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	<title>social media &#8211; IndieGameBusiness®</title>
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	<title>social media &#8211; IndieGameBusiness®</title>
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		<title>Indie Game Creator Marketing: 5 Powerful Lessons From a Creator Expert That Actually Work for Indie Studios</title>
		<link>https://indiegamebusiness.com/indie-game-creator-marketing-for-small-teams/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 11:17:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=6111</guid>

					<description><![CDATA[Indie Game Creator Marketing: How Indies Win With Creators Without Big Budgets: There is a persistent belief in indie game development that working with content creators requires either a large budget or the luck of going viral. Mercedes Boberg has spent years proving that neither]]></description>
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<h2 class="wp-block-heading">Indie Game Creator Marketing: How Indies Win With Creators Without Big Budgets:</h2>



<p>There is a persistent belief in indie game development that working with content creators requires either a large budget or the luck of going viral. <strong><a href="https://www.linkedin.com/in/mercedes-boberg-%F0%9F%94%9C-nordic-games-week-225023234/" data-type="link" data-id="https://www.linkedin.com/in/mercedes-boberg-%F0%9F%94%9C-nordic-games-week-225023234/" target="_blank" rel="noopener">Mercedes Boberg</a></strong> has spent years proving that neither of those things is true.<br><br>Mercedes is a Indie Game Creator Marketing specialist at <strong><a href="https://www.linkedin.com/company/firstlookgg/" data-type="link" data-id="https://www.linkedin.com/company/firstlookgg/" target="_blank" rel="noopener">First Look Pragma</a></strong>, a Sweden-based platform built to connect game developers with content creators and playtesters. She joined the IndieGameBusiness podcast with host <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> to break down how indie studios can build effective creator relationships without spending money most of them do not have. What she laid out was a practical, nuanced framework that challenges several assumptions developers commonly carry into creator outreach.</p>



<h2 class="wp-block-heading">Why Passion Beats Reach Every Time:</h2>



<p>The central argument Mercedes made is one that sounds obvious until you examine how most studios actually run creator campaigns. Developers frequently chase large follower counts and established names, spending significant portions of their marketing budgets to get a well-known creator to play their game once. The result is often a single video with decent view numbers and little else.<br><br>What actually moves the needle, according to Mercedes, is finding creators who genuinely want to play the game. A creator who is personally drawn to a game&#8217;s genre, aesthetic, or mechanics will play it more than once, talk about it between sessions, and respond authentically to their audience&#8217;s questions about it. That authenticity is something viewers feel. It is not something a paid placement can fully replicate.<br><br>The question developers should be asking is not who has the most subscribers but who would actually enjoy this game. Those are very different searches, and the second one is where the real value lives.</p>



<h2 class="wp-block-heading">How Early Is Early Enough to Start doing Indie Game Creator Marketing:</h2>



<p>Mercedes was asked directly: when should a studio start involving content creators? Her answer was as soon as there is anything for them to play.<br><br>Some studios she works with bring creators in during early development, before the build is polished, before all the systems are in place, sometimes under NDA. The reasoning is straightforward: getting content out early starts building a community around the game before launch. It generates feedback. It creates early advocates who feel invested in the game&#8217;s development because they were there from the beginning.<br><br>The instinct to wait until the game is ready, until there is ten or twenty hours of content, until the bugs are fixed, costs developers the one thing they cannot manufacture later: early momentum. A creator who plays a rough build and says it is rough but interesting carries more credibility than a creator who plays a polished launch build. The roughness signals authenticity.<br><br>For studios that find this approach uncomfortable, Mercedes suggested the next natural trigger point: demo release or early access. These are structured moments that give creators something concrete to work with and give the studio a clear context for outreach. But her preference, where possible, was earlier.</p>



<h2 class="wp-block-heading">Thinking About Your Game as Content Before You Launch:</h2>



<p>One of the most practically useful ideas in the conversation was the question of whether a game is designed with content creation in mind. Not in a cynical, optimize-everything-for-virality way, but in a genuine awareness of how creators will interact with and present the game to their audiences.<br><br>Mercedes gave two examples from the conversation that illustrated this well. The first was a developer who designed his game to be playable both horizontally and vertically. Turning the monitor ninety degrees still produced a functional, visually coherent game. That deliberate choice meant creators could record vertical short-form content for platforms like TikTok and YouTube Shorts without the game looking broken or awkward on a phone screen.<br><br>The second example was a developer who built a keyboard shortcut that stripped out all the UI, leaving only raw gameplay on screen. For a game heavy on interface elements, this small feature made a significant difference for creators trying to produce clean footage. The developer told creators about it directly, which meant the content coming out of those partnerships looked better than it otherwise would have.<br><br>The broader point is that small, intentional choices during development can meaningfully affect the quality and volume of content creators produce. Things worth considering include:</p>



<ul class="wp-block-list">
<li>Whether the game produces natural, shareable moments that do not require explanation</li>



<li>Whether the game can be recorded vertically without losing visual coherence</li>



<li>Whether there are UI-free or clean-screen options for footage capture</li>



<li>Whether player interactions produce unexpected or funny moments that spread independently of the game&#8217;s core loop</li>



<li>Whether the game has a central character or visual element that translates well to short-form thumbnails and clips</li>
</ul>



<h2 class="wp-block-heading">Short Form vs Long Form &#8211; Choosing the Right Indie Game Creator Marketing Type:</h2>



<p>Mercedes was careful not to give a single prescriptive answer about which platform or content format works best, because the honest answer is that it depends on the game. But she laid out the logic clearly enough that developers can apply it to their own situation.<br><br>Short-form content on TikTok and YouTube Shorts works well for fast virality and broad discovery. A clip that catches attention in the first two seconds can reach an enormous number of people quickly. The limitation is format: viewers hold their phones vertically, and games designed for horizontal play can look small or awkward in that orientation. If the game has a strong central character, a visually striking moment, or a mechanic that reads clearly in fifteen seconds, short form can be very effective.<br><br>Long-form content on Twitch and YouTube is better suited to games that need context to be appreciated, games with depth, progression, or player interaction that unfolds over time. A Twitch stream lets viewers see the full arc of a session, which builds investment in a way a clip cannot. For games where the interesting stuff happens twenty minutes in, long form is the vehicle that actually showcases it.<br><br>Many studios benefit from both. A short clip drives discovery. A longer video or stream gives the viewers that clip sent their way something to watch and decide whether to buy. The funnel works better when both are present.</p>



<h2 class="wp-block-heading">What to Do When You Only Have a Few Hours a Week:</h2>



<p>Dan asked a question that reflects the reality most indie developers are working within: if a studio only has a few hours per week to dedicate to creator outreach, where should that time go?<br><br>Mercedes&#8217;s answer was to use platforms that automate the sourcing process. Rather than spending those hours every week identifying, researching, and emailing individual creators, a developer can list their game on a platform designed to match it with interested creators. The developers&#8217; active time then shifts from outreach to review: confirming or declining the creators who express interest. That is a significantly more efficient use of limited time.<br><br>For studios that prefer direct outreach over platform listings, she recommended narrowing the focus to a small, carefully chosen group. Not one hundred creators, but five. Interact with them on their social channels before reaching out formally. Watch what they play. Comment genuinely on their content. By the time you send an email or DM, you are not a cold contact. The relationship already exists in a small way, and that matters.</p>



<h2 class="wp-block-heading">First Look Pragma and What It Actually Offers Indie Studios:</h2>



<p>First Look Pragma is the platform Mercedes works for, and it was built specifically to address the sourcing and management problems that make creator outreach hard for small teams. The platform covers three distinct functions:</p>



<ul class="wp-block-list">
<li><strong>Social listening and player CRM</strong>. Developers can track how their game is being talked about and manage their player relationships in one place.</li>



<li><strong>Playtesting</strong>. Developers can run playtesting campaigns through the platform, with a free tier available for up to five hundred players. Players.gg, a companion marketplace, lets playtesters browse and apply to available game campaigns directly.</li>



<li><strong>Creator campaigns</strong>. Creators.gg, launching shortly after the podcast was recorded, connects developers with a waitlisted pool of content creators for both paid and organic campaigns. Full access to the creator pool is available for studios at one hundred ninety-nine dollars per month.</li>
</ul>



<p>Free trials of thirty to sixty days are available depending on what a studio wants to test. The pricing is publicly listed on firstlook.gg without any gatekeeping, which Mercedes pointed out directly as a deliberate choice.<br><br>For a solo developer or a small team trying to figure out how to run creator outreach without hiring someone to manage it full time, this kind of tooling represents a meaningful change in what is actually achievable. The manual work of sourcing, vetting, and tracking creators gets reduced to a review and confirmation process.</p>



<h2 class="wp-block-heading">The Advice Every Indie Developer Needs to Hear About Indie Game Creator Marketing:</h2>



<p>Mercedes closed with a single piece of advice that she would give to every indie developer working with creators, and it is worth taking seriously.<br><br>Stop chasing the biggest creators. The developers who get the best results from creator marketing are the ones who invest in the creators who genuinely want to play their game. Find those people, stay in contact with them, bring them along as the game develops, and treat the relationship as ongoing rather than transactional. Those creators become real advocates, not hired promoters.<br><br>That shift in how you think about creator relationships, from a transaction to a partnership built on shared interest, is what separates campaigns that produce sustained attention from campaigns that produce a single video and then go quiet.</p>



<h2 class="wp-block-heading">Getting Started With Indie Game Creator Marketing as an Indie Developer:</h2>



<p>If you are an indie developer who wants to start working with creators but does not know where to begin, the practical starting points from this conversation are:</p>



<ul class="wp-block-list">
<li>Start as early as you have a build, even a rough one</li>



<li>Think about how your game will look and feel as recorded content before you reach out to anyone</li>



<li>Identify five creators who play games in your genre and interact with them genuinely before pitching</li>



<li>Consider listing your game on a platform like First Look Pragma to automate sourcing and reduce the weekly time commitment</li>



<li>Prioritize passion over follower count when evaluating which creators to work with</li>



<li>Keep the relationship going after the first piece of content, not just before it</li>
</ul>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/conference/" data-type="link" data-id="https://indiegamebusiness.com/resources/training/conference/">IndieGameBusiness Sessions</a></strong>, taking place on <strong>September 30th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Mercedes and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img fetchpriority="high" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="Indie Game Creator Marketing" class="wp-image-5280" style="width:549px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="(max-width: 863px) 100vw, 863px" /></figure>



<p>The IndieGameBusiness® podcast drops new episodes regularly, covering the business side of making and selling games. Subscribe to the newsletter to get episodes, Discord events, and industry news straight to your inbox. <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a></p>



<p></p>
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			<media:title type="plain">How Indies Win with Creators Without Big Budgets | Mercedes Boberg, Pragma/Firstlook</media:title>
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		<title>Indie Game Marketing Strategy: 6 Proven Truths From a Growth Marketer on What Really Drives Game Sales</title>
		<link>https://indiegamebusiness.com/indie-game-marketing-strategy-what-drives-sales/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 18 May 2026 10:50:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=6028</guid>

					<description><![CDATA[Indie Game Marketing Strategy &#8211; What Actually Drives Game Sales: Viral moments feel like the goal. A clip blows up on TikTok, a streamer picks up your game, and suddenly everyone knows it exists. But awareness alone does not pay for the next project. Sales]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Indie Game Marketing Strategy &#8211; What Actually Drives Game Sales:</h2>



<p>Viral moments feel like the goal. A clip blows up on TikTok, a streamer picks up your game, and suddenly everyone knows it exists. But awareness alone does not pay for the next project. Sales do, and sales require more than hype.<br><br><strong><a href="https://www.linkedin.com/in/elenisagredos/" data-type="link" data-id="https://www.linkedin.com/in/elenisagredos/" target="_blank" rel="noopener">Eleni Sagredos</a></strong>, a growth marketer who has worked with indie studios, publishers, and large-scale creator campaigns, joined <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> on the IndieGameBusiness® podcast to break down what actually moves players from discovery to purchase. What she described is a structured, measurable system that most indie developers either do not know about or are only partially using.</p>



<h2 class="wp-block-heading">What Growth Marketing Actually Means:</h2>



<p>The term growth marketing gets used loosely, so Eleni started with a clear definition. Growth marketing is not just paid advertising or social media management. It is an understanding of the full customer journey, specifically where a player is in that journey at any given moment and which actions will move them to the next stage.<br><br>The practical implication is that marketing channels are not interchangeable. TikTok, email, press, paid ads, and influencer partnerships all serve different functions depending on where a player is in the buying process. When developers say a particular channel does not work, Eleni&#8217;s first question is always: does not work for what goal? The channel may be perfectly functional, just applied at the wrong stage of the funnel.</p>



<h2 class="wp-block-heading">The Marketing Funnel and How It Applies to Games:</h2>



<p>Eleni walked through the three stages of the marketing funnel and how each one maps to the game buying journey:</p>



<ul class="wp-block-list">
<li><strong>Top of funnel: Awareness</strong>. This is where players first discover that your game exists. Content that stops the scroll, a viral clip, a striking visual, a gameplay moment that spreads organically. The goal is reach and discovery, not conversion. Channels that work here include TikTok, YouTube Shorts, and organic social posts.</li>
</ul>



<ul class="wp-block-list">
<li><strong>Middle of funnel: Consideration</strong>. The player has seen the game but has not committed. Now the goal is to build trust. When someone sees a viral clip and gets curious, they typically Google the game next. What they find at that moment determines whether they move forward. Reviews, press coverage, social proof, and consistent community presence all contribute here.</li>
</ul>



<ul class="wp-block-list">
<li><strong>Bottom of funnel: Conversion.</strong> This is where awareness turns into a wishlist add or a purchase. The Steam page is the primary conversion point for most indie games. A strong capsule image and a gameplay-first video carry enormous weight at this stage. Eleni stressed the distinction between a trailer and a gameplay video. She skips through trailers looking for actual gameplay, and so do most players.</li>
</ul>



<p>Understanding which stage you are trying to influence at any given moment changes how you evaluate whether your marketing is working. A TikTok that gets a million views is not a failure if it does not immediately convert to sales. It is doing top-of-funnel work. The question is whether your mid and bottom-funnel systems are in place to catch the people it sends your way.</p>



<h2 class="wp-block-heading">Why Indie Game Marketing Strategy Hype Alone Does Not Drive Sales:</h2>



<p>A lot of developers look at a game that went viral and attribute its success entirely to the viral moment. Eleni&#8217;s point is that this misreads the situation. The viral moment is visible. What is not visible is everything else that happened simultaneously or shortly after: the press coverage, the review scores, the gameplay footage, the community response on social media. All of those elements work together to convert awareness into purchases.<br><br>Focusing only on creating a viral moment while neglecting the rest of the funnel means that when attention does arrive, there is nothing in place to convert it. Players who discover your game and then find no reviews, no active social presence, no gameplay footage, and a weak Steam page will move on. The hype dissipates and the sales never materialize.</p>



<h2 class="wp-block-heading">The Steam Page as Your Most Important Conversion Tool:</h2>



<p>Eleni emphasized the Steam page as the place where purchasing decisions actually get made. Everything above it in the funnel is driving traffic to that page. What players find when they arrive determines what happens next.<br><br>The two elements that carry the most weight on a Steam page:</p>



<ul class="wp-block-list">
<li><strong>The capsule image</strong>. This is the first impression. It needs to communicate genre, tone, and visual identity instantly. A weak capsule image costs you players before they ever read a single word about the game.</li>
</ul>



<ul class="wp-block-list">
<li><strong>The video</strong>. Eleni was direct: <strong><em>put gameplay at the start</em></strong>. Not a cinematic. Not a tone piece. Actual gameplay. Players are evaluating whether this is something they want to spend time with, and the fastest way to show them that is to show them playing it. Trailers that bury gameplay or avoid showing it altogether create doubt rather than excitement.</li>
</ul>



<p>The rest of the Steam page, the description, the tags, the screenshots, all matter. But the capsule and the video are the gatekeepers. If those do not land, most players will not read far enough to be influenced by anything else.</p>



<h2 class="wp-block-heading">Social Proof and Why It Has to Come Before Launch:</h2>



<p>One of Eleni&#8217;s strongest recommendations was to start building social proof at least six months before launch. The reasoning is straightforward: when a player hears about your game at launch and gets curious, they investigate. What they find during that investigation either builds confidence or raises doubts.<br><br>Social proof in this context means more than social media follower counts. It includes:</p>



<ul class="wp-block-list">
<li><strong>Press coverage and articles about the game</strong></li>



<li><strong>Review scores and written reviews from any source</strong></li>



<li><strong>Community discussion on Reddit, Discord, and social platforms</strong></li>



<li><strong>Creator content showing real gameplay</strong></li>



<li><strong>Wishlists as a signal that other people have already decided this looks worth trying</strong></li>
</ul>



<p>If none of that exists when a player goes looking, the game feels like a risk. Players who are on the fence will not take that risk. They will move on to something with more visible validation.<br><br>Starting early is not about spending money on paid promotion six months out. It is about building the foundation of trust that launch-day marketing will rely on. Press outreach, community building, creator relationships, and organic content all take time to develop. Starting at launch is too late.</p>



<h2 class="wp-block-heading">Email and Social as the Foundation of a Marketing System:</h2>



<p>When asked where to invest limited marketing resources, Eleni did not point to paid ads or a single platform. She pointed to email and social, specifically because they are channels the developer controls.<br><br>Her reasoning on email:</p>



<ul class="wp-block-list">
<li><strong>Email consistently delivers one of the highest ROI of any marketing channel</strong></li>



<li><strong>A newsletter audience is a warm audience that has already opted in</strong></li>



<li><strong>Unlike social algorithms, email reaches the people who signed up directly</strong></li>



<li><strong>Email covers more than newsletters. Creator outreach and press outreach both run through email, making it a multi-purpose channel</strong></li>
</ul>



<p>Her guidance on when to send emails was practical: only reach out when you have something specific to say. A message that opens with a clear call to action, a playtest invitation, a launch announcement, an exclusive key offer for creators, will perform. A message that opens with a general check-in will get ignored and eventually filtered out.<br><br>On social, she recommended posting with intention rather than volume. Each post should have a clear sense of where in the funnel it belongs and what it is trying to accomplish. Posting regularly without that clarity produces content that exists but does not move anyone closer to a purchase.</p>



<h2 class="wp-block-heading">Working With Creators and Influencers:</h2>



<p>Creators are part of the picture, but not a substitute for the full system. Eleni has worked with major creators including Markiplier, and she confirmed that large creators do move the needle when the fit is right. She has also run press outreach campaigns to more than a hundred smaller creators simultaneously, which takes more time to manage but produces a different kind of result.<br><br>The distinction she drew between large and small creators is worth understanding:</p>



<ul class="wp-block-list">
<li><strong>Large creators</strong> often have parasocial audiences who will act on recommendations with genuine conviction. A well-placed video from the right large creator can produce a significant and fast sales spike. The risk is cost and fit. A poorly matched large creator campaign can produce almost nothing despite significant spend.</li>



<li><strong>Small creators</strong> tend to have more engaged, interactive communities. A creator with a hundred viewers who genuinely talks with their audience can produce higher conversion rates per viewer than a creator with a thousand viewers who broadcasts rather than interacts. The tradeoff is scale and management time.</li>
</ul>



<p>Her overall recommendation was to work with a mix, calibrated to the size and capacity of your team. If you are a solo developer managing marketing alongside production, working with a handful of creators across different size tiers is more sustainable than coordinating a hundred-person outreach campaign.</p>



<h2 class="wp-block-heading">What to Do on LinkedIn as a Game Developer:</h2>



<p>Eleni mentioned LinkedIn as an underused channel for game developers, particularly for building industry credibility and reaching press and creator contacts directly. Her observation on what performs there:</p>



<ul class="wp-block-list">
<li><strong>Posts that establish authority</strong> by connecting with other industry professionals and documenting real events and relationships</li>



<li><strong>Free, practical marketing information </strong>shared openly without a sales pitch</li>



<li><strong>Content framed around informing rather than entertaining, </strong>which fits how LinkedIn audiences use the platform</li>
</ul>



<p>LinkedIn is not where you will find players, but it is where you will find press contacts, potential collaborators, publisher representatives, and the kind of industry relationships that support the rest of your marketing work.</p>



<h2 class="wp-block-heading">Final Advice for Indie Developers on Indie Game Marketing Strategy:</h2>



