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		<title>Larry Kuperman&#8217;s Farewell and a THANK YOU to the Gaming Industry</title>
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		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 12:05:46 +0000</pubDate>
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		<title>What Publishers and Investors Want To See In Your Pitch &#124; Jay Powell and Ivan Carrillo</title>
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		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 12:24:05 +0000</pubDate>
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		<title>Effective Pitch Design: Do’s and Don’ts &#124; Margarita Pino</title>
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		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 11:44:08 +0000</pubDate>
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		<title>Fireside Chat with Jay Powell and Heather Chandler &#124; Why Games Fail Without Production</title>
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		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 17:49:33 +0000</pubDate>
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		<title>Winning Partnerships: Pitching &#038; Collaboration with Government &#038; Investors &#124; Hugo Castro</title>
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		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Wed, 25 Feb 2026 13:20:51 +0000</pubDate>
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		<category><![CDATA[funding]]></category>
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		<title>Design Docs: The Blueprint Your Pipeline Needs &#124; Kevin Asla</title>
		<link>https://indiegamebusiness.com/design-docs-the-blueprint-your-pipeline-needs-kevin-asla/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Tue, 17 Feb 2026 19:53:56 +0000</pubDate>
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		<category><![CDATA[development]]></category>
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		<title>Production First Aid: Getting Projects Back on Track &#124; Heather Chandler</title>
		<link>https://indiegamebusiness.com/production-first-aid-getting-projects-back-on-track-heather-chandler/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 02 Feb 2026 17:51:23 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[business]]></category>
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		<title>Playtesting Process for Ultra Small Teams &#124; Brian Cronin</title>
		<link>https://indiegamebusiness.com/playtesting-process-for-ultra-small-teams-brian-cronin/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 05 Jan 2026 14:16:27 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[development]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5442</guid>

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		<title>The Problem with Publishing &#124; Jen Corbett and Chris Klimecky</title>
		<link>https://indiegamebusiness.com/the-problem-with-publishing-jen-corbett-and-chris-klimecky/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Wed, 10 Dec 2025 13:31:53 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5398</guid>

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		<title>The Adventure of Building an Indie Studio: Key Lessons from the Inside &#124; Juan Pablo Guzmán Fernández</title>
		<link>https://indiegamebusiness.com/the-adventure-of-building-an-indie-studio-key-lessons-from-the-inside-juan-pablo-guzman-fernandez/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 17 Nov 2025 12:49:41 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5320</guid>

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		<title>Current State of Crowdfunding and How to Build A Community &#124; Nicole Amato</title>
		<link>https://indiegamebusiness.com/current-state-of-crowdfunding-and-how-to-build-a-community-nicole-amato/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 10 Nov 2025 13:15:23 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
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		<title>10 Not So Obvious Ways to Improve Your Launch &#124; Shawn Alexander Allen</title>
		<link>https://indiegamebusiness.com/10-not-so-obvious-ways-to-improve-your-launch-shawn-alexander-allen/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 20 Oct 2025 12:17:18 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5191</guid>

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		<title>How to Bootstrap an Indie Startup &#124; Pendragon Wachtel</title>
		<link>https://indiegamebusiness.com/how-to-bootstrap-an-indie-startup-pendragon-wachtel/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 13 Oct 2025 12:46:25 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5180</guid>

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		<title>How to Build a Team That Gives a Sh*t (and Thrives) &#124; Max Louis</title>
		<link>https://indiegamebusiness.com/how-to-build-a-team-that-gives-a-sht-and-thrives-max-louis/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 29 Sep 2025 17:08:30 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5046</guid>

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		<title>Open Sourcing Your Tech Stack &#8211; How I Saved $5000 and Still Made a Game &#124; Danny Silvers</title>
		<link>https://indiegamebusiness.com/open-sourcing-your-tech-stack-how-i-saved-5000-and-still-made-a-game-danny-silvers/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 22 Sep 2025 12:19:19 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[funding]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5033</guid>

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		<title>Live Pitch Deck Reviews &#8211; February 2, 2025</title>
		<link>https://indiegamebusiness.com/live-pitch-deck-reviews-february-2-2025/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 15 Sep 2025 19:35:16 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Pitching]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5019</guid>

