-block-913768c9 spectra-gbs-subtitle-21704239192465"><p class="uagb-heading-text">A Blueprint for the Gaming Industry</p></div>



<p>On this week’s episode of IndieGameBusiness<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> podcast Jim Mulford from acQyr eXchange was on the show to discuss the rising prominence of loyalty programs within the video game industry. In this short summary we’ll be going over the topics covered from the origin of these programs and where they are now.</p>



<p>As Jay mentioned in the podcast this idea of loyalty to a brand truly began when Microsoft introduced the Gamerscore system at E3 2005. It created a market in which specific people would go out and specifically buy games just for the ability to improve their gamerscore easily. As the achievement systems were limited at the time of what could even be considered an achievement it is a very different system to the modern console generations version of achievements. This shift in how achievements were handled eliminated this unintentional market but showed companies that a sort of system could be profitable leading to the current loyalty programs we have today.</p>



<p>If you are a consumer of any sort of video game media you have come into contact with one of the many loyalty programs present in the industry. Playstation has PS Plus for online play with free games offered every month as long as you continue to pay for the service, Microsoft has a rewards program alongside Gamepass to promote free products to their consumer, Nintendo has My Nintendo where consumers earn silver and gold coins to use on discounts for games as well exclusive physical merchandise. These are only a few examples as companies such as EA, Ubisoft, Razer, etc. all have programs as well.</p>



<p>Jim mentions that the downfall of a lot of these programs are that they offer too little of a reward or incentive for members to care. He states that the goal of these programs should help provide retention to consumers but many of these programs do not have cross initiatives and only cater to their exclusive audiences rather than offering some sort of partnership with other companies. Loyalty programs can be a great way to keep gamers engaged but many companies have to adapt to the changing ways in which consumers expect certain things from their loyalty services.</p>



<div class="wp-block-uagb-container uagb-block-72713c34 default uagb-is-root-container">


<div class="wp-block-uagb-advanced-heading uagb-block-3276e131"><h2 class="uagb-heading-text">Key Takeaways:</h2></div>



<div class="wp-block-uagb-icon-list uagb-block-a240f28d"><div class="uagb-icon-list__wrap">
<div class="wp-block-uagb-icon-list-child uagb-block-4a87adb1"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Achievements in a way served the groundwork for the way companies now have established loyalty programs starting in 2005.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-26028c94"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Loyalty programs are seen throughout the industry with almost every major developer having some form of loyalty rewards for their frequent customers.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-4e47d68e"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Loyalty programs are used to promote retention for the companies as consumers will associate programs with their respective developer.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-b0e84c24"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">These programs need to adapt to the industry and begin offering partnerships as many of these programs are too monopolized for consumers to be truly invested.</span></div>
</div></div>
</div>



<div class="wp-block-uagb-container igb-listen-now uagb-block-54c55649 default uagb-is-root-container">


<div class="wp-block-uagb-advanced-heading uagb-block-f0fdc2a5"><h2 class="uagb-heading-text">Listen Now</h2></div>



<figure class="wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Spotify Embed:  Retail Loyalty Programs and their Benefits - A Blue Print for the Gaming Industry with Jim Mulford " style="border-radius: 12px" width="100%" height="152" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/episode/4wc1S4zGGnpghMe1iiJ8eX?utm_source=oembed"></iframe>
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		<title>The Road to System Shock Mini Series</title>
		<link>https://indiegamebusiness.com/the-road-to-system-shock-mini-series/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Thu, 11 Jan 2024 17:40:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[business]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=1369</guid>

					<description><![CDATA[Larry Kuperman from Nightdive Studios joined us to talk about the TV adaptation of System Shock. If you are unaware Nightdive Studios mission is to take some of the classics from gaming history and revamp them for a modern audience, System Shock being an example [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Larry Kuperman from Nightdive Studios joined us to talk about the TV adaptation of System Shock. If you are unaware Nightdive Studios mission is to take some of the classics from gaming history and revamp them for a modern audience, System Shock being an example of this and one of their greatest success stories.</p>



<p>Larry also discussed Binge, the streaming service that the System Shock TV adaptation will premiere on, focusing on gaming related media really goes to show how the games industry has really begun to garner the respect and attention of other industries such as film and television. With the pandemic starting in 2020 gaming had a phenomenal year with about 170 billion dollars of revenue generated in the industry.</p>



<p>When asked about Nightdive’s involvement in the project Larry stated that their role is more passive and that they are mostly there as a reference or a resource for whatever the project needs or if they need specific information from what is now, the System Shock Universe. Larry also gives out the advice at this time that if you want to get into the industry under any means necessary, or in his words “join the circus”, be willing to sweep up after the elephant. He goes on to explain that working in the industry is not as romantic as it sounds, there are days where he has to review contracts, sit in meetings for hours with lawyers, etc. It is not as simple as sitting at home and playing video games all day.</p>



<p>When asked Larry clarified that there is currently no date for the release of the System Shock TV adaptation. Larry takes this opportunity to talk about the games industry and the obsession with release dates that can then lead to backlash from the community when they are not satisfied with a release after they demanded the release to be as soon as possible. They are in fact giving Binge as much as time as they want to perfect this tv adaptation rather than rushing it out.</p>



<div class="wp-block-uagb-container uagb-block-72713c34 default uagb-is-root-container">
<div class="wp-block-uagb-separator uagb-block-d709ff15"><div class="wp-block-uagb-separator__inner" style="--my-background-image:"></div></div>



<div class="wp-block-uagb-advanced-heading uagb-block-3276e131"><h2 class="uagb-heading-text">Key Takeaways:</h2></div>