<p>Eleni&#8217;s single most important piece of advice for indie developers marketing their games:<br><br>Start early. Build social proof before launch. When players hear about your game for the first time, they will look for evidence that other people have already decided it is worth their attention. Your job in the months before launch is to make sure that evidence exists.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/">IndieGameBusiness Deep Dive</a></strong>, taking place on <strong>May 27th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Eleni and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="indie game marketing strategy" class="wp-image-5280" style="width:477px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>The IndieGameBusiness® podcast drops new episodes regularly, covering the business side of making and selling games. Subscribe to the newsletter to get episodes, Discord events, and industry news straight to your inbox. <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a></p>



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		<media:content url="https://www.youtube.com/embed/oDjsEYqxO7M" medium="video" width="1280" height="720">
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			<media:title type="plain">What Actually Drives Game Sales Not Just Hype | Eleni Sagredos</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Eleni Sagredos, Advertising Operations Strategist and growth marketing consultant who has worked with c...]]></media:description>
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		<title>Indie Game Press Coverage: 5 Critical Mistakes That Kill Your Chances With Journalists</title>
		<link>https://indiegamebusiness.com/indie-game-press-coverage-critical-mistakes/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 13 Apr 2026 09:38:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5912</guid>

					<description><![CDATA[Indie Game Press Coverage Getting Indie Game Press Coverage is one of the most common pain points for indie game developers. You&#8217;ve spent months or years building something you believe in, you send out press kits, and then nothing. No reviews, no previews, no mentions.]]></description>
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<h2 class="wp-block-heading">Indie Game Press Coverage</h2>



<p>Getting Indie Game Press Coverage is one of the most common pain points for indie game developers. You&#8217;ve spent months or years building something you believe in, you send out press kits, and then nothing. No reviews, no previews, no mentions. Meanwhile, games that seem less polished are landing features on major outlets. What&#8217;s going on?<br><br>On a recent episode of the Indie Game Business podcast, host <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> sat down with <strong><a href="https://www.linkedin.com/in/michaelstrawjr/" data-type="link" data-id="https://www.linkedin.com/in/michaelstrawjr/" target="_blank" rel="noopener">Mike Straw</a></strong> of <strong><a href="https://www.linkedin.com/company/insider-gaming/" data-type="link" data-id="https://www.linkedin.com/company/insider-gaming/" target="_blank" rel="noopener">Insider Gaming</a></strong> for a candid conversation about how games media actually works, what journalists are looking for, and the specific things developers do that quietly kill their chances of getting coverage. Mike has been in games media for sixteen years and has worked his way from freelance writing to managing editorial roles, and he brought a refreshingly honest perspective to a topic that a lot of developers struggle to find straight answers on.</p>



<h2 class="wp-block-heading">How Games Media Actually Decides What Gets Published:</h2>



<p>One of the first things Mike addressed is something many developers assume but rarely understand clearly: the metrics behind coverage decisions. A lot of indie studios think there&#8217;s a data-driven formula, some algorithm that editors run press kits through to decide what&#8217;s worth their time. The reality is messier and, in some ways, more encouraging.<br><br>Large outlets do look at traffic data and audience interest, but individual journalists often have significant editorial latitude. Mike explained that he personally picks games he&#8217;s genuinely interested in covering alongside titles he knows will resonate with Insider Gaming&#8217;s audience. His audience skews toward extraction shooters, story games, and action RPGs, so he weights his selections accordingly. But he also reserves space for games that speak to him personally, including his love of roguelikes and turn-based strategy.<br><br>What this means for developers is that coverage isn&#8217;t purely a numbers game. A journalist&#8217;s personal taste and editorial instincts matter. Your goal isn&#8217;t just to hit metrics; it&#8217;s to connect with the right person who genuinely wants to tell your story.</p>



<h2 class="wp-block-heading">The Single Biggest Mistake Developers Make With Press Outreach:</h2>



<p>When asked directly what kills coverage opportunities, Mike&#8217;s answer was immediate: being unresponsive.<br><br>This might sound obvious, but it&#8217;s far more common than developers realize. A studio will send out a press blast, generate genuine interest from a journalist, and then go silent when that journalist follows up with a question or request. By the time the developer responds a week later, the story window has closed. Games journalism runs on timing. If a journalist can&#8217;t get the clarity they need quickly, they move on to something they can actually publish.<br><br>Mike put it plainly: when developers send out a press blast, they should expect people to email them back. If you&#8217;re not ready to be responsive to media inquiries, you&#8217;re not ready to run a press campaign. Responsiveness signals respect for the journalist&#8217;s time, and journalists notice when studios take that seriously.<br><br>Beyond responsiveness, having a solid press kit matters. But the press kit alone won&#8217;t carry you. Journalists work with dozens of press kits at any given time. What separates the games that get coverage from those that don&#8217;t often comes down to the relationship and communication around the kit, not just the assets inside it.</p>



<h2 class="wp-block-heading">Why Your Story Matters More Than Your Trailer:</h2>



<p>One of the most valuable things Mike shared is how much story drives coverage decisions, particularly for indie games. He talked about covering Steam Next Fest and how he approaches game selection. Even for games outside his personal taste, he&#8217;s looking for something that his audience will connect with. But more than that, he&#8217;s looking for games with a story worth telling.<br><br>He mentioned games currently out that aren&#8217;t getting the traction he believes they deserve, and how the upcoming Insider Gaming showcase is being built specifically to spotlight titles that need publisher support or funding to cross the finish line. The common thread in coverage he wants to do is the story behind the game, the context, the people making it, and the creative risks being taken.<br><br>This is where many indie developers miss an opportunity. A press kit has screenshots and a trailer. What it often lacks is a compelling narrative about why this game exists, what problem it&#8217;s solving, what risk the developer took that nobody else was willing to take. That narrative is what Mike is actually looking for when he decides whether to pitch a feature to his team.<br><br>He also made a pointed observation about where storytelling is succeeding right now on platforms like YouTube Shorts. The content that performs isn&#8217;t the polished, hook-optimized stuff. It&#8217;s developers telling an actual story about something in their game, a character, a mechanic, an unexpected moment during development. The human element is what cuts through.</p>



<h2 class="wp-block-heading">The AI Problem in Games Media and What It Means for Developers:</h2>



<p>Dan asked Mike about AI in games journalism, and the response was candid. Mike said the threat is real and something he thinks about seriously. AI tools are scraping content, misrepresenting quotes while still sourcing outlets, and showing up in search results in ways that pull traffic away from the journalists who did the original reporting. It&#8217;s not a hypothetical threat; it&#8217;s already affecting outlets.<br><br>But there&#8217;s a counterweight. Audiences are pushing back on AI-generated content. When Metacritic briefly hosted an AI-generated review for Resident Evil Requiem, the backlash was swift enough that Metacritic not only pulled the review but removed the outlet entirely. That kind of public reaction gives Mike some confidence that authentic journalism still has a strong place, but it also means journalists need to work harder to find angles and stories that AI aggregation can&#8217;t replicate.<br><br>For indie developers, this dynamic is actually good news. AI content farms can package up news about big-budget titles easily. What they can&#8217;t do is tell the specific, personal story of why a small studio in some city made a weird, risky game that shouldn&#8217;t work but somehow does. That kind of story requires a journalist who cares, and there are still plenty of those.</p>



<h2 class="wp-block-heading">Why Taking Creative Risks Helps You Get Covered:</h2>



<p>Mike closed the episode with a message directed at developers, speaking as a gamer rather than a journalist. He said flat out that indie games are keeping the industry alive because they&#8217;re the ones still willing to take risks. Big publishers optimize for safety. Indie studios are where the genuinely experimental stuff happens.<br><br>From a press coverage standpoint, this matters because risk creates story. A game that tries something no one else is trying is a game worth writing about. A safe, polished clone of an already-popular genre gives a journalist nothing interesting to say. When you make a bold creative choice, you&#8217;re not just making a better game. You&#8217;re giving a writer something to work with.<br><br>Mike&#8217;s specific advice: don&#8217;t play it safe. This wasn&#8217;t abstract encouragement. It was rooted in his experience that the stories he most wants to tell are the ones where a developer did something unexpected, something that required courage to ship. Those are the games he gets excited to cover, and that excitement comes through in the coverage.</p>



<h2 class="wp-block-heading">What the Insider Gaming Showcase Tells Us About What Journalists Actually Want to Amplify:</h2>



<p>Mike shared details about the first-ever Insider Gaming showcase, scheduled for May 28, which received nearly three hundred submissions and ultimately selected fifty-four games. The curation criteria are worth paying attention to: no games with large publisher backing, no hundred-million-dollar budgets. The showcase is exclusively for games that need funding or publisher support to reach their next milestone.<br><br>This is a direct signal about what Mike and his team believe in. They&#8217;re building a platform specifically to serve the games that get overlooked by traditional press cycles. Several of the fifty-four selected titles are already out but not getting the attention they warrant. Others are still in early development and looking for Kickstarter support or investor interest.<br><br>The goal is to run it twice a year, continually surfacing games that most players have never heard of. For developers wondering whether press is still accessible to small studios without PR budgets, initiatives like this one are evidence that there are journalists actively building structures to cover exactly those games.</p>



<h2 class="wp-block-heading">How to Actually Get on a Journalist&#8217;s Radar:</h2>



<p>So what should developers actually do differently? Based on everything Mike shared, a few practical patterns stand out.<br><br><strong>First, build your press campaign around a story, not just assets</strong>. Before you send anything to a journalist, be able to answer the question: why does this game exist? What would have been lost if you hadn&#8217;t made it? What creative risk did you take that the market told you not to? Those answers are the foundation of a story worth covering.<br><br><strong>Second, when you send outreach, be ready to respond the same day</strong>. Treat incoming journalist emails the way you&#8217;d treat a message from a potential publisher. If someone is interested enough to follow up, that interest is perishable. Every day you don&#8217;t respond is a day closer to them moving on.<br><br><strong>Third, know which outlets actually cover games like yours</strong>. Insider Gaming&#8217;s audience, as Mike described it, leans toward action games and extraction shooters. If you&#8217;re making a farming sim or a narrative adventure, that outlet might not be the right fit, and sending to the wrong press contact wastes everyone&#8217;s time. Do the research before you build the list.<br><br><strong>Fourth, don&#8217;t overlook journalists who cover adjacent topics</strong>. Mike came from sports media and stumbled into games coverage because of personal passion. Some of the most enthusiastic coverage for indie games comes from writers who aren&#8217;t assigned to the beat but find a title that genuinely excites them. Those organic discoveries often lead to better, more personal coverage than a targeted pitch to a senior games editor.</p>



<h2 class="wp-block-heading">Burnout Is Real in Journalism Too, and It Affects Coverage:</h2>



<p>One of the more unexpected threads in the conversation was Mike&#8217;s openness about burnout. After twelve years in the industry, including six years as managing editor at Sports Gamers Online, he hit a wall. He stepped away entirely, tried something different, and was eventually pulled back by a conversation with Tom Henderson at Insider Gaming about the gaps he saw in existing games coverage.<br><br>What brought him back wasn&#8217;t money or obligation. It was a specific editorial vision: fewer filler articles, more in-depth features and deep-dive reporting where readers could actually learn something. He came back with a renewed sense of what he wanted games journalism to be.<br><br>This matters for developers because it&#8217;s a reminder that the people on the other end of your press outreach are human beings who care deeply about the quality of their work. Journalists who have fought through burnout to stay in the field are usually there because they love the craft of storytelling. A pitch that respects that, that gives them real material to work with rather than a bullet-pointed feature list, will always land better than one that treats them like a distribution channel.</p>



<h2 class="wp-block-heading">The Bottom Line for Devs Seeking Indie Game Press Coverage:</h2>



<p>Indie Game Press Coverage is genuinely achievable, but it requires thinking about journalism the way journalists think about it. Not as a slot to fill or a checkbox in a marketing plan, but as a collaboration between a storyteller and someone who has a story worth telling.<br><br>Mike Straw&#8217;s perspective from sixteen years in the industry comes down to a few core things: be reachable, have a real story, take creative risks that give journalists something interesting to say, and understand that the journalists who will give your game the best coverage are the ones who actually want to be there writing about it.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/">IndieGameBusiness Deep Dive</a></strong>, taking place on <strong>May 27th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Mike and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt=" Indie Game Press Coverage" class="wp-image-5280" style="width:499px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



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			<media:title type="plain">Why Your Game Isn’t Getting Covered By Press | Mike Straw, Insider Gaming</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Mike Straw, Executive Editor at Insider Gaming, to talk about the current state of games media and how ...]]></media:description>
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		<title>How to Make Your Game Blow Up Years After Launch &#124; Jo, Owner, JoGameDev</title>
		<link>https://indiegamebusiness.com/how-to-make-your-game-blow-up-years-after-launch-jo-owner-jogamedev/</link>
		
		<dc:creator><![CDATA[Amy Nehlsen]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 13:04:52 +0000</pubDate>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5863</guid>

					<description><![CDATA[]]></description>
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		<title>Spellmasons: 5 Strategies That Helped This Indie Game Succeed Years After Launch</title>
		<link>https://indiegamebusiness.com/spellmasons-game-succeed-years-after-launch/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 09:18:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5851</guid>

					<description><![CDATA[A Game Launch Is Not the End of the Story: Many indie developers assume that a game&#8217;s fate is decided during launch week. If sales are slow or wishlists do not convert, the common belief is that the game is finished. Developers move on to]]></description>
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<h2 class="wp-block-heading">A Game Launch Is Not the End of the Story:</h2>



<p>Many indie developers assume that a game&#8217;s fate is decided during launch week. If sales are slow or wishlists do not convert, the common belief is that the game is finished. Developers move on to the next project, leaving the original game behind.</p>



<p>The experience of Jo from JoGameDev tells a very different story.</p>



<p>During an episode of the IndieGameBusiness podcast hosted by <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong>, Jo explained how his game <strong>Spellmasons</strong> found new life years after release. The game launched modestly, experienced slow sales, and appeared to settle into a quiet existence on Steam. Then something unexpected happened. Through deliberate marketing efforts, social media storytelling, and an understanding of how discovery works, the game experienced a surge in attention that dramatically increased sales.</p>



<p>The lesson is clear. A launch is only the beginning. If a game is good and developers are willing to learn how to reach players, interest can grow long after release.</p>



<p>This article explores the strategies Jo used to turn an aging indie title into a success and what other developers can learn from his experience.</p>



<h2 class="wp-block-heading">The Early Days of Spellmasons:</h2>



<p>Spellmasons began as a passion project inspired by tactical strategy games and spell combination mechanics. Development lasted years and the game launched with limited marketing preparation.</p>



<p>Jo started building Spellmasons roughly five years before the marketing breakthrough that changed its trajectory. His inspiration came from two games he loved. One was <em>Into the Breach</em>, a tactical strategy title built around small grid based battles. The other was <em>Magicka</em>, known for its chaotic spell combinations.</p>



<p>Jo wanted to combine those ideas into a tactical game where spells could interact in creative ways. The concept grew rapidly during development. What started as a small grid based prototype expanded into a larger physics driven system with complex spell interactions.</p>



<p>Development lasted two years while Jo worked a full time job. Most of the work happened during evenings and weekends. As the project neared completion, he decided to leave his job temporarily to finish the game and push it toward release.</p>



<p>However, marketing started very late.</p>



<p>Jo began promoting Spellmasons only about three months before launch. This limited the time available to build a following or gather wishlists. The game eventually launched with around ten to twelve thousand wishlists, helped by coverage from content creators such as Retromation and Splattercat Gaming.</p>



<p>Even with that support, launch week was stressful. Bugs appeared due to the complexity of the custom game engine and multiplayer systems. Jo spent long days releasing patches while trying to stabilize the game.</p>



<p>Despite the rocky start, players saw potential in the design and reviews remained positive. That early goodwill would later become extremely important.</p>



<h2 class="wp-block-heading">The Long Quiet Period After Launch:</h2>



<p>For several years Spellmasons continued receiving updates, but sales were modest and development returned to a part time effort.</p>



<p>After the initial release period, Spellmasons entered a phase familiar to many indie developers. The game generated occasional bursts of sales during discounts, but overall revenue was not enough to support full time development.</p>



<p>Jo returned to traditional work while continuing to update the game during spare time. For a while he released updates every month, slowly expanding the game with new content.</p>



<p>The player community remained active but small. Feedback from players helped identify bugs and inspired new features. The Discord server allowed direct conversations with players who cared deeply about the game.</p>



<p>Still, the broader gaming audience had not discovered Spellmasons.</p>



<p>Many developers might consider this stage the end of the road. Instead, Jo decided to examine the situation more carefully.</p>



<h2 class="wp-block-heading">Identifying the Weakest Link:</h2>



<p>A major shift occurred when Jo analyzed where his time was going and realized marketing had received almost no attention.</p>



<p>Jo asked himself a critical question.</p>



<p>Where could his effort create the biggest impact?</p>



<p>Up to that point, nearly all of his time had been spent improving the game itself. While improvements were valuable, they were unlikely to convince completely new players to discover the game. If people did not know Spellmasons existed, additional gameplay features would not change that.</p>



<p>The real weakness was exposure.</p>



<p>Jo realized that even a small improvement in marketing effort could dramatically increase visibility because the game had received so little promotion previously.</p>



<p>This realization changed everything.</p>



<h2 class="wp-block-heading">The Short Form Content Experiment:</h2>



<p>A challenge from a marketing focused friend led Jo to begin producing short videos daily. These videos eventually became the main driver of discovery.</p>



<p>In October of the year before Spellmasons experienced its sales surge, Jo accepted a challenge from a friend who worked in marketing.</p>



<p>The challenge was simple but demanding. Create short videos every day until Christmas.</p>



<p>Jo negotiated slightly and committed to producing five short videos per day across platforms such as TikTok, YouTube Shorts, and Instagram.</p>



<p>The workload was intense. Early videos were rough and attracted little attention. Editing even a forty second clip could take six hours while Jo learned the process.</p>



<p>But something important happened during this period. Jo began studying storytelling.</p>



<p>Instead of posting random gameplay clips, he started presenting small narratives about development decisions, character changes, or interesting gameplay interactions. These short stories gave viewers a reason to watch until the end.</p>



<p>Eventually several videos began gaining traction. Then one went viral on TikTok. Soon after, videos began spreading on Instagram and YouTube as well.</p>



<p>That sudden visibility created a chain reaction.</p>



<h2 class="wp-block-heading">How Viral Content Triggered Steam Visibility:</h2>



<p>Increased traffic from social media generated new sales which attracted attention from the Steam algorithm.</p>



<p>The viral videos did not only produce views. They generated real sales.</p>



<p>Steam pays close attention to revenue trends. When a game begins earning more money in a short period of time, the platform often increases visibility through store promotions.</p>



<p>After the social media spike, Jo received an unexpected message from Steam offering a Daily Deal promotion on the store homepage.</p>



<p>Daily Deals appear in a prominent location and reach millions of users. For an indie developer this exposure can be enormous.</p>



<p>Jo prepared carefully for the promotion by releasing a major update that added a new wizard class along with additional spells and mechanics. The update gave returning players a reason to revisit the game while also improving its appeal to new audiences.</p>



<p>The result exceeded expectations. Sales during the promotion were far stronger than previous events.</p>



<p>More importantly, the increased activity changed how Steam treated the game.</p>



<p>Jo described this as reaching what some developers call real Steam. Once the platform sees consistent demand, it continues recommending the game to more players.</p>



<p>Spellmasons had finally reached that stage years after launch.</p>



<h2 class="wp-block-heading">The Three Pillars of Game Success:</h2>



<p>Jo identified three major areas developers must evaluate when trying to grow their audience.</p>



<p>During the podcast conversation Jo explained a framework he uses to evaluate where effort should go. He divides the problem into three categories.</p>



<p><strong>The game itself</strong></p>



<p>The game must be genuinely enjoyable. Validation should come from players who have no personal connection to the developer. Honest feedback from strangers provides the clearest signal.</p>



<p><strong>Presentation</strong></p>



<p>Store page quality matters. Screenshots, trailers, logos, and descriptions must clearly communicate what the game offers. If potential players cannot quickly understand the genre or gameplay, many will leave without investigating further.</p>



<p><strong>Exposure</strong></p>



<p>Even a great game with excellent presentation cannot succeed if people never see it. Marketing, creator coverage, and social media are methods of placing the game in front of potential players.</p>



<p>When one of these areas falls behind the others, it becomes the most important place to focus effort.</p>



<p>For Spellmasons, exposure was the missing piece.</p>



<h2 class="wp-block-heading">Why Storytelling Works for Game Marketing:</h2>



<p>Short videos became effective when Jo shifted from simple clips to stories about development and design.</p>



<p>Many developers assume marketing means repeatedly showing gameplay footage.</p>