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		<title>Preserving Gaming History with GOG &#124; Piotr Gnyp &#038; Marcin Paczynski</title>
		<link>https://indiegamebusiness.com/preserving-gaming-history-with-gog-piotr-gnyp-marcin-paczynski/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Tue, 02 Sep 2025 12:53:41 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4968</guid>

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		<item>
		<title>Live Pitch Deck Reviews &#8211; October 29, 2024</title>
		<link>https://indiegamebusiness.com/live-pitch-deck-reviews-october-29-2024/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 25 Aug 2025 13:25:07 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Pitching]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4950</guid>

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		<item>
		<title>Surviving the Games Industry: Building Your Brand &#124; Larry Kuperman</title>
		<link>https://indiegamebusiness.com/surviving-the-games-industry-building-your-brand-larry-kuperman/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 18 Aug 2025 12:07:18 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4907</guid>

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			</item>
		<item>
		<title>Talking with Jay Powell, Founder of Powell Group and IndieGameBusiness</title>
		<link>https://indiegamebusiness.com/talking-with-jay-powell-founder-of-powell-group-and-indiegamebusiness/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 04 Aug 2025 17:56:37 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4881</guid>

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		<title>Live Pitch Deck Review &#8211; January 21, 2025</title>
		<link>https://indiegamebusiness.com/live-pitch-deck-review-january-21-2025/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 28 Jul 2025 13:38:32 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Pitching]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4878</guid>

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		<title>Live Pitch Deck Review &#8211; March 11 2025</title>
		<link>https://indiegamebusiness.com/live-pitch-deck-review-march-11-2025/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 21 Jul 2025 19:18:56 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Pitching]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4873</guid>

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		<title>Live Pitch Deck Review &#8211; June 3 2025</title>
		<link>https://indiegamebusiness.com/live-pitch-deck-review-june-3-2025/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Thu, 10 Jul 2025 17:31:45 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Pitching]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4844</guid>

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		<title>Discussing How to Maximize Your IP With a Video Game Lawyer &#124; Andrew Thomas</title>
		<link>https://indiegamebusiness.com/discussing-how-to-maximize-your-ip-with-a-video-game-lawyer-andrew-thomas/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 30 Jun 2025 12:49:49 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4839</guid>

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		<title>Live Pitch Deck Review &#8211; April 15 2025</title>
		<link>https://indiegamebusiness.com/live-pitch-deck-review-april-15-2025/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 23 Jun 2025 11:18:51 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[Pitching]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4833</guid>

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		<title>Live Pitch Deck Review &#8211; May 6, 2025</title>
		<link>https://indiegamebusiness.com/live-pitch-deck-review-may-6-2025/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 16 Jun 2025 13:05:03 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Pitching]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4816</guid>

					<description><![CDATA[Watch Jay Powell and Omar Khalil Review a Live Pitch Deck from the IndieGameBusiness® Community! Don&#8217;t miss this opportunity to learn from industry pros as they offer expert insights and practical tips to enhance your own pitch process.]]></description>
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<p>Watch Jay Powell and Omar Khalil Review a Live Pitch Deck from the IndieGameBusiness® Community! </p>



<p>Don&#8217;t miss this opportunity to learn from industry pros as they offer expert insights and practical tips to enhance your own pitch process.</p>
]]></content:encoded>
					
		
		
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		<title>Going Rogue: How Community &#038; Connections Can Stealth Market Your Projects &#124; Parker Wallace</title>
		<link>https://indiegamebusiness.com/going-rogue-how-community-connections-can-stealth-market-your-projects-parker-wallace/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Tue, 10 Jun 2025 13:26:56 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4740</guid>

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		<title>Ready, Set, Launch: Building a Go-to-Market Plan for Your Game &#124; Alyssa Sweetman</title>
		<link>https://indiegamebusiness.com/ready-set-launch-building-a-go-to-market-plan-for-your-game-alyssa-sweetman/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 02 Jun 2025 12:50:14 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4718</guid>