<div class="wp-block-uagb-icon-list uagb-block-a240f28d"><div class="uagb-icon-list__wrap">
<div class="wp-block-uagb-icon-list-child uagb-block-4a87adb1"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">After the boom in sales, due in part to the pandemic, the games industry has a lot more eyes on it and gained the respect of other things such as film and television, explaining why so many adaptations are being greenlit now.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-5b7cdf78"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Nightdive is taking more of an advisor role for the television project, serving as a place for Binge to get information and insight into where the show will stand when compared to the games.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-7c489b20"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Working in the gaming industry is not all fun all the time, there are definitely some boring parts that you have to sit through but if you want to get involved be willing to the lowest positions first.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-b3ba4323"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Release dates can be a curse in the industry. Nightdive does not commit to dates and so the System Shock show also has no dates. Release dates can cause a cycle of hype and disappointment that just creates an overall feeling of negativity.</span></div>
</div></div>
</div>



<div class="wp-block-uagb-container igb-listen-now uagb-block-54c55649 default uagb-is-root-container">


<div class="wp-block-uagb-advanced-heading uagb-block-f0fdc2a5"><h2 class="uagb-heading-text">Listen Now</h2></div>



<figure class="wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Spotify Embed: The Road to the System Shock TV Mini-Series with Larry Kuperman from Nightdive Studios" style="border-radius: 12px" width="100%" height="152" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/episode/0LefmL6lAcyzzpP6txJeu7?utm_source=oembed"></iframe>
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		<title>Running a Successful Indie Studio with Industry Veteran and Dynamix Co-Founder Damon Slye</title>
		<link>https://indiegamebusiness.com/running-a-successful-indie-studio-with-industry-veteran-and-dynamix-co-founder-damon-slye/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Tue, 02 Jan 2024 23:44:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[development]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=664</guid>

					<description><![CDATA[This week&#8217;s episode of IndieGameBusiness™ features long time industry veteran Damon Slye from Mad Otter Studios and Dynamix to talk to us about game development and what it is like running a game studio. The first part of the podcast truly focuses on Damon’s experience [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>This week&#8217;s episode of IndieGameBusiness<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> features long time industry veteran Damon Slye from Mad Otter Studios and Dynamix to talk to us about game development and what it is like running a game studio.</p>



<p>The first part of the podcast truly focuses on Damon’s experience in the industry and how developing games has changed since the 1980’s when he was graduating high school. They go on to discuss that even outside of MMO’s catering to your community in any sort of live service game is extremely important. He goes on to mention that community is an essential part of the process for any developer, especially indie developers. Damon suggests using social media, live streams, etc. to build momentum for your release. He says that if you take care of your community they will spread the word of your game themselves, even suggesting that you should let publishers come to you after some success rather than trying to find a publisher to guarantee success and marketing.</p>



<p>When asked about general advice about game development Damon suggests that as a studio you should not be overly ambitious. Not in the sense that you cannot have dream projects that push boundaries, but more so understand your team and the limits you currently have instead of over scoping the project. He says that you should focus on the features that will make your game a worthwhile project as you can always remove bad features but never get the time back you spent developing them. This goes hand and hand with his advice to make sure that you have time to playtest your game to make sure the features you are adding are actually fun for the player rather than just adding features for the sake of having them.</p>



<p>While this part was short Damon does talk about the writing process and how whoever is a part of the writing process needs to understand the world you are writing for and making sure everything fits into the established writing. Lastly, when asked about the best way to nurture a healthy working environment Damon stated that while it is at the mercy of the personalities in the room it can also be important to encourage collaboration at all times. He also mentions that it is important to have team members who are able to take constructive criticism but that you should also be criticizing the idea not the actual person to avoid conflict.</p>



<div id="key-takeaways" class="wp-block-uagb-container uagb-block-72713c34 default uagb-is-root-container">
<div class="wp-block-uagb-separator uagb-block-d709ff15"><div class="wp-block-uagb-separator__inner" style="--my-background-image:"></div></div>



<div class="wp-block-uagb-advanced-heading uagb-block-3276e131"><h2 class="uagb-heading-text">Key Takeaways:</h2></div>



<div class="wp-block-uagb-icon-list uagb-block-a240f28d"><div class="uagb-icon-list__wrap">
<div class="wp-block-uagb-icon-list-child uagb-block-4a87adb1"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Community is an integral part of the game development process regardless of the type of game you are trying to create.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-27b2cdd4"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">If you have a strong community that you take care of and nurture, they will do some of the heavy lifting when it comes to attracting new players simply because you rewarded their loyalty.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-6cbb5a73"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">When developing a game do not go into development with all these grand ideas, reel in your expectations and understand what you and your team are capable of creating and go from there.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-c1ab828c"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Make sure the game is fun! While more content is great for games today no one is going to be happy if the content you develop is not fun to interact with.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-e2242676"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Be open to criticism and promote community in the office as well as with your community. You are all working on a collaborative project together so make it as pleasant as possible while also being productive.</span></div>
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<div class="wp-block-uagb-container igb-listen-now uagb-block-54c55649 default uagb-is-root-container">


<div class="wp-block-uagb-advanced-heading uagb-block-f0fdc2a5"><h2 class="uagb-heading-text">Listen Now</h2></div>



<figure class="wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Spotify Embed: Game Development and Running a Game Studio with Damon Slye from Mad Otter Games" style="border-radius: 12px" width="100%" height="152" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/episode/7j914agptWDkImMsUebRdQ?utm_source=oembed"></iframe>
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		<title>Armor Games and the Four Day Work Week</title>
		<link>https://indiegamebusiness.com/armor-games-and-the-four-day-work-week/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Tue, 02 Jan 2024 21:58:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[business]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=643</guid>

					<description><![CDATA[On this week’s episode of IndieGameBusiness™ the featured guest was John Cooney from Armor Games to talk about their internal shift to a four day work week. Right off the bat John explains that dating back to even 2019 in pre-pandemic times about 70% of [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>On this week’s episode of IndieGameBusiness<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> the featured guest was John Cooney from Armor Games to talk about their internal shift to a four day work week. Right off the bat John explains that dating back to even 2019 in pre-pandemic times about 70% of the company was working remotely even though they had an office and now in 2021 they no longer have an office at all. John stated the biggest change was ensuring that employees were interacting and they did this by hosting social events online so all employees would play things such as Jackbox, Among Us, etc. together.</p>