<p>Jo found that approach rarely holds attention.</p>



<p>Instead he framed each video as a small story. For example, rather than simply announcing a change to an enemy character, he explained the problem the character created during gameplay and how redesigning the ability improved the experience.</p>



<p>This structure triggers curiosity.</p>



<p>Viewers begin wondering why the change was necessary or how the solution works. That curiosity encourages them to continue watching.</p>



<p>The goal is not tricking viewers into clicking. It is giving them something interesting or entertaining during a short period of time.</p>



<p>Developers have a huge supply of stories because game development constantly involves solving problems, experimenting with mechanics, and adjusting designs based on player feedback.</p>



<p>Learning how to share those moments in an accessible format can turn development progress into compelling content.</p>



<h2 class="wp-block-heading">The Role of Community During Development:</h2>



<p>A small but dedicated community provided critical feedback and motivation throughout development.</p>



<p>The Spellmasons Discord server played an important role during the game&#8217;s growth.</p>



<p>While thousands of players joined the server over time, only a small percentage participated regularly. This is typical for most communities. A small group of dedicated fans often drives discussions and feedback.</p>



<p>Those players helped identify bugs, suggested new ideas, and even tested experimental changes. Their enthusiasm also motivated Jo during difficult development periods.</p>



<p>Watching someone stream the game for ten hours during launch week confirmed that the core concept resonated with players.</p>



<p>Direct conversations with fans allowed Jo to understand which features mattered most and which improvements would have the greatest impact.</p>



<p>Community feedback did not replace design decisions, but it provided valuable perspective.</p>



<h2 class="wp-block-heading">Lessons for Indie Developers:</h2>



<p>The Spellmasons story highlights several important lessons about long term success.</p>



<p>First, a game can grow years after release. If the game is enjoyable and continues receiving updates, renewed attention can transform its trajectory.</p>



<p>Second, marketing deserves the same level of dedication as development. Treating it as a secondary task limits a game&#8217;s potential audience.</p>



<p>Third, short form video content can reach massive audiences if it communicates clearly and tells a story that holds attention.</p>



<p>Fourth, algorithms respond to results. When social media traffic leads to increased sales, storefronts may amplify that success through additional visibility.</p>



<p>Finally, community interaction provides both technical feedback and emotional support. Developers who stay connected with their players often create stronger games.</p>



<h2 class="wp-block-heading">Building the Next Project With These Lessons:</h2>



<p>Jo is applying these insights to his next game by starting marketing earlier and launching the Steam page as soon as possible.</p>



<p>Jo&#8217;s new project titled Some of You May Die is already benefiting from lessons learned during the Spellmasons journey.</p>



<p>The Steam page was created early in development rather than waiting until the game was nearly complete. Even if the page begins with placeholder assets or early screenshots, it allows developers to collect wishlists immediately.</p>



<p>Jo also began producing short form marketing content far earlier in the development process.</p>



<p>Another advantage comes from technical experience. The new game uses systems developed for Spellmasons, allowing faster development because many complex problems were already solved.</p>



<p>Building multiple smaller games can accelerate learning and reduce development risk compared to focusing on a single massive project.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>The story of Spellmasons challenges a common assumption in indie development. A slow launch does not mean failure.</p>



<p>With persistence, thoughtful marketing, and consistent updates, a game can reach players long after release. Visibility often depends less on timing and more on how effectively developers communicate what makes their game interesting.</p>



<p>For indie creators, the message is encouraging.</p>



<p>If players enjoy the experience and developers continue learning how to reach their audience, the opportunity for success remains open long after launch day.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/">IndieGameBusiness Deep Dive</a></strong>, taking place on <strong>May 27th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Jo and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="Spellmasons" class="wp-image-5280" style="width:463px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
]]></content:encoded>
					
		
		
		<media:content url="https://www.youtube.com/embed/Oplu9Yf-WOM" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/Oplu9Yf-WOM" />
			<media:title type="plain">How to Make Your Game Blow Up Years After Launch | Jo, Owner, JoGameDev</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Jo from JoGameDev, the developer behind the tactical spell crafting roguelike Spellmasons. The game has...]]></media:description>
			<media:thumbnail url="https://indiegamebusiness.com/wp-content/uploads/2026/03/how-to-make-your-game-blow-up-ye.jpg" />
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		<item>
		<title>Indie Game Community Marketing: How Developers Build Loyal Players Before Launch in 2026</title>
		<link>https://indiegamebusiness.com/indie-game-community-marketing/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 09 Mar 2026 10:22:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Community Marketing]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5798</guid>

					<description><![CDATA[Why Indie Game Community Marketing Is the Foundation of Indie Game Success: Indie developers often focus most of their time on building the game itself. Mechanics, art direction, performance, and polish usually dominate the development process. While those elements are critical, they are only part]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Why Indie Game Community Marketing Is the Foundation of Indie Game Success:</h2>



<p>Indie developers often focus most of their time on building the game itself. Mechanics, art direction, performance, and polish usually dominate the development process. While those elements are critical, they are only part of the equation when it comes to a successful launch.</p>



<p>In a recent IndieGameBusiness podcast, host<strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener"> Dan Long</a></strong> spoke with marketing journalist and agency founder <a href="https://www.linkedin.com/in/junaebennett/" data-type="link" data-id="https://www.linkedin.com/in/junaebennett/" target="_blank" rel="noopener">Junae Benne</a> about the role community plays in indie game marketing. Their conversation explored how developers can build authentic communities, where to find their audience, and why community engagement matters long before a game launches.</p>



<p>For indie developers working with small teams and limited marketing budgets, community is not just helpful. It is often the most reliable path to visibility.</p>



<p>This article breaks down the key lessons from that conversation and shows how developers can turn community engagement into a practical marketing strategy.</p>



<h2 class="wp-block-heading">What a Real Community Looks Like:</h2>



<p>A real community is defined by interaction and shared culture, not by follower counts.</p>



<p>Many developers assume that a large number of followers on social media automatically means they have a community. In practice, those two things are very different.</p>



<p>A follower may occasionally see your post while scrolling through their feed. A community member actively seeks out your content, participates in discussions, and shares your work with others.</p>



<p>According to Junae Benne, real communities are often defined by small signals that outsiders might not understand. Inside jokes, recurring memes, or shared references become markers of belonging. These signals indicate that members feel connected to the group and invested in its growth. </p>



<p>Community members become advocates. They tell friends about your game, recommend it in conversations, and help spread awareness organically. This type of support cannot be purchased through ads or created overnight.</p>



<p>For indie developers, cultivating these relationships is far more valuable than collecting passive followers.</p>



<div class="wp-block-uagb-advanced-heading uagb-block-d21e3b9e"><h2 class="uagb-heading-text">Why Indie Developers Often Ignore Indie Game Community Marketing:</h2></div>



<p>Developers focus on building the product and overlook the people who will eventually play it.</p>



<p>Many indie developers underestimate the role of community because their skills and priorities are centered around development. Programming, art creation, and design require intense concentration. Marketing and communication can feel secondary to the technical work.</p>



<p>Developers may worry about bugs, performance, and platform compatibility while assuming that the audience will appear once the game is complete. Unfortunately, that approach rarely works.</p>



<p>As Benne explains, developers often become so focused on building the game that they forget about the players who will experience it. </p>



<p>Successful launches require both sides of the process. The game must be good, but people also need a reason to care about it. Community building ensures that players are aware of the project and emotionally invested in its progress.</p>



<p>Without that foundation, even excellent games can struggle to gain attention.</p>



<h2 class="wp-block-heading">When Developers Should Start Building Community:</h2>



<p>Community building should begin as early as possible.</p>



<p>One of the most common questions developers ask is when they should start marketing their game. The answer from experienced marketers is simple. Start immediately.</p>



<p>Developers do not need finished artwork, trailers, or polished gameplay footage to begin sharing their progress. Early updates can focus on development stories, small improvements, and behind the scenes decisions.</p>



<p>Benne recommends documenting progress throughout development, even if those updates are not posted right away. Screen recordings, notes, and small clips can later be turned into posts that show how the game evolved over time. </p>



<p>This approach allows developers to build a narrative around the creation of the game. Audiences enjoy seeing how projects grow from early prototypes into finished products. Following that journey makes players feel connected to the development process.</p>



<p>Starting early also helps developers discover who their audience is and what interests them most.</p>



<h2 class="wp-block-heading">Finding Your Audience:</h2>



<p>Developers must research where their players spend time online.</p>



<p>Many developers ask how to get more attention for their game on social media. The answer is rarely about posting more often. Instead, it involves understanding the audience.</p>



<p>Benne emphasizes the importance of studying player personas. Developers should consider who their ideal players are and where those people spend time online. </p>



<p>For example, if a game appeals to fans of a particular genre or theme, those players likely gather in specific communities. They might follow certain creators, participate in genre forums, or interact in niche subreddits.</p>



<p>Once developers identify those spaces, they should participate in conversations before promoting their game. Engagement should come first.</p>



<p>This means commenting on discussions, sharing ideas, and contributing to conversations without immediately advertising. Over time, people begin to recognize the developer as part of the community.</p>



<p>When the developer eventually shares their project, it feels like a natural extension of those relationships.</p>



<h2 class="wp-block-heading">Choosing the Right Platforms:</h2>



<p>Not every platform works for every audience.</p>



<p>Many developers feel pressure to maintain accounts on every major social platform. In reality, that approach often leads to burnout.</p>



<p>Instead of spreading efforts too thin, developers should focus on one or two platforms where their audience is most active.</p>



<p>Some communities thrive on visual platforms such as Instagram or TikTok. Others prefer text based conversations on forums, Reddit, or professional networks like LinkedIn.</p>



<p>Benne notes that different platforms also encourage different behaviors. Some spaces prioritize discussion and personal storytelling, while others revolve around quick visual content. </p>



<p>Developers should study how their audience communicates and match their content to that environment.</p>



<p>Posting the same content everywhere rarely produces strong results. Repurposing content for different audiences is far more effective.</p>



<h2 class="wp-block-heading">Building an Engaging Discord Community:</h2>



<p>Healthy communities talk about more than the game itself.</p>



<p>Discord servers are a popular way for indie developers to connect with their audience. However, many servers struggle with inactivity because discussions revolve exclusively around the game.</p>



<p>Community spaces should feel like social environments, not marketing channels.</p>



<p>Benne suggests introducing topics that relate to player interests rather than focusing solely on the game. Conversations about hobbies, memes, pets, or favorite shows can encourage people to interact more frequently. </p>



<p>Events can also help maintain activity. Weekly discussions, small games, and shared challenges give members reasons to return regularly.</p>



<p>The goal is to create a place where people enjoy spending time. Once that atmosphere exists, discussions about the game happen naturally.</p>



<h2 class="wp-block-heading">Organic Indie Game Community Marketing Without a Budget:</h2>



<p>Developers without marketing budgets must rely on engagement and persistence.</p>



<p>Many indie developers assume they cannot market their games effectively without paid advertising. While budgets certainly help, they are not the only option.</p>



<p>Benne explains that developers without marketing budgets must focus on organic growth. This involves participating in discussions, responding to comments, and building relationships with potential players. </p>



<p>Engagement should happen consistently across platforms. Developers should interact with posts from other creators, contribute to conversations, and gradually introduce their own content.</p>



<p>Even small advertising budgets can still provide useful insights. Running inexpensive promotional posts can reveal valuable data about audience demographics and interests. That information can guide future marketing decisions.</p>



<p>Ultimately, organic marketing requires persistence and consistent effort.</p>



<h2 class="wp-block-heading">Collaborating With Other Developers:</h2>



<p>Supporting similar games can strengthen community growth.</p>



<p>Some developers hesitate to mention games that resemble their own. They worry that acknowledging competitors might reduce interest in their project.</p>



<p>In reality, collaboration often benefits everyone involved.</p>



<p>Benne encourages developers to recognize similar projects and even celebrate them. When creators support each other, communities overlap and expand. </p>



<p>Developers can organize joint events, collaborate on promotions, or participate in shared discussions. These activities strengthen relationships within the indie ecosystem.</p>



<p>Players often appreciate developers who demonstrate respect for others in the industry.</p>



<h2 class="wp-block-heading">Common Indie Game Community Marketing Building Mistakes:</h2>



<p>Several mistakes frequently limit community growth.</p>



<p>One major mistake is assuming that a large wishlist count equals an active community. Wishlists represent interest, but they do not guarantee long term engagement. </p>



<p>Another mistake is waiting too long to begin marketing. Developers who start community outreach late in development often struggle to gain momentum.</p>



<p>Some creators also try to maintain complete control over player feedback. While criticism can be difficult to hear, constructive feedback is essential for improvement.</p>



<p>Developers should listen carefully, evaluate suggestions thoughtfully, and decide which changes align with their vision.</p>



<p>Not every request from the community should be implemented, but thoughtful consideration builds trust.</p>



<h2 class="wp-block-heading">The Importance of Persistence:</h2>



<p>Both publishing and self publishing require determination.</p>



<p>Developers often wonder whether they should pursue a publishing deal or self publish their game. Both paths require effort and patience.</p>



<p>Finding a publisher involves pitching the project repeatedly and facing potential rejection. Self publishing demands consistent marketing work and community engagement.</p>



<p>Benne emphasizes that the deciding factor is persistence. Developers must decide how much time and effort they are willing to invest in either path. </p>



<p>Regardless of the approach, success rarely happens without sustained effort.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Indie Game Community Marketing is often viewed as a separate task that begins near the end of development. In reality, it should be part of the entire process.</p>



<p>Building a community early allows developers to understand their audience, refine their messaging, and develop relationships with players who care about the project.</p>



<p>As Junae Benne explains, successful indie marketing is built on interaction, authenticity, and consistent engagement. Developers who invest in those relationships often discover that their community becomes their most powerful marketing resource. </p>



<p>For indie teams navigating a crowded industry, community is not optional. It is the foundation that helps great games find the players who will love them.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/igb-deep-dive/">IndieGameBusiness Deep Dive</a></strong>, taking place on <strong>May 27th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Junae and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="indie game community marketing" class="wp-image-5280" style="width:555px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
]]></content:encoded>
					
		
		
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			<media:player url="https://www.youtube.com/embed/e1tJb0vQS-4" />
			<media:title type="plain">How Community Drives Indie Game Marketing | Junae Benne, Benne Media Solutions</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Junae Benne, Marketing Journalist at Benne Media Solutions, to talk about why community is the foundati...]]></media:description>
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		<item>
		<title>Indie game press: The Essential Honest Guide to Working with Games Media in 2026</title>
		<link>https://indiegamebusiness.com/indie-game-press-games-media-in-2026/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 09 Feb 2026 10:33:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Pitching]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5602</guid>

					<description><![CDATA[Why Indie Game Press Still Matters in 2026: In 2026, getting Indie Game Press coverage as an indie developer is harder than it has ever been. Thousands of games launch each year across Steam, console storefronts, and emerging platforms, while media teams shrink, attention spans]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Why Indie Game Press Still Matters in 2026:</h2>



<p>In 2026, getting Indie Game Press coverage as an indie developer is harder than it has ever been. Thousands of games launch each year across Steam, console storefronts, and emerging platforms, while media teams shrink, attention spans tighten, and algorithms increasingly dictate visibility. Yet despite these challenges, press coverage remains one of the most powerful credibility signals an indie game can earn.</p>



<p>In this episode of the <strong>IndieGameBusiness® podcast</strong>, host <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong> sat down with <strong><a href="https://www.linkedin.com/in/jade-king-292a12101/" data-type="link" data-id="https://www.linkedin.com/in/jade-king-292a12101/" target="_blank" rel="noopener">Jade King</a></strong>, Lead Features Editor at <a href="https://www.linkedin.com/company/thegamer/" data-type="link" data-id="https://www.linkedin.com/company/thegamer/" target="_blank" rel="noopener"><strong>TheGamer</strong></a>, to pull back the curtain on how games journalists actually work, how indie games get noticed, and what developers can do today to dramatically improve their chances of coverage. The conversation offered rare, candid insight into the realities of modern games media and the mistakes indie developers continue to make when pitching the press.</p>



<h2 class="wp-block-heading">From Fan Blogs to Features Editor &#8211; Jade King’s Journey:</h2>



<p>Jade King’s path into games journalism didn’t begin with prestige outlets or industry connections. Like many journalists, it started young, contributing to small blogs, reviewing anime, covering niche JRPGs, and gradually building a portfolio. While studying journalism at university in Brighton, Jade began freelancing for tech and gaming sites, eventually taking on more responsibility, attending events, and building industry relationships.</p>



<p>That gradual climb shaped how Jade approaches coverage today. Journalists are not faceless gatekeepers. They are players, writers, and fans who care deeply about the craft. But they also operate under intense constraints: deadlines, traffic targets, limited staff, and constant content pressure. Understanding this human context is essential for developers hoping to build productive press relationships.</p>



<h2 class="wp-block-heading">What “Indie Game” Means in 2026:</h2>



<p>A decade ago, “indie game” generally meant a small, self-funded project without a publisher. Today, the term is far more fluid. Games with dozens of developers, sizable budgets, and publishing partners are still labeled “indie,” while solo developers struggle to compete for attention in the same category.</p>



<p>From a press perspective, this creates tension. Larger “indie” titles often receive priority because they drive traffic, already have visibility, or resemble AAA releases in scope. Smaller projects, even excellent ones, risk being overshadowed unless they find a way to stand out.</p>



<p>For developers, this means relying on the “indie” label alone is no longer enough. You must clearly communicate <strong>why your game matters</strong>, what makes it unique, and why it deserves attention <em>now</em>.</p>



<h2 class="wp-block-heading">How Indie Games Actually Reach Journalists:</h2>



<p>According to Jade, indie games most often land on a journalist’s radar through a combination of factors:</p>



<ul class="wp-block-list">
<li>Steam visibility (wishlists, trending demos, Next Fest traction)</li>



<li>Social media momentum</li>



<li>Recommendations from trusted colleagues or developers</li>



<li>Personal interest in a specific genre or theme</li>



<li>Previous relationships with creators</li>
</ul>



<p>Events like <strong>Steam Next Fest</strong> play a critical role, allowing journalists to quickly sample dozens of games without committing to full reviews. Demos that clearly communicate their appeal within minutes are far more likely to generate coverage than full releases buried in inboxes.</p>



<p>This reality underscores an important truth: press coverage is rarely a single moment. It’s the result of cumulative signals that tell journalists a game is worth their limited time.</p>



<h2 class="wp-block-heading">The Reality of Journalists’ Inboxes:</h2>



<p>One of the most eye-opening parts of the discussion was the sheer volume of emails journalists receive. Depending on the season, Jade may receive <strong>hundreds or even thousands of emails per day</strong>, many of them nearly identical press releases.</p>



<p>This makes it logistically impossible to read or respond to every pitch. Lack of response does not mean a journalist disliked your game. More often, it means they never saw it.</p>



<p>For developers, this means <strong>every detail matters</strong>:</p>



<ul class="wp-block-list">
<li>Subject lines</li>



<li>Timing</li>



<li>Brevity</li>



<li>Visual assets</li>



<li>Clarity of messaging</li>
</ul>



<p>Your pitch must earn attention in seconds, not minutes.</p>



<h2 class="wp-block-heading">Why Indie Pitches Fail Before They’re Read:</h2>



<p>According to Jade, some of the most common pitch mistakes include:</p>



<ul class="wp-block-list">
<li>Sending messages through personal social media accounts (Instagram, Facebook)</li>



<li>Writing overly long or unfocused emails</li>



<li>Using all caps or spam-triggering language</li>



<li>Failing to explain what the game <em>actually is</em></li>



<li>Assuming journalists “owe” coverage</li>
</ul>



<p>Journalists value professionalism and boundaries. Cold DMs outside professional platforms often backfire, even when intentions are good. Email, LinkedIn, or professional social channels are far more appropriate.</p>



<h2 class="wp-block-heading">What Makes a Pitch Stand Out:</h2>



<p>A successful pitch does three things immediately:</p>



<ol class="wp-block-list">
<li><strong>Explains the game clearly</strong></li>



<li><strong>Shows why it’s unique</strong></li>



<li><strong>Makes coverage easy</strong></li>
</ol>



<p>Jade emphasized the importance of:</p>



<ul class="wp-block-list">
<li>A compelling subject line</li>



<li>A short description with clear genre context</li>



<li>High-quality screenshots or GIFs</li>



<li>A trailer link</li>



<li>Estimated playtime</li>



<li>Demo availability</li>
</ul>



<p>Comparisons can help — <em>“X meets Y”</em> — as long as they’re accurate and not overused. Most importantly, pitches should be <strong>concise</strong>. Journalists do not want essays; they want clarity.</p>