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		<title>How to Get Content Creators to Play and Promote Your Game &#124; Polina Haryacha</title>
		<link>https://indiegamebusiness.com/how-to-get-content-creators-to-play-and-promote-your-game-polina-haryacha/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Wed, 28 May 2025 15:56:23 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4682</guid>

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		<title>Marketing Secrets of Steam Next Fest &#124; Michael Brown</title>
		<link>https://indiegamebusiness.com/marketing-secrets-of-steam-next-fest-michael-brown/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Wed, 28 May 2025 15:54:17 +0000</pubDate>
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		<title>How to Make Game Trailers to Hook and Excite Your Audience &#124; Derek Lieu</title>
		<link>https://indiegamebusiness.com/how-to-make-game-trailers-to-hook-and-excite-your-audience-derek-lieu/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 19 May 2025 13:49:59 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4607</guid>

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		<title>Indie Game Marketing Fundamentals &#124; Jim Huntley</title>
		<link>https://indiegamebusiness.com/indie-game-marketing-fundamentals-jim-huntley/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 19 May 2025 13:48:15 +0000</pubDate>
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		<category><![CDATA[marketing]]></category>
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		<title>The Basic Ingredients of a Pitch Deck &#124; Omar Khalil</title>
		<link>https://indiegamebusiness.com/the-basic-ingredients-of-a-pitch-deck-omar-khalil/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 19 May 2025 13:46:01 +0000</pubDate>
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		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4603</guid>

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		<title>Indie Game Funding and Industry Stability &#124; Joe Mirabello</title>
		<link>https://indiegamebusiness.com/indie-game-funding-and-industry-stability-joe-mirabello/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 12 May 2025 16:12:36 +0000</pubDate>
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		<category><![CDATA[funding]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4582</guid>

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		<title>From Jams to IPs: Mentorship and the Cultivation of Talent &#124; Daniel Sanchez-Puni</title>
		<link>https://indiegamebusiness.com/from-james-to-ips-mentorship-and-the-cultivation-of-talent-daniel-sanchez-puni/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 05 May 2025 13:30:25 +0000</pubDate>
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		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4533</guid>

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		<title>Pitch Deck Review: Name of the Will &#8211; March 11, 2025</title>
		<link>https://indiegamebusiness.com/pitch-deck-review-march-11-2025/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Thu, 01 May 2025 14:08:01 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4506</guid>

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		<title>5 Ways the UX of Your Toolset Improves the Quality of Your Games &#124; Robin-Yann Storm</title>
		<link>https://indiegamebusiness.com/5-ways-the-ux-of-your-toolset-improves-the-quality-of-your-games-robin-yann-storm/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 21 Apr 2025 18:15:38 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4429</guid>

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		<title>Creating in Japan: Grants, Communities, and Business Made Simple &#124; McIsiah Kendema</title>
		<link>https://indiegamebusiness.com/creating-in-japan-grants-communities-and-business-made-simple-mcisiah-kendema/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Fri, 11 Apr 2025 20:07:59 +0000</pubDate>
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		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4404</guid>

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		<title>How to Survive, Rebuild, and Lead a Game Studio &#124; Frederick Brassard</title>
		<link>https://indiegamebusiness.com/how-to-survive-rebuild-and-lead-a-game-studio-frederick-brassard/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 13:46:46 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[business]]></category>
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		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4381</guid>

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		<title>Thriving as a Neurodivergent Professional in the Games Industry</title>
		<link>https://indiegamebusiness.com/thriving-as-a-neurodivergent-professional-in-the-games-industry/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Thu, 03 Apr 2025 19:18:16 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4357</guid>

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		<title>From Dream to Demo: The ABC&#8217;s for Your Indie Studio &#124; Chris Hood</title>
		<link>https://indiegamebusiness.com/from-dream-to-demo-the-abcs-for-your-indie-studio-chris-hood/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Thu, 27 Mar 2025 13:37:05 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4316</guid>

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		<title>Pitch Deck Review &#8211; March 11th &#124; Jay Powell and Omar Khalil</title>
		<link>https://indiegamebusiness.com/pitch-deck-review-march-11th-jay-powell-and-omar-khalil/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Thu, 20 Mar 2025 14:43:43 +0000</pubDate>
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		<category><![CDATA[business]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4312</guid>