<p>The talk then shifts more into how the four day work week discussions began which all traces back to the beginning of the pandemic. John states how hard it was for everyone in that initial phase of adjustment to pandemic life and how his company began telling people to take more days off for themselves and how important it is to make sure the employees are okay and not being overworked. John talks about how important trust is in the workplace in regards to trusting them to actually take time off and decompress from their workload, trust that they will get their work done despite not being in an office, and trust that their voice can be heard if there are any concerns that need to be brought to light.</p>



<p>The talk moves into how the four day work week was decided upon and John actually mentions the variety of different workplace models there are. From things like more hours during work days to make a four day work week possible, to Fridays being reserved for special projects, to even half day Fridays, there are a lot of ways in which companies can incorporate different models to what best suits their work environment. John also mentions that they have readjusted their company so even though people are working less hours they are still being compensated the same in order to promote a healthy work-life balance.</p>



<p>John mentions how the pandemic was kind of the nail in the coffin for the workplace revolution to begin. People are tired and now companies are having to come up with incentives of sorts to appease employees and keep them because now more than ever they will leave without a second thought. He thinks change will continue to roll out through the years and that this is simply part of the cycle that the United States especially goes through every few decades.</p>



<div class="wp-block-uagb-container uagb-block-72713c34 default uagb-is-root-container">
<div class="wp-block-uagb-separator uagb-block-d709ff15"><div class="wp-block-uagb-separator__inner" style="--my-background-image:"></div></div>



<div class="wp-block-uagb-advanced-heading uagb-block-3276e131"><h2 class="uagb-heading-text">Key Takeaways:</h2></div>



<div class="wp-block-uagb-icon-list uagb-block-a240f28d"><div class="uagb-icon-list__wrap">
<div class="wp-block-uagb-icon-list-child uagb-block-4a87adb1"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">The pandemic has caused an even greater surge of companies to realize working from home is sustainable and healthy for employees.</span></div>
</div></div>
</div>



<div class="wp-block-uagb-container igb-listen-now uagb-block-54c55649 default uagb-is-root-container">


<div class="wp-block-uagb-advanced-heading uagb-block-f0fdc2a5"><h2 class="uagb-heading-text">Listen Now</h2></div>



<figure class="wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Spotify Embed: Why We Are Trying a 4 Day Work Week with John Cooney from Armor Games" style="border-radius: 12px" width="100%" height="152" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/episode/6Gw0Fs9qp4kUKgZkO579ge?utm_source=oembed"></iframe>
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		<title>The Steps Required to Become a Full Time Indie Developer</title>
		<link>https://indiegamebusiness.com/the-steps-required-to-become-a-full-time-indie-developer/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 10 Sep 2021 16:58:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[business]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=1375</guid>

					<description><![CDATA[On this week’s episode of IndieGameBusiness™ the featured guest was Tim Beaudet from Fyre Bytes to talk about his journey into to becoming a full-time indie developer. Tim was taught the basics of coding when he was in school and it immediately clicked with him [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>On this week’s episode of IndieGameBusiness<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> the featured guest was Tim Beaudet from Fyre Bytes to talk about his journey into to becoming a full-time indie developer. Tim was taught the basics of coding when he was in school and it immediately clicked with him that it was what he wanted to do for a career. After Tom had worked in the gaming industry for some years he had to leave for a reason many game developers can relate to, a lack of stability. After years in working in software to pay off student loans and save up funds Tom is ready to return to game development by making his own games and eventual dream project.</p>



<p>One aspect Tim mentions that indies should consider when planning their budget is that developers are probably not perfect at every aspect of development. He mentions that while he is strong at coding he has a budget set aside for things like artists or consultants to come in and appraise his marketing efforts. He also states that you need to do some basic math to figure out how to best fit your cost of living and giving yourself some time off while also understanding that there is a certain requirement of money that needs to be made from games every year.</p>



<p>Another piece of advice that Time gave during the podcast was to take everything one month at a time. He elaborates that he means this in the sense of both financially looking at a month and what you can do differently as well as setting goals and meeting expectations. He mentions how it can be a much healthier mindset to look at things in each month as steps towards the larger goals you may have as a developer rather than forcing yourself to meet unrealistic expectations.</p>



<p>Lastly, Jay and Tim talk about how being in the gaming industry can be brutal and how it really requires you to have an extensive planning period before fully committing to an idea. Tim explains that is important to look at things objectively; think about what audience you want to reach, brainstorm ideas, think about which ideas are plausible given your budget and development time, etc. This leads into the discussion that developers should not be afraid to be forced to pivot development or their ideas. Things happen and some things good on paper but in practice just aren’t. Instead of being afraid of something like this embrace it and make changes in your idea or development or even walk away from a project for a bit.</p>



<div class="wp-block-uagb-container uagb-block-72713c34 default uagb-is-root-container">
<div class="wp-block-uagb-separator uagb-block-d709ff15"><div class="wp-block-uagb-separator__inner" style="--my-background-image:"></div></div>



<div class="wp-block-uagb-advanced-heading uagb-block-3276e131"><h2 class="uagb-heading-text">Key Takeaways:</h2></div>



<div class="wp-block-uagb-icon-list uagb-block-a240f28d"><div class="uagb-icon-list__wrap">
<div class="wp-block-uagb-icon-list-child uagb-block-4a87adb1"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Becoming a full-time developer takes a lot of forethought and planning both financially as well as from an idea standpoint of what you want to accomplish.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-b8fc32ac"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Budget for more than basic costs of living and development. Things like artists, composers, consults for marketing are all key aspects of the development cycle that should be considered when planning how much money to save.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-0d00200f"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Be patient with your goals and look at the success you have accomplished one month at a time. Every smaller project is a lesson for when you finally are ready to make your dream project.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-3b697fdd"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Game development is hard. Do not get tunnel vision by focusing on an idea that is not working and be open to trying something new or pivoting to another project so that you do not lose motivation.</span></div>
</div></div>
</div>