<h2 class="wp-block-heading">Timing Is Everything:</h2>



<p>Many indie developers unknowingly sabotage their pitches by sending them at the wrong time. Emails sent late Friday, over weekends, or during major industry events are likely to be buried by Monday morning.</p>



<p>Developers should research:</p>



<ul class="wp-block-list">
<li>The journalist’s time zone</li>



<li>Typical working hours</li>



<li>Industry calendars</li>
</ul>



<p>A well-timed pitch can dramatically increase visibility, especially for smaller teams without PR support.</p>



<h2 class="wp-block-heading">Building Relationships Without Forcing Them:</h2>



<p>Developers often ask how to “build relationships” with Indie Game Press. Jade’s advice was clear: <strong>don’t force it</strong>. Commenting thoughtfully on articles, engaging professionally on LinkedIn or Bluesky, and respecting boundaries goes much further than aggressive outreach.</p>



<p>Once a relationship exists, through interviews, previews, or informal conversations, coverage becomes more natural. Journalists are more likely to champion games made by developers they trust and respect.</p>



<h2 class="wp-block-heading">Reviews, Criticism, and Emotional Reality:</h2>



<p>Negative reviews are difficult for developers, especially solo creators deeply invested in their work. But Jade emphasized that criticism is never personal. Journalists aim to be constructive, not cruel.</p>



<p>Importantly, many meaningful conversations happen <strong>before</strong> reviews are published,  during previews, demos, and informal feedback sessions. Developers who engage openly often gain insights that improve their games long before launch.</p>



<h2 class="wp-block-heading">Making Games “Fun” for Indie Game Press </h2>



<p>One recurring theme was reducing friction. The easier it is to understand, play, and write about a game, the more likely journalists are to cover it. That means:</p>



<ul class="wp-block-list">
<li>Clear press kits</li>



<li>Organized assets</li>



<li>Accessible demos</li>



<li>Honest communication</li>
</ul>



<p>Press coverage is not a favor,  it’s a collaboration. When developers respect journalists’ time, everyone benefits.</p>



<h2 class="wp-block-heading">Social Media Is Part of the Equation:</h2>



<p>While not every developer can manage multiple platforms, consistent social presence matters. Posting gameplay clips, GIFs, dev insights, and participating in indie spotlight hashtags can slowly build awareness.</p>



<p>Press coverage rarely exists in isolation, it’s amplified by community engagement, creator interest, and ongoing visibility.</p>



<h2 class="wp-block-heading">Why You Should Never Force Coverage:</h2>



<p>One of the fastest ways to lose a journalist’s interest is attempting to dictate coverage or headlines. Press autonomy matters. Developers should present their game, not script its narrative.</p>



<p>When coverage feels earned, it’s stronger, more authentic, and more impactful.</p>



<h2 class="wp-block-heading">Final Advice for Indie Developers in 2026:</h2>



<p>Jade’s closing advice to developers was simple but powerful:</p>



<ul class="wp-block-list">
<li>Be yourself</li>



<li>Be confident in your idea</li>



<li>Learn from rejection</li>



<li>Keep going</li>
</ul>



<p>Press coverage is unpredictable, but not impossible. Developers who treat journalists as collaborators rather than obstacles stand the best chance of being seen.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>The indie game landscape is crowded, competitive, and often discouraging. But as this conversation made clear, journalists still care deeply about discovering great games and sharing meaningful stories.</p>



<p>For developers willing to do the work, refining pitches, building relationships, and respecting the realities of modern media, press coverage remains a powerful tool for visibility and long-term success.</p>



<p>In 2026, indie games don’t just need to be good. They need to be <strong>understood</strong>, and that starts with how you tell your story.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/conference/">IndieGameBusiness Sessions</a></strong>, taking place on <strong>February 18th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Jade and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="Indie Game Press" class="wp-image-5280" style="width:449px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
]]></content:encoded>
					
		
		
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			<media:title type="plain">How Indies Should Work with the Press in 2026 | Jade King, TheGamer</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we’re joined by Jade King, Lead Features Editor at TheGamer, to talk about what every indie developer should understand...]]></media:description>
			<media:thumbnail url="https://indiegamebusiness.com/wp-content/uploads/2026/02/how-indies-should-work-with-the-.jpg" />
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		<title>Indie game marketing: 5 Powerful Ways Games Successfully Break Through the Noise</title>
		<link>https://indiegamebusiness.com/indie-game-marketing-break-through-the-noise/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 20 Jan 2026 12:21:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5495</guid>

					<description><![CDATA[Indie game marketing: Breaking through the noise in today’s crowded games market is one of the hardest challenges indie developers face. Great games fail every year—not because they lack quality, but because players never hear about them. In an episode of the IndieGameBusiness® podcast, host]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How Indie Games Actually Get Noticed | Kyle Blessing, Apogee Entertainment" width="1200" height="675" src="https://www.youtube.com/embed/m1NwnSflttY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Indie game marketing: Breaking through the noise in today’s crowded games market is one of the hardest challenges indie developers face. Great games fail every year—not because they lack quality, but because players never hear about them. In an episode of the IndieGameBusiness® podcast, host <strong><a href="https://www.linkedin.com/in/jaypowell/" data-type="link" data-id="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong> sits down with <strong><a href="https://www.linkedin.com/in/kyleblessingvo/" data-type="link" data-id="https://www.linkedin.com/in/kyleblessingvo/" target="_blank" rel="noopener">Kyle Blessing</a></strong>, Brand Manager at <strong><a href="https://www.linkedin.com/company/apogee-entertainment/" data-type="link" data-id="https://www.linkedin.com/company/apogee-entertainment/" target="_blank" rel="noopener">Apogee Entertainment</a></strong>, to unpack how indie games <em>actually</em> get noticed in a modern marketing landscape.</p>



<p>Kyle brings a rare perspective to the conversation. His path into the industry spans radio, content creation, influencer culture, and now publishing—giving him firsthand insight into how attention is earned, lost, and converted. What follows is a grounded, practical look at indie game marketing without gimmicks, inflated budgets, or wishful thinking.</p>



<h2 class="wp-block-heading">From Radio Waves to Indie game marketing &#8211; Kyle Blessing’s Unconventional Path:</h2>



<p>Kyle’s journey into games didn’t start in development or publishing, it began in radio. Working on-air and behind the scenes taught him essential skills that many developers overlook: audience awareness, pacing, messaging, and consistency. These foundations later translated naturally into YouTube content creation, livestreaming, and eventually full-time work in the games industry.</p>



<p>As a content creator, Kyle experienced the volatility of platform algorithms firsthand. He learned that visibility isn’t permanent, audiences shift quickly, and momentum must be constantly rebuilt. That lived experience now informs how he approaches marketing at Apogee: with urgency, empathy for creators, and a deep understanding of how attention actually works.</p>



<h2 class="wp-block-heading">Why Most Indie Games Struggle to Be Seen:</h2>



<p>One of the most common mistakes indie developers make is assuming that a Steam page launch, a single tweet, or one trailer release is enough. Kyle is blunt about this reality: it isn’t.</p>



<p>Marketing is repetition, not announcement. Developers often underestimate how few people actually see a single post. Algorithms gate visibility, and unless developers consistently show up, their games vanish into the noise.</p>



<p>Indie marketing success comes from sustained presence, posting gameplay repeatedly, experimenting with formats, and learning what resonates over time.</p>



<h2 class="wp-block-heading">Content Creators Are Not Optional &#8211; They’re Essential:</h2>



<p>Few topics generate stronger opinions than content creators, and Kyle speaks from both sides of the relationship. He emphasizes that having someone play your game on Twitch or YouTube is <em>the most valuable free marketing</em> an indie developer can receive.</p>



<p>While some creators require paid activations, especially at the top tier, many are genuinely interested in discovering new games. The key is respect and relevance. Developers should never dismiss creators as “free promotion,” nor should they expect coverage without effort.</p>



<p>Marketing success often comes when a game organically spreads through creator ecosystems, especially when players begin creating content without being asked.</p>



<h2 class="wp-block-heading">Finding the Right Streamers Without a Budget:</h2>



<p>Kyle outlines a hands-on approach to creator outreach that doesn’t rely on costly platforms. By researching games with similar genres, tones, or audiences, developers can identify creators who already play content like theirs.</p>



<p>The process is time-consuming but effective:</p>



<ul class="wp-block-list">
<li>Research similar games</li>



<li>Identify creators who played them</li>



<li>Personalize outreach emails</li>



<li>Offer value without entitlement</li>
</ul>



<p>Personalization matters. A short, thoughtful opening line referencing a creator’s content can make the difference between a deleted email and a meaningful connection.</p>



<h2 class="wp-block-heading">Paid Activations vs. Organic Coverage:</h2>



<p>While paid creator campaigns have their place, Kyle cautions against assuming they’re required for success. Many indie hits grow through unpaid coverage, especially when the game naturally fits a creator’s content style.</p>



<p>Agencies often act as gatekeepers, sometimes blocking access unless payment is involved. Kyle calls this out as a growing industry issue—one that disproportionately harms indies with limited budgets.</p>



<p>Developers should understand that not every “no budget” response closes a door permanently. Honest communication builds long-term relationships that can pay off later.</p>



<h2 class="wp-block-heading">When Games Go Viral and Why That’s Not the Finish Line:</h2>



<p>Kyle shares examples of games that exploded on platforms like TikTok, generating hundreds of millions of views. But viral moments don’t always convert directly into sales.</p>



<p>Instead of chasing one-off hits, developers should analyze what worked and repeat it strategically:</p>



<ul class="wp-block-list">
<li>Repost successful clips</li>



<li>Change video starting points</li>



<li>Adjust captions and pacing</li>



<li>Repurpose content across platforms</li>
</ul>



<p>Sustained visibility, not a single viral post, is what turns attention into wishlists and long-term sales.</p>



<h2 class="wp-block-heading">Social Media Isn’t About Perfection:</h2>



<p>One of the most counterintuitive lessons Kyle shares is that lower-effort content frequently outperforms polished posts, especially on platforms like Twitter/X.</p>



<p>Developers often overthink captions, visuals, and tone. But audiences respond to immediacy and authenticity. Showing raw gameplay, imperfect clips, or experimental posts can outperform carefully curated marketing assets.</p>



<p>The key is consistency and experimentation, not perfection.</p>



<h2 class="wp-block-heading">Hashtags, Algorithms, and the Myth of Discovery:</h2>



<p>Kyle challenges the assumption that hashtags improve reach. In many cases, excessive hashtags box developers into insular dev-only circles, limiting broader discovery.</p>



<p>Instead, he recommends focusing on strong visuals, compelling hooks in the first few seconds, and clear gameplay moments that immediately communicate why a game is interesting.</p>



<p>Algorithms reward engagement, not categorization.</p>



<h2 class="wp-block-heading">Early Indie game marketing Starts Earlier Than You Think:</h2>



<p>For teams still building their first playable versions, Kyle recommends starting early:</p>



<ul class="wp-block-list">
<li>Create social accounts</li>



<li>Post gameplay clips regularly</li>



<li>Build an audience alongside development</li>



<li>Let brand voice evolve organically</li>
</ul>



<p>There’s no requirement to be perfect on day one. In fact, early-stage marketing allows developers to find what resonates before launch pressure sets in.</p>



<h2 class="wp-block-heading">The Real Takeaway &#8211; Indie Marketing Is a Long Game:</h2>



<p>Indie games don’t fail because they lack talent—they fail because they disappear. Kyle’s insights reinforce a core truth: marketing is not a single campaign, post, or trailer. It’s an ongoing process of showing up, learning, adapting, and engaging with players and creators alike.</p>



<p>Success comes from being scrappy, patient, and human. Developers who embrace that mindset dramatically increase their chances of being noticed, and remembered.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>The indie games that succeed aren’t always the ones with the biggest budgets. They’re the ones that understand attention, respect communities, and commit to consistent storytelling around their game.</p>



<p>As this IndieGameBusiness® conversation makes clear, getting noticed isn’t about luck, it’s about learning how visibility actually works and doing the work to earn it.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/conference/">IndieGameBusiness Sessions</a></strong>, taking place on <strong>February 18th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Kyle and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="Indie game marketing" class="wp-image-5280" style="width:600px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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		<title>IndieGameBusiness® 2026 Battle Pass: One Pass. One Year. Real Industry Growth</title>
		<link>https://indiegamebusiness.com/indiegamebusiness-2026-battle-pass/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 13 Jan 2026 12:17:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Pitching]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5473</guid>

					<description><![CDATA[The IndieGameBusiness® 2026 Battle Pass gives you access to the remaining 2026 lineup at a reduced price that continues to decrease as each event takes place. As each event passes, the cost adjusts so you are only paying for what is left. Grab your ticket for just $88]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image aligncenter size-full"><img loading="lazy" decoding="async" width="600" height="300" src="https://indiegamebusiness.com/wp-content/uploads/2026/01/IGB-Battle-Pass-4.png" alt="" class="wp-image-5488" srcset="https://indiegamebusiness.com/wp-content/uploads/2026/01/IGB-Battle-Pass-4.png 600w, https://indiegamebusiness.com/wp-content/uploads/2026/01/IGB-Battle-Pass-4-300x150.png 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></figure>



<p>The <a href="https://www.eventbrite.com/e/indiegamebusiness-sessions-the-path-from-storefront-to-success-tickets-1990478676303?aff=oddtdtcreator&amp;keep_tld=true" data-type="link" data-id="https://www.eventbrite.com/e/indiegamebusiness-deep-dive-building-strong-publishing-partnerships-tickets-1982889805787?aff=oddtdtcreator" target="_blank" rel="noopener"><strong><u>IndieGameBusiness® 2026 Battle Pass</u></strong></a> gives you access to the remaining 2026 lineup at a reduced price that continues to decrease as each event takes place.</p>



<p>As each event passes, the cost adjusts so you are only paying for what is left. <strong>Grab your ticket for just $88 USD Today!</strong></p>



<p>You’ll still receive full access to expert talks, practical workshops, and direct industry insight designed for developers, publishers, and service providers. You will also receive two days of&nbsp;<a href="https://www.meettomatch.com/" target="_blank" rel="noopener"><strong><u>MeetToMatch</u></strong></a>&nbsp;access during the September IGB Session to connect directly with industry professionals.</p>



<h2 class="wp-block-heading">What You Get with the IndieGameBusiness® 2026 Battle Pass:</h2>



<p>When you grab the Battle Pass, you unlock:</p>



<ul class="wp-block-list">
<li><strong>3 live IndieGameBusiness® events</strong></li>



<li><strong>2 professional Masterclasses</strong></li>



<li><strong>Two full days of MeetToMatch access</strong> during our September IGB Sessions</li>



<li>A full year of <strong>expert talks, actionable workshops, and direct industry insight</strong></li>
</ul>



<p>Everything is streamed online across <strong><a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">YouTube</a>, <a href="https://www.twitch.tv/indiegamebusiness" data-type="link" data-id="https://www.twitch.tv/indiegamebusiness" target="_blank" rel="noopener">Twitch</a>, and <a href="https://www.linkedin.com/showcase/indie-game-business/" data-type="link" data-id="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">LinkedIn</a></strong>, so you can attend from anywhere without burning travel money or PTO.</p>



<h2 class="wp-block-heading"><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 2026 Event Lineup at a Glance:</h2>



<h3 class="wp-block-heading">Included Events</h3>



<ul class="wp-block-list">
<li>IGB Session &amp; MeetToMatch | Feb 18  <strong><a href="https://www.youtube.com/playlist?list=PLoZS-4WQ8F2STEzjB7-8FO3hEt9XNI1O9" data-type="link" data-id="https://www.youtube.com/playlist?list=PLoZS-4WQ8F2STEzjB7-8FO3hEt9XNI1O9" target="_blank" rel="noopener">COMPLETED</a></strong><br><em>From Pitch to Partnership</em></li>



<li>Deep Dive | May 27 <strong><a href="https://youtube.com/playlist?list=PLoZS-4WQ8F2Qp1S_TUmL_TqqK448EvRvs&amp;si=xE-tI1igxUeXhSNt" data-type="link" data-id="https://youtube.com/playlist?list=PLoZS-4WQ8F2Qp1S_TUmL_TqqK448EvRvs&amp;si=xE-tI1igxUeXhSNt" target="_blank" rel="noopener">COMPLETED</a></strong><br><em>Building Strong Publishing Partnerships</em></li>



<li><strong>IGB Session &amp; MeetToMatch | Sept 30</strong><br><em>The Path from Storefront to Success</em></li>



<li><strong>Deep Dive | Dec 9</strong><br><em>Game Marketing That Works</em></li>
</ul>



<h3 class="wp-block-heading">Included Masterclasses</h3>



<ul class="wp-block-list">
<li><strong>June 17, 2026</strong> — <em>The Production Toolkit Every Game Team Needs</em> | <strong>Completed</strong><br><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f399.png" alt="🎙" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <strong><a href="https://www.linkedin.com/in/heathermakesgames/" data-type="link" data-id="https://www.linkedin.com/in/heathermakesgames/" target="_blank" rel="noopener">Heather Chandler</a></strong></li>



<li><strong>October 20, 2026</strong> — <em>Community Management: The Basics</em><br><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f399.png" alt="🎙" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <strong><a href="https://www.linkedin.com/in/ashcason/" data-type="link" data-id="https://www.linkedin.com/in/ashcason/" target="_blank" rel="noopener">Ash Cason</a></strong></li>
</ul>



<h2 class="wp-block-heading">IndieGameBusiness® Sessions &#8211; From Pitch to Partnership:</h2>



<p>February 18, 2026</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="IndieGameBusiness® Sessions: From Pitch to Partnership | Feb 18th, 2026" width="1200" height="675" src="https://www.youtube.com/embed/videoseries?list=PLoZS-4WQ8F2STEzjB7-8FO3hEt9XNI1O9" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><strong>Event Details</strong></p>



<ul class="wp-block-list">
<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Lectures: February 18, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> MeetToMatch: February 18–19, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f3ab.png" alt="🎫" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Ticket Price: $0–$60 USD</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f558.png" alt="🕘" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Time: 9am–5pm ET</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4cd.png" alt="📍" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Platforms: <strong><a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">YouTube</a></strong>, <a href="https://www.twitch.tv/indiegamebusiness" data-type="link" data-id="https://www.twitch.tv/indiegamebusiness" target="_blank" rel="noopener"><strong>Twitch</strong></a>, <a href="https://www.linkedin.com/showcase/indie-game-business/" data-type="link" data-id="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener"><strong>LinkedIn</strong></a></li>



<li><strong>Event completed</strong></li>
</ul>



<h2 class="wp-block-heading">IndieGameBusiness® Deep Dive &#8211; Building Strong Publishing Partnerships:</h2>



<p>May 27, 2026</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="IndieGameBusiness® Deep Dive: Building Strong Publishing Partnerships" width="1200" height="675" src="https://www.youtube.com/embed/videoseries?list=PLoZS-4WQ8F2Qp1S_TUmL_TqqK448EvRvs" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<ul class="wp-block-list">
<li></li>
</ul>



<p><strong>Event Details</strong></p>



<ul class="wp-block-list">
<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> May 27, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f3ab.png" alt="🎫" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <strong>Free</strong></li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f558.png" alt="🕘" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 9am–5pm ET</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4cd.png" alt="📍" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <strong><a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">YouTube</a></strong>, <strong><a href="https://www.twitch.tv/indiegamebusiness" data-type="link" data-id="https://www.twitch.tv/indiegamebusiness" target="_blank" rel="noopener">Twitch</a></strong>, <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" data-type="link" data-id="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">LinkedIn</a></strong></li>



<li><strong>Event Completed</strong></li>
</ul>



<h2 class="wp-block-heading">Masterclass &#8211; The Production Toolkit Every Game Team Needs:</h2>



<p>June 17, 2026</p>



<figure class="wp-block-image size-full is-resized"><img loading="lazy" decoding="async" width="600" height="300" src="https://indiegamebusiness.com/wp-content/uploads/2026/01/Heather-June-17-Masterclass.png" alt="" class="wp-image-5478" style="width:620px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2026/01/Heather-June-17-Masterclass.png 600w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Heather-June-17-Masterclass-300x150.png 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></figure>



<p>Led by <strong><a href="https://www.linkedin.com/in/heathermakesgames/" data-type="link" data-id="https://www.linkedin.com/in/heathermakesgames/" target="_blank" rel="noopener">Heather Chandler</a></strong>, a veteran producer with 25+ years of experience on titles like <em>Helldivers 2</em> and <em>Fortnite</em>, this Masterclass cuts through over-engineered systems and focuses on what actually works.</p>