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		<title>Leadership is a Skill, NOT a Position &#124; Andy Coley</title>
		<link>https://indiegamebusiness.com/leadership-is-a-skill-not-a-position-andy-coley/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Fri, 28 Feb 2025 15:32:36 +0000</pubDate>
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		<category><![CDATA[business]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3940</guid>

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		<title>Congrats! You&#8217;ve been signed! Now what? &#124; Greg Lane</title>
		<link>https://indiegamebusiness.com/congrats-youve-been-signed-now-what-greg-lane/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Fri, 28 Feb 2025 15:26:17 +0000</pubDate>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3938</guid>

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		<title>Why Your Budget is Your BFF &#124; Linn Sovig</title>
		<link>https://indiegamebusiness.com/why-your-budget-is-your-bff-linn-sovig/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Fri, 28 Feb 2025 15:22:56 +0000</pubDate>
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		<category><![CDATA[business]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3936</guid>

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		<title>Indie Game Content Creation and Social Media Growth</title>
		<link>https://indiegamebusiness.com/indie-game-content-creation-and-social-media-growth/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 08 Dec 2023 05:00:00 +0000</pubDate>
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		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
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		<title>Should You Use a Publisher for Your Video Game?</title>
		<link>https://indiegamebusiness.com/should-you-use-a-publisher-for-your-video-game/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 17 Nov 2023 05:00:00 +0000</pubDate>
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		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/should-you-use-a-publisher-for-your-video-game/</guid>

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		<title>Using Kickstarter for Your Indie Game</title>
		<link>https://indiegamebusiness.com/using-kickstarter-for-your-indie-game/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 03 Nov 2023 04:00:00 +0000</pubDate>
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		<category><![CDATA[funding]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/using-kickstarter-for-your-indie-game/</guid>

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		<title>How to Get Funding, Investments, and Publishing Your Indie Game</title>
		<link>https://indiegamebusiness.com/how-to-get-funding-investments-and-publishing-your-indie-game/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 27 Oct 2023 04:00:00 +0000</pubDate>
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		<title>Mastering Indie Game Success: Marketing, Publishing, and Influencer Strategies Revealed</title>
		<link>https://indiegamebusiness.com/marketing-publishing-and-influencer-strategies-revealed/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 20 Oct 2023 04:00:00 +0000</pubDate>
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		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/marketing-publishing-and-influencer-strategies-revealed/</guid>

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		<title>Publishing vs Self Publishing Your Indie Game</title>
		<link>https://indiegamebusiness.com/publishing-vs-self-publishing-your-indie-game/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 06 Oct 2023 04:00:00 +0000</pubDate>
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		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/publishing-vs-self-publishing-your-indie-game/</guid>

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		<title>5 Oopsies You&#8217;re Making While Marketing Your Game</title>
		<link>https://indiegamebusiness.com/5-oopsies-in-game-marketing/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Wed, 27 Sep 2023 04:00:00 +0000</pubDate>
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		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/5-oopsies-in-game-marketing/</guid>

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		<title>How To Find A Publisher For Your Indie Game</title>
		<link>https://indiegamebusiness.com/how-to-find-a-publisher-for-your-indie-game/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 15 Sep 2023 04:00:00 +0000</pubDate>
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		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/how-to-find-a-publisher-for-your-indie-game/</guid>

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		<title>What Publishers are Looking For</title>
		<link>https://indiegamebusiness.com/what-publishers-are-looking-for/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 01 Sep 2023 04:00:00 +0000</pubDate>
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		<guid isPermaLink="false">https://indiegamebusiness.com/what-publishers-are-looking-for/</guid>