<div class="wp-block-uagb-container igb-listen-now uagb-block-54c55649 default uagb-is-root-container">


<div class="wp-block-uagb-advanced-heading uagb-block-f0fdc2a5"><h2 class="uagb-heading-text">Listen Now</h2></div>



<figure class="wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Spotify Embed: The Steps Needed to Become a Full Time Indie Dev" style="border-radius: 12px" width="100%" height="152" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/episode/0lOBCwGfD3Yxk0fPdWAkHv?utm_source=oembed"></iframe>
</div></figure>
</div>
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		<title>How Indie Game Developers Can Secure Funding for Their Projects</title>
		<link>https://indiegamebusiness.com/how-indie-game-developers-can-secure-funding-for-their-projects/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 09 Jul 2021 17:03:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[funding]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=1379</guid>

					<description><![CDATA[On this week’s episode of the podcast Pontus Mahler, the director of business development at GlobalTopRound, came on to discuss some of the do’s and don’ts when it comes to getting funding for your indie game. Funding can be an intimidating part of the process [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>On this week’s episode of the podcast Pontus Mahler, the director of business development at GlobalTopRound, came on to discuss some of the do’s and don’ts when it comes to getting funding for your indie game. Funding can be an intimidating part of the process but in many cases is necessary to get your project both finished as well as improving your chances at success.</p>



<p>The first thing the group discussed was how before attempting to go to outside sources for funding is to use as many of your personal resources as possible that way you can have the best build or demo of your project to later show off to investors or publishers. Another key piece of advice was to be able to know what your pitch deck is before you start working on it. Think about who and what you’re targeting and be sure to be specific and do research. When pitching your game you have to have research on why your game will succeed based on genre or regional demographics, etc. This can be expanded on through what makes your game unique, what you’re doing better than the competition, how your game’s mechanics and progression affect the player’s experience, etc.</p>



<p>Another big thing to note is that Pontus suggests including a slide on your pitch deck about your plans if your project is a huge success. It may seem like you’re getting ahead of yourself with plans for DLC or sequels but publishers like to see how the project could become more long-term. Pontus also talks about how you should have a breakdown of where all your funding will go, he mentions that you should be sure to include a reasonable salary for both you and everyone else that is a part of the team.</p>



<p>One takeaway from this episode of the podcast is the ways in which launching a Steam page before your game’s official launch can impact your options within the future. Some publishers will absolutely refuse to become involved with your game if there is a Steam page as it means they no longer have full control on the message/marketing. On the other hand, if you do have a Steam page publishers will want to know how big of a community you have through wishlist, twitter, discord, etc. These are important to keep in mind as you move forward and understand that there is no “right” decision on having a Steam page early or not.</p>



<p>All and all this episode of the podcast really emphasizes having a plan for your development cycle and doing research before reaching out for funding. To truly be prepared there should be no aspect of your pitch deck that you are unsure about, especially if you want to impress and win over potential publishers. It seems to be the best course of action is to thoroughly research every part of your pitch deck and review it before seeking out funding.</p>



<div class="wp-block-uagb-container uagb-block-72713c34 default uagb-is-root-container">
<div class="wp-block-uagb-separator uagb-block-d709ff15"><div class="wp-block-uagb-separator__inner" style="--my-background-image:"></div></div>



<div class="wp-block-uagb-advanced-heading uagb-block-3276e131"><h2 class="uagb-heading-text">Key Takeaways:</h2></div>



<div class="wp-block-uagb-icon-list uagb-block-a240f28d"><div class="uagb-icon-list__wrap">
<div class="wp-block-uagb-icon-list-child uagb-block-4a87adb1"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Before looking for funding always exhaust all other personal resources to make the best demo/build possible. Once funding is secured you can pay back friends/family who helped fund your project.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-26028c94"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Research research research! Understand your demographic both geographically and overall genre you are trying to appeal to. Also back up every point in your pitch deck with research rather than simply stating your game will be successful because you worked hard.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-4e47d68e"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Always plan ahead. Publishers will be impressed to hear that you do have plans if the project is successful. Potential DLC or sequels should at least be considered in your pitch deck as they can imply confidence in your idea as well.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-b0e84c24"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Understand that whether you have a Steam page or not before looking for funding will influence what options you have. Start building a community around yourself as soon as possible so you can show publishers and investors that you have a following interested in the work you do.</span></div>
</div></div>
</div>



<div class="wp-block-uagb-container igb-listen-now uagb-block-54c55649 default uagb-is-root-container">


<div class="wp-block-uagb-advanced-heading uagb-block-f0fdc2a5"><h2 class="uagb-heading-text">Listen Now</h2></div>



<figure class="wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Spotify Embed:  How Indie Game Developers Can Secure Funding For Their Projects. " style="border-radius: 12px" width="100%" height="152" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/episode/03Lzn8tnmvlzv4qh2BtMzx?utm_source=oembed"></iframe>
</div></figure>
</div>
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			</item>
		<item>
		<title>Curved Space&#8217;s Marketing Journey from Self-Published to Signing with Maximum Games</title>
		<link>https://indiegamebusiness.com/curved-spaces-marketing-journey-from-self-published-to-signing-with-maximum-games/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 02 Jul 2021 17:06:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=1385</guid>

					<description><![CDATA[On this week’s episode of IndieGameBusiness™ special guest Andrew Czarnietzki from Only By Midnight came on the podcast to discuss his own personal journey into the world of publishing. Self publishing can be a daunting task for an indie developer and as Andrew explains in [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>On this week’s episode of IndieGameBusiness<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> special guest Andrew Czarnietzki from Only By Midnight came on the podcast to discuss his own personal journey into the world of publishing. Self publishing can be a daunting task for an indie developer and as Andrew explains in the show there are a lot of factors that went into his studio’s decision to move away from self publishing and instead looking for a publisher.</p>