<p>Heather breaks down:</p>



<ul class="wp-block-list">
<li>The core production tools every team needs</li>



<li>How to spot problems <em>before</em> they explode</li>



<li>How to course-correct when things slip</li>



<li>Building production habits that support the team, not slow it down</li>
</ul>



<p>If development chaos feels familiar, this Masterclass gives you clear, practical steps you can use immediately.</p>



<p><strong>Masterclass Details</strong></p>



<ul class="wp-block-list">
<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> June 17, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f3ab.png" alt="🎫" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <a href="https://www.eventbrite.com/e/the-production-toolkit-every-game-team-needs-tickets-1984159782321?aff=oddtdtcreator" target="_blank" rel="noopener"></a>Completed</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f558.png" alt="🕘" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 11:00am–12:30pm ET</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f399.png" alt="🎙" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Heather Chandler — Head of Production, The Powell Group</li>
</ul>



<h2 class="wp-block-heading">IndieGameBusiness® Sessions &#8211; The Path from Storefront to Success:</h2>



<p>September 30, 2026</p>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="512" src="https://indiegamebusiness.com/wp-content/uploads/2026/01/Sept-IGBS-Banner-2-1-1024x512.png" alt="" class="wp-image-5493" style="width:625px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2026/01/Sept-IGBS-Banner-2-1-1024x512.png 1024w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Sept-IGBS-Banner-2-1-300x150.png 300w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Sept-IGBS-Banner-2-1-768x384.png 768w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Sept-IGBS-Banner-2-1-1536x768.png 1536w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Sept-IGBS-Banner-2-1-2048x1024.png 2048w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>Launching on a storefront is only the beginning. Turning visibility into sales takes planning, data, and execution.</p>



<p>This one-day Session focuses on helping developers understand how storefronts work — and how to make them work <em>for</em> you.</p>



<h3 class="wp-block-heading">You’ll Learn:</h3>



<ul class="wp-block-list">
<li>How to optimize your store page for conversion</li>



<li>How platform algorithms and sales cycles work</li>



<li>Managing discounts and promotions strategically</li>



<li>Tracking analytics that actually matter</li>



<li>Building long-term sales momentum post-launch</li>
</ul>



<p>Perfect for teams preparing a launch or trying to improve performance after release.</p>



<p><strong>Event Details</strong></p>



<ul class="wp-block-list">
<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Session: September 30, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> MeetToMatch: September 30 – October 1, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f3ab.png" alt="🎫" class="wp-smiley" style="height: 1em; max-height: 1em;" /> $0–$60 USD &#8211; <a href="https://www.eventbrite.com/e/indiegamebusiness-sessions-the-path-from-storefront-to-success-tickets-1990478676303?aff=oddtdtcreator&amp;keep_tld=true" data-type="link" data-id="https://www.eventbrite.com/e/indiegamebusiness-sessions-the-path-from-storefront-to-success-tickets-1990478676303?aff=oddtdtcreator&amp;keep_tld=true" target="_blank" rel="noopener">Grab your ticket today!</a></li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f558.png" alt="🕘" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 9am–5pm ET</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4cd.png" alt="📍" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <strong><a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">YouTube</a></strong>, <strong><a href="https://www.twitch.tv/indiegamebusiness" data-type="link" data-id="https://www.twitch.tv/indiegamebusiness" target="_blank" rel="noopener">Twitch</a></strong>, <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" data-type="link" data-id="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">LinkedIn</a></strong></li>
</ul>



<h2 class="wp-block-heading">Masterclass &#8211; Community Management, The Basics:</h2>



<p>October 20, 2026</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="600" height="300" src="https://indiegamebusiness.com/wp-content/uploads/2026/01/Masterclass-102026-Ash-Cason.png" alt="" class="wp-image-5480" srcset="https://indiegamebusiness.com/wp-content/uploads/2026/01/Masterclass-102026-Ash-Cason.png 600w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Masterclass-102026-Ash-Cason-300x150.png 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></figure>



<p>In this Masterclass, <strong><a href="https://www.linkedin.com/in/ashcason/" data-type="link" data-id="https://www.linkedin.com/in/ashcason/" target="_blank" rel="noopener">Ash Cason </a></strong>breaks down what community management <em>actually</em> looks like for indie teams.</p>



<p>This isn’t theory, it’s real-world insight into:</p>



<ul class="wp-block-list">
<li>Community 101 fundamentals</li>



<li>Building safe, inclusive player spaces</li>



<li>Supporting community team mental health</li>



<li>Hiring the right community manager for your project</li>



<li>Avoiding common (and expensive) mistakes</li>
</ul>



<p>If your community is growing or is about to, this is required knowledge.</p>



<p><strong>Masterclass Details</strong></p>



<ul class="wp-block-list">
<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> October 20, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f3ab.png" alt="🎫" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <a href="https://www.eventbrite.com/e/community-management-the-basics-tickets-1984159221644?aff=oddtdtcreator" data-type="link" data-id="https://www.eventbrite.com/e/community-management-the-basics-tickets-1984159221644?aff=oddtdtcreator" target="_blank" rel="noopener">Grab your ticket today!</a></li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f558.png" alt="🕘" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 10:00am–11:30am ET</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f399.png" alt="🎙" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Ash Cason — Marketing &amp; Community Lead, IndieGameBusiness®</li>
</ul>



<h2 class="wp-block-heading">IndieGameBusiness® Deep Dive &#8211; Game Marketing That Works:</h2>



<p>December 9, 2026</p>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="512" src="https://indiegamebusiness.com/wp-content/uploads/2026/01/Dec-26-DeepDive-Banner-2-1024x512.png" alt="" class="wp-image-5482" style="width:599px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2026/01/Dec-26-DeepDive-Banner-2-1024x512.png 1024w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Dec-26-DeepDive-Banner-2-300x150.png 300w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Dec-26-DeepDive-Banner-2-768x384.png 768w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Dec-26-DeepDive-Banner-2-1536x768.png 1536w, https://indiegamebusiness.com/wp-content/uploads/2026/01/Dec-26-DeepDive-Banner-2-2048x1024.png 2048w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>Great games still fail without the right marketing strategy.</p>



<p>This <strong>free, one-day Deep Dive</strong> focuses on helping developers build marketing plans that drive real results!  Without wasting time, money, or sanity.</p>



<h3 class="wp-block-heading">Topics Include:</h3>



<ul class="wp-block-list">
<li>Marketing strategies for every stage of development</li>



<li>Building authentic, engaged communities</li>



<li>Messaging that sells without overselling</li>



<li>Working with influencers and media effectively</li>



<li>Using analytics to guide smarter decisions</li>
</ul>



<p>Whether you’re launching your first game or refining your next campaign, this event gives you tools you can actually use.</p>



<p><strong>Event Details</strong></p>



<ul class="wp-block-list">
<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4c5.png" alt="📅" class="wp-smiley" style="height: 1em; max-height: 1em;" /> December 9, 2026</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f3ab.png" alt="🎫" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Free</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f558.png" alt="🕘" class="wp-smiley" style="height: 1em; max-height: 1em;" /> 9am–5pm ET</li>



<li><img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f4cd.png" alt="📍" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener"><strong>YouTube</strong></a>, <a href="https://www.twitch.tv/indiegamebusiness" data-type="link" data-id="https://www.twitch.tv/indiegamebusiness" target="_blank" rel="noopener"><strong>Twitch</strong></a>, <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" data-type="link" data-id="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">LinkedIn</a></strong></li>
</ul>



<h2 class="wp-block-heading">Why the IndieGameBusiness® 2026 Battle Pass Matters:</h2>



<p>When you purchase the <strong><a href="https://www.eventbrite.com/e/indiegamebusiness-sessions-the-path-from-storefront-to-success-tickets-1990478676303?aff=oddtdtcreator&amp;keep_tld=true" data-type="link" data-id="https://www.eventbrite.com/e/indiegamebusiness-sessions-from-pitch-to-partnership-tickets-1829363759249?aff=oddtdtcreator" target="_blank" rel="noopener">IndieGameBusiness® 2026 Battle Pass</a></strong>, you’re not just investing in your own growth.</p>



<p>You’re helping IndieGameBusiness® continue offering <strong>free and deeply discounted education</strong>, supporting developers and professionals who might not otherwise have access to these resources.</p>



<p>Together, we’re building a <strong>stronger, more accessible, and more sustainable game industry</strong>.  One well-informed team at a time!</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="IndieGameBusiness® 2026 Battle Pass" class="wp-image-5280" style="width:469px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –&nbsp;<a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
]]></content:encoded>
					
		
		
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			<media:title type="plain">social media &bull; IndieGameBusiness®</media:title>
			<media:description type="html"><![CDATA[Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.]]></media:description>
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		<title>IndieGameBusiness 2026: Driving a Stronger, Smarter Future for Indie Developers</title>
		<link>https://indiegamebusiness.com/indiegamebusiness-2026-future-for-indie-devs/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 12 Jan 2026 12:00:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Pitching]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=5460</guid>

					<description><![CDATA[A New Chapter for IndieGameBusiness®: The IndieGameBusiness® community is entering its next phase, focused on deeper education, broader access, and long-term sustainability for indie developers worldwide. In the first podcast episode of the year, Jay Powell sat down with Ash Cason to outline what’s next]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="What’s Next for IndieGameBusiness and The Powell Group | Jay Powell Live Q&amp;A" width="1200" height="675" src="https://www.youtube.com/embed/30jn-2SKzwY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">A New Chapter for IndieGameBusiness®:</h2>



<p>The IndieGameBusiness® community is entering its next phase, focused on deeper education, broader access, and long-term sustainability for indie developers worldwide.</p>



<p>In the first podcast episode of the year, <strong><a href="https://www.linkedin.com/in/jaypowell/" data-type="link" data-id="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong> sat down with <strong><a href="https://www.linkedin.com/in/ashcason/" data-type="link" data-id="https://www.linkedin.com/in/ashcason/" target="_blank" rel="noopener">Ash Cason</a></strong> to outline what’s next for IndieGameBusiness® and The Powell Group. What followed was a candid, detailed conversation about growth, lessons learned, and a major evolution in how IndieGameBusiness® serves the global game development community.</p>



<p>From restructuring flagship events to expanding free educational resources, IndieGameBusiness® is doubling down on its core mission: breaking down barriers, removing gatekeeping, and giving developers access to the same insights and connections typically locked behind expensive conferences.</p>



<h2 class="wp-block-heading">Rethinking Events &#8211; A Smarter, More Accessible Format:</h2>



<p>IndieGameBusiness® is restructuring its events to reduce conflicts, increase value, and improve the attendee experience.</p>



<p>One of the biggest announcements centered on a fundamental shift in how IndieGameBusiness® events are run. Instead of overlapping lectures and networking sessions, events will now follow a clearer structure: one full day of talks, followed by dedicated days for MeetToMatch networking.</p>



<p>This change directly addresses a common frustration among developers—being forced to choose between learning and networking. By separating these components, attendees can fully engage in both without missing critical opportunities.</p>



<p>The goal is simple: maximize value while minimizing stress, decision fatigue, and scheduling conflicts.</p>



<h2 class="wp-block-heading">Introducing Competitive Pitching with Real Incentives:</h2>



<p>A new<a href="https://indiegamebusiness.com/resources/pitch-your-game-live/" data-type="link" data-id="https://indiegamebusiness.com/resources/pitch-your-game-live/"> </a>pitching event adds tangible rewards while encouraging developers to refine their presentation skills.</p>



<p>A standout addition to the 2026 lineup is a competitive pitch event offering <strong>three $1,000 USD prizes</strong>. Unlike traditional pitch reviews, this event requires polished decks and live presentations, mirroring real-world pitching environments.</p>



<p>Awards will be given across multiple categories, such as best pitch deck, strongest presentation, and most anticipated game. Importantly, no single team can win all categories—ensuring broader recognition and opportunity.</p>



<p>Beyond the prizes, this event serves as high-impact practice, helping developers sharpen their pitch before meeting publishers and investors in the following days.</p>



<h2 class="wp-block-heading">From Pitch to Partnership &#8211; A Clear Development Path:</h2>



<p>Each event builds logically on the last, creating a structured roadmap for indie success.</p>



<p>Rather than isolated topics, IndieGameBusiness® events are now designed as a progression. After pitching fundamentals comes a session focused entirely on publisher relationships—how to find the right partners, negotiate effectively, and avoid common pitfalls.</p>



<p>Later sessions tackle storefront optimization, sales strategy, and long-term visibility. This “stepping ladder” approach reflects the real lifecycle of a game studio, helping developers focus on what matters most at each stage of growth.</p>



<p>It’s education with intention, not noise.</p>



<p><strong>Save the date:</strong></p>



<p><img decoding="async" alt="&#x1f4c5;" src="https://fonts.gstatic.com/s/e/notoemoji/16.0/1f4c5/32.png">&nbsp;|<strong>&nbsp;Lectures</strong>&nbsp;&#8211;&nbsp;<strong>February 18th, 2026</strong><br><img decoding="async" alt="&#x1f4c5;" src="https://fonts.gstatic.com/s/e/notoemoji/16.0/1f4c5/32.png">&nbsp;|&nbsp;<strong>MeetToMatch</strong>&nbsp;&#8211;&nbsp;<strong>February 18th &amp; 19th, 2026</strong></p>



<p><img decoding="async" alt="&#x1f3ab;" src="https://fonts.gstatic.com/s/e/notoemoji/16.0/1f3ab/32.png">&nbsp;|&nbsp;<strong>$0-$60 USD</strong><br><img decoding="async" alt="&#x1f558;" src="https://fonts.gstatic.com/s/e/notoemoji/16.0/1f558/32.png">&nbsp;|&nbsp;<strong>9am &#8211; 5pm ET</strong><br><img decoding="async" alt="&#x1f4cd;" src="https://fonts.gstatic.com/s/e/notoemoji/16.0/1f4cd/32.png">&nbsp;|&nbsp;<a href="https://u4t1cd.fh75.fdske.com/e/c/01kehff1wzezccbcb9d3b5b31p/01kehff1wzezccbcb9e601t946" target="_blank" rel="noreferrer noopener"><strong><u>YouTube</u></strong></a>,&nbsp;<a href="https://u4t1cd.fh75.fdske.com/e/c/01kehff1wzezccbcb9d3b5b31p/01kehff1wzezccbcb9e6qzb52w" target="_blank" rel="noreferrer noopener"><strong><u>Twitch</u></strong></a>, and&nbsp;<a href="https://u4t1cd.fh75.fdske.com/e/c/01kehff1wzezccbcb9d3b5b31p/01kehff1wzezccbcb9e8ynnj9m" target="_blank" rel="noreferrer noopener"><strong><u>LinkedIn</u></strong></a></p>



<h2 class="wp-block-heading">Free Deep Dives with High-Impact Knowledge:</h2>



<p>Free, single-day deep dives provide focused learning without financial barriers.</p>



<p>In addition to multi-day sessions, IndieGameBusiness® will continue offering free deep dive events. These are designed to go deep on one topic—such as publishing partnerships or marketing strategies—without networking components or ticket costs.</p>



<p>By keeping these events free, IndieGameBusiness® ensures that developers at every stage, regardless of budget, can access expert knowledge that would otherwise be locked behind paywalls.</p>



<h2 class="wp-block-heading">Masterclasses and the Battle Pass Model:</h2>



<p>The new <strong><a href="https://view.flodesk.com/emails/69414d5841fc00a4e1f76038" target="_blank" rel="noopener">Battle Pass</a></strong> unlocks full access while simplifying participation.</p>



<p>A major operational improvement comes in the form of a Battle Pass. Instead of registering individually for each session, developers can unlock all IndieGameBusiness® sessions and masterclasses with a single purchase.</p>



<p>This includes guaranteed access to two premium masterclasses led by industry veterans, covering production workflows and community management fundamentals.</p>



<p>For busy developers, this removes friction and uncertainty—once you’re in, you’re in.</p>



<h2 class="wp-block-heading">Year-Round Support Beyond Events:</h2>



<p>IndieGameBusiness® continues to provide free weekly and monthly resources.</p>



<p>Events are only part of the ecosystem. IndieGameBusiness® also offers:</p>



<ul class="wp-block-list">
<li>Weekly pitch deck reviews inside <a href="https://discord.gg/indiegamebusiness" data-type="link" data-id="https://discord.gg/indiegamebusiness" target="_blank" rel="noopener"><strong>Discord</strong></a></li>



<li>Monthly legal discussions with a game-focused attorney</li>



<li>Live <strong><a href="https://youtube.com/playlist?list=PLoZS-4WQ8F2RpGuj5Dnv7VKOXCsMGWhhV&amp;si=pKg84L6alogkioX4" data-type="link" data-id="https://youtube.com/playlist?list=PLoZS-4WQ8F2RpGuj5Dnv7VKOXCsMGWhhV&amp;si=pKg84L6alogkioX4" target="_blank" rel="noopener">YouTube pitch reviews</a></strong> for public feedback</li>



<li>Affordable one-on-one pitch consulting</li>
</ul>



<p>These resources remain free or deeply discounted, reinforcing the organization’s commitment to accessibility and developer advocacy.</p>



<h2 class="wp-block-heading">The Power of Community and Real Outcomes:</h2>



<p>Success stories from publishing deals to studio acquisitions, prove the model works.</p>



<p>One of the most powerful moments in the conversation was the reflection on real outcomes. Over the years, IndieGameBusiness® has helped developers secure publishing deals, funding, jobs, and even acquisitions.</p>



<p>These aren’t abstract metrics. They’re real studios, real people, and real careers shaped by access to better information and stronger networks.</p>



<p>Hearing these stories remains one of the biggest motivators for the team.</p>



<h2 class="wp-block-heading">Data That Tells a Bigger Story:</h2>



<p>IndieGameBusiness® has grown into a global platform with measurable impact.</p>



<p>The numbers paint a clear picture of sustained growth:</p>



<ul class="wp-block-list">
<li><strong>471</strong> <a href="https://indiegamebusiness.com/resources/podcast/" data-type="link" data-id="https://indiegamebusiness.com/resources/podcast/">podcast </a>episodes</li>



<li><a href="https://open.spotify.com/show/2RJj7I87MsmEKInqFvSZRy?si=a2859e2d77134195" data-type="link" data-id="https://open.spotify.com/show/2RJj7I87MsmEKInqFvSZRy?si=a2859e2d77134195" target="_blank" rel="noopener">Spotify</a> : 50,793 plays, 6,171 hours, Streams &amp; Downloads: 113.4k</li>



<li><a href="https://www.youtube.com/c/indiegamebusiness" data-type="link" data-id="https://www.youtube.com/c/indiegamebusiness" target="_blank" rel="noopener">YouTube</a> : 336.6k views, 59.3k hours watchtime, 8009 subscribers</li>



<li>Over <strong>10,500+</strong> <a href="https://discord.gg/indiegamebusiness" data-type="link" data-id="https://discord.gg/indiegamebusiness" target="_blank" rel="noopener">Discord</a> members</li>



<li>Nearly <strong>10,000</strong> active <a href="https://indiegamebusiness.com/subscribe/" data-type="link" data-id="https://indiegamebusiness.com/subscribe/">newsletter</a> subscribers</li>



<li><strong>9,986</strong> <a href="https://indiegamebusiness.com/resources/training/conference/" data-type="link" data-id="https://indiegamebusiness.com/resources/training/conference/">event</a> registrations</li>



<li><strong>143</strong> Decks reviewed between Discord and YouTube</li>



<li><a href="https://linktr.ee/indiegamebusiness" data-type="link" data-id="https://linktr.ee/indiegamebusiness" target="_blank" rel="noopener">Social Media</a> Reach of <strong>17k+</strong></li>
</ul>



<p>What started as a small Twitch experiment has become one of the most trusted indie-focused business education platforms in the industry.</p>



<h2 class="wp-block-heading">A Philosophy Rooted in Anti-Gatekeeping:</h2>



<p>IndieGameBusiness® exists to remove barriers, not create them.</p>



<p>At its core, IndieGameBusiness® was founded out of frustration with inaccessible conferences and expensive passes that excluded the very developers who needed the information most.</p>



<p>By offering free streams, open Discord discussions, and transparent education, the platform challenges traditional industry gatekeeping. Knowledge should be shared, not hoarded.</p>



<p>That philosophy continues to guide every decision moving forward.</p>



<h2 class="wp-block-heading">Looking Ahead &#8211; Growth with Purpose:</h2>



<p>The future is about sustainability, feedback, and meaningful impact.</p>



<p>As IndieGameBusiness® looks ahead, the focus is not just growth for growth’s sake—but sustainable impact. Community feedback, topic requests, and real developer needs will continue to shape programming and content.</p>