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		<title>Unlocking Success: Indie Game Publishing&#8217;s Promising Future</title>
		<link>https://indiegamebusiness.com/indie-game-publishings-promising-future/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 18 Aug 2023 04:00:00 +0000</pubDate>
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		<category><![CDATA[publishing]]></category>
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		<title>Working With a Publisher While Releasing Your First Indie Game</title>
		<link>https://indiegamebusiness.com/working-with-a-publisher-while-releasing-your-first-indie-game/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 28 Jul 2023 04:00:00 +0000</pubDate>
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		<category><![CDATA[publishing]]></category>
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		<title>Understanding Your Indie Game&#8217;s Competition</title>
		<link>https://indiegamebusiness.com/understanding-your-indie-games-competition/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 14 Jul 2023 04:00:00 +0000</pubDate>
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		<category><![CDATA[research]]></category>
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		<title>Structured for Success</title>
		<link>https://indiegamebusiness.com/structured-for-success/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Thu, 09 Mar 2023 05:00:00 +0000</pubDate>
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		<title>Starting a Studio with No Experience</title>
		<link>https://indiegamebusiness.com/starting-a-studio-with-no-experience/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Wed, 07 Dec 2022 05:00:00 +0000</pubDate>
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		<title>How Can I Improve My Steam Page?</title>
		<link>https://indiegamebusiness.com/how-can-i-improve-my-steam-page/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Tue, 06 Dec 2022 05:00:00 +0000</pubDate>
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		<title>Is There a Magic Formula for Marketing Your Game?</title>
		<link>https://indiegamebusiness.com/is-there-a-magic-formula-for-marketing-your-game/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 14 Oct 2022 04:00:00 +0000</pubDate>
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		<title>Free Demos: The Secret to Instant Visibility</title>
		<link>https://indiegamebusiness.com/the-secret-to-instant-visibility/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Wed, 21 Sep 2022 04:00:00 +0000</pubDate>
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		<category><![CDATA[marketing]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/the-secret-to-instant-visibility/</guid>

					<description><![CDATA[Offering a free demo of a game can be an effective method for developers to use in order to increase their visibility and capture the interest and engagement of players for their Indie Game. Clever developers have unlocked the secret to instant visibility for their [&#8230;]]]></description>
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<p>Offering a free demo of a game can be an effective method for developers to use in order to increase their visibility and capture the interest and engagement of players for their Indie Game.</p>



<p>Clever developers have unlocked the secret to instant visibility for their indie game— discovering that they can benefit from offering free demos of their game. From this, developers can learn valuable insights and practical tips for indie game developers seeking to maximize the impact of their demos.</p>



<p>Foremost, free demos have the power to generate vast amounts of visibility for indie games. The key to this is developing a demo that guides players through the game’s experience and ensures they are engaged and excited. It is important to analyze the data and track metrics in order to understand how well the demo is performing.&nbsp;</p>



<p>Accordingly, Chris has presented a series of graphs and examples to illustrate the impact of offering a free demo. According to the data, there is a spike in visibility and wish lists that games experienced after launching a demo. It is shown that demos have helped games attract streamers and secure spots in prestigious festivals, resulting in increased wishlists and game visibility.</p>



<p>There are many important factors to consider during the process of designing a demo. Hence, it is crucial to consider the duration of the demo and to grab players’ attention from the start. It is important to set a goal and provide players with a clear objective to maintain their interest throughout the demo. Tips for marketing the demo effectively include strategies for leveraging festivals and streamers to maximize exposure.</p>



<p>In addition, Chris shared data and insights to help developers understand how to evaluate the effectiveness of their demos. The use of analytics and feedback are helpful in doing so, and it is important to understand how to use these tools to identify potential issues with a demo and take corrective action.</p>



<p>However, there are potential challenges and limitations of offering a demo for certain types of games, such as linear or experimental games. Developers should carefully evaluate their game’s suitability for a demo and to consider factors such as difficulty level and novelty when making decisions about offering a demo.</p>