<p>One of the main things Andrew discusses is the ways in which marketing in general for the indie game market works. He states that although when working with a publisher it is still the developer’s responsibility to supply the materials needed for marketing. The difference is the ways in which publishers simply just have the knowledge to get the resources provided to a larger audience. One of the things that Andrew touched on that really stuck out was that things like Screenshot Saturday and Wishlist Wednesday are not really effective marketing strategies to help your project get attention and support. He states these are great fun little things to do on the side but that you really should not be banking on these social media posts selling your game for you.</p>



<p>Another important topic that Andrew covers about what publishers can do to help included localization and porting services. He flat out says that attempting to get your game on the market for the Playstation 5 is next to impossible without a publisher to help in the process of getting a development kit. He also talks about how publishers help streamline the porting process as many new bugs can pop up when porting, it isn’t as simple as copying and pasting to a new platform.</p>



<p>Andrew mainly stressed that when getting a publisher you are essentially paying for someone with information. When self publishing for the first time there are just a lot of things you do not have experience with that can make it more difficult than it needs to be to find success. He stresses to just be clear and commutative with potential publishers so there is a clear understanding of what both sides expect that can lead to a mutually beneficial partnership.</p>



<div class="wp-block-uagb-container uagb-block-72713c34 default uagb-is-root-container">
<div class="wp-block-uagb-separator uagb-block-d709ff15"><div class="wp-block-uagb-separator__inner" style="--my-background-image:"></div></div>



<div class="wp-block-uagb-advanced-heading uagb-block-3276e131"><h2 class="uagb-heading-text">Key Takeaways:</h2></div>



<div class="wp-block-uagb-icon-list uagb-block-a240f28d"><div class="uagb-icon-list__wrap">
<div class="wp-block-uagb-icon-list-child uagb-block-4a87adb1"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Self publishing and attempting to market your own project is extremely hard to do and gain enough traction to generate a profit.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-26028c94"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Publishers can offer more services than simply marketing your game to a larger audience, they can be valuable tools for projects such as porting to other systems as well as localization for other languages.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-4e47d68e"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Publishers are a valuable way to gather information about marketing and the industry as a whole for future projects. There is nothing wrong with seeking a publisher to make your first forego less bumpy of an experience and see what options you have for future projects.</span></div>
</div></div>
</div>



<div class="wp-block-uagb-container igb-listen-now uagb-block-54c55649 default uagb-is-root-container">


<div class="wp-block-uagb-advanced-heading uagb-block-f0fdc2a5"><h2 class="uagb-heading-text">Listen Now</h2></div>



<figure class="wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Spotify Embed:  Curved Space&amp;apos;s marketing journey from self published to signing with Maximum Games " style="border-radius: 12px" width="100%" height="152" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/episode/28rbRjbEayOXiONwG9wWnv?utm_source=oembed"></iframe>
</div></figure>
</div>
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		<item>
		<title>Where and How to Sell Your Indie Game</title>
		<link>https://indiegamebusiness.com/where-and-how-to-sell-your-indie-game/</link>
		
		<dc:creator><![CDATA[Jay Powell]]></dc:creator>
		<pubDate>Fri, 11 Jun 2021 19:41:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[selling]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=1404</guid>

					<description><![CDATA[Steam, and that’s as far as many companies think. Now we have the Epic store, Microsoft&#8217;s store and there are several additional marketplaces that indie teams need to take into account. Let’s first look at “why”. Why you should look past Steam Discoverability Steam is [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Steam, and that’s as far as many companies think. Now we have the Epic store, Microsoft&#8217;s store and there are several additional marketplaces that indie teams need to take into account. Let’s first look at “why”.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-3d6509b7"><h2 class="uagb-heading-text">Why you should look past Steam</h2></div>



<div class="wp-block-uagb-advanced-heading uagb-block-037888c3"><h3 class="uagb-heading-text">Discoverability</h3></div>



<p>Steam is over-crowded and not well curated. Every year there are more games released and that is not going to change. More releases means more competition and less time on the front page of the store. Let’s look at the last few years.</p>



<p><strong>Total releases:</strong></p>



<ul class="wp-block-list">
<li><strong>2015: </strong>2,525</li>



<li><strong>2016: </strong>4,789</li>



<li><strong>2017: </strong>7,136</li>



<li><strong>2018: </strong>9,050</li>



<li><strong>2019: </strong>8,018</li>



<li><strong>2020: </strong>7,963 <em>(through October 30)</em></li>
</ul>



<div class="wp-block-uagb-advanced-heading uagb-block-b742c7c0"><h3 class="uagb-heading-text">Brand Awareness</h3></div>



<p>When you can get your game in front of as many people as possible you create a “rising tide” effect across all your stores. The more it is seen, the more it will be purchased. That’s obvious. But you also need to remember that good visibility will also lead to more streamers playing the game. By widening your market you are increasing your brand awareness. Not only in this game, but all the games you produce. This will also make it easier to get better placement in sales and be invited to bundles down the road.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-9951126e"><h3 class="uagb-heading-text">Revenue</h3></div>



<p>Obvious, right? Then why don’t more companies do this? Expanding your distribution not only increases your day 1 sales, but it adds to the long tail of your game. Most indie games are doing to do the majority of their sales in the first and second month. It will benefit you down the road and keep revenue trickling in while you work on the next game.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-b0cf3714"><h2 class="uagb-heading-text">So where should you be selling?</h2></div>



<div class="wp-block-uagb-advanced-heading uagb-block-b8cb5f03"><h3 class="uagb-heading-text">Traditional Stores</h3></div>



<ul class="wp-block-list">
<li><a href="https://developer.amazon.com/mac-pc" target="_blank" rel="noreferrer noopener">Amazon</a></li>



<li><a href="https://developer.apple.com/macos/distribution/" target="_blank" rel="noreferrer noopener">Apple</a> (If the game supports Mac)</li>



<li><a href="https://www.epicgames.com/store/en-US/about" target="_blank" rel="noreferrer noopener">Epic</a></li>