<p>Whether through new event formats, expanded educational resources, or partnerships with organizations like Make-A-Wish, the mission remains clear: support developers, elevate voices, and make the game industry more accessible.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>IndieGameBusiness® is evolving—but its values remain unchanged.</p>



<p>What’s next for IndieGameBusiness® isn’t a departure from its roots—it’s a refinement. More structure, more clarity, more opportunity, and the same commitment to openness and community.</p>



<p>For indie developers navigating an increasingly crowded and complex industry, IndieGameBusiness® remains a steady, reliable resource—one built by developers, for developers.</p>



<p>And this next chapter is just getting started.</p>



<h2 class="wp-block-heading">Want more insights like this?:</h2>



<p>Join us for our <strong><a href="https://indiegamebusiness.com/resources/training/conference/">IndieGameBusiness Sessions</a></strong>, taking place on <strong>February 18th from 9am – 5pm Eastern</strong><a href="https://www.youtube.com/watch?v=ogouwNl627E" target="_blank" rel="noreferrer noopener"> </a>or hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Jay, Ash, and other industry pros.</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png" alt="IndieGameBusiness" class="wp-image-5280" style="width:605px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">What’s Next for IndieGameBusiness and The Powell Group | Jay Powell Live Q&amp;A</media:title>
			<media:description type="html"><![CDATA[In this special live episode of IndieGameBusiness, Jay Powell, Founder and CEO of The Powell Group and IndieGameBusiness, is joined by Ash Cason to talk abou...]]></media:description>
			<media:thumbnail url="https://indiegamebusiness.com/wp-content/uploads/2026/01/whats-next-for-indiegamebusiness.jpg" />
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		<title>Indie Game Sound Design: 7 Powerful Ways to Create Immersive Worlds with Sam Striker of Native Darkness</title>
		<link>https://indiegamebusiness.com/indie-game-sound-design/</link>
					<comments>https://indiegamebusiness.com/indie-game-sound-design/#comments</comments>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 11 Aug 2025 11:04:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4888</guid>

					<description><![CDATA[Indie Game Sound Design and Immersive Worlds &#8211; Insights from Sam Striker of Native Darkness: As game development continues to push creative and technical boundaries, sound design plays a crucial role in building immersive worlds. In a recent IndieGameBusiness® podcast, Jay Powell, CEO and Founder]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Immersive Worlds and Indie Soundscapes | Sam Striker" width="1200" height="675" src="https://www.youtube.com/embed/gkzNOrADUlg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Indie Game Sound Design and Immersive Worlds  &#8211; Insights from Sam Striker of Native Darkness:</h2>



<p>As game development continues to push creative and technical boundaries, sound design plays a crucial role in building immersive worlds. In a recent IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of&nbsp;<strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong>&nbsp;and&nbsp;<strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, spoke with <a class="" href="https://www.linkedin.com/in/samstriker/" target="_blank" rel="noopener">Sam Striker</a>, Co-Founder and CEO of <a class="" href="https://www.linkedin.com/company/native-darkness-productions/" target="_blank" rel="noopener">Native Darkness</a>, about crafting memorable indie soundscapes, collaborating with studios of all sizes, and making high-quality audio accessible to every developer.</p>



<h2 class="wp-block-heading">From Music Producer to Game Audio Entrepreneur:</h2>



<p>Sam Striker’s career began in music production long before his first steps into the game industry. A chance collaboration in 2016 with Hunter Shaw—already an audio director in games—sparked a shift toward game audio work. Their early project, <em>Seven Days to Die</em>, became a pivotal moment. After the game’s Kickstarter success, the team was invited to replace some music. The result resonated so well that it led to new clients, recognition at events like PAX South, and a decision to fully pursue game audio as a business.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Key takeaway:</strong> Seize early opportunities and lead with your strongest work—sometimes recognition opens more doors than a polished sales pitch.</p>
</blockquote>



<h2 class="wp-block-heading">Lessons Learned Through Trial and Error:</h2>



<p>Striker openly acknowledges missteps in the early days, from mismanaging client relationships to learning the hard way about cold email best practices. Key lessons included:</p>



<ul class="wp-block-list">
<li><strong>Client Retention Over Acquisition:</strong> Focus on delivering exceptional service to existing clients—creating a “Disneyland” level experience.</li>



<li><strong>Effective Cold Outreach:</strong> Understand technical aspects like DMARC, DKIM, and email deliverability. Avoid obvious sales language and always include a way for recipients to explore your work.</li>



<li><strong>Qualifying Leads:</strong> Apply the BANT method (Budget, Authority, Need, Timing) to ensure time is spent on high-potential prospects.</li>
</ul>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Pro tip:</strong> Distinguish between “nurturing a lead” and simply hanging out. Real nurturing moves a conversation closer to a deal.</p>
</blockquote>



<h2 class="wp-block-heading">Collaborating with Development Teams:</h2>



<p>Once a contract is signed, Native Darkness aims to work as seamlessly as an internal team member:</p>



<ul class="wp-block-list">
<li><strong>Integration into Communication Channels:</strong> Joining studio Discords or other direct channels keeps feedback loops short.</li>



<li><strong>Flexible Collaboration Models:</strong> Some clients have a dedicated audio director, others rely on a small committee.</li>



<li><strong>Typical Workflow:</strong> New audio assets go through integration, QA review, and final approval before being pushed live.</li>
</ul>



<p><strong>Music</strong> is ideally addressed early to establish a sonic brand. <strong>Sound design</strong> typically occurs in production or post-production once animations and environments are more defined.</p>



<h2 class="wp-block-heading">When to Bring in External Audio Specialists:</h2>



<p>While team size and budget are big factors, Striker notes that outsourcing to an audio studio can speed production significantly because:</p>



<ul class="wp-block-list">
<li>Multiple specialists can work in parallel.</li>



<li>Foley, sound design, and integration can happen simultaneously.</li>



<li>Teams of 30–50 developers are often the sweet spot for collaboration.</li>
</ul>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Bottom line:</strong> Outsourcing is most valuable when timelines are tight and in-house staff are stretched thin.</p>
</blockquote>



<h2 class="wp-block-heading">Building Accessible Indie Game Sound Design Resources &#8211; The Ovani Sound Story:</h2>



<p>In 2023, after losing several clients due to industry funding cuts, Native Darkness launched <strong>Ovani Sound</strong>—a royalty-free audio library aimed at smaller studios, students, and solo developers. A Humble Bundle collaboration helped them reach a wide audience and keep the business afloat during a turbulent period.</p>



<p>Ovani now serves as a lower-cost alternative to fully bespoke services, giving indie developers access to professional-grade sounds without breaking the budget.</p>



<h2 class="wp-block-heading">Creativity Behind the Sounds:</h2>



<p>Some of Native Darkness’ most memorable creations come from unconventional methods:</p>



<ul class="wp-block-list">
<li><strong>Sci-Fi Slinky:</strong> Stretching a slinky between two posts, miking it, and striking it with a drumstick for a unique, futuristic tone.</li>



<li><strong>Gun Drop via Lamp Smash:</strong> Discovering that dropping an actual gun sounds unimpressive—so a lamp was used instead.</li>



<li><strong>Horror’s Unique Demands:</strong> Horror often pushes the limits of sound experimentation, using tools like the <em>apprehension engine</em> and even goose recordings to create unsettling effects.</li>
</ul>



<h2 class="wp-block-heading">Designing a Game’s Soundscape:</h2>



<p>The process typically begins with:</p>



<ol class="wp-block-list">
<li><strong>Key Music Motifs:</strong> Memorable themes that players instantly associate with the game.</li>



<li><strong>Signature Sounds:</strong> Unique audio cues tied to the game’s core identity.</li>



<li><strong>Character &amp; Environment Audio:</strong> Crafting believable character noises and ambient loops that subtly immerse players.</li>
</ol>



<p>Silence, Striker points out, is also a powerful tool—its rarity in real life makes it unnerving when used intentionally.</p>



<h2 class="wp-block-heading">Affordable Indie Game Sound Design Solutions for Indie Teams:</h2>



<p>For studios with little or no Indie Game Sound Design budget:</p>



<ul class="wp-block-list">
<li>Start with curated royalty-free libraries like Ovani Sound.</li>



<li>Use free resources such as <a class="" href="https://freesound.org" target="_blank" rel="noopener">freesound.org</a>, though be prepared to filter heavily.</li>



<li>Understand that audio integration takes time and should be treated as a priority from the start.</li>
</ul>



<h2 class="wp-block-heading">Trends in Game Audio:</h2>



<p>Striker highlights two current shifts:</p>



<ul class="wp-block-list">
<li><strong>Frequency Trends:</strong> Emphasis on warm, liquid tones in the lower midrange (~200 Hz).</li>



<li><strong>Ray-Traced Occlusion:</strong> More indies are adopting this tech, which simulates how sound changes as it passes through spaces and obstacles.</li>
</ul>



<h2 class="wp-block-heading">Networking and Business Development at Events:</h2>



<p>For large industry gatherings like Gamescom or GDC:</p>



<ul class="wp-block-list">
<li><strong>Plan Ahead:</strong> Reach out to potential contacts before the event.</li>



<li><strong>Focus on Relationships:</strong> Engage in genuine conversations rather than hard selling.</li>



<li><strong>Leverage Non-Decision Makers:</strong> Building rapport with marketing staff or booth reps can lead to introductions later.</li>



<li><strong>Follow Up Promptly:</strong> Schedule calls during the event to keep momentum going.</li>
</ul>



<h2 class="wp-block-heading">Final Advice for Indie Developers:</h2>



<ul class="wp-block-list">
<li><strong>Prioritize Indie Game Sound Design Early:</strong> It’s half of the player experience but often gets minimal attention.</li>



<li><strong>Be Willing to Experiment:</strong> Some of the best sounds come from unexpected sources.</li>



<li><strong>Invest in Relationships:</strong> Whether it’s a client, collaborator, or industry contact, trust and familiarity go a long way.</li>
</ul>



<h2 class="wp-block-heading">Connect with Native Darkness and Ovani Sound:</h2>



<ul class="wp-block-list">
<li><strong>Native Darkness:</strong> Bespoke Indie Game Sound Design design for games of all sizes.</li>



<li><strong>Ovani Sound:</strong> Affordable, royalty-free sound libraries for indie developers.</li>



<li><strong>Discord Community:</strong> Share your projects, get feedback, and connect with other developers.</li>
</ul>



<p>Visit <a>Ovani Sound</a> or explore <a>Native Darkness</a> to learn more.</p>



<h2 class="wp-block-heading">Want more insights like this?</h2>



<p>hop into the IndieGameBusiness® <strong><a href="https://discord.gg/indiegamebusiness" target="_blank" rel="noreferrer noopener">Discord</a></strong> to connect with Yves and other industry pros. And don’t miss our next<strong><a href="https://indiegamebusiness.com/resources/training/conference/"> IndieGameBusiness® Sessions </a></strong>this September—featuring expert talks on funding and running your indie studio!</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/08/igb_powell-1.png" alt="indie game sound design" class="wp-image-4899" style="width:596px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/08/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/08/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/08/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<p></p>
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			<media:title type="plain">Immersive Worlds and Indie Soundscapes | Sam Striker</media:title>
			<media:description type="html"><![CDATA[In this episode of IndieGameBusiness, we sit down with Sam Striker, Co-Founder and CEO of Native Darkness, to unpack the journey of building immersive audio-...]]></media:description>
			<media:thumbnail url="https://indiegamebusiness.com/wp-content/uploads/2025/08/immersive-worlds-and-indie-sound.jpg" />
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		<title>Community Management in Gaming: 7 Powerful Strategies for Building a Thriving Community</title>
		<link>https://indiegamebusiness.com/community-management-in-gaming/</link>
					<comments>https://indiegamebusiness.com/community-management-in-gaming/#comments</comments>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 05 May 2025 11:13:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Community Management]]></category>
		<category><![CDATA[Community Manager]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=4516</guid>

					<description><![CDATA[Introduction &#8211; A Shift from Content Creation to Community Management: In the gaming industry, community management plays a crucial role in a game&#8217;s success, from fan engagement to brand loyalty. In a recent IndieGameBusiness podcast episode, Jack Pattillo, the Community Manager at Channel37, shared his]]></description>
										<content:encoded><![CDATA[
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<iframe loading="lazy" title="From Content Creator to Community Manager | Jack Pattillo" width="1200" height="675" src="https://www.youtube.com/embed/KUJFQUS7gmg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Introduction &#8211; A Shift from Content Creation to Community Management:</h2>



<p>In the gaming industry, community management plays a crucial role in a game&#8217;s success, from fan engagement to brand loyalty. In a recent IndieGameBusiness podcast episode, <strong><a href="https://www.linkedin.com/in/jack-pattillo/" data-type="link" data-id="https://www.linkedin.com/in/jack-pattillo/" target="_blank" rel="noopener">Jack Pattillo</a></strong>, the Community Manager at <strong><a href="https://www.linkedin.com/company/wearechannel37/" data-type="link" data-id="https://www.linkedin.com/company/wearechannel37/" target="_blank" rel="noopener">Channel37</a></strong>, shared his insights on building thriving communities. Having transitioned from content creator to community manager, Jack&#8217;s journey offers valuable lessons for game developers and community managers alike. His expertise spans across multiple facets of the gaming world, from his early days at Rooster Teeth&#8217;s <em>Achievement Hunter</em> to his current role at Channel37.</p>



<p>In this blog post, we&#8217;ll break down the key takeaways from Jack&#8217;s discussion with  <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>,  focusing on community building, handling toxicity, and leveraging content creation to grow a loyal fan base.</p>



<h2 class="wp-block-heading">The Evolution of Jack Pattillo’s Career in Gaming:</h2>



<h4 class="wp-block-heading">From Content Creator to Community Manager</h4>



<p>Jack Pattillo&#8217;s path to becoming a community manager was anything but conventional. Starting his career in the &#8217;80s with a love for video games, Jack’s first job was working at a local arcade in Austin. His passion for gaming led him to a film degree at the University of Texas, where he entered the gaming industry through marketing. His first major venture into content creation began with <em>Rooster Teeth</em>’s <em>Achievement Hunter</em>, where he became involved in Let&#8217;s Plays and game tutorials, ultimately gaining millions of fans.</p>



<p>However, the shift to community management happened when he joined Channel37, a Finnish-based game company. Jack’s journey reflects the growing convergence of content creation and community management. His experience running a Discord server for <em>Achievement Hunter</em> allowed him to bring a personal touch to community management, using his established platform to build a new community for Channel37&#8217;s upcoming game.</p>



<h2 class="wp-block-heading">Key Insights on Community Building &#8211; What Worked for Jack:</h2>



<h4 class="wp-block-heading">1. Authenticity is Key</h4>



<p>Jack emphasizes that one of the most important aspects of community management is authenticity. Whether streaming games or sharing development updates, being transparent with your audience about the ups and downs of the process can help build trust. Jack explains that when working with Channel37, he actively engages with the community by showcasing the game’s development progress, even when things are still in a rough state.</p>



<p>&#8220;Being open about the issues we&#8217;re facing and the progress we&#8217;re making goes a long way. The community appreciates seeing that raw, unpolished side of development. It builds a sense of inclusion and excitement about the game&#8217;s journey,&#8221; says Jack.</p>



<h3 class="wp-block-heading">Managing Toxicity and Fostering a Positive Environment:</h3>



<h4 class="wp-block-heading">2. Creating a Positive Space</h4>



<p>Handling toxicity in communities can be challenging, but Jack has developed methods for keeping things positive. While some communities are plagued with negativity, Jack shares that Channel37 has maintained a welcoming and friendly environment by taking proactive measures.</p>



<p>A crucial element of his strategy is swiftly addressing negative behavior. Jack actively monitors interactions, stepping in when necessary to diffuse conflicts before they escalate. He attributes this success to the openness of the community and the authenticity they strive for.</p>



<p>&#8220;Our Discord is a place where everyone is encouraged to be kind and respectful. If someone is crossing a line, I step in immediately. It’s about cultivating an environment where positivity thrives.&#8221;</p>



<h4 class="wp-block-heading">3. The Power of Community Engagement</h4>



<p>Engaging the community through activities like giveaways, polls, and open discussions can further strengthen connections. Jack highlights that in addition to regular development updates, Channel37&#8217;s community enjoys interacting over fun topics like game lore, fan theories, and even behind-the-scenes glimpses into game development.</p>



<p>&#8220;Creating a space where community members feel like they have a stake in the game&#8217;s development helps keep them engaged. This engagement gives them something to look forward to, and they feel like they’re a part of something bigger,&#8221; says Jack.</p>



<h3 class="wp-block-heading">Leveraging Content Creation for Community Growth</h3>



<h4 class="wp-block-heading">4. Using Streaming and Social Media to Build Loyalty</h4>



<p>Content creation remains a central part of Jack&#8217;s role at Channel37. He regularly streams on Twitch, showcasing the development of their game. His established following as a content creator allows him to attract people to Channel37’s Discord before they even announce the game. This kind of personal connection, fueled by Jack’s authenticity, helps establish the game’s identity early on.</p>



<p>&#8220;Streaming allows us to create a personal relationship with the audience. It&#8217;s not just about showing off the game; it&#8217;s about being real and inviting people into the process,&#8221; explains Jack. By engaging with the community in real-time, Jack creates an interactive space where fans can share their thoughts and suggestions, building excitement for the game.</p>



<h3 class="wp-block-heading">Overcoming Challenges: Starting Fresh and Growing a Community from Scratch</h3>



<h4 class="wp-block-heading">5. Starting a Community from Ground Zero</h4>



<p>When Jack joined Channel37, the community was in its infancy. One of the first challenges he faced was building a community without a concrete product to offer. This required Jack to leverage his existing fanbase and work with them to build a sense of camaraderie before the game was even announced.</p>



<p>&#8220;I started by inviting people into the Discord just based on vibes. For the first two months, we didn’t have much to show, but my audience trusted me and joined. Once we had a product to show, that’s when things really took off,&#8221; Jack recalls.</p>



<h3 class="wp-block-heading">The Role of Influencers in Community Building</h3>



<h4 class="wp-block-heading">6. Choosing the Right Influencers for Your Game</h4>



<p>As a content creator, Jack knows the importance of influencer marketing. He offers advice for indie game developers looking to collaborate with influencers and creators in a way that feels authentic.</p>



<p>&#8220;Reach out to influencers who align with your game’s values and have an engaged audience. Instead of blasting hundreds of generic emails, focus on building real relationships with creators who are genuinely excited about your project,&#8221; advises Jack.</p>



<p>For Channel37, Jack carefully selects influencers who would be interested in their game and works with them to ensure the community connection feels genuine.</p>



<h3 class="wp-block-heading">Tools and Platforms for Community Management</h3>



<h4 class="wp-block-heading">7. Discord as the Heart of Community Building</h4>



<p>Jack’s use of Discord for community management is another key element of his success. At Channel37, Discord serves as the hub for community interactions, updates, and development discussions. He explains how this platform helps build an interactive, close-knit community that feels engaged and heard.</p>



<p>&#8220;We have several Discord servers set up for different purposes: public-facing channels, studio-only channels, and even private channels for contractors. This structure helps keep the community organized and ensures everything runs smoothly,&#8221; Jack explains.</p>



<p>By using Discord&#8217;s features, such as roles and permissions, Jack creates tailored experiences for different community members, from casual fans to core supporters.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Jack Pattillo’s journey from content creator to community manager showcases the power of authenticity, positive engagement, and leveraging personal connections. Whether you’re an indie developer looking to build a community around your game or an aspiring community manager, the lessons Jack shares are invaluable.</p>



<p>From being transparent with your community to maintaining a positive environment and engaging with influencers, building a thriving community takes time, effort, and dedication. But as Jack’s experience demonstrates, it’s worth it when your community becomes an active and supportive force behind your game.</p>



<p>As the gaming industry continues to evolve, community management will remain an essential part of a game’s success. Following Jack’s advice can help developers create a space where their fans feel valued, heard, and connected.</p>



<p><em>This blog post is inspired by the podcast discussion between Jack Pattillo and Jay Powell on the topic</em> <strong><em><a href="https://www.youtube.com/watch?v=KUJFQUS7gmg&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=KUJFQUS7gmg&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;Building A Thriving Community&#8221;</a></em></strong></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2025/05/igb_powell.png" alt="Community Management" class="wp-image-4526" style="width:603px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2025/05/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2025/05/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2025/05/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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			<media:title type="plain">From Content Creator to Community Manager | Jack Pattillo</media:title>
			<media:description type="html"><![CDATA[Join us for an engaging conversation with Jack Pattillo, Community Manager at Channel37, as he shares his journey from content creation to community manageme...]]></media:description>
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		<title>Marketing Substance Over Gimmicks: 5 Essential Insights for Indie Game Success</title>
		<link>https://indiegamebusiness.com/marketing-substance-over-gimmicks/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 09 Dec 2024 13:46:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3625</guid>

