Pitching
Indie game press: The Essential Honest Guide to Working with Games Media in 2026
Why Indie Game Press Still Matters in 2026: In 2026, getting Indie Game Press coverage as an indie developer is harder than it has ever been. Thousands of games launch each year across Steam, console storefronts, and emerging platforms, while media teams shrink, attention spans
IndieGameBusiness® 2026 Battle Pass: One Pass. One Year. Real Industry Growth
The IndieGameBusiness® 2026 Battle Pass gives you access to the remaining 2026 lineup at a reduced price that continues to decrease as each event takes place. Originally, the pass covered four events and two Masterclasses for $189 USD, which was a 30% savings off the full $276
IndieGameBusiness 2026: Driving a Stronger, Smarter Future for Indie Developers
A New Chapter for IndieGameBusiness®: The IndieGameBusiness® community is entering its next phase, focused on deeper education, broader access, and long-term sustainability for indie developers worldwide. In the first podcast episode of the year, Jay Powell sat down with Ash Cason to outline what’s next
How to Make the Perfect Pitch Deck for Your Indie Game | Chris White
In this episode, we’re thrilled to have Chris White, SVP of Business Development and Content Acquisitions at Green Man Gaming, sharing insights on “How to Make the Perfect Pitch Deck for Your Indie Game.” Throughout our discussion, Chris will provide valuable tips on crafting an
Live Pitch Deck Review – May 6, 2025
Watch Jay Powell and Omar Khalil Review a Live Pitch Deck from the IndieGameBusiness® Community! Don’t miss this opportunity to learn from industry pros as they offer expert insights and practical tips to enhance your own pitch process.
Game Pitching Strategies: 5 Insights from Joshua Garrity on Successful Publishing
The Secrets to Pitching and Publishing Success – Insights from Joshua Garrity: The process of game pitching and publishing a game can often feel like a complex and daunting task, especially for indie developers looking to stand out in a crowded market. Joshua Garrity, Head