<li><a href="https://www.gamersgate.com/info/contact" target="_blank" rel="noreferrer noopener">GamersGate</a></li>



<li><a href="https://www.greenmangaming.com/about-us/green-man-gaming-publishing/" target="_blank" rel="noreferrer noopener">Green Man Gaming</a></li>



<li><a href="https://www.humblebundle.com/developer" target="_blank" rel="noreferrer noopener">Humble Bundle</a></li>



<li><a href="https://itch.io/developers" target="_blank" rel="noreferrer noopener">Itch.io</a></li>



<li><a href="https://developer.microsoft.com/en-us/store" target="_blank" rel="noreferrer noopener">Windows Store</a> (and Game Pass)</li>



<li><a href="https://www.gog.com/indie" target="_blank" rel="noreferrer noopener">GOG.com</a></li>
</ul>



<div class="wp-block-uagb-advanced-heading uagb-block-a2068fdb"><h3 class="uagb-heading-text">Streaming or Subscription Options</h3></div>



<ul class="wp-block-list">
<li><a href="https://stadia.dev/apply/" target="_blank" rel="noreferrer noopener">Google Stadia</a></li>



<li><a href="https://www.amazon.com/luna/landing-page" target="_blank" rel="noreferrer noopener">Amazon Luna</a></li>



<li><a href="https://developer.apple.com/apple-arcade/" target="_blank" rel="noreferrer noopener">Apple Arcade</a></li>



<li><a href="https://play.google.com/about/play-pass/" target="_blank" rel="noreferrer noopener">Google Game Pass</a></li>



<li><a href="https://gameclub.io/games" target="_blank" rel="noreferrer noopener">GameClub</a></li>



<li><a href="https://www.humblebundle.com/subscription" target="_blank" rel="noreferrer noopener">Humble Choice</a></li>



<li><a href="https://www.utomik.com/" target="_blank" rel="noreferrer noopener">Utomik</a></li>
</ul>



<div class="wp-block-uagb-advanced-heading uagb-block-976d6d8c"><h2 class="uagb-heading-text">Why isn&#8217;t everyone doing this?</h2></div>



<p>It takes work, and time, and you’re not going to see an immediate benefit. Indie teams are constantly crunched for time, resources are valuable, and managing sales is a lot of work. It is worth it in the long haul though. There are ways to manage this though. I used to manage the deployment of games to over 30 online stores back in the hey-day of hidden object games so I know it can be done.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-3a8da876"><h2 class="uagb-heading-text">Here&#8217;s what you do:</h2></div>



<ol class="wp-block-list">
<li>Reach out to a representative at each store. Introduce your game and tell them you would like to sell it there. This is mainly to build a relationship as most stores have their requirements laid out on the site.</li>



<li>Compile what each site needs (including Steam) and create a master “package” list of the assets you’ll need. It’s much easier to build one set of files internally and give each site more than they need than it is to rebuild the files to every store.</li>



<li>Upload everything they need.</li>



<li>FOLLOW UP! You need to follow up with the stores. Ask if there is anything else you can do to help or if there is any additional materials you can send them.</li>
</ol>



<p>Stay in touch past launch. This part is key. Staying top of mind with the rep at your store will help ensure you get invited to, and prime placement, in sales. Yes, some sales you can enter into through the system directly, but not all of them. The better relationship you have with the stores, the better off you will be in the long run.</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>A New Age for Casual Games</title>
		<link>https://indiegamebusiness.com/a-new-age-for-casual-games/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 11 Jun 2021 17:11:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[business]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=1389</guid>

					<description><![CDATA[This episode of IndieGameBusiness™ podcast featured a very special guest, Ariella Lehrer, to discuss how the casual game market has evolved over time. With years of experience under her belt Ariella goes over how the casual market really began in gaming and where it is [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>This episode of IndieGameBusiness<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> podcast featured a very special guest, Ariella Lehrer, to discuss how the casual game market has evolved over time. With years of experience under her belt Ariella goes over how the casual market really began in gaming and where it is now in terms of modern day marketing for the casual market.</p>



<p>Ariella explains how the casual market was sort of born from the idea of taking popular licenses and making games out of the IP. When disk drives were in their prime it was not uncommon for these sorts of games to do exceptionally well in the market at realtors such as Wal-Mart. The idea of licensed games is mostly met with the assumption that they are a cheap cash grab or that no one actually buys them, but this talk disproves that as they were very profitable at one point and time.</p>



<p>However, much like other aspects of the industry the casual market has changed over the last few years. Many businesses that were focused on these licensed titles have changed their outlook on the market. First, there was a change in getting consumers to shift from physical to digital purchases to increase profits with varying degrees of success. For another example, Legacy Games is realizing a lot of the casual market can be tapped into through indie games and have launched a new program to promote promising indie titles. Their website now has an Indie Game Spotlight that will feature some promising indie games that still fill the same sort of niche that the previous casual market was fond of with genres spanning matching games, hidden object games, etc. As the industry continues to evolve and adapt indie games continue to be a driving force that appeal to both hardcore and casual players.</p>



<p>As always this is just a quick overview of the discussion and can be listened to at its fullest wherever you listen to podcasts by searching for IndieGameBusiness<img src="https://s.w.org/images/core/emoji/16.0.1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />.</p>



<div class="wp-block-uagb-container uagb-block-72713c34 default uagb-is-root-container">
<div class="wp-block-uagb-separator uagb-block-d709ff15"><div class="wp-block-uagb-separator__inner" style="--my-background-image:"></div></div>



<div class="wp-block-uagb-advanced-heading uagb-block-3276e131"><h2 class="uagb-heading-text">Key Takeaways:</h2></div>



<div class="wp-block-uagb-icon-list uagb-block-a240f28d"><div class="uagb-icon-list__wrap">
<div class="wp-block-uagb-icon-list-child uagb-block-4a87adb1"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">The casual market within the gaming industry is a beast that continues to evolve and adapt with gamers.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-26028c94"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Businesses need to be open to adapting, the talk specifically references Legacy Games having to push consumers to purchase digital games rather than physical copies.</span></div>