<p>To conclude, indie game developers can learn valuable insights and receive practical guidance that can help them to gain benefits from offering free demos for indie games. Throughout this process, it is important to analyze data, gather feedback, and make informed decisions to ensure that a demo effectively enhances game visibility and player engagement.</p>
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		<title>Game Events, Startups, Raising Capital, and What to Expect as a Game Dev</title>
		<link>https://indiegamebusiness.com/game-events-startups-raising-capital-and-what-to-expect/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 09 Sep 2022 04:00:00 +0000</pubDate>
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		<title>IndieDev and Kickstarter: All Packed Up with Jasper Cole</title>
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		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 05 Aug 2022 04:00:00 +0000</pubDate>
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		<title>Leveraging TikTok To Promote Your Indie Game</title>
		<link>https://indiegamebusiness.com/leveraging-tiktok-to-promote-your-indie-game/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Thu, 10 Mar 2022 05:00:00 +0000</pubDate>
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		<title>Increasing Your Steam Wishlist Through Online Events</title>
		<link>https://indiegamebusiness.com/increasing-your-steam-wishlist-through-online-events/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 03 Dec 2021 05:00:00 +0000</pubDate>
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		<title>Pitch Deck Review Session</title>
		<link>https://indiegamebusiness.com/pitch-deck-review-session/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Wed, 01 Dec 2021 05:00:00 +0000</pubDate>
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		<title>Marketing A Game: The AMA</title>
		<link>https://indiegamebusiness.com/marketing-a-game-the-ama/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Wed, 01 Dec 2021 05:00:00 +0000</pubDate>
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					<description><![CDATA[Maximizing Marketing Visibility and Engagement: Key Strategies for Indie Game Promotion Summary: Game marketing expert Chris Zukowski, a regular guest on IndieGameBusiness, shifts gears to focus solely on audience questions. If you&#8217;ve ever wondered about indie game marketing strategies, optimizing Steam pages, interpreting stats, or [&#8230;]]]></description>
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<h3 class="wp-block-heading">Maximizing Marketing Visibility and Engagement: Key Strategies for Indie Game Promotion</h3>



<p>Summary: Game marketing expert Chris Zukowski, a regular guest on IndieGameBusiness, shifts gears to focus solely on audience questions. If you&#8217;ve ever wondered about indie game marketing strategies, optimizing Steam pages, interpreting stats, or diving into analytics, now&#8217;s your chance to get insights straight from the pro. Zukowski&#8217;s taking a breather from his usual rapid-fire presentations to engage directly with the audience, offering valuable expertise and practical advice.</p>



<p>In the dynamic landscape of indie game development, standing out amidst the sea of digital offerings is both a challenge and an opportunity. With platforms like Steam offering a gateway to global audiences, mastering the art of marketing becomes essential for success. In this article, we delve into some insightful strategies outlined in a recent YouTube video, shedding light on effective ways to boost visibility and engagement for indie games.</p>



<p>Gameplay is King:</p>



<ul class="wp-block-list">
<li>When crafting a Steam page for your game, it&#8217;s paramount to prioritize showcasing gameplay. Potential players often rely on gameplay footage to gauge their interest in a title. Highlighting the unique mechanics, art style, and overall experience can significantly influence their decision to wishlist or purchase your game. Remember, capturing the essence of your game through engaging visuals and concise descriptions can make all the difference.</li>
</ul>



<p>Harnessing Community Platforms:</p>



<ul class="wp-block-list">
<li>Festivals, Reddit, and collaborations with streamers serve as powerful tools in the indie developer&#8217;s arsenal. Participating in virtual festivals not only exposes your game to a broader audience but also fosters connections within the gaming community. Subreddits dedicated to indie games provide an invaluable platform for sharing updates, garnering feedback, and building anticipation. Collaborating with streamers and content creators can amplify your game&#8217;s visibility, as their audiences trust their recommendations and enjoy witnessing gameplay firsthand.</li>
</ul>



<p>Optimizing Demo Exposure:</p>



<ul class="wp-block-list">
<li>Offering a demo of your game can be a strategic move to generate buzz and drive wishlist numbers. However, it&#8217;s crucial to extend the availability of your demo for an extended period. This allows sufficient time for players to discover and engage with your game, leading to organic word-of-mouth promotion and potentially increased wishlist conversions. Patience is key, as gradual exposure over time can yield more significant results than a fleeting moment in the spotlight.</li>
</ul>



<p>Gratitude and Recognition:</p>



<ul class="wp-block-list">
<li>Acknowledging the efforts of organizers and platforms behind virtual festivals can foster goodwill and encourage their continued support for indie developers. Expressing gratitude publicly and praising the impact of these events not only showcases your appreciation but also motivates stakeholders to enhance their offerings. Building positive relationships within the gaming community can open doors to future opportunities and collaborations.</li>
</ul>



