Transmedia and Games: 5 Powerful Insights from Fieldman Robinson

September 8, 2025

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The Growing Role of Games in Expanding Story Universes:

 As the entertainment industry looks for new ways to expand stories across multiple mediums, games are increasingly becoming the foundation of transmedia strategies. In a recent IndieGameBusiness® podcast, Dan Long sat down with Fieldman Robinson, Co-Founder and Co-Managing Partner at Vertical Voyage, to discuss why games are uniquely positioned to drive transmedia success, the opportunities and challenges of licensing IP, and how both large studios and indies can use storytelling beyond games to reach new audiences.  

From Film to Games – Fieldman Robinson’s Career Path:

Fieldman Robinson’s journey into gaming began in 2014 while working at Sony Pictures. His role managing accounts for PlayStation and Xbox’s video services opened doors at PlayStation itself, where he helped run PlayStation Video and PlayStation Music. Collaborating on projects that tied games to movies and music introduced him to the power of transmedia connections.

After stints at Lionsgate, Universal Pictures, and a telecom company where he built mobile gaming platforms across Europe and Asia, Robinson joined Yodo1 to focus on licensing and partnerships. That move cemented his place at the intersection of games, media, and IP.

What Is Transmedia? :

Robinson defines transmedia as adapting a single story into different experiences across multiple formats. Unlike cross-media, which retells the same story in different forms (e.g., a comic book adapted directly into a movie), transmedia builds new narratives within the same universe.

Examples include:

  • Star Wars: Films, animated series, novels, comics, and games all expand the canon.
  • The Witcher: Originating as novels, later expanding into acclaimed games, Netflix series, and even stage performances.
  • Pokemon: From handheld games to anime, movies, card games, VR, and merchandise, creating one of the most successful transmedia franchises ever.

Transmedia isn’t just adaptation—it’s about expanding universes with fresh narratives.

Why Games Are Perfect for Transmedia :

According to Robinson, games stand out from other media because they allow player agency. Unlike passive media like film, games let players shape the experience. This interactivity fosters deep loyalty and community engagement.

He highlights several advantages:

  • Built-in lore: Games often come with rich backstories ready to be expanded.
  • Explorable universes: Players can experience worlds from multiple angles.
  • Engagement: Interactive storytelling keeps fans invested.
  • Spin-off potential: Modular storytelling allows developers to create side stories that strengthen the universe.

Franchises like Fallout, Minecraft, and The Last of Us prove how transmedia expansions fuel renewed interest in original games.

Games uniquely strengthen transmedia because they blend story, interaction, and community engagement.

Common Pitfalls in Transmedia :

Not every adaptation succeeds. Robinson cites examples where poor execution alienates fans:

  • Ignoring canon moments: The Uncharted film disappointed players by missing key sequences that made the games iconic.
  • Rushed production: Studios forced by deadlines risk releasing lower-quality adaptations.
  • Shovel media: Oversaturating the market with low-quality tie-ins weakens brand trust (Transformers films are a cautionary tale).

The lesson? Respect the source material and prioritize quality over speed.

Transmedia fails when adaptations cut corners, ignore fan expectations, or focus on quantity over quality.

Licensing and Monetization in Transmedia :

Licensing is central to transmedia strategy. Robinson compares it to McDonald’s Happy Meal toys—an IP owner licenses characters or brands to another company for a set period.

Common Licensing Models:

  1. Royalties: Payment based on sales.
  2. Royalties + Minimum Guarantee: Upfront payment plus revenue share (most common).
  3. Flat Fee: One-time payment for unlimited use (rare but ideal for developers).

He also warns about split rights: franchises like Terminator or The Walking Dead may require negotiating with multiple rights holders for characters, likenesses, and even music.

Licensing opens doors for developers but requires careful navigation of rights, costs, and contracts.

Opportunities for Small Studios :

Indie developers might feel locked out of licensing, but Robinson points to opportunities:

  • Public domain IPs like Steamboat Willie or Winnie the Pooh (in non-Disney form) offer creative freedom without license fees.
  • Lower-cost transmedia projects—webcomics, podcasts, or Discord RPGs—let smaller teams experiment without huge budgets.
  • Niche platforms (like VR) can mean lower licensing fees than console or mobile.

Originality is crucial. A unique concept can persuade licensors even when financial offers are modest.

Indies can compete in transmedia by targeting public domain IPs, smaller-scale formats, or innovative concepts.

Strategies for Expanding into Transmedia :

Robinson advises studios to focus on these pillars:

  1. Identify the core story: Define what makes your universe unique—setting, magic systems, or conflicts.
  2. Expand the lore: Create spin-offs that add depth to the universe (Destiny Rising is one example).
  3. Character-driven focus: Narrow storytelling to characters that can anchor new audiences (like Arcane did with League of Legends).
  4. Pick the right platform: Don’t default to film—explore animation, AR/VR, or even audio dramas.
  5. Maintain consistency: Quality control ensures adaptations strengthen, not weaken, the IP.

Successful transmedia begins with strong storytelling foundations, platform strategy, and consistency

Is Your IP Ready for Transmedia? :

Not every IP is instantly suited for expansion, but Robinson suggests there’s no strict formula. Strong sales help, but even underperforming IPs can find new life through fresh mediums—just as The Walking Dead comics exploded once adapted for TV.

The key is understanding your audience, regions, and target platforms. An overlooked IP could thrive if introduced to a new demographic or through a new format.

Market data helps, but sometimes the right platform can make an IP take off unexpectedly.

Tips for Indie Developers :

Robinson closes with practical advice:

  • Be creative: Originality stands out more than financial offers when approaching licensors.
  • Use LinkedIn & events: Direct networking often leads to licensing opportunities.
  • Consider alternative IPs: Look beyond blockbuster franchises—smaller or dormant IPs may offer affordable deals.
  • Start small: Explore comics, podcasts, or Discord-based experiences before aiming for larger formats.

Creativity, persistence, and smart networking matter more than size when breaking into transmedia.

Anecdotes and Reflections :

Fieldman Robinson’s insights underscore why games are central to the future of transmedia storytelling. Games don’t just tell stories—they immerse players, spark communities, and fuel engagement across multiple mediums. For developers, whether indie or AAA, considering transmedia isn’t optional anymore—it’s a roadmap to longevity and cultural impact.

Want more insights like this? :

Watch the full episode on YouTube or hop into the IndieGameBusiness® Discord to connect with Fieldman, and other industry pros. And don’t miss our next IndieGameBusiness® Sessions this September 17th & 18th —featuring expert talks on funding and running your indie studio!

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