<div class="wp-block-uagb-icon-list-child uagb-block-4e47d68e"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6 0 256 0C397.4 0 512 114.6 512 256C512 397.4 397.4 512 256 512C114.6 512 0 397.4 0 256zM371.8 211.8C382.7 200.9 382.7 183.1 371.8 172.2C360.9 161.3 343.1 161.3 332.2 172.2L224 280.4L179.8 236.2C168.9 225.3 151.1 225.3 140.2 236.2C129.3 247.1 129.3 264.9 140.2 275.8L204.2 339.8C215.1 350.7 232.9 350.7 243.8 339.8L371.8 211.8z"></path></svg></span><span class="uagb-icon-list__label">Indie titles may be the future of the casual market. Many casual gamers prefer these indie titles and some businesses may find more success in seeking these potential titles out and becoming a part of the process as a publisher rather than focusing on licensed properties.</span></div>
</div></div>
</div>



<div class="wp-block-uagb-container igb-listen-now uagb-block-54c55649 default uagb-is-root-container">


<div class="wp-block-uagb-advanced-heading uagb-block-f0fdc2a5"><h2 class="uagb-heading-text">Listen Now</h2></div>



<figure class="wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Spotify Embed: A New Age for Casual Games with Ariella Lehrer from Legacy Games Publishing" style="border-radius: 12px" width="100%" height="152" frameborder="0" allowfullscreen allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy" src="https://open.spotify.com/embed/episode/7DyJravLc6WsToQyt6cret?utm_source=oembed"></iframe>
</div></figure>
</div>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>How Listening to Indie Developers Led to the Creation of a New Kind of Conference for Games</title>
		<link>https://indiegamebusiness.com/creating-a-new-kind-of-conference-for-games/</link>
		
		<dc:creator><![CDATA[Jay Powell]]></dc:creator>
		<pubDate>Tue, 12 Mar 2019 23:26:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[events]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=2229</guid>

					<description><![CDATA[Part of the benefit of running a consulting firm is that you have access to thousands of developers and should you be inclined to help them, they will typically help you as well. I’ve long been a proponent of better business education for our development [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Part of the benefit of running a consulting firm is that you have access to thousands of developers and should you be inclined to help them, they will typically help you as well. I’ve long been a proponent of better business education for our development community. We work in a time when a career in games means “<a href="https://www.polygon.com/2019/3/5/18233699/game-developer-layoffs-unions-katie-chironis" target="_blank" rel="noreferrer noopener">being in constant fear of losing your job</a>” and companies like <a href="https://www.engadget.com/2019/02/12/activision-blizzard-layoffs-800-employees-record-2018/" target="_blank" rel="noreferrer noopener">Activision lay off 800 people</a> after posting record revenue (<a href="https://www.pcgamesn.com/activision-blizzard-job-cuts-might-hurt-business" target="_blank" rel="noreferrer noopener">then turns around and admit it may hurt more than help</a>). We can’t stop the ArenaNet, Activision, and TellTale situations from happening, but we can do something to give those who were laid off another option.</p>



<p>My desire to educate developers on the business of games has been around for a long time. I’ve been in this industry for more than two decades and I’ve always been on the business side of the spectrum. That lead to a revelation nearly 10 years ago. I realized that a lot of the knowledge that I (and others in the industry) had, wasn’t common knowledge. We took it for granted, I assumed every developer knew how to vet a publisher or research the best publishers in the first place.</p>



<p>I was wrong.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-5f095372"><h2 class="uagb-heading-text">How Can We Educate Indie Devs?</h2></div>



<p>Initially we started writing whitepapers, as business people that’s where we assumed everyone got their information.</p>



<p>I was wrong.</p>



<p>No one read them. We gave them away for free, we posted them to social media, we emailed them out to developers. Didn’t matter, no one read them. Then in 2017 we did a massive survey to hundreds of developers (577 to be exact). We wanted to find out what the biggest issues were for indie developers. One of those questions was “How do you prefer to consume knowledge”. The results shocked me.</p>



<div class="wp-block-uagb-image aligncenter uagb-block-85d378c7 wp-block-uagb-image--layout-default wp-block-uagb-image--effect-static wp-block-uagb-image--align-center"><figure class="wp-block-uagb-image__figure"><img decoding="async" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/01/indie-consume-knowledge.webp ,https://indiegamebusiness.com/wp-content/uploads/2024/01/indie-consume-knowledge.webp 780w, https://indiegamebusiness.com/wp-content/uploads/2024/01/indie-consume-knowledge.webp 360w" sizes="auto, (max-width: 480px) 150px" src="https://indiegamebusiness.com/wp-content/uploads/2024/01/indie-consume-knowledge.webp" alt="" class="uag-image-2230" width="720" height="445" title="" loading="lazy"/><figcaption class="uagb-image-caption"><em>Based on surveys from over 500 global developers</em></figcaption></figure></div>



<p>Because I personally didn’t get a lot of my news and knowledge from videos, I mistakenly assumed few other people did either. This revelation led to the creation of our Twitch show “<a href="http://www.twitch.tv/indiegamebusiness" target="_blank" rel="noreferrer noopener">Indie Game Business</a>”. Twice a week we go live and teach various aspects of the business of games, either on our own, or with the guests that we bring on to the show. Then those shows are archived on our Twitch channel as well as our <a href="https://www.youtube.com/channel/UCjPItT-16WxnP9vyBq6Nqrg" target="_blank" rel="noreferrer noopener">YouTube page</a>. We also curate lectures from other conferences that pertain to the business, marketing, and licensing side of games. All together we have built a nice library of videos that developers can easily search through. Problem solved! Right</p>



<p>It turns out that although I’m great at selling and marketing games themselves, I suck at marketing and promoting a Twitch channel. So we’re constantly trying to get the word out and help these teams.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-fc279334"><h2 class="uagb-heading-text">Finding the Need</h2></div>



