IGB Deep Dive

IGB Deep Dive Agenda

Building Strong Publishing Partnerships

IndieGameBusiness is dedicated to empowering small independent studios by offering top-notch resources to support their growth and success. For several years, we have hosted engaging 2-day virtual events covering a wide range of topics relevant to the indie game community.

In response to the evolving needs of our audience, we are excited to continue our 1-day, single-subject focused conferences. These events will dive deep into specific areas of interest, providing in-depth knowledge and actionable insights to help studios thrive in an ever-changing industry landscape.

Be sure to check back soon as we continue to add sessions over the coming weeks.

May 2026 Deep Dive Agenda

May 2026 Deep Dive Speakers

More Speakers Coming Soon!

Jay Powell

Owner • Powell Group
Founder IndieGameBusiness®

With a wealth of game industry experience spanning over two decades, Jay is recognized as a seasoned business expert renowned for formulating impactful licenses and strategic partnerships. He has spent the last decade building The Powell Group from a solo operation to the robust firm it is today with team members and clients on every continent.

As the visionary driving The Powell Group, Jay established IndieGameBusiness® on the Twitch platform in 2018. This initiative, now a thriving and dynamic platform, serves to affordably educate game developers about the intricate nuances of business operations. Anchored by an active Discord community, a newsletter boasting a substantial subscriber base of over 16,000 readers, a series of weekly podcasts delivered across diverse platforms and the game industry’s longest running digital business conferences, IndieGameBusiness® serves as a tangible testament to Jay’s unwavering commitment and the fervent industry demand for informed perspectives.

Chelsea Anglin

Consultant • Due Diligence For Games

With extensive experience in corporate due diligence, Chelsea serves as a strategic bridge for international firms seeking to win U.S. partnerships. By applying high-level vetting standards to the games industry, Chelsea helps games studios de-risk their business profiles to secure global funding and partnerships. Outside of compliance work, Chelsea runs a career strategy practice helping professionals and academics craft impactful narratives for job applications and scholarships.

Alina Matson

Co-Founder and Producer • Glossbird

Alina (she/her) is the co-founder and producer of Glossbird. She’s a game developer, engineer, business consultant, and an award-winning designer for physical and digital consumer products. Her work has been featured in places like The Verge, WIRED, Digital Trends, CES, TechCrunch, and more.

Dmitry Martirosyan

Founder  • Garden Valley Consulting

My experience and areas of interest in video games industry are rather wide – from publishing games at Blizzard to supporting indie developers in production and self-publishing, from fund-raising to teaching in video game schools and at master-classes and workshops.

I believe in innate synergy of production and publishing efforts and in this day and age the boundaries between the two domains are even slimmer than they have been before.

Patrick Sweeney

Attorney • Interactive Entertainment Law Group

Patrick is the founder of the Interactive Entertainment Law Group in Southern California.  He is one of the leading attorneys in the video game industry, having served both as in-house and external counsel to a variety of companies in his career.

In his 25 years in the games industry, Sweeney has negotiated an array of game development agreements, resulting in the commercial release of more than 1000 games across all distribution platforms and territories.  In addition, he has represented clients with respect to the game rights for more than 50 major motion pictures and television properties, as well as negotiated numerous technology licenses, acquisitions and other agreements inherent to the games industry for many of the most famous game titles and franchises.

Meg Clarke

Content & Acquisition Lead • Team17

Meg currently scouts for the British games label Team17, helping indie developers secure support and funding for their games as well as providing feedback on ideas and prototypes.

They have been working in games for over a decade with a wildly varied CV working across games audio, project investment, events; following creative opportunities and turning their hand to any craft that sounds interesting and not too techy.

Katherine Vildoso

Chief Administrative Officer • WLoveGames

To me, video games — and their myriad applications — are simply marvelous in their flexibility and capacity to convey diverse messages; this is, of course, in addition to illustration—subjects I adore deeply. Beyond being a public figure and video game streamer, some things that define me are my deep passion for my work and my commitment to helping others. I have held positions at 3D agencies, and I love exploring different styles and observing how they impact the consumer; I can say with confidence that, for me, learning something new is a daily occurrence.

Eline Muijres

 Lead Producer • Powell Group

Eline is an experienced freelance producer with over 12 years in the industry, bringing a rare dual perspective from both the indie and publisher sides of game production. With a proven track record across a wide range of genres and platforms, she leads teams through complex projects with clarity, compassion, and momentum. As a Board Member of the Games [4Diversity] Foundation, she champions greater inclusion and representation in the games industry.

Chris Keeling

CEO • Mars Games

Games Chris has worked on include Panzer Elite, America’s Army, Twilight War, Order of War, World of Tanks, World of Warplanes, World of Warships, Master of Orion, and Star’s Reach. He holds an MFA in Video Game Production and Design from National University, and currently teaches in the Game Design Master of Science program at Full Sail University. He is also the CEO of indie studio Mars Games, working on a genre-breaking free-to-play shooter.

Anatoly Lubarsky

Founder and Lead Developer • x2line

Anatoly is an independent game developer and founder of x2line. He has run the studio full time for more than 15 years, building and maintaining role-playing and puzzle games on iPhone, iPad, Mac, Android (including TV form factors), and the web. Anatoly is the only full-time developer and coordinates long-term art and animation contractors. His titles include accessibility features such as VoiceOver support for visually impaired players and have passed 50M+ downloads.

Veronica Zammitto

CEO • Research in Play

Veronica is a User Experience (UX) veteran in the game industry who specializes in organizational strategy, UX maturity, and UX Research. Veronica founded Research in Play, an agency that focuses on helping game companies to improve user experience pipelines, scale UX efforts, enhance cross-functional collaborations, and elevate product quality. Veronica is a former Director of UX Research at Electronic Arts, where she transformed how player experience is part of the development fabric.

Brian Cronin

Developer, Founder • Chugga Games

Brian is a game engineer and designer based in San Diego, CA who has been making games professionally for 20 years. He has a passion for game architecture and systems-based game design. He focuses on gameplay and loves to surprise & delight players with fresh gameplay.

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