<p>In conclusion, navigating the competitive landscape of indie game promotion requires a multifaceted approach to marketing grounded in creativity, community engagement, and appreciation. By prioritizing gameplay, leveraging community platforms, optimizing demo exposure, and fostering gratitude, indie developers can maximize visibility and engagement for their games. Embrace these strategies, adapt to the evolving digital landscape, and watch your game soar to new heights of success.</p>
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		<title>Game Trailer Editing with Creative Director, Derek Lieu</title>
		<link>https://indiegamebusiness.com/game-trailer-editing-with-creative-director-derek-lieu/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 21 May 2021 04:00:00 +0000</pubDate>
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		<title>Market Research Tips For PC Games</title>
		<link>https://indiegamebusiness.com/market-research-tips-for-pc-games/</link>
		
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		<pubDate>Fri, 14 May 2021 04:00:00 +0000</pubDate>
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		<title>How to Spy on Your Competition to Build Your Marketing Plan</title>
		<link>https://indiegamebusiness.com/use-competition-to-build-your-marketing-plan/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Thu, 04 Mar 2021 05:00:00 +0000</pubDate>
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		<guid isPermaLink="false">https://indiegamebusiness.com/how-to-spy-on-your-competition-to-build-your-marketing-plan/</guid>

					<description><![CDATA[Marketing strategist Chris Zukowski shares valuable insights on how to spy on your competition in order to build a successful marketing plan for an indie game. Through his website and consulting work, Zukowski has gained valuable experience in the industry and offers practical tips for [&#8230;]]]></description>
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<p>Marketing strategist Chris Zukowski shares valuable insights on how to spy on your competition in order to build a successful marketing plan for an indie game. Through his website and consulting work, Zukowski has gained valuable experience in the industry and offers practical tips for indie game developers.</p>



<p>To begin, developers can find the right target to spy on by using the platform gamestats.com, which provides data on revenue and wishlist estimates for various games on the Steam platform. Zukowski also suggests using tools like SteamDB.info to track follower counts and see how many wish lists other games have generated over time.</p>



<p>Developers can also learn how to conduct thorough research on their competition, including analyzing trailers and community feedback to understand the types of games that are possible and how much they earn. By creating a spreadsheet with target games and gathering data on their wishlists, developers can gain valuable insights into their own marketing strategy.</p>



<p>Furthermore, developers can learn how to spy on competition ethically. Zukowski emphasizes the importance of collaboration and shared information within the indie game community. Developers should look for opportunities to market their games by understanding the trends and audience preferences within their genre.</p>



<p>In addition, developers can benefit from the use of various advertising platforms, such as the use of Reddit and Facebook for paid advertising. It is also important to tailor marketing material to different social media platforms and the significance of building a strong social media presence.</p>



<p>Generally speaking, Indie game developers can receive practical advice on how to leverage competitive analysis, research, and strategic marketing to achieve success in the industry. By utilizing the tools and techniques shared in the session, developers can gain valuable insights into their target market and enhance their marketing efforts for their games.</p>
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		<title>What Do You Want To Know About Kickstarter?</title>
		<link>https://indiegamebusiness.com/what-do-you-want-to-know-about-kickstarter/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Tue, 02 Mar 2021 05:00:00 +0000</pubDate>
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		<title>Fireside Chat: No Imposter Here! Community Building with Among Us</title>
		<link>https://indiegamebusiness.com/fireside-chat-community-building-with-among-us/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Tue, 02 Mar 2021 05:00:00 +0000</pubDate>
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		<title>Finding the Right Method of Funding for Your Game</title>
		<link>https://indiegamebusiness.com/finding-the-right-method-of-funding-for-your-game/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Tue, 02 Mar 2021 05:00:00 +0000</pubDate>
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		<title>Why You Need To Fail As A Game Developer</title>
		<link>https://indiegamebusiness.com/why-you-need-to-fail-as-a-game-developer/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 05 Feb 2021 05:00:00 +0000</pubDate>
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