					<description><![CDATA[Introduction: In a riveting episode of the IndieGameBusiness® podcast, host Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness® sits down with Cord Smith, the Studio Head at Inevitable Studios. The discussion revolved around Smith’s remarkable journey from freelancing for gaming magazines to launching his indie studio, the]]></description>
										<content:encoded><![CDATA[
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<iframe loading="lazy" title="Substance Over Gimmicks: Indie Game Industry Insights | Cord Smith" width="1200" height="675" src="https://www.youtube.com/embed/3ybn35jYZNs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>In a riveting episode of the IndieGameBusiness® podcast, host <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong> sits down with <strong><a href="https://www.linkedin.com/in/cordsmith/" data-type="link" data-id="https://www.linkedin.com/in/cordsmith/" target="_blank" rel="noopener">Cord Smith</a></strong>, the Studio Head at <strong><a href="https://www.linkedin.com/company/inevitable-studios/" data-type="link" data-id="https://www.linkedin.com/company/inevitable-studios/" target="_blank" rel="noopener">Inevitable Studios</a></strong>. The discussion revolved around Smith’s remarkable journey from freelancing for gaming magazines to launching his indie studio, the trials of navigating the shifting industry landscape, and lessons from marketing and development at major companies like Sega and Ubisoft. Below, we explore the key takeaways from their conversation, highlighting actionable insights for indie developers.</p>



<h2 class="wp-block-heading">Smith’s Industry Journey &#8211; From Retail to Studio Head:</h2>



<p>Smith’s story began humbly in retail, working at Babbage’s during the launch of the Dreamcast. This early exposure to gaming ignited a passion that led him to freelance for the <em>Dreamcast Magazine</em> and eventually to a marketing role at Sega. Smith recounted the challenges of working through the tumultuous first-party-to-third-party transition at Sega, including surviving layoffs and grappling with company transformations. His career then took him to Ubisoft, where he was pivotal in launching the <em>Far Cry</em> series.</p>



<h2 class="wp-block-heading">Bridging the Gap &#8211; Marketing Lessons for Indie Developers:</h2>



<p>Smith emphasized the need for indie developers to treat marketing as an integral part of game development. &#8220;Your product is marketing,&#8221; he noted, stressing that design and development must align with the intended audience&#8217;s expectations from the outset.</p>



<h4 class="wp-block-heading">Key Marketing Takeaways:</h4>



<ol class="wp-block-list">
<li><strong>Early Planning</strong>: Developers must refine their elevator pitch and messaging pillars early in the process.</li>



<li><strong>Targeted Campaigns</strong>: Understanding your audience’s needs and preferences helps maximize impact.</li>



<li><strong>Leveraging Social Media</strong>: While algorithms can be unpredictable, a consistent and compelling online presence builds awareness.</li>



<li><strong>Trailers and Visuals</strong>: Creating polished assets like trailers can make or break early impressions.</li>
</ol>



<h2 class="wp-block-heading">Indie vs. AAA &#8211; Insights on Studio Culture:</h2>



<p>Drawing from his experience in both indie and AAA environments, Smith contrasted the agility of indie teams with the bureaucracy of large studios. Inevitable Studios, for instance, operates remotely, collaborating with a diverse team across the globe. This model minimizes overhead while maintaining creative flexibility.</p>



<p><strong>Smith’s Approach to Team Building</strong>:</p>



<ul class="wp-block-list">
<li><strong>Global Collaboration</strong>: Hiring talent worldwide offers access to diverse skills and perspectives.</li>



<li><strong>Supportive Culture</strong>: Past and current team members remain in the loop via shared channels, fostering a sense of ongoing community.</li>



<li><strong>Efficient Resource Allocation</strong>: By focusing on specific project needs, the studio ensures fair compensation and meaningful contributions.</li>
</ul>



<h2 class="wp-block-heading">The Evolution of Industry Events &#8211; To Attend or Not to Attend?:</h2>



<p>Smith and Powell reflected on the value of industry events like E3, Gamescom, and GDC. While such events were once critical for networking and visibility, the rise of digital showcases has shifted the dynamic. Indie developers, with limited budgets, must weigh the return on investment when attending physical events.</p>



<p><strong>Smith’s Recommendations</strong>:</p>



<ol class="wp-block-list">
<li><strong>Prioritize Development</strong>: Focus on completing a strong product before heavily investing in events.</li>



<li><strong>Choose the Right Events</strong>: Digital platforms like Steam events often provide more targeted exposure.</li>



<li><strong>Align with Timing</strong>: Launch events or public demos during moments of peak interest to maximize impact.</li>
</ol>



<h2 class="wp-block-heading">Avoiding Burnout &#8211; Insights from the Trenches:</h2>



<p>Indie development often means juggling creative aspirations, financial pressures, and personal commitments. Smith shared his strategies for maintaining balance, including taking regular breaks, prioritizing family time, and fostering a collaborative studio culture.</p>



<h4 class="wp-block-heading">Tips for Preventing Burnout:</h4>



<ul class="wp-block-list">
<li><strong>Structured Work Hours</strong>: Smith emphasized creating boundaries between work and personal time.</li>



<li><strong>Celebrating Wins</strong>: Acknowledging team achievements, big or small, boosts morale.</li>



<li><strong>Physical Activity</strong>: Regular walks or gym visits help reset mental energy.</li>



<li><strong>Sharing Progress</strong>: Sharing milestones with the team keeps everyone motivated.</li>
</ul>



<h2 class="wp-block-heading">Marketing is Development &#8211; The Hybrid Mindset:</h2>



<p>For Smith, the lines between marketing, production, and design blur in successful game development. By integrating marketing questions into the design process—such as &#8220;What’s the unique selling point?&#8221; or &#8220;What story are we telling?&#8221;—developers can ensure a cohesive final product that resonates with players.</p>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Cord Smith’s story serves as a masterclass in navigating the complexities of the indie game industry. From leveraging marketing insights to fostering global collaboration, his experiences provide a roadmap for aspiring developers. As Smith aptly noted, “Making games is harder than anything I’ve ever tackled, but it’s also the most rewarding.”</p>



<p>By focusing on substance over gimmicks and fostering a collaborative culture, indie developers can carve a niche in an increasingly competitive industry. For those looking to follow Smith’s example, the key lies in passion, persistence, and a commitment to continuous learning.</p>



<p>Want to dive deeper into these insights? Watch to the full podcast episode on YouTube or join the conversation in the IndieGameBusiness® <a href="https://discord.gg/indiegamebusiness" data-type="link" data-id="https://discord.gg/indiegamebusiness" target="_blank" rel="noopener"><strong>Discord server</strong></a>. Whether you’re an aspiring developer or a seasoned pro, there’s always more to learn in this ever-evolving industry.</p>



<p><em>This blog post is inspired by the podcast discussion between Cord Smith and Jay Powell on the topic </em><strong><em><a href="https://www.youtube.com/watch?v=3ybn35jYZNs&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=3ybn35jYZNs&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;Substance Over Gimmicks: Indie Game Industry Insights&#8221;</a>.</em></strong></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/12/igb_powell.png" alt="Marketing" class="wp-image-3631" style="width:553px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/12/igb_powell.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/12/igb_powell-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/12/igb_powell-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
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			<media:title type="plain">Substance Over Gimmicks: Indie Game Industry Insights | Cord Smith</media:title>
			<media:description type="html"><![CDATA[Join us for an in-depth conversation with Cord Smith, Studio Head at Inevitable Studios, who brings over 25 years of experience across publishers, developers...]]></media:description>
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		<title>Indie Game Development Success: 5 Powerful Steps to Turn a Simple Game into a Full-Time Career</title>
		<link>https://indiegamebusiness.com/indie-game-development-full-time-career/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Tue, 12 Nov 2024 13:23:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3466</guid>

					<description><![CDATA[Introduction: Indie game development has always been the dream of many aspiring creators, but the journey is far from simple. On the latest episode of IndieGameBusiness®, Jay Powell, CEO and Founder of The Powell Group and IndieGameBusiness®, speaks with Jonathan Concepcion, lead developer and founder of Galactic Slice, about]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p>Indie game development has always been the dream of many aspiring creators, but the journey is far from simple. On the latest episode of IndieGameBusiness®, <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noreferrer noopener">Jay Powell</a></strong>, CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noreferrer noopener">The Powell Group</a></strong> and <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noreferrer noopener">IndieGameBusiness®</a></strong>, speaks with <strong><a href="https://www.linkedin.com/in/jonathan-concepcion-2917096a/" data-type="link" data-id="https://www.linkedin.com/in/jonathan-concepcion-2917096a/" target="_blank" rel="noopener">Jonathan Concepcion</a></strong>, lead developer and founder of Galactic Slice, about his transformation from a part-time developer with a simple game concept to a full-time indie game creator. The discussion dives into the key milestones, struggles, and valuable insights Jonathan encountered while working toward his dream.</p>



<h2 class="wp-block-heading">How It All Began &#8211; A Passion for Gaming and an Unexpected Catalyst:</h2>



<p>Jonathan Concepcion’s journey into indie game development began with a childhood love for games, especially RPGs like <em>Kingdom Hearts</em>. Though he initially went to college for game design, the path wasn’t straightforward. After a detour into retail, an injury led him to re-evaluate his career path and reignite his passion for game creation.</p>



<p><strong>Inspiration and Concept</strong><br>Jonathan set out to create something simple yet engaging. He found inspiration in titles like <em>Pixel Dungeon</em>, which led to the creation of <em>One Bit Adventure</em>, a minimalist, pixel-art RPG designed as an endless scroller. His goal was to make a game that was easy to play but still challenging, accessible, and, importantly, unique in the mobile game market.</p>



<h2 class="wp-block-heading">Overcoming Initial Challenges &#8211; From Ideas to Execution:</h2>



<p>Creating an indie game without resources or prior experience is challenging. Jonathan encountered numerous obstacles in the development and monetization of <em>One Bit Adventure</em>.</p>



<p><strong>Deciding on Free-to-Play</strong><br>Jonathan wanted to reach as many players as possible, so he decided on a free-to-play model, leveraging in-game ads and in-app purchases. To avoid the dreaded “pay-to-win” stigma, he carefully balanced monetization, focusing on cosmetic purchases and revives rather than gameplay advantages, ensuring a level playing field for all users.</p>



<p><strong>Building a Community</strong><br>With a limited marketing budget, Jonathan relied on word-of-mouth and community feedback to grow his player base. Through Google Play and the App Store, <em>One Bit Adventure</em> gained traction, eventually reaching over 3.4 million downloads. He attributes much of this success to community involvement and feedback, which influenced the game&#8217;s development and longevity.</p>



<h2 class="wp-block-heading">Marketing on a Budget &#8211; Strategies and Lessons Learned: </h2>



<p>Marketing is often the Achilles’ heel for indie developers, and Jonathan admits it was a significant learning curve.</p>



<p><strong>The Power of App Store Exposure</strong><br>Getting <em>One Bit Adventure</em> featured as the App of the Day on the App Store was a pivotal moment. This exposure brought in a wave of new players, demonstrating the importance of visibility on major platforms. Jonathan acknowledges that this exposure wouldn’t have happened if he hadn’t made the game accessible through a free-to-play model.</p>



<p><strong>Outreach and Social Media</strong><br>Jonathan initially tried traditional outreach methods, such as emailing reviewers and mobile gaming websites. However, he found greater success by posting on social media and connecting with players on Discord. Discord, in particular, allowed him to build a dedicated community where players could share feedback, discuss features, and support each other. This organic community-building approach proved invaluable for long-term engagement.</p>



<h2 class="wp-block-heading">Handling Burnout and Maintaining Motivation:</h2>



<p>The journey to becoming a full-time developer can be grueling, and Jonathan emphasizes the importance of stepping back when burnout hits.</p>



<p><strong>Strategies for Avoiding Burnout</strong><br>When the demands of development became overwhelming, Jonathan found it helpful to take a break from the project entirely. These intentional breaks allowed him to return with fresh ideas and renewed motivation, preventing burnout from derailing his progress. As his community grew, members began to understand his need for balance, creating a supportive environment that fostered both his mental health and the game’s development.</p>



<p><strong>Involving the Community</strong><br>Jonathan’s community has not only supported him but has also contributed creatively to the game. Community members have designed skins and suggested features, some of which have been implemented in <em>One Bit Adventure</em>. This collaboration has turned players into stakeholders, creating a loyal fanbase willing to support Jonathan’s future projects.</p>



<h2 class="wp-block-heading">Balancing Development and Community Feedback:</h2>



<p>One of the most challenging aspects of indie game development is balancing player feedback with the original vision for the game. Jonathan often receives feature requests that, while interesting, would require an enormous amount of work or change the game’s fundamental mechanics.</p>



<p><strong>Feature Creep and Staying True to the Vision</strong><br>To avoid feature creep, Jonathan learned to be upfront about what he can and cannot include in the game. For instance, despite repeated requests, he decided against adding multiplayer to <em>One Bit Adventure</em>, as it would fundamentally alter the game. He relies on community voting to gauge interest in specific features and prioritizes those that align with his vision and resource constraints.</p>



<p><strong>Maintaining Balance in a Live-Service Game</strong><br>Since <em>One Bit Adventure</em> is a live-service game, Jonathan continually adds content to keep players engaged. He aims to keep updates manageable, implementing quality-of-life improvements or minor features without losing sight of the game’s core. This approach allows him to extend the game’s lifespan without overwhelming himself or straying from his vision.</p>



<h2 class="wp-block-heading">The Next Chapter &#8211; Dungeon of Greed and Expanding Horizons:</h2>



<p>Having achieved success with <em>One Bit Adventure</em>, Jonathan is now working on a new project: <em>Dungeon of Greed</em>. This game will introduce multiplayer and new gameplay elements, expanding on the lessons he learned from his first game.</p>



<p><strong>Lessons Applied to Dungeon of Greed</strong><br>Jonathan is taking a more structured approach with <em>Dungeon of Greed</em>, including planned features, budgets, and set milestones. He’s also applying naming conventions and code organization practices from <em>One Bit Adventure</em> to make future updates more manageable and ensure the project’s sustainability.</p>



<p><strong>Shifting to a Premium Model</strong><br>Unlike <em>One Bit Adventure</em>, <em>Dungeon of Greed</em> will follow a premium model rather than free-to-play, allowing Jonathan to focus on creating a complete experience from the start. This shift will enable him to include more ambitious features and target new platforms, such as consoles and Steam, broadening his audience.</p>



<h2 class="wp-block-heading">Key Takeaways for Aspiring Indie Game Developers:</h2>



<p>Jonathan’s journey from part-time developer to full-time indie creator offers valuable lessons for those looking to break into the gaming industry.</p>



<ol class="wp-block-list">
<li><strong>Start Small and Build Up</strong>: By beginning with a simple project, Jonathan could refine his skills, establish a community, and generate revenue without overwhelming himself with complexity.</li>



<li><strong>Community Engagement is Essential</strong>: Building a supportive community has not only driven downloads but also helped him manage the game and get valuable feedback for improvements.</li>



<li><strong>Marketing Matters, Even on a Budget</strong>: Jonathan’s experience highlights the importance of App Store visibility, consistent community engagement, and using social media strategically.</li>



<li><strong>Balance Feature Requests with Vision</strong>: Not every player suggestion should be implemented. Staying true to the game’s original vision prevents feature creep and keeps development manageable.</li>



<li><strong>Have a Sustainable Work Process</strong>: Avoiding burnout through scheduled breaks and time for self-care is essential for long-term success in indie game development.</li>
</ol>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>As Jonathan transitions into the development of <em>Dungeon of Greed</em>, he takes the skills, experience, and community support from <em>One Bit Adventure</em> with him. His journey is a testament to the possibilities that come with dedication, learning from each step, and building a community around your passion.</p>



<p>Whether you’re an aspiring game developer or a fan of indie games, Jonathan Concepcion’s story is an inspiring reminder that with perseverance and the right strategies, creating and sustaining a indie game development career is possible.</p>



<p><em>This blog post is inspired by the podcast discussion between Jonathan Concepcion and Jay Powell on the topic <strong><a href="https://www.youtube.com/watch?v=ShnrIAmnN8I&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=ShnrIAmnN8I&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">&#8220;From Simple Game to Full-Time Indie Developer&#8221;</a></strong>.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-1.png" alt="
Indie Game Development " class="wp-image-3468" style="width:540px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-1.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-1-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/11/igb_powell-1-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
		<media:content url="https://www.youtube.com/embed/ShnrIAmnN8I" medium="video" width="1280" height="720">
			<media:player url="https://www.youtube.com/embed/ShnrIAmnN8I" />
			<media:title type="plain">From Simple Game to Full-Time Indie Developer | Jonathan Concepcion of Galactic Slice</media:title>
			<media:description type="html"><![CDATA[In this episode, we chat with Jonathan Concepcion, the Lead Developer and founder of Galactic Slice, about his journey from hobbyist to full-time indie game ...]]></media:description>
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		<title>Game Marketing: Proven Strategies for 10X Success from Guy Costantini</title>
		<link>https://indiegamebusiness.com/game-marketing-proven-strategies/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 30 Sep 2024 14:10:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3387</guid>

					<description><![CDATA[Introduction: Game Marketing: In a recent episode of the IndieGameBusiness® podcast, Dan Long, the host, interviewed Guy Costantini, CEO and co-founder of an as-yet-unannounced studio, to discuss the crucial aspects of marketing within the game industry. With years of experience across major game studios, including]]></description>
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</div></figure>



<h2 class="wp-block-heading">Introduction:</h2>



<p><strong>Game Marketing: </strong>In a recent episode of the IndieGameBusiness® podcast, <strong><a href="https://www.linkedin.com/in/therealindie/" data-type="link" data-id="https://www.linkedin.com/in/therealindie/" target="_blank" rel="noopener">Dan Long</a></strong>, the host, interviewed <strong><a href="https://www.linkedin.com/in/gcostantini/" data-type="link" data-id="https://www.linkedin.com/in/gcostantini/" target="_blank" rel="noopener">Guy Costantini</a></strong>, CEO and co-founder of an as-yet-unannounced studio, to discuss the crucial aspects of marketing within the game industry. With years of experience across major game studios, including Riot Games and CD Projekt Red, Guy shared his knowledge on marketing strategies and the essential steps indie developers should take to ensure their games reach the right audience.</p>



<h2 class="wp-block-heading">The Importance of Early Marketing:</h2>



<p>One of the most significant points Guy emphasizes is the need to start marketing early in game development. He compares creating a game to building a high-performance car: developers put in tremendous effort, but if they don’t fill the gas tank (marketing), they won’t get anywhere. Waiting until a game is completed to begin thinking about marketing is a common mistake many indie developers make.</p>



<p>Guy’s advice is clear: start thinking about marketing as soon as possible. He points out that it’s never too early to consider your go-to-market strategy, even if you’re only in the early stages of development. Research your audience, understand what they want, and start building buzz for your game before it&#8217;s finished.</p>



<h3 class="wp-block-heading">Key Takeaway: Marketing should begin early, and indie developers must focus on reaching their audience well before the game is complete.</h3>



<h2 class="wp-block-heading">How Guy Started in the Game Industry:</h2>



<p>Guy&#8217;s journey into the game industry began when his father, an advertising executive, brought home an Atari 2600 from a campaign he was working on. This sparked Guy’s interest in gaming from an early age. As he grew older, Guy built his own computers and immersed himself in the gaming world, although working in the industry seemed unattainable.</p>



<p>After moving to the United States to attend college, Guy’s passion for gaming continued to grow, eventually leading him to work for Riot Games in Santa Monica. His first role involved managing the emerging streamer community for League of Legends and improving the often toxic atmosphere around the game. This gave him hands-on experience in community development and marketing, setting the stage for his future endeavors in the industry.</p>



<h2 class="wp-block-heading">Brand Strategy &#8211; Building a Memorable Game Identity:</h2>



<p>Guy’s passion for brand strategy shines through during the podcast. He emphasizes the need for indie developers to have a clear understanding of their brand before launching a marketing campaign. According to Guy, brand strategy is all about storytelling—deciding how your game will be perceived and what its core identity is.</p>