<p>Now we are doing our part to get the knowledge “out there”, so what’s the next step? My second biggest issue with the industry is the sheer cost of networking and doing business. I’ve long said that the people who REALLY need to be at GDC and other conference to hear these speakers simply can’t afford it. A “Conference Pass” to hear the lectures at GDC will cost up to $1,500, hotels run $300 to over $1,000 per night, and THEN you have to get a flight. That’s why we’ve seen smaller, more regional shows pop up over the years. It’s more economical for the teams to participate this way.</p>



<p>With all this in mind we started looking into a new option around six months ago. To make the event economical for indie’s we decided to go all digital. This wasn’t an original idea, we’ve seen these conferences pick up momentum over the last two years. <a href="http://www.proindiedev.com/" target="_blank" rel="noreferrer noopener">ProIndieDev</a> and the <a href="https://www.businessofindiegames.com/" target="_blank" rel="noreferrer noopener">Business of Indie Game Summit</a>. Both of these programs are 100% online and focused on the distribution of video lectures. Given our existing show which does something similar each week, we didn’t feel this was direction we needed to go. So again, we reached out to indie developers to get their feedback. What did they want out of a digital conference?</p>



<p>Here’s are quotes from two companies I spoke with on Discord:</p>



<p></p>



<div class="wp-block-uagb-blockquote uagb-block-f86c09e0 uagb-blockquote__skin-quotation uagb-blockquote__align-left uagb-blockquote__style-style_2 uagb-blockquote__stack-img-none"><blockquote class="uagb-blockquote"><span class="uagb-blockquote__icon"><svg width="20" height="20" viewBox="0 0 32 32"><path d="M7.031 14c3.866 0 7 3.134 7 7s-3.134 7-7 7-7-3.134-7-7l-0.031-1c0-7.732 6.268-14 14-14v4c-2.671 0-5.182 1.040-7.071 2.929-0.364 0.364-0.695 0.751-0.995 1.157 0.357-0.056 0.724-0.086 1.097-0.086zM25.031 14c3.866 0 7 3.134 7 7s-3.134 7-7 7-7-3.134-7-7l-0.031-1c0-7.732 6.268-14 14-14v4c-2.671 0-5.182 1.040-7.071 2.929-0.364 0.364-0.695 0.751-0.995 1.157 0.358-0.056 0.724-0.086 1.097-0.086z"></path></svg></span><div class="uagb-blockquote__content">“Cost is hard to justify sometimes unless you have meetings scheduled. Most talks are recorded and available for free later. Going for potential networking can be hit and miss.”</div><footer><div class="uagb-blockquote__author-wrap uagb-blockquote__author-at-left"></div></footer></blockquote></div>



<div class="wp-block-uagb-blockquote uagb-block-595d738c uagb-blockquote__skin-quotation uagb-blockquote__align-left uagb-blockquote__style-style_2 uagb-blockquote__stack-img-none"><blockquote class="uagb-blockquote"><span class="uagb-blockquote__icon"><svg width="20" height="20" viewBox="0 0 32 32"><path d="M7.031 14c3.866 0 7 3.134 7 7s-3.134 7-7 7-7-3.134-7-7l-0.031-1c0-7.732 6.268-14 14-14v4c-2.671 0-5.182 1.040-7.071 2.929-0.364 0.364-0.695 0.751-0.995 1.157 0.357-0.056 0.724-0.086 1.097-0.086zM25.031 14c3.866 0 7 3.134 7 7s-3.134 7-7 7-7-3.134-7-7l-0.031-1c0-7.732 6.268-14 14-14v4c-2.671 0-5.182 1.040-7.071 2.929-0.364 0.364-0.695 0.751-0.995 1.157 0.358-0.056 0.724-0.086 1.097-0.086z"></path></svg></span><div class="uagb-blockquote__content">“I think most young indies would say: “money”… I myself just get a bad chill with most of the speakers, since I rarely met someone who told me that speaker X opened up the way for them to achieve Y (actually no one yet)”</div><footer><div class="uagb-blockquote__author-wrap uagb-blockquote__author-at-left"></div></footer></blockquote></div>



<p></p>



<p>When it came to who they wanted to meet with, <strong>74% said publishers</strong>, <strong>49% said influencers</strong>, <strong>20% said service providers</strong>, and nearly <strong>40% said PR and marketing companies</strong>. We knew then that there was a need.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-cde72533"><h2 class="uagb-heading-text">What We’ve Created</h2></div>



<p>With that in mind we partnered with MeetToMatch to provide us with the backend solution we needed to make meetings happen. They handle meeting matchmaking for <a href="https://www.devcom.global/" target="_blank" rel="noreferrer noopener">Devcom</a>, <a href="https://www.meettomatch.com/mtm-events/quo-vadis-2/" target="_blank" rel="noreferrer noopener">QuoVadis</a>, the <a href="https://www.meettomatch.com/mtm-events/nordic-game/" target="_blank" rel="noreferrer noopener">Nordic Game Conference</a> and they have over 750 companies using their system for shows like GDC.</p>



<p>Now we’re bringing developers, publishers, service providers, sponsors, and influencers together for the first online business matchmaking event designed with indie developers in mind. There are no flights to book, hotel rooms to reserve, and expensive passes to buy. For as little as $85, companies can come together on April 15th and 16th this year. All a company needs is a laptop and headset.</p>



<p>Is it going to solve the issues in the industry that we see with Activision and Telltale? No. But it’s an opportunity to help indie’s grow their network and make their games more successful.</p>



<p>I hope you’ll join us in this new endeavor. We want to make this a safe and successful space for as many companies as we can. You can find information on <a href="https://www.powellgroupconsulting.com/online-business-matchmaking-events/" target="_blank" rel="noreferrer noopener">our next event here</a><a href="https://www.powellgroupconsulting.com/online-business-matchmaking-event" target="_blank" rel="noreferrer noopener">.</a></p>
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