<p>One of his most critical pieces of advice is to distill your game’s message into one clear sentence. What is your game about? What makes it stand out? Guy uses examples like The Witcher 3, which, despite its complex story, is ultimately marketed as a “monster-hunter RPG.” By focusing on a simplified yet compelling message, indie developers can make their game easier for potential players to understand and relate to.</p>



<h3 class="wp-block-heading">Key Takeaway: Developers should identify their game&#8217;s unique selling point and ensure their brand message is simple, clear, and memorable.</h3>



<h2 class="wp-block-heading">The Value of Market Research:</h2>



<p>Guy repeatedly stresses the importance of market research. Before launching a game, developers need to ask themselves whether there is an audience for their game and how large that audience is. He recommends spending a small amount of the budget on market research, as this can prevent major missteps in the future.</p>



<p>By understanding your target market and the size of your potential audience, you can tailor your marketing efforts to reach the right people. Guy notes that there are plenty of affordable ways to conduct market research, including testing key art through ads on Facebook or using free data from services like SteamDB or Newzoo.</p>



<h3 class="wp-block-heading">Key Takeaway: Investing in market research, even if it&#8217;s a small amount, can give developers valuable insights into their target audience and the market potential of their game.</h3>



<h2 class="wp-block-heading">Using Content Creators for Maximum Reach:</h2>



<p>Content creators have become an integral part of game marketing, and Guy encourages indie developers to leverage them. However, he cautions against relying solely on large agencies that manage creators, as their incentives may not align with the goals of a small studio. Instead, Guy recommends developing relationships with smaller content creators who are passionate about your game.</p>



<p>Creating a strong relationship with a handful of smaller, dedicated creators can yield better results than working with one big name. These creators are more likely to engage with their audience on a personal level and provide meaningful feedback that can help improve your game.</p>



<h3 class="wp-block-heading">Key Takeaway: Indie developers should focus on building relationships with smaller content creators who are aligned with their audience and are willing to collaborate.</h3>



<h2 class="wp-block-heading">Budgeting for Marketing:</h2>



<p>When it comes to budgeting for marketing, Guy is a strong advocate for setting aside at least 20% of the game’s development budget for marketing purposes. For new intellectual properties, he suggests increasing that number to 30% or more. The larger your game’s marketing budget, the better chance it has of reaching a wider audience.</p>



<p>Guy also warns developers not to dip into their marketing budget to cover unexpected development costs. Once you’ve allocated money for marketing, it’s essential to protect that budget from being absorbed by other areas of the project. Marketing is the engine that drives your game to the public, and without proper funding, even the best games can go unnoticed.</p>



<h3 class="wp-block-heading">Key Takeaway: Protect your marketing budget and ensure that a significant portion of your overall budget is reserved for reaching your audience.</h3>



<h2 class="wp-block-heading">Content Strategy &#8211;  Developing a Consistent Voice:</h2>



<p>Part of Guy’s success in marketing comes from his ability to build a strong content strategy. He advises developers to focus on consistent communication across social media platforms and to use the content they create to tell the game’s story.</p>



<p>Whether you’re using YouTube, Twitter (X), or Discord, consistency is key. The more you engage with your audience, the more likely they are to become invested in your game. Additionally, developers should always aim to produce quality content, even if it means focusing on one or two platforms instead of spreading themselves too thin across many.</p>



<h3 class="wp-block-heading">Key Takeaway: Consistency and quality are crucial in maintaining a strong content strategy that resonates with your target audience.</h3>



<h2 class="wp-block-heading">Anecdotes and Reflections:</h2>



<p>Guy Costantini’s insights provide a wealth of knowledge for indie game developers looking to improve their marketing efforts. From the importance of starting early and conducting market research to building relationships with content creators and protecting the marketing budget, his advice is essential for anyone trying to succeed in the competitive world of indie game development.</p>



<p>By focusing on branding, market research, content creation, and budgeting, developers can build a solid foundation for their game’s success. Marketing is not an afterthought—it&#8217;s a crucial part of game development that can make the difference between a game being discovered or lost in the crowd.</p>



<p><em>This blog post is inspired by the podcast discussion between Guy Costantini and Dan Long on the topic</em> <em><strong>&#8220;<a href="https://www.youtube.com/watch?v=4_938zC5ErM&amp;ab_channel=IndieGameBusiness%C2%AE" data-type="link" data-id="https://www.youtube.com/watch?v=4_938zC5ErM&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" rel="noopener">Effective Game Marketing Strategies&#8221;</a></strong>.</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-2.png" alt="Game Marketing" class="wp-image-3397" style="width:527px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-2.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-2-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/09/igb_powell-2-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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			<media:title type="plain">Effective Game Marketing Strategies | Guy Costantini</media:title>
			<media:description type="html"><![CDATA[Join us for an insightful conversation with Guy Costantini, the CEO and co-founder of a new, unannounced studio focused on creating PC and console games. Guy...]]></media:description>
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		<item>
		<title>Empowering Growth: Navigating the Indie Game Development Journey from Resilience to Influencer</title>
		<link>https://indiegamebusiness.com/indie-game-development-journey/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Mon, 29 Apr 2024 12:39:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Indie Game Industry]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://indiegamebusiness.com/?p=3086</guid>

					<description><![CDATA[Podcast Recap: &#8220;An Indie Game: From Conception to Completion&#8221; Indie game development: In this episode of our podcast series, &#8220;An Indie Game: From Conception to Completion,&#8221; we had the pleasure of hosting Renee Gittins, the studio head of Stumbling Cat and the brilliant mind behind]]></description>
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</div></figure>



<h2 class="wp-block-heading">Podcast Recap: &#8220;An Indie Game: From Conception to Completion&#8221;</h2>



<p>Indie game development: In this episode of our podcast series, &#8220;<em>An Indie Game: From Conception to Completion</em>,&#8221; we had the pleasure of hosting <strong><a href="https://www.linkedin.com/in/reneegittins/" target="_blank" rel="noopener">Renee Gittins</a></strong>, the studio head of <strong><a href="https://www.linkedin.com/company/stumbling-cat/" target="_blank" rel="noopener">Stumbling Cat</a></strong> and the brilliant mind behind <strong><a href="https://www.stumblingcat.com/" target="_blank" rel="noopener">Potions: A Curious Tale</a></strong>. Joining us as our podcast host was none other than <strong><a href="https://www.linkedin.com/in/jaypowell/" target="_blank" rel="noopener">Jay Powell</a></strong>, the esteemed CEO and Founder of <strong><a href="https://powellgroupconsulting.com/" target="_blank" rel="noopener">The Powell Group</a></strong> and the mastermind behind <strong><a href="https://www.linkedin.com/showcase/indie-game-business/" target="_blank" rel="noopener">IndieGameBusiness®</a></strong>. </p>



<h2 class="wp-block-heading">Indie game development: Conceiving Potions: A Curious Tale </h2>



<p>Renee Gittins shares the genesis of Potions: A Curious Tale, revealing that it began as a portfolio piece rather than a commercial venture. Despite its ambitious scope, Renee embarked on the journey with determination and passion, setting the stage for a decade-long endeavor.</p>



<h2 class="wp-block-heading">Staying Current in a Dynamic Industry</h2>



<p>Addressing the challenge of staying abreast of industry trends over a prolonged development period, Renee discusses her approach to keeping marketing efforts current and staying connected with her audience, particularly through platforms like TikTok.</p>



<h2 class="wp-block-heading">Mechanics and Approach: Crafting a Unique Experience</h2>



<p>Renee delves into the mechanics and approach of Potions: A Curious Tale, highlighting its blend of old-school adventure game vibes with fresh mechanics. She shares insights into her creative process and the intentional choices made to deliver a unique gaming experience.</p>



<h2 class="wp-block-heading">Marketing Strategies: Building Excitement and Gathering Feedback</h2>



<p>Exploring her marketing strategies, Renee reveals the decision to launch a demo of Potions: A Curious Tale to generate excitement and gather feedback from players. She shares her comprehensive approach to marketing, including leveraging platforms like TikTok to maximize reach and impact.</p>



<h2 class="wp-block-heading">The Ideal Launch Date: A Strategic Choice</h2>



<p>Renee shares her strategic decision to launch Potions: A Curious Tale on International Women&#8217;s Day, aligning with the game&#8217;s themes and audience. However, fate had other plans as EA&#8217;s sudden release overshadowed her launch, leading to unexpected challenges.</p>



<h2 class="wp-block-heading">Devastating Disruptions: Coping with Unexpected Events</h2>



<p>The fallout from EA&#8217;s release disrupted Renee&#8217;s meticulously planned marketing strategy, leading to a devastating impact on her launch. Despite her extensive preparation, Renee found herself grappling with unforeseen obstacles that threatened to derail years of hard work.</p>



<h2 class="wp-block-heading">Turning Adversity into Opportunity: The Power of Resilience</h2>



<p>In the face of adversity, Renee refused to succumb to despair. Instead, she took to social media to voice her frustrations, inadvertently sparking a viral response. While the backlash was intense, it ultimately led to increased exposure and higher-than-expected sales, showcasing the power of resilience in the indie game landscape.</p>



<h2 class="wp-block-heading">Prioritizing Mental Health: Finding Balance in Work and Life</h2>



<p>Reflecting on the toll of relentless work hours and online harassment, Renee emphasizes the importance of prioritizing mental health. From setting boundaries to embracing self-care practices, Renee shares her journey towards achieving a healthier work-life balance and encourages others to do the same.</p>



<h2 class="wp-block-heading">Lessons Learned: Embracing Self-Compassion and Bite-Sized Goals</h2>



<p>Through her experiences, Renee highlights the importance of self-compassion and setting manageable goals. By acknowledging her limitations and celebrating small victories, Renee has cultivated a more sustainable approach to game development, rooted in balance and well-being.</p>



<h2 class="wp-block-heading">Crisis Management: Navigating Online Backlash</h2>



<p>When the unexpected happened and online backlash ensued, Renee found herself in the midst of a digital storm. With no dedicated community managers, she had to rely on her own resilience and coping mechanisms to navigate the situation.</p>



<h2 class="wp-block-heading">Prioritizing Engagement: Managing Discord and Steam Communities</h2>



<p>Despite the overwhelming volume of negative comments flooding social media platforms like TikTok, Renee focused her attention on managing her Discord server and Steam community forums. By actively moderating these spaces, she maintained a sense of control amidst the chaos.</p>



<h2 class="wp-block-heading">Seeking Support: Finding Solace in Kindness</h2>



<p>Amidst the negativity, Renee found solace in the support of her fans and industry peers. Positive messages and expressions of solidarity served as a source of encouragement, reminding her that she was not alone in facing adversity.</p>



<h2 class="wp-block-heading">Embracing Self-Care: Balancing Work and Well-Being</h2>



<p>Recognizing the toll that the ordeal took on her mental health, Renee made a conscious effort to prioritize self-care. From taking breaks to engage in outdoor activities to curating a &#8220;good feels&#8221; document filled with uplifting messages, she sought refuge in activities that nurtured her well-being.</p>



<h2 class="wp-block-heading">Turning Adversity into Opportunity: Leveraging Press Coverage</h2>



<p>Despite the initial setback, Renee&#8217;s resilience and the support of the gaming community ultimately turned the tide in her favor. Press coverage highlighted her story, shedding light on the challenges faced by indie developers and amplifying her game&#8217;s visibility.</p>



<h2 class="wp-block-heading">Marketing Insights: Navigating Social Media Platforms</h2>



<p>Reflecting on her marketing efforts, Renee shares valuable insights into the dynamics of social media platforms like Instagram and TikTok. While click-through rates may vary, she emphasizes the importance of authenticity and relatability in engaging with younger audiences.</p>



<h2 class="wp-block-heading">From Indie Developer to Influencer</h2>



<p>Renee shares her experiences with TikTok fame and the unexpected turn of events that led to her being approached as a paid influencer. Despite the offers, she maintains a personal approach to her content and marketing, navigating the complexities of online attention.</p>



<h2 class="wp-block-heading">Navigating Platforms and Rules: Insights on Steam and Marketing</h2>



<p>In response to questions about platform rules and marketing strategies, Renee shares her thoughts on platforms like Steam and offers advice on driving engagement and wishlists through social media platforms like TikTok.</p>



<h2 class="wp-block-heading">Time Management and Solo Development</h2>



<p>Discussing time management and the solo development process, Renee shares her approach to structuring her workload and balancing development tasks with marketing efforts.</p>



<h2 class="wp-block-heading">Reflections on Team Dynamics and Future Plans</h2>



<p>Renee reflects on her experience as a solo developer and shares her thoughts on working with larger teams in the future, emphasizing the importance of maintaining a lean team and learning from past experiences.</p>



<h2 class="wp-block-heading">Building Hype and Driving Engagement: Lessons Learned</h2>



<p>Sharing insights on demo launches and driving engagement, Renee discusses her experience with building hype for her game and offers advice on leveraging platforms like Steam Next Fest.</p>



<h2 class="wp-block-heading">Adapting to Change: Thoughts on the Future of Marketing</h2>



<p>In response to questions about the future of marketing efforts for games, Renee emphasizes the importance of adapting to change and staying dynamic in response to shifts in audience behavior and platform popularity.</p>



<h2 class="wp-block-heading">Industry Challenges and Personal Resilience</h2>



<p>Reflecting on the current state of the industry and her personal journey, Renee shares her thoughts on industry challenges, resilience, and her unwavering passion for game development.</p>



<h2 class="wp-block-heading">Conclusion: Key Takeaways:</h2>



<p>In conclusion, Renee Gittins&#8217;s journey from conception to completion of Potions: A Curious Tale is a testament to the resilience and determination required in the indie game landscape. Despite facing unforeseen challenges, including the unexpected overshadowing of her launch by EA, Renee navigated the turbulent waters with grace and resilience. Her story highlights the importance of prioritizing mental health, embracing self-compassion, and finding balance in work and life.</p>



<p>Through adversity, Renee discovered the power of community support and leveraged press coverage to amplify her game&#8217;s visibility. Her insights into marketing strategies, time management, and solo development provide invaluable lessons for aspiring indie developers. As she continues her journey, Renee remains committed to fostering inclusivity and diversity in the industry while embracing the ever-evolving nature of game marketing.</p>



<p>Ultimately, Renee&#8217;s story serves as a beacon of hope for indie developers, showcasing the transformative power of resilience, self-care, and unwavering passion in the face of adversity. As the industry continues to evolve, Renee&#8217;s journey reminds us that with determination and perseverance, anything is possible in the world of indie game development.</p>



<p><em>This blog post is inspired by the podcast discussion between Renee Gittins</em> <em>and Jay Powell on the topic <strong>“</strong><a href="https://www.youtube.com/watch?v=EJLXUadDXfk&amp;ab_channel=IndieGameBusiness%C2%AE" target="_blank" data-type="link" data-id="https://www.youtube.com/watch?v=EJLXUadDXfk&amp;ab_channel=IndieGameBusiness%C2%AE" rel="noreferrer noopener"><strong>An Indie Game: From Conception to Completion</strong></a></em>.“</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-10.png" alt="" class="wp-image-3088" style="width:505px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-10.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-10-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-10-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop – <a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="500" height="500" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/IBG_Podcast_Logover2.png" alt="Indie game development
Game marketing strategies
Solo game development" class="wp-image-3097" style="width:126px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/IBG_Podcast_Logover2.png 500w, https://indiegamebusiness.com/wp-content/uploads/2024/04/IBG_Podcast_Logover2-300x300.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/IBG_Podcast_Logover2-150x150.png 150w" sizes="auto, (max-width: 500px) 100vw, 500px" /></figure>
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			<media:title type="plain">An Indie Game: From Conception to Completion</media:title>
			<media:description type="html"><![CDATA[Welcome to IndieGameBusiness! Today, we&#039;re thrilled to have Renee Gittins, studio head of Stumbling Cat and developer of Potions: A Curious Tale, joining us ...]]></media:description>
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		<title>Level Up Your Indie Game Marketing Strategy: Practical Tips for Indie Game Developers!</title>
		<link>https://indiegamebusiness.com/indie-game-marketing/</link>
		
		<dc:creator><![CDATA[Ash Cason]]></dc:creator>
		<pubDate>Fri, 12 Apr 2024 11:20:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
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					<description><![CDATA[Learn strategies that can help you effectively research and analyze your competitors in order to build a successful marketing plan for indie games. Unlock Success: Spy on Your Indie Game Competition with Expert Insights from Chris Zukowski! Marketing strategist Chris Zukowski is renowned for his]]></description>
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<p>Learn strategies that can help you effectively research and analyze your competitors in order to build a successful marketing plan for indie games.</p>



<h2 class="wp-block-heading">Unlock Success: Spy on Your Indie Game Competition with Expert Insights from Chris Zukowski!</h2>



<p>Marketing strategist <strong><a href="https://www.linkedin.com/in/chriszukowski/" target="_blank" rel="noopener">Chris Zukowski</a></strong> is renowned for his expertise in helping indie game developers navigate the complex landscape of digital marketing. Drawing upon years of experience and a deep understanding of the industry, Zukowski shares invaluable insights and practical tips for developers looking to gain a competitive edge in the crowded market.</p>



<p>Central to Zukowski&#8217;s approach is the concept of competitive analysis—a process by which developers can spy on their rivals to glean valuable insights and inform their own marketing strategies. Utilizing tools such as gamestats.com and SteamDB.info, developers can access a treasure trove of data, including revenue estimates, wishlist counts, and follower metrics, allowing them to identify key competitors and assess market trends.</p>



<p>But competitive analysis extends beyond mere data collection—it&#8217;s about understanding the underlying dynamics of the market and identifying opportunities for differentiation and growth. By studying trailers, gameplay footage, and community feedback, developers can gain valuable insights into consumer preferences, emerging trends, and untapped niches within their genre.</p>



<p>Importantly, Zukowski emphasizes the importance of ethical conduct in competitive analysis, urging developers to engage in open collaboration and information-sharing within the indie game community. By fostering a culture of mutual support and knowledge exchange, developers can collectively elevate the industry as a whole while gaining valuable insights into market dynamics and consumer behavior.</p>



<p>In addition to competitive analysis, Zukowski explores the role of strategic marketing in driving game visibility and engagement. From paid advertising on platforms like Reddit and Facebook to leveraging the power of social media to cultivate a dedicated fan base, developers are presented with a myriad of opportunities to amplify their reach and impact in the marketplace.</p>



<p>Crucially, Zukowski highlights the importance of tailoring marketing strategies to the unique characteristics of each platform and audience segment. What works on Reddit may not necessarily resonate on Facebook or Twitter, underscoring the need for a nuanced and targeted approach to promotional efforts.</p>



<p>Ultimately, Zukowski&#8217;s insights offer indie game developers a roadmap for success in an increasingly competitive industry. By leveraging the tools and techniques of competitive analysis, conducting thorough market research, and deploying strategic marketing tactics, developers can position their games for maximum visibility, engagement, and success in the marketplace.</p>



<p><em>This blog post is inspired by IGB Sessions: Water Edition 2 on the topic &#8220;<a href="https://www.youtube.com/watch?v=Tq39KKuhV5M&amp;list=PLoZS-4WQ8F2QemBONOxOsGcFVibjXtaAF&amp;index=5" target="_blank" rel="noopener">How to spy on your competition to build your marketing plan</a>.&#8221;</em></p>



<figure class="wp-block-image aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="863" height="272" src="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-5.png" alt="Indie Game Marketing" class="wp-image-3041" style="width:418px;height:auto" srcset="https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-5.png 863w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-5-300x95.png 300w, https://indiegamebusiness.com/wp-content/uploads/2024/04/igb_powell-5-768x242.png 768w" sizes="auto, (max-width: 863px) 100vw, 863px" /></figure>



<p>Level up your indie gaming journey! Don’t miss out on the latest IndieGameBusiness® podcasts – sign up for our newsletter today and stay tuned for upcoming episodes, Discord events, industry news, and more. Stay in the loop –&nbsp;<a href="https://indiegamebusiness.com/subscribe/"><strong>Subscribe now</strong></a>!</p>
]]></content:encoded>
					
		
		
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		<title>Indie Game Content Creation and Social Media Growth</title>
		<link>https://indiegamebusiness.com/indie-game-content-creation-and-social-media-growth/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Fri, 08 Dec 2023 05:00:00 +0000</pubDate>
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		<category><![CDATA[marketing]]></category>
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		<title>Leveraging TikTok To Promote Your Indie Game</title>
		<link>https://indiegamebusiness.com/leveraging-tiktok-to-promote-your-indie-game/</link>
		
		<dc:creator><![CDATA[IndieGameBusiness]]></dc:creator>
		<pubDate>Thu, 10 Mar 2022 05:00:00 +0000</pubDate>
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		<category><![CDATA[marketing]]></category>
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